MegaVillain Posted April 27, 2016 Posted April 27, 2016 I myself prefer Immersive AFT. Its much simpler and easier to use and has more variety of options than I could ever make use of. Granted it has its own share of bugs but I stay away from EFF at all times.
Guest Posted April 27, 2016 Posted April 27, 2016 *Commented in quoted spoiler. Thanks! Nice food for thought, certainly worth trying. YAY more config, load, test and reload! May favorite part of skyrim! T_T Ah, okay. I asked because I wasn't sure if it changed the follower system. It does do something super annoying with their forced followers, though I think its a vanilla mechanic. In this instance they're not controlled followers under UFO or counted as followers if it where under vanilla, it's...something else. Acts more like animal followers by getting much closer to PC and they noticeably teleport around minor obstructions much more often than normal followers since they're compelled to get way too close the PC. Pretty sure its the same thing fox uses for mirabelle and the "lets go somewhere private" lover following prompt where those npcs are desperate to stand in your personal space. I did use AFT and EFF and am now back to UFO. It has its problems to be sure, but man is it ever soo much better in a lot of ways. I have a lot of followers that all have custom armour. AFT can't do that. actual thats a broken follower system.^^ what fox is using is a basic ai pack, you shout allways have the ufo option, if not things got screwed up.^^ iam at 48 slots of 60 all with custom armor and most with custom ai, i dont see why aft couldnt handle that many. still have 108 from flp though. I myself prefer Immersive AFT. Its much simpler and easier to use and has more variety of options than I could ever make use of. Granted it has its own share of bugs but I stay away from EFF at all times. like everything. i have flp and it has some really nice features and his own share of trouble.^^
Sacremas Posted April 27, 2016 Posted April 27, 2016 Ah, okay. I asked because I wasn't sure if it changed the follower system. It does do something super annoying with their forced followers, though I think its a vanilla mechanic. In this instance they're not controlled followers under UFO or counted as followers if it where under vanilla, it's...something else. Acts more like animal followers by getting much closer to PC and they noticeably teleport around minor obstructions much more often than normal followers since they're compelled to get way too close the PC. Pretty sure its the same thing fox uses for mirabelle and the "lets go somewhere private" lover following prompt where those npcs are desperate to stand in your personal space. I did use AFT and EFF and am now back to UFO. It has its problems to be sure, but man is it ever soo much better in a lot of ways. I have a lot of followers that all have custom armour. AFT can't do that. Not true, the colored text. I have used AFT for a very long time, I have had a small army following me, all in custom outfits, as well as set up home outtfts (sexy lingerie), city outfits (dresses) and dungeon outfits (armors) for other playthroughs. All of this can be done custom on each follower, as well as to manually assign their skill points and teach them new spells, like I have done with ghostly Mirabelle. OTOH I did not like Immersive AFT, because he messed it up, if your load order changes somewhat even slightly (reordering your load order rather than taking out plugins) IAFT breaks, if you had a carry sack for them that's now gone as is everything in it, and only way to make IAFT order the NPCs again is to fire them, reset it, and rehire them, which could be all sorts of bad. Without the Immersive bit (and to be honest, with such a mechanics based system as follower control, there is nothing immersive about it to begin with regardless of what you do, Immersive is a word that has been assraped more than "Better" when it comes to Skyrim modding), this is not an issue and AFT never breaks for me. Plus he disables a lot of the more convenient stuff, maybe because it was "unimmersive"? Still a lot of people clearly like it. Just do not use UFO, it's very very badly broken and unstable by now and I can guarantee that a lot of your issues come from that.
M1917 Posted April 27, 2016 Posted April 27, 2016 Is there anyway to progress through (in Serana and the Mark of Dibella) if Nazeem's dialogue doesnt show up after talking to Ahlam ?? I found the solution to ' A Key to her Heart' , i had to update the mod
FoxFingers Posted April 27, 2016 Author Posted April 27, 2016 Is there anyway to progress through (in Serana and the Mark of Dibella) if Nazeem's dialogue doesnt show up after talking to Ahlam ?? I found the solution to ' A Key to her Heart' , i had to update the mod He needs to be in the same location with Serana. The same cell. If you try to talk to him cruising the market you might need to try and dialogue with him a couple times with Serana near because he's cutting across cells. I would not console that quest if you can help it.
FoxFingers Posted April 27, 2016 Author Posted April 27, 2016 Anyways, Fox, recently, I've been having a bit of problem with my marriage options. I checked with FCO mod, and I wanted to make sure here as well since this is the only mod besides that which alters/modifies NPC dialogues. The thing is, I can wear my Amulet of Mara and not get an interested dialogue from any NPC. Yes, I'm doing it around valid for marriage NPCs, but they just don't seem to notice that I'm available. However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. So, does AA interfere with that? I can't quite make it out. No, the Mod does not interfere with any marriage dialogue. However, like I tell everyone who feels this Mod interferes with their game in some odd way, I would urge you to uninstall it and don't use it. It's actually a very simple mod - discreet quests and dialogue that attempt to stay as far away from Bethesda's stuff as possible. Amorous is designed to be removed without lasting impact to your game. Thanks!
MegaVillain Posted April 27, 2016 Posted April 27, 2016 No, the Mod does not interfere with any marriage dialogue. However, like I tell everyone who feels this Mod interferes with their game in some odd way, I would urge you to uninstall it and don't use it. It's actually a very simple mod - discreet quests and dialogue that attempt to stay as far away from Bethesda's stuff as possible. Amorous is designed to be removed without lasting impact to your game. Thanks! Oh, I didn't mean it in that sense. Of course, if you say so, it might not be the one screwing up my marriage options but something is! And I shall find out soon enough. Thanks, though. Anyone else has any ideas?
Gulfwulf Posted April 27, 2016 Posted April 27, 2016 I hope you can get your problem fixed, Moonspot. If it isn't UFO, it could be DFD, but I've been using the later for some time without any problems so I don't know. I'm getting the same problem, Mega, but I chalk it up to DFD because a custom follower of mine with a custom voice will say his lines when I approach him.
swords and sandals Posted April 27, 2016 Posted April 27, 2016 The thing is, I can wear my Amulet of Mara and not get an interested dialogue from any NPC. Yes, I'm doing it around valid for marriage NPCs, but they just don't seem to notice that I'm available. However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. So, does AA interfere with that? I can't quite make it out. I might be misunderstanding what you're saying here, but if you're wondering which mod prevents eligible NPCs from approaching you to ask about marriage the answer is none. NPCs simply do not do that. If they are a valid marriage candidate, if their relationship rank is high enough, if you're wearing an amulet of Mara, and if you have spoken to Maramal in Riften about how marriage works (this one used to be the case, may not be these days) then they should comment on you wearing the amulet when you initiate dialogue with them. But they don't initiate dialogue with you about it and never have as far as I know. If, on the other hand, you mean sometimes they don't comment on it when you talk to them then I don't know the answer.
Sacremas Posted April 27, 2016 Posted April 27, 2016 The thing is, I can wear my Amulet of Mara and not get an interested dialogue from any NPC. Yes, I'm doing it around valid for marriage NPCs, but they just don't seem to notice that I'm available. However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. So, does AA interfere with that? I can't quite make it out. I might be misunderstanding what you're saying here, but if you're wondering which mod prevents eligible NPCs from approaching you to ask about marriage the answer is none. NPCs simply do not do that. If they are a valid marriage candidate, if their relationship rank is high enough, if you're wearing an amulet of Mara, and if you have spoken to Maramal in Riften about how marriage works (this one used to be the case, may not be these days) then they should comment on you wearing the amulet when you initiate dialogue with them. But they don't initiate dialogue with you about it and never have as far as I know. If, on the other hand, you mean sometimes they don't comment on it when you talk to them then I don't know the answer. You still need to go talk to Maramal first and discuss marriage in Skyrim and if you can have a wedding at the temple, wearing the amulet does nothing until then, doing that and not wearing the amulet likewise do nothing, both of these are ignored by certain follower and quest mods, this is because these mods uses a system of their own with no interraction to vanilla marriage, which also means you can be married to both the custom NPC and a NPC using the vanilla marriage system (example being a very prominent NPC in an Amorous questline, which does a "marriage" without actually marrying you to the NPC), unless said NPC checks for that and blocks that quest from progressing once you are married to them. If you are in the progress of a mod-added romance quest (not Amorous, I don't know any on LL that could do that as it's stupid) it could be the author blocked the vanilla marriage option for some reason, like because it would break his questline if you got married in the middle of it.
mptron Posted April 28, 2016 Posted April 28, 2016 So, I just watched the first episode of Shinji72's new Solitude Let's Play, and I have to say, I am simply blown away by what you have accomplished with splicing the vanilla voice files. There are a few awkward pitch changes here and there (which I know cannot be avoided given the limited source material), but overall the dialogue sounds so natural! Simply astounding! If I could endorse it more than once I would.
MegaVillain Posted April 28, 2016 Posted April 28, 2016 I might be misunderstanding what you're saying here, but if you're wondering which mod prevents eligible NPCs from approaching you to ask about marriage the answer is none. NPCs simply do not do that. If they are a valid marriage candidate, if their relationship rank is high enough, if you're wearing an amulet of Mara, and if you have spoken to Maramal in Riften about how marriage works (this one used to be the case, may not be these days) then they should comment on you wearing the amulet when you initiate dialogue with them. But they don't initiate dialogue with you about it and never have as far as I know. If, on the other hand, you mean sometimes they don't comment on it when you talk to them then I don't know the answer. You still need to go talk to Maramal first and discuss marriage in Skyrim and if you can have a wedding at the temple, wearing the amulet does nothing until then, doing that and not wearing the amulet likewise do nothing, both of these are ignored by certain follower and quest mods, this is because these mods uses a system of their own with no interraction to vanilla marriage, which also means you can be married to both the custom NPC and a NPC using the vanilla marriage system (example being a very prominent NPC in an Amorous questline, which does a "marriage" without actually marrying you to the NPC), unless said NPC checks for that and blocks that quest from progressing once you are married to them. If you are in the progress of a mod-added romance quest (not Amorous, I don't know any on LL that could do that as it's stupid) it could be the author blocked the vanilla marriage option for some reason, like because it would break his questline if you got married in the middle of it. I'm doing everything like you've said, and I'm 90% sure that I talked to Maramal but that was perhaps a long time ago. I'll go and check with him again and if its not that then I'm really screwed.
swords and sandals Posted April 28, 2016 Posted April 28, 2016 I'm doing everything like you've said, and I'm 90% sure that I talked to Maramal but that was perhaps a long time ago. I'll go and check with him again and if its not that then I'm really screwed. MegaVillain, as I said, I might be misunderstanding you. What I thought you were saying based on the below quote here... However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. ...is that you're wondering why NPCs don't approach you of their own accord to ask about the amulet, but they do talk about it when you approach them. Is that the case? Because, as I posted previously, NPCs have never approached you about it. This simply doesn't happen in the vanilla game at all. You talk to them (press E) and they comment on the amulet leading to you having the "Interested in me, are you?" option. If that's already happening then everything is working as intended. But do you instead you mean that their opening line to the conversation is something else, yet the game gives you the option to reply with the "interested" line as if they'd mentioned the amulet? I use another mod - humorous naked comments - which makes NPCs often react in funny ways if my character is flagged as nude (which she often is!) This can sometimes override the conversation openers NPCs are supposed to say. For example, when speaking to Ysolda for the first time in a new game she's supposed to start talking about wanting to become a merchant. For me, she instead raises her eyebrows, points at my character and says, "Wow! That's impressive!" I then have the response, "You're looking to become a merchant?" even though she didn't say her line. Once I unlock an NPC as an amorous lover I notice that the naked comments for that NPC don't play any more, because the amorous greetings override them. So perhaps, yes, AA lover greetings might be overriding the amulet dialogue. If I can, later on, I'll go talk to Maramal, grab an amulet and test it out for myself.
MegaVillain Posted April 28, 2016 Posted April 28, 2016 MegaVillain, as I said, I might be misunderstanding you. What I thought you were saying based on the below quote here... However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. ...is that you're wondering why NPCs don't approach you of their own accord to ask about the amulet, but they do talk about it when you approach them. Is that the case? Because, as I posted previously, NPCs have never approached you about it. This simply doesn't happen in the vanilla game at all. You talk to them (press E) and they comment on the amulet leading to you having the "Interested in me, are you?" option. If that's already happening then everything is working as intended. But do you instead you mean that their opening line to the conversation is something else, yet the game gives you the option to reply with the "interested" line as if they'd mentioned the amulet? I use another mod - humorous naked comments - which makes NPCs often react in funny ways if my character is flagged as nude (which she often is!) This can sometimes override the conversation openers NPCs are supposed to say. For example, when speaking to Ysolda for the first time in a new game she's supposed to start talking about wanting to become a merchant. For me, she instead raises her eyebrows, points at my character and says, "Wow! That's impressive!" I then have the response, "You're looking to become a merchant?" even though she didn't say her line. Once I unlock an NPC as an amorous lover I notice that the naked comments for that NPC don't play any more, because the amorous greetings override them. So perhaps, yes, AA lover greetings might be overriding the amulet dialogue. If I can, later on, I'll go talk to Maramal, grab an amulet and test it out for myself. I know they won't engage me in a conversation out of the blue, but I expect their ambient dialogue to change to the marriage one, albeit rarely. I roughly remember, from the top of my head, that in my last playthrough, back when I didn't even know marriage is something which is even possible in Skyrim, I was wearing an Amulet of Mara. Lydia was my only follower back then. I walked past where she was sitting. She was looking at me going by and remarked, "Is that an Amulet of Mara? I'm surprised someone like you isn't spoken for!" I remember this very clearly because I got quite startled at this. I didn't even know NPCs in vanilla Skyrim were capable of noticing what I'm wearing. I hadn't modded anything back then. I tried speaking to her and bam! I had a new option of asking her whether she was interested in me. Its just that she or anyone else doesn't seem to notice and comment on my amulet like that anymore. For example, now I can walk past Lydia and she'd say her regular, "Stay a little while. For me. I miss you." Although, like I said, I can start a conversation from my side. Even pressing E to bring the dialogues up doesn't seem to make her say that dialogue anymore. After that, I get the "interested in me" dialogue, along with other usual conversation-starter dialogues. Thats why I was concerned whether the new dialogues from AA (such as this one) are overriding her vanilla dialogues of exhibiting her interest in me.
swords and sandals Posted April 28, 2016 Posted April 28, 2016 MegaVillain, as I said, I might be misunderstanding you. What I thought you were saying based on the below quote here... However, when I press E, I get the "Interested in me, are you?" option. But I really want them to notice the amulet and say the related dialogue. ...is that you're wondering why NPCs don't approach you of their own accord to ask about the amulet, but they do talk about it when you approach them. Is that the case? Because, as I posted previously, NPCs have never approached you about it. This simply doesn't happen in the vanilla game at all. You talk to them (press E) and they comment on the amulet leading to you having the "Interested in me, are you?" option. If that's already happening then everything is working as intended. But do you instead you mean that their opening line to the conversation is something else, yet the game gives you the option to reply with the "interested" line as if they'd mentioned the amulet? I use another mod - humorous naked comments - which makes NPCs often react in funny ways if my character is flagged as nude (which she often is!) This can sometimes override the conversation openers NPCs are supposed to say. For example, when speaking to Ysolda for the first time in a new game she's supposed to start talking about wanting to become a merchant. For me, she instead raises her eyebrows, points at my character and says, "Wow! That's impressive!" I then have the response, "You're looking to become a merchant?" even though she didn't say her line. Once I unlock an NPC as an amorous lover I notice that the naked comments for that NPC don't play any more, because the amorous greetings override them. So perhaps, yes, AA lover greetings might be overriding the amulet dialogue. If I can, later on, I'll go talk to Maramal, grab an amulet and test it out for myself. I know they won't engage me in a conversation out of the blue, but I expect their ambient dialogue to change to the marriage one, albeit rarely. I roughly remember, from the top of my head, that in my last playthrough, back when I didn't even know marriage is something which is even possible in Skyrim, I was wearing an Amulet of Mara. Lydia was my only follower back then. I walked past where she was sitting. She was looking at me going by and remarked, "Is that an Amulet of Mara? I'm surprised someone like you isn't spoken for!" I remember this very clearly because I got quite startled at this. I didn't even know NPCs in vanilla Skyrim were capable of noticing what I'm wearing. I hadn't modded anything back then. I tried speaking to her and bam! I had a new option of asking her whether she was interested in me. Its just that she or anyone else doesn't seem to notice and comment on my amulet like that anymore. For example, now I can walk past Lydia and she'd say her regular, "Stay a little while. For me. I miss you." Although, like I said, I can start a conversation from my side. Even pressing E to bring the dialogues up doesn't seem to make her say that dialogue anymore. After that, I get the "interested in me" dialogue, along with other usual conversation-starter dialogues. Thats why I was concerned whether the new dialogues from AA (such as this one) are overriding her vanilla dialogues of exhibiting her interest in me. Yes, sorry. I misunderstood what you meant at first. I don't remember ever hearing ambient dialogue about the amulet myself, but I've just tested speaking with three different NPCs: Lydia and Sylgja - whose quests I'd finished - and a mod NPC I added to the lovers faction with the console. None of them commented on the amulet, using their amorous greetings instead, but I always had the "Interested" response as if they'd mentioned it. So it does seem that AA's lover greetings override the marriage dialogue. It doesn't stop you from marrying them, it just means that your lovers might tentatively propose by offering to "squirm like a skeever" for you.
FoxFingers Posted April 28, 2016 Author Posted April 28, 2016 Its just that she or anyone else doesn't seem to notice and comment on my amulet like that anymore. For example, now I can walk past Lydia and she'd say her regular, "Stay a little while. For me. I miss you." Although, like I said, I can start a conversation from my side. Even pressing E to bring the dialogues up doesn't seem to make her say that dialogue anymore. After that, I get the "interested in me" dialogue, along with other usual conversation-starter dialogues. Thats why I was concerned whether the new dialogues from AA (such as this one) are overriding her vanilla dialogues of exhibiting her interest in me. AA does not "over ride" vanilla dialogues. It's a question of Averages. The more Mods you add that provide new greetings, the more cards in the deck the game can deal you as a greeting. This Mod adds greetings to the deck, as do other Mods. To get the Marriage dialogue as a greeting 1. You MUST be on the "Bonds of Matrimony" vanilla quest 2. You must be wearing an Amulet of Mara 3. You must be greeted by one of the available marriage candidates 4. You must get dealt the greeting from the deck of available greetings. Please shut down all the Amorous Adventures greetings in your game. To manually shut down all the Lovers Dialogue quests by Voice Type at the console. StopQuest AmorousAdventuresLoverDialogueFC StopQuest AmorousAdventuresLoverDialogueFCND StopQuest AmorousAdventuresLoverDialogueFDE StopQuest AmorousAdventuresLoverDialogueFEH StopQuest AmorousAdventuresLoverDialogueFET StopQuest AmorousAdventuresLoverDialogueFN StopQuest AmorousAdventuresLoverDialogueFSUL StopQuest AmorousAdventuresLoverDialogueFYE StopQuest AmorousAdventuresLoverDialogueSerana They will stop greeting you and it will close out Lydias follower commentary At that point it can be moved out of this support topic, I hope. It is not an issue with this Mod. Thanks!
Niobia Posted April 28, 2016 Posted April 28, 2016 This has probably been asked, but there's over 200 pages x_x Is it possible to give any NPC another NPC's Lover status? Like sort of just copying it onto an NPC who does it have it. For example, could I give an NPC Lover status and then just have them use Ysolda's dialog since they'd have the same voice type? There are some NPCs that I'd like to make lovers because it'd make sense in my playthrough, but I don't really need an elaborate quest for them. So I'm hoping someone could tell me how to go about doing it myself assuming it's possible. I don't want to create any kind of unique dialog. just sort of copy and paste Amorous Advetures NPCs personalities into other NPCs with the same voice types.
karlpaws Posted April 28, 2016 Posted April 28, 2016 This has probably been asked, but there's over 200 pages x_x Is it possible to give any NPC another NPC's Lover status? Like sort of just copying it onto an NPC who does it have it. For example, could I give an NPC Lover status and then just have them use Ysolda's dialog since they'd have the same voice type? There are some NPCs that I'd like to make lovers because it'd make sense in my playthrough, but I don't really need an elaborate quest for them. So I'm hoping someone could tell me how to go about doing it myself assuming it's possible. I don't want to create any kind of unique dialog. just sort of copy and paste Amorous Advetures NPCs personalities into other NPCs with the same voice types. Search for the directions to add an NPC to the lovers faction. An npc in that faction will have the My lover dialog option and will use lines for their voice type if they exist. Addfac is the command, and usually you have to use faction or factions to get a list with the faction codes.
LaEspada Posted April 28, 2016 Posted April 28, 2016 This has probably been asked, but there's over 200 pages x_x Is it possible to give any NPC another NPC's Lover status? Like sort of just copying it onto an NPC who does it have it. For example, could I give an NPC Lover status and then just have them use Ysolda's dialog since they'd have the same voice type? There are some NPCs that I'd like to make lovers because it'd make sense in my playthrough, but I don't really need an elaborate quest for them. So I'm hoping someone could tell me how to go about doing it myself assuming it's possible. I don't want to create any kind of unique dialog. just sort of copy and paste Amorous Advetures NPCs personalities into other NPCs with the same voice types. I believe they already use the same dialog if they use the same voice type.
Niobia Posted April 28, 2016 Posted April 28, 2016 This has probably been asked, but there's over 200 pages x_x Is it possible to give any NPC another NPC's Lover status? Like sort of just copying it onto an NPC who does it have it. For example, could I give an NPC Lover status and then just have them use Ysolda's dialog since they'd have the same voice type? There are some NPCs that I'd like to make lovers because it'd make sense in my playthrough, but I don't really need an elaborate quest for them. So I'm hoping someone could tell me how to go about doing it myself assuming it's possible. I don't want to create any kind of unique dialog. just sort of copy and paste Amorous Advetures NPCs personalities into other NPCs with the same voice types. I believe they already use the same dialog if they use the same voice type. I assumed this wasn't the case because the NPCs have unique lines. Ysolda for example is the one character that mentions thinking about her mammoth's tusk and no one else with that same voice type mentions it.
Niobia Posted April 28, 2016 Posted April 28, 2016 This has probably been asked, but there's over 200 pages x_x Is it possible to give any NPC another NPC's Lover status? Like sort of just copying it onto an NPC who does it have it. For example, could I give an NPC Lover status and then just have them use Ysolda's dialog since they'd have the same voice type? There are some NPCs that I'd like to make lovers because it'd make sense in my playthrough, but I don't really need an elaborate quest for them. So I'm hoping someone could tell me how to go about doing it myself assuming it's possible. I don't want to create any kind of unique dialog. just sort of copy and paste Amorous Advetures NPCs personalities into other NPCs with the same voice types. Search for the directions to add an NPC to the lovers faction. An npc in that faction will have the My lover dialog option and will use lines for their voice type if they exist. Addfac is the command, and usually you have to use faction or factions to get a list with the faction codes. I've already tried searching and just get random forum pages with no information. If there are directions for this, it's not made to be easily found and it's probably buried somewhere.
FoxFingers Posted April 28, 2016 Author Posted April 28, 2016 I've already tried searching and just get random forum pages with no information. If there are directions for this, it's not made to be easily found and it's probably buried somewhere. Search Box at top. Search this topic. Use keyword search: addfac Here's a link. Hope this helps.
MegaVillain Posted April 29, 2016 Posted April 29, 2016 AA does not "over ride" vanilla dialogues. It's a question of Averages. The more Mods you add that provide new greetings, the more cards in the deck the game can deal you as a greeting. This Mod adds greetings to the deck, as do other Mods. To get the Marriage dialogue as a greeting 1. You MUST be on the "Bonds of Matrimony" vanilla quest 2. You must be wearing an Amulet of Mara 3. You must be greeted by one of the available marriage candidates 4. You must get dealt the greeting from the deck of available greetings. You're correct. I just spent 4 hours in-game testing it. Sharing my discoveries with other users here: I went to Maramal in Riften but there were no options of talking about Mara with her, which clearly indicate that I had already spoke to him all there was to speak. So, I turned to another Mara priestess, Dinya Balu, for help. She gave me a quest- The Book of Love and I completed that, as well as one other Misc. mission she provided me with afterwards. For the first time after that, I ran around Riften wearing an Amulet of Mara. Up until now, I was trying with Lydia and Serana but no dice. Ironically, the blacksmith in Riften, whom I had helped before, took notice of my amulet first. Obviously, I ran away, only to bump into Mjoll and Aerin midway. Now, I had helped Mjoll get her Grimsever back before. And upon seeing me, she immediately noticed my amulet. [PS: I haven't done Mjoll's AA quest] At this point I was quite sure that you need to do the quest 'The Book Of Love' prior to getting those dialogues from NPCs, but I can bet my arse that I've done that quest today for the FIRST EVER TIME ever since the day I started playing Skyrim. I did not even know about any such quests until now, and yet I clearly remember Lydia asking me out in my previous playthrough and we ended up married at the temple of Mara. So, to reconfirm, I went straight to Heljarchen Hall where Lydia and Serana live. I hunted Lydia down and bombarded her with the talk button. After about 11 tries, she FINALLY spotted the amulet and said it. So to summarize: I don't think the quest 'The Book Of Love' plays any role in vanilla marriage. If you have any mods installed, like AA, then, like Fox mentioned: The more Mods you add that provide new greetings, the more cards in the deck the game can deal you as a greeting. This Mod adds greetings to the deck, as do other Mods. ...your chances to get vanilla dailogues like NPCs noticing the amulet go down, and as a resultant, the chance of that dialogue coming up gets rarer. Mjoll said the dialogue she was supposed to say because I never completed her AA quest, so AA didn't add her new greeting lines. Lydia and Serana take forever to say these lines in my game because I've completed their quests beforehand, so they greet me with various new lines, leaving little room for marriage suggestion dialogues. Hope it helps any other stranded folks.
FoxFingers Posted April 29, 2016 Author Posted April 29, 2016 AA does not "over ride" vanilla dialogues. It's a question of Averages. The more Mods you add that provide new greetings, the more cards in the deck the game can deal you as a greeting. This Mod adds greetings to the deck, as do other Mods. To get the Marriage dialogue as a greeting 1. You MUST be on the "Bonds of Matrimony" vanilla quest 2. You must be wearing an Amulet of Mara 3. You must be greeted by one of the available marriage candidates 4. You must get dealt the greeting from the deck of available greetings. You're correct. I just spent 4 hours in-game testing it. Sharing my discoveries with other users here: I went to Maramal in Riften but there were no options of talking about Mara with her, which clearly indicate that I had already spoke to him all there was to speak. So, I turned to another Mara priestess, Dinya Balu, for help. She gave me a quest- The Book of Love and I completed that, as well as one other Misc. mission she provided me with afterwards. For the first time after that, I ran around Riften wearing an Amulet of Mara. Up until now, I was trying with Lydia and Serana but no dice. Ironically, the blacksmith in Riften, whom I had helped before, took notice of my amulet first. Obviously, I ran away, only to bump into Mjoll and Aerin midway. Now, I had helped Mjoll get her Grimsever back before. And upon seeing me, she immediately noticed my amulet. [PS: I haven't done Mjoll's AA quest] At this point I was quite sure that you need to do the quest 'The Book Of Love' prior to getting those dialogues from NPCs, but I can bet my arse that I've done that quest today for the FIRST EVER TIME ever since the day I started playing Skyrim. I did not even know about any such quests until now, and yet I clearly remember Lydia asking me out in my previous playthrough and we ended up married at the temple of Mara. So, to reconfirm, I went straight to Heljarchen Hall where Lydia and Serana live. I hunted Lydia down and bombarded her with the talk button. After about 11 tries, she FINALLY spotted the amulet and said it. So to summarize: I don't think the quest 'The Book Of Love' plays any role in vanilla marriage. If you have any mods installed, like AA, then, like Fox mentioned: The more Mods you add that provide new greetings, the more cards in the deck the game can deal you as a greeting. This Mod adds greetings to the deck, as do other Mods. ...your chances to get vanilla dailogues like NPCs noticing the amulet go down, and as a resultant, the chance of that dialogue coming up gets rarer. Mjoll said the dialogue she was supposed to say because I never completed her AA quest, so AA didn't add her new greeting lines. Lydia and Serana take forever to say these lines in my game because I've completed their quests beforehand, so they greet me with various new lines, leaving little room for marriage suggestion dialogues. Hope it helps any other stranded folks. Well, you could have saved yourself four hours by just opening Skyrim up in the Creation Kit and looking at it. Just sayin'. That's what I did. Anyways, you are not stranded. You're just trying to get a randomly thrown greeting. You can Marry any NPC who is marriageable and you have fulfilled the required Quest for (e.g. Buying Breezehome makes Lydia marriageable.) To be fair, if you've gone through the Amorous romance with a character you've already accomplished more to make that NPC love you than the Vanilla game ever imagined. They are already greeting you like their lover. Probably hoping you'll settle down and tie the knot. That's an interesting idea though. I should just add my own Marriage Comments as well. They could all be badgering you to marry them until you pick one. "Oh! Is that an Amulet of Mara, my Thane? Pick me! Pick Me!"
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