Sevatt Posted June 2, 2018 Posted June 2, 2018 Quick question, as all these versions of AA are a bit confusing. I downloaded all my AA-relate mods from Nexus and the naming scheme is a bit different, so wanted to make sure I'm updating the right one: Amorous Adventures - Amorous Adventures-FG-SSE or Flower Girls SE - VR - Amorous Adventures FG SSE 3.2.3? I assume the latter (from the .esp description, but are both similar in version #), but the title in this thread would lead me to think that this is for Sexlab to control the animations instead of Flowergirls. I got the impression that there are two versions of AA, one for SL (to use SL animations) and one for FG (to use the FG animations). Do they conflict, or one and the same mod? and if not how does one choose between the two "animation pools," for lack of a better way to say it. I know I'm also probably using the wrong terminology/vernacular in my question, so my apologies in advance. And by the way, FoxFingers, this mod is truly awesome! So well done, I really enjoy the cheeky humor in all of it, 5/7! I can't imagine playing without it, even without the sex aspect because of all the fun quests... but of course I am glad it's there
Reesewow Posted June 2, 2018 Posted June 2, 2018 6 hours ago, Sevatt said: Quick question, as all these versions of AA are a bit confusing. I downloaded all my AA-relate mods from Nexus and the naming scheme is a bit different, so wanted to make sure I'm updating the right one: Amorous Adventures - Amorous Adventures-FG-SSE or Flower Girls SE - VR - Amorous Adventures FG SSE 3.2.3? I assume the latter (from the .esp description, but are both similar in version #), but the title in this thread would lead me to think that this is for Sexlab to control the animations instead of Flowergirls. I got the impression that there are two versions of AA, one for SL (to use SL animations) and one for FG (to use the FG animations). Do they conflict, or one and the same mod? and if not how does one choose between the two "animation pools," for lack of a better way to say it. I know I'm also probably using the wrong terminology/vernacular in my question, so my apologies in advance. Based on the names you listed you use Skyrim Special Edition Flower Girls version. These updates are intended for Skyrim LE using Sexlab as the animation trigger/controller - they won't be compatible with your game. I think you'd just want to wait for the versions you use to be updated - Fox mentioned intent to update the other versions a few posts back but wants to see if there are any bugs to be fixed first so they can be addressed while there is only one version. Thanks for the upload Fox, that was a lot faster than expected! May take a few to actually test it since I specifically stayed away from Elisif/Solitude's questline on my current character just in case there was an update issue, but defiantly going to prioritize that now to see the new content asap. 1
Sevatt Posted June 2, 2018 Posted June 2, 2018 2 hours ago, Reesewow said: Based on the names you listed you use Skyrim Special Edition Flower Girls version. These updates are intended for Skyrim LE using Sexlab as the animation trigger/controller - they won't be compatible with your game. I think you'd just want to wait for the versions you use to be updated - Fox mentioned intent to update the other versions a few posts back but wants to see if there are any bugs to be fixed first so they can be addressed while there is only one version. Thanks for the upload Fox, that was a lot faster than expected! May take a few to actually test it since I specifically stayed away from Elisif/Solitude's questline on my current character just in case there was an update issue, but defiantly going to prioritize that now to see the new content asap. LOL well, crapolla... when I saw this come up at dark'0:30 last night, I got all excited and didn't even see that it was for Oldrim instead of SE. Serves me right doing things half awake, sorry for the shit post.
Tumai Posted June 2, 2018 Posted June 2, 2018 On 5/31/2018 at 5:36 AM, FoxFingers said: That doesn't mean I won't put out some updates in the future. But full blown quests I don't think so. If anything what I'll do is go back to the thirty-something quests in the Mod and polish them. Add some branching dialogue for the player to work with and maybe some different outcomes. Well the other option is the no quest/no script AA where you just piggy back of an existing event or quest like Saadia's one (where the lass doesn't even have to leave her room at any stage) or the even more straightforward Aranea and Gerdur types. Just throwing it out there, but the best choice I think is you do whatever you think is fun for you and doesn't feel like a chore. Cheers
Thenryb Posted June 2, 2018 Posted June 2, 2018 I played through the quest and found no problems at all. At least none that were not of my own making. I have another mod installed called Outlaws and Revolutionaries that has a number of quests involving Elisif, and makes her available as a follower. Unlike Foxfingers, that mod author chose to give vanilla Elisif a follow package and combat skills similar to those provided in this mod for the Elisif clone. That mod conflicts with Toccata as Elisif appearance-wise unless you do some modifications to Toccata as Elisif (which I did). In this run, the "body double" Elisif provided for here (the one you rescue) is actually the same Elisif that can be recruited in the other mod so you end up being able to have both as followers. They have slightly different dialogues. The one you rescue has the Amorous Adventures dialogue options while the clone added by this mod is a regular follower after the quest is completed who can be managed by AFT. The two Elisif's have different backstories, naturally. I suspect that what happened in my game is not the intended outcome, but it works fine for me. I can take either one or both on adventures and both are equally skilled at combat. In any event, I thought this addition was very well done and proceeded smoothly. Those with fragile immersions may want to avoid that other mod (which is excellent and hilarious, btw) or doing the quest in this mod, but it did not bother me one bit. My immersion gets broken when my cat jumps on the keyboard while I am playing. Other than that, discussion of issues such as "lore" and "immersion" bore me to tears.
Reesewow Posted June 2, 2018 Posted June 2, 2018 7 minutes ago, Thenryb said: Those with fragile immersions may want to avoid that other mod (which is excellent and hilarious, btw) or doing the quest in this mod, but it did not bother me one bit. My immersion gets broken when my cat jumps on the keyboard while I am playing. Other than that, discussion of issues such as "lore" and "immersion" bore me to tears. IMO this is a good example of why it was smart to not have AA touch vanilla Elisif - AA very likely would have broken or been broken by the mod you mentioned if both were fighting over the same vanilla NPC and trying to change her so drastically. So instead of a hard incompatibility there is just a bit of an immersion/continuity issue between the mods.
FoxFingers Posted June 3, 2018 Author Posted June 3, 2018 1 hour ago, Thenryb said: I played through the quest and found no problems at all. In any event, I thought this addition was very well done and proceeded smoothly. OK great! Thank you for test driving the quest. I guess I can feel fairly comfortable updating the other versions, then.
Thenryb Posted June 3, 2018 Posted June 3, 2018 2 hours ago, FoxFingers said: OK great! Thank you for test driving the quest. I guess I can feel fairly comfortable updating the other versions, then. I can see no reason not to. I used this version, used the CK to "convert it to SE" (may or may not be needed or useful). I do not know what would have happened if I had already done the Frostflow lighthouse quest. Perhaps the same thing that happens with the Serana challenge if Ansulvild is already done (completion with dialogue).
khumak Posted June 3, 2018 Posted June 3, 2018 Ahh, nice timing. Was about to grab a copy of this to test in SE and I find a brand new update Looking forward to testing it in SE. Edit: 1st scene with Gerdur worked great so I think I'm good to go. Looking forward to seeing the new scenes.
Noctum28 Posted June 3, 2018 Posted June 3, 2018 Thank you for the new additions to Amorous Adventures! Could you maybe implement the changes made by this mod: It basically adds the keyword "Aggressive" to the check for animations to skip for the SexLab version. I checked on the 3.4 update and saw that the original script file modified by this patch was changed, so I thought it might be best to have it in the original mod (or not if you think it doesn't belong there).
Jadsar Posted June 4, 2018 Posted June 4, 2018 On 5/30/2018 at 3:36 PM, FoxFingers said: Well, I imagine this will be my last quest. It took me 8 months maybe to get around to doing the quest selected by my contest winner. My time and energy just isn't there to sink the man hours into it. The voice work is a killer. That doesn't mean I won't put out some updates in the future. But full blown quests I don't think so. If anything what I'll do is go back to the thirty-something quests in the Mod and polish them. Add some branching dialogue for the player to work with and maybe some different outcomes. I would actually strongly prefer more dialogue options over more quests myself.
Vel W Posted June 4, 2018 Posted June 4, 2018 Two new full quests! This is a great way to start the sunny June. Time to put aside my pipe of requests, sit down and enjoy the ride. Many thanks, FoxFingers
hisstoryman Posted June 4, 2018 Posted June 4, 2018 Amorous Adventures, the gift that keeps on giving! Thanks FoxFingers!
FoxFingers Posted June 4, 2018 Author Posted June 4, 2018 15 hours ago, Noctum28 said: Thank you for the new additions to Amorous Adventures! Could you maybe implement the changes made by this mod: It basically adds the keyword "Aggressive" to the check for animations to skip for the SexLab version. I checked on the 3.4 update and saw that the original script file modified by this patch was changed, so I thought it might be best to have it in the original mod (or not if you think it doesn't belong there). Yeah, you know... if someone had brought that to my attention earlier I would have put it in the last update. Or, if somebody did, I don't remember. As it stands, I don't have any immediate plans to release another update. Could be a while. But I'll keep it in mind. Funny thing, tough, in my own game when play testing I don't see aggressive animations randomly.. But I have only the animations I'm interested in seeing picked out in the MCM.
SleepyJim Posted June 4, 2018 Posted June 4, 2018 While I agree that aggressive animations don't really fit in most amorous encounters, there are a few where they might - provided they were consensual. Ysolda strikes me as someone who would definitely like to be topped, and Endarie's little quest would work very well with a bit of dom/sub play. By the way, I haven't made it to the new Elisif content yet - I'm playing through her original quest again at the moment and having a great time. Looking forward to it though.
FoxFingers Posted June 4, 2018 Author Posted June 4, 2018 5 hours ago, JamesParker said: I would actually strongly prefer more dialogue options over more quests myself. I totally get people want more dialogue options. I'm looking at the dialogue views. The thing is, finding the spot in the dialogue for it where it makes sense. And, if there is another dialogue option to take... does it actually mean anything. If you read the dialogue on it's own ( I think it is experienced differently in the game than just reading it) 40% of the time the Player Dialogue simply reinforces the NPC voiced dialogue. That is, the Player dialogue adds import to what the NPC just said by rephrasing it in the form of a question. That's intentional - it underlines the plot point. Also, there's essentially no second option to give. Plus it's usually perfectly generic and non-offensive. The other 40% of the time the dialogue is what I call "Thanks for setting up my stunt". (No, seriously, that's what it's called). I'm am constrained by the assets contained in the Voice to work with - so the Player Dialogue has to set-up the NPC to say the perfect thing that's available in their assets to move the story forward and sound natural. And because I'm constrained by what words and phrases the NPC voice actually has... there's usually no alternate way the NPC can say what they are going to say. I can change the line of the player dialogue in setting up the stunt - but it still has to set-up what the NPC is about to say regardless. Probably the other 20% is the dialogue most people really have problems with. And that's the dialogue that has... "personality". And, usually, it's a reference to movie dialogue. And usually people miss it or misunderstand it. When the player meets Mirabelle they say... "The Sex Magic. Do you teach it?" It's just a reference to Pulp Fiction. In my head, I usually just throw references to lines of dialogue from movies into those space. And usually, those are the lines of dialogue people miss the reference of or misinterpret the meaning of or decide they are going to be offended by. Anyways point being... there's a fairly thin area to work with in the dialogue to provide value of extra choices. Because I am always constrained by what the NPC has the ability to say or respond to in their pool of voice assets. And I have to ask myself, Okay - if there are now Options, what does it mean? In Vanilla Dawnguard, in Serana's case, it means whether or not you're going to be "In" with her enough to ask her to give up being a vampire. Right, so there's actually a Game Outcome involved. But, once you know you must always, always select the "nice guy" choice in dialogue if you want her cured... are you really role-playing anymore? No, you are gaming the system. What fun is that? You're on the same dialogue railroad even if you have the illusion of choice. And, let's say in Amorous Adventures if you follow the "Wrong" dialogue path you end up failing the romance. You'll just learn what the choices are to win and game the system. Are you role-playing then? So, anyways, it's a challenge to figure out how to work that in in any meaningful way. 6
KravisGile Posted June 5, 2018 Posted June 5, 2018 Fuckin A, Fox. Good to hear from you again. I can't wait to try out the new Elisif quest in a new save. I'm assuming that the "AmorousElisif" (which is actually Elisif herself, while the Queen Amidala clone sits on the throne with her fancy JarlFaction and NonMarriageFaction) will remain a follower after the questline? If so, that'll be amazing!
Bragh Posted June 5, 2018 Posted June 5, 2018 Does Elisif's new quest need some waiting before it becomes available? I can't seem to trigger it despite having done all her previous amorous quests on the save. No new dialogue; haven't looked very hard around the palace for the new double though to see if she's even around yet. Maybe I need to go back now that the truce conference is done from the main quest? Perhaps there's a cap to the number of dialogue options there can be at one time?
Kain82 Posted June 5, 2018 Posted June 5, 2018 I am using the Flower Girls version and was wondering. I never did the Serana romance to it's completion. Do I have to be Dragonborn to do it? The reason I ask is because when I released her and she fed on me. She said my blood was special, and I replied I am dragonborn I have the blood of the divines. So does she just mention this at that moment? Or does she keep bringing up my DB status?
FoxFingers Posted June 5, 2018 Author Posted June 5, 2018 2 hours ago, KravisGile said: Fuckin A, Fox. Good to hear from you again. I can't wait to try out the new Elisif quest in a new save. I'm assuming that the "AmorousElisif" (which is actually Elisif herself, while the Queen Amidala clone sits on the throne with her fancy JarlFaction and NonMarriageFaction) will remain a follower after the questline? If so, that'll be amazing! Yes there is a Follower Elisif. The quest itself hopefully provides all the story necessary for the whole set-up. Thanks! 46 minutes ago, Bragh said: Does Elisif's new quest need some waiting before it becomes available? I can't seem to trigger it despite having done all her previous amorous quests on the save. No new dialogue; haven't looked very hard around the palace for the new double though to see if she's even around yet. Maybe I need to go back now that the truce conference is done from the main quest? Perhaps there's a cap to the number of dialogue options there can be at one time? Must have completed "A Widow Reborn" Must talk to Elisif in the Blue Palace cell Must have updated to the latest version of this Mod. That's it. Thanks! 40 minutes ago, Kain82 said: I am using the Flower Girls version and was wondering. I never did the Serana romance to it's completion. Do I have to be Dragonborn to do it? The reason I ask is because when I released her and she fed on me. She said my blood was special, and I replied I am dragonborn I have the blood of the divines. So does she just mention this at that moment? Or does she keep bringing up my DB status? The player character is Dragonborn anyways (whether they have "discovered" it or not. You don't have to have done the opening of the main quest, though. She will keep bringing up your DB status. Anyways, I should go back at some point and have a slightly different dialogue for her if the player hadn't "Discovered" they were the Dragonborn yet.. That is, she will know the player character is even if the player doesn't know. Hope that helps.
DarkRavage Posted June 5, 2018 Posted June 5, 2018 19 hours ago, FoxFingers said: Yeah, you know... if someone had brought that to my attention earlier I would have put it in the last update. Or, if somebody did, I don't remember. As it stands, I don't have any immediate plans to release another update. Could be a while. But I'll keep it in mind. Funny thing, tough, in my own game when play testing I don't see aggressive animations randomly.. But I have only the animations I'm interested in seeing picked out in the MCM. Better late than never right? Well, I thought it has something to do with Sexlab defeat so I blamed the wrong mod the whole time till I figured it out. I will delete my mod as soon as you implement the aggressive filter officially into this mod.
Kain82 Posted June 5, 2018 Posted June 5, 2018 2 hours ago, FoxFingers said: The player character is Dragonborn anyways (whether they have "discovered" it or not. You don't have to have done the opening of the main quest, though. She will keep bringing up your DB status. Anyways, I should go back at some point and have a slightly different dialogue for her if the player hadn't "Discovered" they were the Dragonborn yet.. That is, she will know the player character is even if the player doesn't know. Hope that helps. Thank you for the quick reply. Just wanted to make sure before I continue. Once again thank you for the reply and mod.
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