nutluck Posted April 30, 2014 Posted April 30, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does.
Lyman the Lunatic Posted April 30, 2014 Posted April 30, 2014 Nothing happens NPCs only approach to start their typical chatters. Some NPCs have their own dialogue options, they came in to say hi & no proposal or anything. The also speak their typical lines. Not sure if it's Fus Ro Doh or what. EDIT Nevermind, I reload the save like 5 times before it finally works... Strange, it should work after a single save - load. Did MCM work normally? Yeah, at least I think it did. I still don't know how weight works so I didn't touch it but yes. Oh, it seems this mod doesn't work well with SD+ & Deviously Helpless. The NPCs can't approach my char. because it seems Devious Helpless make all the NPC thinks they've just met my char. Saw some of the NPCs whistles though, but no approach. I might say that Devious Helpless make the dialogues not working but then, why would whistling work? Why would the NPCs keep repeating the generic lines from Helpless?
pinky6225 Posted May 1, 2014 Posted May 1, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does. Aye it does. Is anybody else noticing that sex via approach dialogue doesnt seem to trigger the arousal text/change (i.e "Your desires are satisfied" appearing)
Findout Posted May 1, 2014 Posted May 1, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does. Aye it does. Is anybody else noticing that sex via approach dialogue doesnt seem to trigger the arousal text/change (i.e "Your desires are satisfied" appearing) Is it possible you wouldn't get the message because the arousal level wasn't above a certain level? Some times the message displays much later then you would expect, I have almost missed it a few times. Maybe it gives your character time to think about it: were my desires satisfied?.... lol This is a great mod, can't wait for the update!
nutluck Posted May 1, 2014 Posted May 1, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does. Aye it does. Is anybody else noticing that sex via approach dialogue doesnt seem to trigger the arousal text/change (i.e "Your desires are satisfied" appearing) Yeah thats what I thought. Was mostly pointing it out to Ylenard as a place to look for idea's to do it himself or if he plans to tie this to arousal anyways that it could just be done there. As for your problem, sorry no idea. Currently not testing this mod, helping Goubo at the moment with the newest Defeat and I like to only have minimum number of mods installed when I am helping testing. After I am finished I will likely give Attraction and Approach a go of testing and give feedbac next.
Dreamer102 Posted May 1, 2014 Posted May 1, 2014 I've been running Sexlab 1.54 successfully this week without any issues in my game related to the mod series. That was until I loaded the latest version of "Sexlab-Approach". It caused some kind of schism in my game that made my game think I had corrupted savegames. Straight saves, auto saves and quick saves all gave the message "This savegame is corrupt and cannot be loaded" when "Sexlab - Approach" was activated in NMM. Once I deactivated the ESP, all of my savegames worked again. I love the idea of this mod, is there any way to get around this that you know of? Thanks.
Skyrimfloo Posted May 1, 2014 Posted May 1, 2014 So, I've been running this for a while and the thing I'm noticing the most is precisely the followers being utterly annoying with their requests. I understand that my character is hot, and I'd even understand if they wanted to have fun in a tent in the woods, but dude, stop asking her RIGHT IN A FUCKING CAVE FULL OF ZOMBIES. At least wait till we clear it, then we can make a nice pile of smelly draugrs and use them as bed if that's your thing. Anyways, lol, I don't dislike followers requesting for sex, but I think there should be a way to optionally disable it, or at least to put a timer between requests like Lover's Victim does with rape attemps. I wouldn't care that much if the NPC asks every hour or two hours, but sometimes my follower has been asking like two or three times in a row, right after the previous decline. Maybe it's a too farfetched idea, but it occurs to me that this could be made a cool feature depending on the NPC's morality. A "good" NPC will stop requesting for sex for maybe even a whole day after a decline, unless you approach him yourself (then he will ask again when he's horny since now he's confident). A "bad" NPC will request a bit less often, but the more times you decline, the higher the risk that it will try to rape you. Other than that, I think there should be an option to disable approach for spouses. There are many mods that were made to handle these things, like Lover's Comfort or Spouses Enhanced, and having this mod making them extra-demanding might be a bit annoying.
pinky6225 Posted May 1, 2014 Posted May 1, 2014 question regarding this bit on the front page Features:NPCs will approach your character from time to time based on their characteristics (Confidence, Morality, Aggression, Relationship with PC, Arousal) and their attraction towards your PC. So far they can:- Make a quick remark indicating that the NPC finds you attractive.- Propose sex Not sure how skyrim deals with weapons that are equipped but not drawn but could that be a condition? so for example a PC that's carrying a huge sword would get more respectful dialogue than a PC who appears to be unarmed
nutluck Posted May 1, 2014 Posted May 1, 2014 Ok I have a question was going to try this and attraction. Can you not install this with NMM? Is it a manual install only?
nutluck Posted May 1, 2014 Posted May 1, 2014 Yeah I've installed it with NMM without issue. Weird I have installed it 5 times with NMM and it has never shown up in the mod list for me to activate it.
pinky6225 Posted May 2, 2014 Posted May 2, 2014 Yeah I've installed it with NMM without issue. Weird I have installed it 5 times with NMM and it has never shown up in the mod list for me to activate it. It should automatically activate in the plugin section once you install it on the mod tab, i've never had to manually activate a mod i've installed with NMM. Does it show up when you run BOSS after you install it via NMM?
nutluck Posted May 2, 2014 Posted May 2, 2014 What I am saying is, I click install the file from my HD. NMM says it installs but it doesn't place it on my mods tab list nor is it listed on my plugins list. Yet I can install any other mod and they work fine. I just installed a couple of others to see and they installed just fine but not these two. I am at a lost I have never seen this happen. Edit I just ran BOSS and it is not showing up in BOSS list either.... seriously WTF?
pinky6225 Posted May 2, 2014 Posted May 2, 2014 Mine showed up fine, by default they went to the unassigned after i clicked add mod from file and select the download file and i moved them to immersion pictured below EDIT: Have noticed that NMM does sometimes act weird if you don't connect so could try that as well.
nutluck Posted May 2, 2014 Posted May 2, 2014 Mine showed up fine, by default they went to the unassigned after i clicked add mod from file and select the download file and i moved them to immersion pictured below Right that is what mine normally do but for some strange reason attraction and approach both just will not show up. Not in the mods tab, not in BOSS, not in the plugin tab no where. Yet NMM says they are installed and if I try to install them again it say they are there and asks if I want to overwrite them. Just as a test I installed some other mods to see if it was NMM broken but I installed 5 different other mods just to see and they all installed just fine. My mind is completely blown by this and I am at a total lose to explain what is going on.
pinky6225 Posted May 2, 2014 Posted May 2, 2014 Mine showed up fine, by default they went to the unassigned after i clicked add mod from file and select the download file and i moved them to immersion pictured below Right that is what mine normally do but for some strange reason attraction and approach both just will not show up. Not in the mods tab, not in BOSS, not in the plugin tab no where. Yet NMM says they are installed and if I try to install them again it say they are there and asks if I want to overwrite them. Just as a test I installed some other mods to see if it was NMM broken but I installed 5 different other mods just to see and they all installed just fine. My mind is completely blown by this and I am at a total lose to explain what is going on. What version of NMM are you using as I've just noticed there is a 0.49.6 (using 0.49.4 myself) I'd suggest uninstalling the mods in NMM and deleting them and then closing NMM and re-opening and then re-adding and installing, sometimes NMM will fuck up when adding files although it then should ask you if you want a trace file etc so you know its fucked up
creeper Posted May 2, 2014 Posted May 2, 2014 Hi everyone! I found a temporary fix for the annoying followers sexual harassment. This fix will require some basic knowledge about spells modding.I edited in tes5 the spell "SLApproachApplySpell" by adding a "condition" to apply only if target is not member of "CurrentFollowerFaction". This way the spell won't apply to my followers and i can play harassment free
nutluck Posted May 2, 2014 Posted May 2, 2014 Mine showed up fine, by default they went to the unassigned after i clicked add mod from file and select the download file and i moved them to immersion pictured below Right that is what mine normally do but for some strange reason attraction and approach both just will not show up. Not in the mods tab, not in BOSS, not in the plugin tab no where. Yet NMM says they are installed and if I try to install them again it say they are there and asks if I want to overwrite them. Just as a test I installed some other mods to see if it was NMM broken but I installed 5 different other mods just to see and they all installed just fine. My mind is completely blown by this and I am at a total lose to explain what is going on. What version of NMM are you using as I've just noticed there is a 0.49.6 (using 0.49.4 myself) I'd suggest uninstalling the mods in NMM and deleting them and then closing NMM and re-opening and then re-adding and installing, sometimes NMM will fuck up when adding files although it then should ask you if you want a trace file etc so you know its fucked up 49.6 is the one I am using and yeah that was the first thing I tried except I can't uninstall the mods cause they don't show up anywhere. I did the whole close NMM and reopen it and nothing. The really weird part is, if I try to install them again NMM says they already exist and ask if I want to overwrite them, but they are not listed anywhere in NMM. I am at a complete lose on what is happening. I deleted the two attraction and approach zip files and DLed them again to my HD. Going to try that and see if it helps.
nutluck Posted May 2, 2014 Posted May 2, 2014 Ok fixed it.... I still have no idea what happened. I went into the NMM skyrim mods folder in my games and found both and them and delete them. Then I launched NMM again and tried to add them, this time it crashed and I ran the trace and just let NMM close. When I relaunched NMM after that attraction was listed, then I loaded approach and it loaded fine and now both of them are showing up in the mods list. It is still boggling my mind exactly what happened and why. But it works now. Thanks Pinky for the help.
antediluvian Posted May 2, 2014 Posted May 2, 2014 Love the mod -- but hate the unavoidable rape. =) Even if my character's not the Dragonborn in this playthrough, she's one hell of a fighter and someone would have to chop most of her fingers off before they'd manage to get close. Thus, I figure during the "You think you have a choice?" option, instead of an immediate no-choice encounter it should be a StartCombat, and then we can rely on SexLab Submit or Defeat or what-have-you to handle the actual rape. If you want the rape to be possible without also requiring a Submit/Defeat style of mod, that's still easy too: an MCM option (on by default) that makes the script automatically start the encounter instead of combat. "Enable Immediate Rape" [X] - "If on, you will have no opportunity to defend yourself from a potential rapist. If turned off, the aggressor will start combat instead (allowing another mod like SexLab Submit or SexLab Defeat to control rape behavior upon your defeat)." Basically, though, I figure that scenario would best be improved with a couple more options (NPC dialogue in quotation marks, player dialogue with no marks): * Thank you for the proposition, but no. *** "You think you have a choice?" ***** (Persuade) Yes, yes I do. Let's not involve the guards. ******* "[success] Yikes. Okay, sorry." [Goodbye] ******* "[Failure] Ha! By the time they get here, I'll have my way with you twice over. This'll be fun!" [startCombat Player (attempted rape)] ***** (Fight) I choose to jam my weapon down your ragged neck-hole, asshole! [startCombat Player] ***** (Intimidate) *Back* off before I *chop* it off. [would need a male-to-female equivalent too, of course] ******* "[success] Whoa, whoa... I was just pretending to be tough, since I figured you liked that sort of thing. Relax." ********* Oh, haha! Sorry, let's start over. 'Please don't hurt me!' Now come here... [start aggressive SL encounter] ********* Well... I do, actually. Tell you what, let's have some fun. [start consensual SL encounter] ********* Yeah, no. Fuck off and die. [Goodbye] ******* "[Failure] I'd like to see you try! I'll jam your weapon up your ass after I have my way with you!" [startCombat Player (attempted rape)] ***** (Bribe) Look, I'm sorry. Just have this gold and leave me alone. ******* "[success] Huh... well, okay, thanks." ******* "[Failure] You think you can buy me off?! I'm taking my revenge straight from your body!" [startCombat Player(attempted rape)] ***** (Submit) Okay, okay! Please don't hurt me! [start aggressive SL encounter] ***** (Consent) All right, fine, let's do this. [start consensual SL encounter] I've marked the situations with "(attempted rape)" where the aggressor should simply start the scene directly when the Immediate Rape MCM option is enabled, for people who aren't using Submit or Defeat (or for people who like that sort of thing). Naturally, even if you don't have the rape option enabled, you don't need Submit or Defeat -- a player can completely disable rape by turning the option off and not bothering to install a mod that handles the rape content, so everyone wins. Potential rapists still exist, but the player simply fights to the death instead. ----- The second subject to address today: I say don't listen to the people who want the voiced stuff. Repurposed vanilla voices sound completely stilted and the delivery is completely wrong for the context. (Sometimes the delivery is even wrong in the correct context, like with Heimskr stressing "our PRESENCE on earth" instead of "our presence on EARTH", which doesn't bode well for the voices being reused out of context.) SexLab Submit makes me want to gouge my eyes out sometimes when someone says "Here, this is for you" as if they're giving you a handkerchief or "Maybe you can help me" as if they need someone to help them move their apartment, and the only time it's tolerable is when I'm interacting with a custom-voiced NPC from 3DNPC and they shut the fuck up when going through the Submit dialogue. ;-)
ylenard Posted May 2, 2014 Author Posted May 2, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does. It does, but it implements its own sexual orientation mechanism not related to the SexLab stat. I'd rather not do that. If I implemented my own mechanism, we'd have 3 potentially different sexual orientations from 3 different mods. If I reused the on from Aroused, I'd have to set Aroused as a master of Attraction which would be unneeded. -edit- apparently the sexlab sexual orientation is based on skill "female" and skill "male"(number of females and males the NPC slept with), so by changing that I can change the sexual orientation. That's great. Yeah, at least I think it did. I still don't know how weight works so I didn't touch it but yes. Oh, it seems this mod doesn't work well with SD+ & Deviously Helpless. The NPCs can't approach my char. because it seems Devious Helpless make all the NPC thinks they've just met my char. Saw some of the NPCs whistles though, but no approach. I might say that Devious Helpless make the dialogues not working but then, why would whistling work? Why would the NPCs keep repeating the generic lines from Helpless? This is one of the things I have to look into. SD++, Prison Overhaul and DDs all somehow bypass the checks for: Game.IsActivateControlsEnabled(), Game.IsFightingControlsEnabled(), Game.IsMovementControlsEnabled(), Game.IsSneakingControlsEnabled() which I though would suffice. I'll have to investigate it a bit more. Aye it does. Is anybody else noticing that sex via approach dialogue doesnt seem to trigger the arousal text/change (i.e "Your desires are satisfied" appearing) Does everyone have that problem? I seem to get the message. Does the arousal drop for you? I don't see why that could be, unless you're using SL 1.5x which changed some stuff with events, but in that case it should happen with all the mods. So, I've been running this for a while and the thing I'm noticing the most is precisely the followers being utterly annoying with their requests. I understand that my character is hot, and I'd even understand if they wanted to have fun in a tent in the woods, but dude, stop asking her RIGHT IN A FUCKING CAVE FULL OF ZOMBIES. At least wait till we clear it, then we can make a nice pile of smelly draugrs and use them as bed if that's your thing. Anyways, lol, I don't dislike followers requesting for sex, but I think there should be a way to optionally disable it, or at least to put a timer between requests like Lover's Victim does with rape attemps. I wouldn't care that much if the NPC asks every hour or two hours, but sometimes my follower has been asking like two or three times in a row, right after the previous decline. Maybe it's a too farfetched idea, but it occurs to me that this could be made a cool feature depending on the NPC's morality. A "good" NPC will stop requesting for sex for maybe even a whole day after a decline, unless you approach him yourself (then he will ask again when he's horny since now he's confident). A "bad" NPC will request a bit less often, but the more times you decline, the higher the risk that it will try to rape you. Other than that, I think there should be an option to disable approach for spouses. There are many mods that were made to handle these things, like Lover's Comfort or Spouses Enhanced, and having this mod making them extra-demanding might be a bit annoying. I'll definitely implement a cooldown for NPCs feature. Spouses and followers will also get the options. Ok I have a question was going to try this and attraction. Can you not install this with NMM? Is it a manual install only? It should install normally? Does anyone else have this problem? Love the mod -- but hate the unavoidable rape. =) Even if my character's not the Dragonborn in this playthrough, she's one hell of a fighter and someone would have to chop most of her fingers off before they'd manage to get close. Thus, I figure during the "You think you have a choice?" option, instead of an immediate no-choice encounter it should be a StartCombat, and then we can rely on SexLab Submit or Defeat or what-have-you to handle the actual rape. If you want the rape to be possible without also requiring a Submit/Defeat style of mod, that's still easy too: an MCM option (on by default) that makes the script automatically start the encounter instead of combat. "Enable Immediate Rape" [X] - "If on, you will have no opportunity to defend yourself from a potential rapist. If turned off, the aggressor will start combat instead (allowing another mod like SexLab Submit or SexLab Defeat to control rape behavior upon your defeat)." Basically, though, I figure that scenario would best be improved with a couple more options (NPC dialogue in quotation marks, player dialogue with no marks): * Thank you for the proposition, but no. *** "You think you have a choice?" ***** (Persuade) Yes, yes I do. Let's not involve the guards. ******* "[success] Yikes. Okay, sorry." [Goodbye] ******* "[Failure] Ha! By the time they get here, I'll have my way with you twice over. This'll be fun!" [startCombat Player (attempted rape)] ***** (Fight) I choose to jam my weapon down your ragged neck-hole, asshole! [startCombat Player] ***** (Intimidate) *Back* off before I *chop* it off. [would need a male-to-female equivalent too, of course] ******* "[success] Whoa, whoa... I was just pretending to be tough, since I figured you liked that sort of thing. Relax." ********* Oh, haha! Sorry, let's start over. 'Please don't hurt me!' Now come here... [start aggressive SL encounter] ********* Well... I do, actually. Tell you what, let's have some fun. [start consensual SL encounter] ********* Yeah, no. Fuck off and die. [Goodbye] ******* "[Failure] I'd like to see you try! I'll jam your weapon up your ass after I have my way with you!" [startCombat Player (attempted rape)] ***** (Bribe) Look, I'm sorry. Just have this gold and leave me alone. ******* "[success] Huh... well, okay, thanks." ******* "[Failure] You think you can buy me off?! I'm taking my revenge straight from your body!" [startCombat Player(attempted rape)] ***** (Submit) Okay, okay! Please don't hurt me! [start aggressive SL encounter] ***** (Consent) All right, fine, let's do this. [start consensual SL encounter] I've marked the situations with "(attempted rape)" where the aggressor should simply start the scene directly when the Immediate Rape MCM option is enabled, for people who aren't using Submit or Defeat (or for people who like that sort of thing). Naturally, even if you don't have the rape option enabled, you don't need Submit or Defeat -- a player can completely disable rape by turning the option off and not bothering to install a mod that handles the rape content, so everyone wins. Potential rapists still exist, but the player simply fights to the death instead. ----- The second subject to address today: I say don't listen to the people who want the voiced stuff. Repurposed vanilla voices sound completely stilted and the delivery is completely wrong for the context. (Sometimes the delivery is even wrong in the correct context, like with Heimskr stressing "our PRESENCE on earth" instead of "our presence on EARTH", which doesn't bode well for the voices being reused out of context.) SexLab Submit makes me want to gouge my eyes out sometimes when someone says "Here, this is for you" as if they're giving you a handkerchief or "Maybe you can help me" as if they need someone to help them move their apartment, and the only time it's tolerable is when I'm interacting with a custom-voiced NPC from 3DNPC and they shut the fuck up when going through the Submit dialogue. ;-) I hope you don't mind if I use those lines, do you? It will get you in the credits section that I will make And generally, I'd really appreciate help with the dialogues. I'm also implementing sex for money option.
hryh23k9823u Posted May 2, 2014 Posted May 2, 2014 Followers toggeable would be like a good idea, Lydia just raped my character after refusing her for 999th time xD
Skyrimfloo Posted May 2, 2014 Posted May 2, 2014 Lol, I've declined Ghorbash like 20 times already but the dude keeps waiting without getting too worked up. I really love how Orcs in this game are so "zen". Specially when he's my character's husband and he should be allowed to demand for sex. Anyways, I like the idea of the mod starting a fight before rape. I read that suggestion and though that it would be a good call to have the mod not to trigger the sex scene by itself to improve compatibility with SexLab Submit or Defeat, the only thing I'd add is that the mod should still give the option to have the sex scene triggered by itself without relying on other mods. And the sex for money thing is plain awesome. Just remember to disable it with spouses and possibly followers as well, lol. It's not nice to get your husband to call you a whore so spontaneously.
nutluck Posted May 2, 2014 Posted May 2, 2014 Doesn't Arousal allow you to change the sexual orientation of NPC's with the puppet master window in it's MCM menu after you have targeted them? I believe it does. It does, but it implements its own sexual orientation mechanism not related to the SexLab stat. I'd rather not do that. If I implemented my own mechanism, we'd have 3 potentially different sexual orientations from 3 different mods. If I reused the on from Aroused, I'd have to set Aroused as a master of Attraction which would be unneeded. -edit- apparently the sexlab sexual orientation is based on skill "female" and skill "male"(number of females and males the NPC slept with), so by changing that I can change the sexual orientation. That's great. Aye it does. Is anybody else noticing that sex via approach dialogue doesnt seem to trigger the arousal text/change (i.e "Your desires are satisfied" appearing) Does everyone have that problem? I seem to get the message. Does the arousal drop for you? I don't see why that could be, unless you're using SL 1.5x which changed some stuff with events, but in that case it should happen with all the mods. Ok I have a question was going to try this and attraction. Can you not install this with NMM? Is it a manual install only? It should install normally? Does anyone else have this problem? Love the mod -- but hate the unavoidable rape. =) Even if my character's not the Dragonborn in this playthrough, she's one hell of a fighter and someone would have to chop most of her fingers off before they'd manage to get close. Thus, I figure during the "You think you have a choice?" option, instead of an immediate no-choice encounter it should be a StartCombat, and then we can rely on SexLab Submit or Defeat or what-have-you to handle the actual rape. If you want the rape to be possible without also requiring a Submit/Defeat style of mod, that's still easy too: an MCM option (on by default) that makes the script automatically start the encounter instead of combat. "Enable Immediate Rape" [X] - "If on, you will have no opportunity to defend yourself from a potential rapist. If turned off, the aggressor will start combat instead (allowing another mod like SexLab Submit or SexLab Defeat to control rape behavior upon your defeat)." Basically, though, I figure that scenario would best be improved with a couple more options (NPC dialogue in quotation marks, player dialogue with no marks): * Thank you for the proposition, but no. *** "You think you have a choice?" ***** (Persuade) Yes, yes I do. Let's not involve the guards. ******* "[success] Yikes. Okay, sorry." [Goodbye] ******* "[Failure] Ha! By the time they get here, I'll have my way with you twice over. This'll be fun!" [startCombat Player (attempted rape)] ***** (Fight) I choose to jam my weapon down your ragged neck-hole, asshole! [startCombat Player] ***** (Intimidate) *Back* off before I *chop* it off. [would need a male-to-female equivalent too, of course] ******* "[success] Whoa, whoa... I was just pretending to be tough, since I figured you liked that sort of thing. Relax." ********* Oh, haha! Sorry, let's start over. 'Please don't hurt me!' Now come here... [start aggressive SL encounter] ********* Well... I do, actually. Tell you what, let's have some fun. [start consensual SL encounter] ********* Yeah, no. Fuck off and die. [Goodbye] ******* "[Failure] I'd like to see you try! I'll jam your weapon up your ass after I have my way with you!" [startCombat Player (attempted rape)] ***** (Bribe) Look, I'm sorry. Just have this gold and leave me alone. ******* "[success] Huh... well, okay, thanks." ******* "[Failure] You think you can buy me off?! I'm taking my revenge straight from your body!" [startCombat Player(attempted rape)] ***** (Submit) Okay, okay! Please don't hurt me! [start aggressive SL encounter] ***** (Consent) All right, fine, let's do this. [start consensual SL encounter] I've marked the situations with "(attempted rape)" where the aggressor should simply start the scene directly when the Immediate Rape MCM option is enabled, for people who aren't using Submit or Defeat (or for people who like that sort of thing). Naturally, even if you don't have the rape option enabled, you don't need Submit or Defeat -- a player can completely disable rape by turning the option off and not bothering to install a mod that handles the rape content, so everyone wins. Potential rapists still exist, but the player simply fights to the death instead. ----- I hope you don't mind if I use those lines, do you? It will get you in the credits section that I will make And generally, I'd really appreciate help with the dialogues. I'm also implementing sex for money option. Ok to comment on a few of these points. To the first one fair enough, I just thought you could use arousal since at this point so many mods are using it now, but if you found a way to do it with just sexlab great. As for the part Pinky brought up, now that it has been mentioned I don't recall seeing that text either. No worries on it being installed, I got it working. It had nothing to do with the mod and apparently was a glitch in NMM that made it spaz out for a bit. As for the last part I agree in part, though I think perhaps starting a brawl would be a better idea. I mean why would a would be rapist try and hack apart their intended target. I also don't think I would make this need to use Submit or Defeat to work, not everyone wants to use them. As for Dialogue, I am not good at making new stuff really. But if you want to send me already written stuff for a proof read and tweaks I am good for doing that and will be happy to do it.
antediluvian Posted May 3, 2014 Posted May 3, 2014 I hope you don't mind if I use those lines, do you? It will get you in the credits section that I will make And generally, I'd really appreciate help with the dialogues. Don't mind at all, but you're welcome to take them without credit and use and abuse them all you like (that's what she said!). I always make sure to claim credit explicitly (that's what she said!), so anything else is public domain. =) As for the last part I agree in part, though I think perhaps starting a brawl would be a better idea. I mean why would a would be rapist try and hack apart their intended target. I also don't think I would make this need to use Submit or Defeat to work, not everyone wants to use them. Absolutely correct; Submit and Defeat should not be required. The intention was that Approach would be enhanced if you wanted to use them alongside, by allowing the auto-rape behaviour to be taken over by Submit/Defeat's more violent options if you turn off the unavoidable rape option. I'll admit my post was a bit big and overwhelming (that's what she-- aw, forget it) but I tried to account for that already. ;-) Agreed on the brawl part, but the problem there is that if you aren't using Submit/Defeat, then Approach would have to define its own post-brawl behavior. Brawls are a pain in the butt (that's what-- gah, never mind) to implement scenes for... combat, on the other hand, is just Ref.StartCombat Player.
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