FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 Hey Nutluck! For Camilla, it's really just the technicals. The quest is kinda buggy for people who complete Lovely Letter in a creative way. I'll give her a little more dialogue to flesh her out a little more, but it's mostly solving the problem of using a stealth move to finish Lovely Letter. Ysolda, I don't know. I'm toying with the idea of having the player kill her pimp Nazeem - the shadowy figure that took a young innocent girl and turned her onto bad things.
Guest Posted May 5, 2015 Posted May 5, 2015 Hey Nutluck! For Camilla, it's really just the technicals. The quest is kinda buggy for people who complete Lovely Letter in a creative way. I'll give her a little more dialogue to flesh her out a little more, but it's mostly solving the problem of using a stealth move to finish Lovely Letter. Ysolda, I don't know. I'm toying with the idea of having the player kill her pimp Nazeem - the shadowy figure that took a young innocent girl and turned her onto bad things. poor nazeem, now he has to die becouse ysolda is a drugdealer and has her hands in very suspios deals. see note in the littel cave under whiterun.^^ what about tying him to a chair and sleeping with his wife in front of him... now if you dont leave isolda alone i dont leave whatshername alone.^^
Mord Sif Posted May 5, 2015 Posted May 5, 2015 Pimp Nazeem!? I am totally on board with that! Heh. As annoying as he is, Nazeem is a bit like Heimskr for me. Whiterun just wouldn't be the same without him. So actually I would have a few pangs bumping him off, though would certainly do it if the quest required it. How about a public shaming for him? Get Ysolda to rid herself of his influence by pegging him in the market district? As for the Camilla quest, I usually wait until after finishing it before I go and tell one of the guys that the other one won't be hanging around her any more. He likes me again doing it in that order. That way I get her as a lover and I also get a gullible fool to take with me to the statue of Boethiah later on.
nutluck Posted May 5, 2015 Posted May 5, 2015 Hey Nutluck! For Camilla, it's really just the technicals. The quest is kinda buggy for people who complete Lovely Letter in a creative way. I'll give her a little more dialogue to flesh her out a little more, but it's mostly solving the problem of using a stealth move to finish Lovely Letter. Ysolda, I don't know. I'm toying with the idea of having the player kill her pimp Nazeem - the shadowy figure that took a young innocent girl and turned her onto bad things. Ah ok, totally makes sense on Camilla. As for Ysolda I like what you are thinking but might I suggest a few things? Feel free as always to ignore any suggestion I make. For Ysolda I honestly don't and have never felt she is all that innocent. She might have been at one time but anymore I think she is ruthless and out for herself. I do like the idea of Nazeem being the one behind her down fall though. My suggestion on this idea is as follows. Nazeem has something on Ysolda a hold over her of some sort and she knows it and hates it, but currently can't do anything about it. Along comes the PC the perfect pawn for her plans, to rid herself of Nazeem, take over the operation and end up with a servant like Nazeem used her. So Ysolda gets the PC involved and sets them up, so that Nazeem ends up with something over the PC. Putting the PC at Nazeems mercy to use how he see's fit. But this is only the first stage of Ysolda plans. Next she works with the PC on a way to free them both from Nazeem, which ends up in his death. Ysolda being the smart devious girl she is now though sets it up so after the PC kills Nazeem to free them both, she ends up with proof the PC killed Nazeem. She promises to keep it a secret in exchange for the PC working for her and pleasing her when she feels like it. After all she has to find some use for that mammoth tusk and the PC seems like a good use for it. Could even get into some background about how Ysolda was a nice innocent girl but no more. I know this is not a romance so much but a much darker one. Perhaps Ysolda does care about the PC but due to years of abuse she doesn't know how to relate to the PC other than how Nazeem treated her. Claiming she cares about the PC but keeping them under her thumb and using them. Anyways just a thought, as it would be a bit of a plot twist and be different from the majority of your other romance quests.
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 Hey Nutluck! For Camilla, it's really just the technicals. The quest is kinda buggy for people who complete Lovely Letter in a creative way. I'll give her a little more dialogue to flesh her out a little more, but it's mostly solving the problem of using a stealth move to finish Lovely Letter. Ysolda, I don't know. I'm toying with the idea of having the player kill her pimp Nazeem - the shadowy figure that took a young innocent girl and turned her onto bad things. Ah ok, totally makes sense on Camilla. As for Ysolda I like what you are thinking but might I suggest a few things? Feel free as always to ignore any suggestion I make. For Ysolda I honestly don't and have never felt she is all that innocent. She might have been at one time but anymore I think she is ruthless and out for herself. I do like the idea of Nazeem being the one behind her down fall though. My suggestion on this idea is as follows. Nazeem has something on Ysolda a hold over her of some sort and she knows it and hates it, but currently can't do anything about it. Along comes the PC the perfect pawn for her plans, to rid herself of Nazeem, take over the operation and end up with a servant like Nazeem used her. So Ysolda gets the PC involved and sets them up, so that Nazeem ends up with something over the PC. Putting the PC at Nazeems mercy to use how he see's fit. But this is only the first stage of Ysolda plans. Next she works with the PC on a way to free them both from Nazeem, which ends up in his death. Ysolda being the smart devious girl she is now though sets it up so after the PC kills Nazeem to free them both, she ends up with proof the PC killed Nazeem. She promises to keep it a secret in exchange for the PC working for her and pleasing her when she feels like it. After all she has to find some use for that mammoth tusk and the PC seems like a good use for it. Could even get into some background about how Ysolda was a nice innocent girl but no more. I know this is not a romance so much but a much darker one. Perhaps Ysolda does care about the PC but due to years of abuse she doesn't know how to relate to the PC other than how Nazeem treated her. Claiming she cares about the PC but keeping them under her thumb and using them. Anyways just a thought, as it would be a bit of a plot twist and be different from the majority of your other romance quests. That's funny. That takes the whole Blackmail thing people get upset about in the current Ysolda Quest and turns it around to where Ysolda is Blackmailing the Player. Would anyone then care if Ysolda was the one doing the Blackmailing? Probably not. Anyways, I like all that, but it's just too intricate. Needs to be a little simpler. Hmmm, I wonder where I could get a regal Pimp outfit and hat for Nazeem to wear around Whiterun.
nutluck Posted May 5, 2015 Posted May 5, 2015 Well you could make it fairly simple. A couple of idea's on how to make it simple but still work. Ysolda asks the player to deliver a package. The package is a lot of skooma. The PC then heads out to leave Skyrim and gets stopped at the gate by the guard. Nazeem steps out and with the guard find what the PC was trying to do. They take the skooma and Nazeem tells the PC he is will to have the guards forget this but now the PC works for him. Have a couple of scenes with him nothing to major. PC talks to Ysolda and tells her what happened and she apologizes and tells the PC something similar happened to her and that's how she got stuck in this situation. Then tells the PC if they are willing she has a way out. Tells the PC to go talk to Nazeem again and go back to his place. She will have hidden a dagger there. PC goes and talks to Nazeem who is thrilled the PC has learned their place and tells them to come to his house. There the PC finds the hidden dagger, which leads to a scene where Nazeem dies. Ysolda comes in and says the guards are coming, tells the PC to give her the dagger as they don't know she is there. The guards will search the PC when they leave or so ysolda tells them. They hand over the dagger and the PC leaves but no guards confront them(Ysolda lied about the guards coming). next the PC goes to Ysolda's house, she then tells them the dagger is safe for now but with magic the guards will know who the murderer is and if anything happens to Ysolda or if the PC fails to do what she asks the dagger goes to the yarls wizard. The PC is now the servant of Ysolda a reverse of the first take. This I don't think is to many steps but maybe to many. Anyways as always feel free to ignore it. Also yes i was not a big fan of how the PC blackmails and uses Ysolda mostly cause I don't play characters that would do that. So having her blackmail the PC works a lot better to me. As for hat there is a few with feathers in this mod, those would be the closest I have personally seen. http://www.nexusmods.com/skyrim/mods/12060/? As for clothes the emperor clothes on this mod, which you can see on page 3 of the images might work. http://www.nexusmods.com/skyrim/mods/19826/?
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 Well you could make it fairly simple. A couple of idea's on how to make it simple but still work. ... snip ... Whenever anyone throws me an idea the only thing I can do is measure it by the Voice Work / conversations involved. The conversations needed to set-up a kind of "Usual Suspects" twist plot is going to be too much for me. If this was a silent mod then the only work involved would be scripting the quest, which is nothing compared to voicing the characters. See what I was thinking was I could keep the entirety of the existing Ysolda quest and just tack on a new ending. Player: "Ysolda, you're a good girl. Who did this to you?" Ysolda: "Nazeem". Player: "Nazeem, time for you to die!" Nazeem: No... no... nooooo! Total new lines of voiced dialogue: 2
nutluck Posted May 5, 2015 Posted May 5, 2015 Ah ok, I can see that. Still would be nice if after you kill Nazeem you go back to Ysolda to find her now blackmailing the PC, turning the tables on them. But otherwise keep the quest as is.
chajapa Posted May 5, 2015 Posted May 5, 2015 This was so much fun, I think I'm going to start a new profile in MO and just play it through again
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 This was so much fun, I think I'm going to start a new profile in MO and just play it through again Really glad it's adding to your game!
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 Ah ok, I can see that. Still would be nice if after you kill Nazeem you go back to Ysolda to find her now blackmailing the PC, turning the tables on them. But otherwise keep the quest as is. Yeah, maybe I'll play on that and add an entirely new Ysolda quest which picks up where the first one left off and use Nazeem as the catalyst. Come to find Nazeem trying to threaten poor single mom Carlotta, blackmailing Olfina, abusing his own wife Ahlam - you know, just turn Nazeem into the nastiest pimp-hand SOB imaginable. Kind of a Save the town thing. That would be after I get the bugs people complain about finished. Whatever happens, the Player will definitely not Blackmail Ysolda, and maybe I'll find a voice economical way to turn the tables instead - it's a good suggestion. Thanks!
alpalia Posted May 5, 2015 Posted May 5, 2015 ha, i knew somebody have post this before... how can i miss an post big like that o_O thanks for the help ^^
nutluck Posted May 5, 2015 Posted May 5, 2015 No worries and good luck on finding easy ways to accomplish what you want.
RDKateran Posted May 5, 2015 Posted May 5, 2015 As annoying as Nazeem is, I'd rather like to avoid killing off named characters for the sake of this mod. You never know when someone's mod will require such-and-such character, only for you to fail its quest 'cause you shanked that character to get into so-and-so's pants.
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 As annoying as Nazeem is, I'd rather like to avoid killing off named characters for the sake of this mod. You never know when someone's mod will require such-and-such character, only for you to fail its quest 'cause you shanked that character to get into so-and-so's pants. Optional objective. We're just throwing around ideas.
RDKateran Posted May 5, 2015 Posted May 5, 2015 I know. I just remember the Riften questline, where you have to kill Aerin. I get the concept behind it and the whole thing is really well done... but I personally don't agree with it and thus choose not to pursue that questline.
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 I know. I just remember the Riften questline, where you have to kill Aerin. I get the concept behind it and the whole thing is really well done... but I personally don't agree with it and thus choose not to pursue that questline. Hey, that's interesting. So let's say killing Aerin was optional. What non-killy thing would make sense as an outcome? Keeping in mind that once the quest is over Aerin goes back to his normal Game routine of being Mjoll's creepy stalker.
RDKateran Posted May 5, 2015 Posted May 5, 2015 Fine with me, about his game routine. Mjoll's not a character I marry anyway--hell, due to Lover's Comfort I usually bump up their relationship rank to 4 anyway, 'cause I never saw him as evil. As for alternatives, for either idea, I suppose it would depend on the severity of what they were committing. For like Nazeem blackmailing the women in Whiterun idea, that'd certainly result in some jail-time or imprisonment. I'll have to refresh myself on the Riften plotline, though, I've only played it the one time, when that update first came out.
Old Book Posted May 5, 2015 Posted May 5, 2015 I know. I just remember the Riften questline, where you have to kill Aerin. I get the concept behind it and the whole thing is really well done... but I personally don't agree with it and thus choose not to pursue that questline. Hey, that's interesting. So let's say killing Aerin was optional. What non-killy thing would make sense as an outcome? Keeping in mind that once the quest is over Aerin goes back to his normal Game routine of being Mjoll's creepy stalker. Maybe find Aerin a real girlfriend? Seriously. It echoes the official Mara quests. Aerin is this poor schmuck, in love with a woman who sees him in a completely non-sexual way. He saved Mjoll, he brought her back to Riften, he let her move in with him, and he hopelessly follows her like a love-struck puppy. Even if she marries another man, he still won't stop following her. You can feel sorry for him, and yet it's not like she owed him sex. He saved her, but he doesn't own her. For her part, she obviously liked him at one point. She feels obligated to him for saving her and taking her in. Who knows, maybe she even gave him a pity fuck once or twice, or maybe not. But she doesn't want to spend her life with him. She doesn't love him. She's being unintentionally cruel by not making that clear and moving out. She can't deal with the pain she'd cause him by cutting him out of her life, but he'll never find anyone while he's stalking her. So, maybe the Player Character could talk this over with both of them, then go to the Priestess of Mara and find out about some nice girl who is looking for someone. Play Cyrano a little and arrange a meeting between the two of them, say by making the girl think that Aerin is interested in her and then by convincing Aerin that the girl loves him. Maybe stage a false emergency so that Aerin can rescue the new girl and be a hero in her eyes. Aerin's stalker package gets disabled, the new girl moves into his house, and Mjoll is free to romance the Player without guilt.
Uncle64 Posted May 5, 2015 Posted May 5, 2015 I rather rout Aerin out of Riften instead on kill him. And take the key from the house from him, let him rot in one Falmer cave or some
chajapa Posted May 5, 2015 Posted May 5, 2015 Instead of killing Nazeem, you COULD just coerce him into getting boned by the beggar. Or.... make him WATCH as you enjoy his wife... OR... make him watch as 3 or 4 OTHER guys enjoy his wife... and SHE enjoys THEM. So much so that once a game day, if you're in Whiterun, she'll get together with someone. Or if you're in whiterun she'll force greet and do you again. You don't HAVE to kill off Nazeem. You just have to destroy his arrogance and demean him into a worthless pile of shit. And maybe get him a job at the stables.
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 I'm just confused. The original complaint was that Aerin shouldn't be killed because some other Mod might make use of the character. However, all the ideas presented would put him into a permanent quest alias which would effectively take him out of the game (let's say "Banished") and leave him in a state some other theoretical Mod would not be expecting. Just saying, it's pretty much the same.
Old Book Posted May 5, 2015 Posted May 5, 2015 I'm just confused. The original complaint was that Aerin shouldn't be killed because some other Mod might make use of the character. However, all the ideas presented would put him into a permanent quest alias which would effectively take him out of the game (let's say "Banished") and leave him in a state some other theoretical Mod would not be expecting. Just saying, it's pretty much the same. Sorry, I didn't see the original complaint. I don't like killing him just because I play "Good" characters. Despite the fact that the average Dragonborn ends up killing a few hundred people in his first year of adventuring. Still, it just feels wrong to kill a kid whose only real crime is passive aggressive stalking.
FoxFingers Posted May 5, 2015 Author Posted May 5, 2015 Gee, I thought I had made him pretty Evil for the mod, what with enslaving the women and all. I guess I could make him more Evil. Hmmm...
nutluck Posted May 5, 2015 Posted May 5, 2015 Maybe you could put a little warning on the quest if it will lead to killing a NPC. That way people can choose not to do them. Then you could make the quest how you want. So people have the choice to do or not do the the quest with the warning.
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