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Amorous Adventures [v3.4] (2018/06/02)


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Posted

maybe not a bug , but just report.

 

during carlotta quest (yup , try with another character), i got an bug, after talk with carlota i need talk with mila. but it appear that mila is near riverwood so i need to travel all for talk to her. i know mila still run to me for talk, but riverwood is not near whiterun for an little child.

 

its a bug ? why mila appear to be near riverwood ?

i have try with an complete new game , clean and all , and again mila is at riverwood at this moment when she just walked around on whiterun like 5 minutes before O_o

 

 

This Mod does not put Mila near Riverwood.  Couldn't say what's going on there.  I don't see that in my own game and nobody else has mentioned it, so far.

 

Her goal is going to be to travel to the player to talk to the player.  Weird!

Posted

 

Hey, Fox!

 

Bit of a conundrum here. I can't seem to get Annekke's Release to progress beyond a certain point. The marker doesn't show up on her, and if I try to track her down and engage in a conversation with her, I get no dialogue options. Here, I got a screenshot of the problem:

 

 

 

 

 

 

 

So, as you can see, on my left is Lydia, touchy as always (I made sure to have her following me, just in case). And on the right, I've got Annekke Crag-Jumper completely oblivious towards our presence in her home. Below, you can see the active quest, which is Annekke's Release. I have AA at the very end of my load order as well.

Any ideas?

 

A similar "problem" has popped in other quests, but its based on a vanilla issue.  If you cannot get the "kill a bandit" quest from her, make sure you do not have a similar "kill a " quest from someone else.

 

If you have no such fetch/kill quests, ignore this.

 

 

 

What Karl said is correct.  She has a Vanilla quest - kill the bandit chief.  See the Wiki I linked - it tells you what its issues are.  That's going to be a vanilla issue.

 

As for Lydia being touchy - that's Follower Commentary Overhaul you are running, I assume.  Not my cup of tea, but that's just my personal tastes.

 

I gave Lydia a follower commentary specific to her in this Mod that's relatively lovey-dovey.  I imagine you're getting both of them which probably makes her sound bi-polar.

 

Thanks!

Posted

 

What Karl said is correct.  She has a Vanilla quest - kill the bandit chief.  See the Wiki I linked - it tells you what its issues are.  That's going to be a vanilla issue.

 

As for Lydia being touchy - that's Follower Commentary Overhaul you are running, I assume.  Not my cup of tea, but that's just my personal tastes.

 

I gave Lydia a follower commentary specific to her in this Mod that's relatively lovey-dovey.  I imagine you're getting both of them which probably makes her sound bi-polar.

 

Thanks!

 

 

Damn. You beat me by 2 minutes.

 

But as you can see, I don't have any of the locations she might give (as per the wiki) in my quest journal. So, what happens now?

 

Hmm... yeah, I have FCO. Should I disable it? I mean, if your mod makes her chatter incessantly, then I might uninstall FCO and keep yours. I know your mod adds a couple of lines to her dialogues, but if she doesn't talk ambiently, then I would need FCO to do that.

Posted

I see you have a "Kill the bandit leader located at Fort Fellhammer" Quest already.

 

I'm assuming you'd need to clear that before Annekke will give one - I mean, assuming that's not Annekke's.  It's a radiant and only can be given once at a time.

 

That's my guess.

Posted

 

 

 

A similar "problem" has popped in other quests, but its based on a vanilla issue.  If you cannot get the "kill a bandit" quest from her, make sure you do not have a similar "kill a " quest from someone else.

 

If you have no such fetch/kill quests, ignore this.

 

 

 

Hmm... I actually have a couple, but I believe they're from all those Jarls' bounty letters those inn-keepers seem to hand to out like pamphlets to anyone they stumble upon. I'm listing all of these quests which are listed under 'Miscellaneous'. Please tell me if one of them is the one. Because if Annekke did give me a quest (which I can't remember) to kill some bandit, and if it somehow did end up in the misc quests section, then this is a serious bug. Here they are:

 

  • Kill the leader of Broken Oar Grotto
  • Kill the leader of Dragon Bridge Overlook
  • Kill the bandit leader located at Fort Fellhammer
  • Kill the leader of Bruca's Leap Redoubt

 

Thanks.

 

What Karl said is correct.  She has a Vanilla quest - kill the bandit chief.  See the Wiki I linked - it tells you what its issues are.  That's going to be a vanilla issue.

 

As for Lydia being touchy - that's Follower Commentary Overhaul you are running, I assume.  Not my cup of tea, but that's just my personal tastes.

 

I gave Lydia a follower commentary specific to her in this Mod that's relatively lovey-dovey.  I imagine you're getting both of them which probably makes her sound bi-polar.

 

Thanks!

 

 

Damn. You beat me by 2 minutes.

 

But as you can see, I don't have any of the locations she might give (as per the wiki) in my quest journal. So, what happens now?

 

 

 

I would go and kill the leader of Broken Oar Grotto. This is from the Skyrim Wiki:

 

 

Annekke Crag-Jumper [...] will not offer the radiant quest if the Dragonborn already has an active "Kill the Bandit Leader" quest from Ahtar or Brunwulf Free-Winter.

 

 

Ahtar (executioner from Solitude) gives you the Broken Oar Grotto one. Until that's finished, it's very likely Annekke won't give you her quest.

Posted

I see you have a "Kill the bandit leader located at Fort Fellhammer" Quest already.

 

I'm assuming you'd need to clear that before Annekke will give one - I mean, assuming that's not Annekke's.  It's a radiant and only can be given once at a time.

 

That's my guess.

 

But, Fort Fellhammer shouldn't be the one of the quests Annekke would ever give. As per the wiki, she might give the quest for these locations: Cragslane Cavern, Gallows Rock, Lost Knife Hideout, Stony Creek Cave, Uttering Hills Camp

And I don't have either of these locations for active quest venue.

 

Oh well, I'll give it a shot, come back and report.

 

 

 

 

A similar "problem" has popped in other quests, but its based on a vanilla issue.  If you cannot get the "kill a bandit" quest from her, make sure you do not have a similar "kill a " quest from someone else.

 

If you have no such fetch/kill quests, ignore this.

 

Hmm... I actually have a couple, but I believe they're from all those Jarls' bounty letters those inn-keepers seem to hand to out like pamphlets to anyone they stumble upon. I'm listing all of these quests which are listed under 'Miscellaneous'. Please tell me if one of them is the one. Because if Annekke did give me a quest (which I can't remember) to kill some bandit, and if it somehow did end up in the misc quests section, then this is a serious bug. Here they are:

  • Kill the leader of Broken Oar Grotto
  • Kill the leader of Dragon Bridge Overlook
  • Kill the bandit leader located at Fort Fellhammer
  • Kill the leader of Bruca's Leap Redoubt
Thanks.

What Karl said is correct.  She has a Vanilla quest - kill the bandit chief.  See the Wiki I linked - it tells you what its issues are.  That's going to be a vanilla issue.

 

As for Lydia being touchy - that's Follower Commentary Overhaul you are running, I assume.  Not my cup of tea, but that's just my personal tastes.

 

I gave Lydia a follower commentary specific to her in this Mod that's relatively lovey-dovey.  I imagine you're getting both of them which probably makes her sound bi-polar.

 

Thanks!

 

Damn. You beat me by 2 minutes.

 

But as you can see, I don't have any of the locations she might give (as per the wiki) in my quest journal. So, what happens now?

 

 

 

I would go and kill the leader of Broken Oar Grotto. This is from the Skyrim Wiki:

 

 

Annekke Crag-Jumper [...] will not offer the radiant quest if the Dragonborn already has an active "Kill the Bandit Leader" quest from Ahtar or Brunwulf Free-Winter.

 

 

Ahtar (executioner from Solitude) gives you the Broken Oar Grotto one. Until that's finished, it's very likely Annekke won't give you her quest.

 

Hmm... Alright. I'll add this one to the to-do list as well, even though I've cleared these dungeons hundreds of times before. It gets kinda boring to do them repeatedly for every second fu*ker asking for assistance.

Posted

 

Hmm... yeah, I have FCO. Should I disable it? I mean, if your mod makes her chatter incessantly, then I might uninstall FCO and keep yours. I know your mod adds a couple of lines to her dialogues, but if she doesn't talk ambiently, then I would need FCO to do that.

 

 

Lydia has a follower dialogue commentary I made with edits specifically for her.  She says different things depending on where you are in the world and so forth.  She talks about cooking for you, hums songs, comments on local issues and also how much she loooooves her Thane.

 

She doesn't chatter incessantly but does have something to say every Game Hour or two (say... 5 to 10 minutes real time).

 

I find it discordant with FCO because she always sounds disgruntled in FCO.  Again, just me personally.

 

You can disable FCO's Female Even Toned voice type in its MCM I think.  Some people have mentioned doing that if they run with Lydia and this Mod.

 

Thanks!

Posted

 

Lydia has a follower dialogue commentary I made with edits specifically for her.  She says different things depending on where you are in the world and so forth.  She talks about cooking for you, hums songs, comments on local issues and also how much she loooooves her Thane.

 

She doesn't chatter incessantly but does have something to say every Game Hour or two (say... 5 to 10 minutes real time).

 

I find it discordant with FCO because she always sounds disgruntled in FCO.  Again, just me personally.

 

You can disable FCO's Female Even Toned voice type in its MCM I think.  Some people have mentioned doing that if they run with Lydia and this Mod.

 

Thanks!

 

 

Great, then. But I fear that all other followers with femaleeventoned voicetype would lose FCO support as well. Good thing Lydia is one of the three lasses I highly care about so the rest of them can go eat dirt. Gonna disable her FCO support now. Thanks, dude.

 

 

UPDATE

I went and did the broken oar grotto quest given by Ahtar and it seemed to fix the issue... well, partly. I did not get any quest markers even after completing it but I decided to give Annekke a visit anyway. She gave me the quest alright, but there's still no map marker. Now I'm in a dilemma. She wants a bandit killed but I don't even know where on nirn he is.

Posted

FoxFingers, I'm playing Serana and the mark of Dibella, the glow effect in Serana when It was supposedly possessed by Dibella is amazing, that was a nice touch, as always, excellent mod.

I see you have a talk of create a kiss own tag, That would be perfect, so far I only seen 4 kiss animation, 2 leito, 1 xander and the other in firts stage sex animation (I do not remember to whom it belongs), with about 5 or 6 kiss animation would give more flavor to the romance animation. I hope that in the future can be done that idea (fingers crossed).

 

Posted

Completed the extra Serana quest, was good

 

 

Was a bit odd as i'd used Ahlam to test some other mods as i didnt think she would ever be used in anything so all dialogue with her on my playthrough was with her wearing a rubber hood and a pet collar but everything worked okay, i very much liked how you detected that i had completed the dungeon we were directed to already although and this is one of those your mileage will vary things but at the time i was talking to nazeem my pc was the personal friend of the high king of skyrim, installer of the jarl of whiterun, saviour of space and time by defeating alduin, thane of all holds and archmage, thief guild master and head guy of the dark brotherhood  so the dialogue didn't really fit as i could quite imagine my pc bitch slapping nazeem and telling him to go running to the jarl complaining about the one and only dragon slayer in skyrim

 

A more fawning nazeem would probably have been more appropriate for when i was doing the quest although as i said at a much lower level without all of skyrim done it would probably have fitted - will have to wait for a new playthrough to see

 

 

Posted

 

UPDATE

I went and did the broken oar grotto quest given by Ahtar and it seemed to fix the issue... well, partly. I did not get any quest markers even after completing it but I decided to give Annekke a visit anyway. She gave me the quest alright, but there's still no map marker. Now I'm in a dilemma. She wants a bandit killed but I don't even know where on nirn he is.

 

 

Yep, that's the Vanilla game for you.  So helpful!  Ahtar's was definitely the blocker, though, so at least there's that.

 

Posted

FoxFingers, I'm playing Serana and the mark of Dibella, the glow effect in Serana when It was supposedly possessed by Dibella is amazing, that was a nice touch, as always, excellent mod.

I see you have a talk of create a kiss own tag, That would be perfect, so far I only seen 4 kiss animation, 2 leito, 1 xander and the other in firts stage sex animation (I do not remember to whom it belongs), with about 5 or 6 kiss animation would give more flavor to the romance animation. I hope that in the future can be done that idea (fingers crossed).

 

Thanks for trying the new Quest.  Appreciate the feedback, as always.

 

Yeah, it would be nice if all the kisses were uniquely tagged somehow, but I think that's going to be up to the animators - they set their tags.  Certainly would make my life easier, anyways.

 

As requested, just Love and Death in Riften, with all the other stuff I could cut away. :)

 

https://youtu.be/R-EMcP9XjX0

 

Woo-Hoo!  The two hours Director's Cut.  Thanks for that.  Very cool.

 

Looking forward to checking it out.

 

Completed the extra Serana quest, was good

 

 

Was a bit odd as i'd used Ahlam to test some other mods as i didnt think she would ever be used in anything so all dialogue with her on my playthrough was with her wearing a rubber hood and a pet collar but everything worked okay, i very much liked how you detected that i had completed the dungeon we were directed to already although and this is one of those your mileage will vary things but at the time i was talking to nazeem my pc was the personal friend of the high king of skyrim, installer of the jarl of whiterun, saviour of space and time by defeating alduin, thane of all holds and archmage, thief guild master and head guy of the dark brotherhood  so the dialogue didn't really fit as i could quite imagine my pc bitch slapping nazeem and telling him to go running to the jarl complaining about the one and only dragon slayer in skyrim

 

A more fawning nazeem would probably have been more appropriate for when i was doing the quest although as i said at a much lower level without all of skyrim done it would probably have fitted - will have to wait for a new playthrough to see

 

 

 

Thanks Pinky for giving the quest a run, and for the feedback.

 

Yeah, I mean at that stage in the game it might seem odd.  Then again, some people are puffed up ignoramuses who don't have that kind of awareness.  Take Nazeem, for example.  Despite your obvious stature, I assume he's still asking if you get to the Cloud District very often.... And I imagine he follows that up by saying "of course you don't".

 

Some people just can't be helped!

 

8870e86ac09740ab0a98475f5174d27e.jpg

 

Posted

maybe not a bug , but just report.

 

during carlotta quest (yup , try with another character), i got an bug, after talk with carlota i need talk with mila. but it appear that mila is near riverwood so i need to travel all for talk to her. i know mila still run to me for talk, but riverwood is not near whiterun for an little child.

 

its a bug ? why mila appear to be near riverwood ?

i have try with an complete new game , clean and all , and again mila is at riverwood at this moment when she just walked around on whiterun like 5 minutes before O_o

 

Love the mod but ever since I updated to Sexlab 1.6 when the characters use the kissing animation (I think Leito standing kiss) the characters equip strap ons. Any way to fix this?

sexlab recognize the kissing animation as "sex" animation and auto put strapon to girls character considered as "dominant". you can uncheck strapon on sexlab menu or just dont care about this.

happen to me too, but not a big deal for me

It sounds like you have "Immersive Citizens- AI Overhaul" installed that will do that.

Posted

I love this mod, it's funny and everything is so well integrated that it feels part of the original game.

One small question though, is there a command to make npcs, like mod companions for example, into lovers ?

Posted

As requested, just Love and Death in Riften, with all the other stuff I could cut away. :)

 

https://youtu.be/R-EMcP9XjX0

 

It does flow really well!  And I know you had to cut a bunch.  Very funny.  One glitch, though, around 1 hour 20 mins in or so the soundtrack and movie go out of sync.  The soundtrack is ahead of the movie so we hear what's going on before it is shown.

 

Which all leads me to believe that making videos is hard work!

 

Posted

I love this mod, it's funny and everything is so well integrated that it feels part of the original game.

One small question though, is there a command to make npcs, like mod companions for example, into lovers ?

 

Thanks for the good word.

 

Yes, you can make Mod Companions into lovers.  However, you'll need to put in some additional work to make them voiced lovers.

 

STEP ONE - Make a custom follower a Lover

 

You just need to get them into the Amorous Adventures Lovers Faction if you just want them to have Lovers Options from this mod. Just that faction. The Mod has several factions. Only that one or you'll mess something up.

 

Use the console:

 

help faction

 

Then scroll up using the "page up" key and find:

 

Amorous Adventures Lover Faction (AmorAdvLoverFaction) in the list. It will be like xx011AEC

 

target an NPC by opening the console and clicking on them so they become the target. Then add them to the faction. Use the ID that was shown to you earlier. Example:

 

addfac xx011AEC 1

 

 

STEP TWO (optional) - Give them a voiced response

 

Now, you need some short WAV files with the custom followers voice responding to the player.

 

How you manage to create those WAV files of the follower's custom voice and what they are saying is up to you.

 

Below are the File Names you will need and what the player is saying.  The WAV file would be the voiced response of the custom follower.

 

 

SexLabAmor_SexLabAmorousAd_000A75CA_1.wav  - My Lover... (the opener)

SexLabAmor_SexLabAmorousAd_000A75CD_1.wav  - I need your touch dear

SexLabAmor_SexLabAmorousAd_0020E78C_1.wav  - Kiss Me

SexLabAmor_SexLabAmorousAd_000A75D0_1.wav  - Make love to me (vaginal option)

SexLabAmor_SexLabAmorousAd_000A75CF_1.wav  - A talented tongue would be divine (oral option)

SexLabAmor_SexLabAmorousAd_000A75CE_1.wav  - I need something dirty and sensuous (anal option)

SexLabAmor_SexLabAmorousAd_000A75D3_1.wav  - Come, let us all share our pleasure together (Threesome)

SexLabAmor_SexLabAmorousAd_000A75D4_1.wav  - Come, let us all share our pleasure together (Threesome - yes there are two ways to get there)

SexLabAmor_SexLabAmorousAd_000A75CB_1.wav  - Follow me somewhere private

SexLabAmor_SexLabAmorousAd_000A75CC_1.wav  - End follow - this is the spot for love

 

 

OK, now you have that. 

 

Next you need to drop those wave files into a new directory for the Amorous Adventures Mod.

 

The new directory goes under:

 

<wherever on your PC>\Skyrim\Data\Sound\Voice\SexLab-AmorousAdventures.esp\

 

If you look there you will see several folders.  Those are Voice Types.  For example, Serana's Voice Type is

 

<wherever on your PC>\Skyrim\Data\Sound\Voice\SexLab-AmorousAdventures.esp\DLC1SeranaVoice\

 

You must find out what the Custom Follower's Voice Type is!

 

Look under the mod folders of the Custom Follower's Mod, like you did above, and find the name of the directory that Mod is clearly using for the NPC's Voice Type.

 

As an example, let's say it is "MyHotFollowersVoice"

 

Create a directory under

 

<wherever on your PC>\Skyrim\Data\Sound\Voice\SexLab-AmorousAdventures.esp\MyHotFollowersVoice\

 

Drop in your WAV files there and... Yahtzee! Now the Custom Follower responds.

 

However... the unless you generate a custom .LIP file for the WAV their mouths will not be in sync when they talk.  Fuz Rah Doh should do a credible job of faking it though.

 

WAV files must be in format:  44100 Hz, 16 Bits, Mono

 

If you just re-use some WAV from the custom follower in its entirety (simply rename the file) it should already be in the correct format.

 

If the files the Custom Follower uses are in FUZ format you MUST un-fuz them to get a WAV.  Get the UNFUZZER TOOL.

 

Good Luck!

 

 

 

 

Posted

I love this mod, it's funny and everything is so well integrated that it feels part of the original game.

One small question though, is there a command to make npcs, like mod companions for example, into lovers ?

 

- edit -

 

Fox beat me

 

 

 

Yeah, I mean at that stage in the game it might seem odd.  Then again, some people are puffed up ignoramuses who don't have that kind of awareness.  Take Nazeem, for example.  Despite your obvious stature, I assume he's still asking if you get to the Cloud District very often.... And I imagine he follows that up by saying "of course you don't".

 

I put things like this in the vanilla, that's lazy Bethesda category.   Its odd how they put so much work into making sure any quest you do, even the secret Dark Brotherhood, no-one-saw-me assassinations of a thug in the bowels of some dwemer ruin gets a comment from random citizens in another hold, and some ordinary NPCs will comment about one thing or another, but others... meh, they just don't care who you are, what you've done, or that the only thing keeping them alive is the Essential tag put on them by a pending quest.

Posted

 

 

It does flow really well!  And I know you had to cut a bunch.  Very funny.  One glitch, though, around 1 hour 20 mins in or so the soundtrack and movie go out of sync.  The soundtrack is ahead of the movie so we hear what's going on before it is shown.

 

Which all leads me to believe that making videos is hard work!

 

 

 

I'll see if I can fix it. And thanks.

Posted

Fox, any plans for Frea?

 

I've never been to Solstheim - never played the Dragonborn DLC.  I have it, just never gotten there.

 

I'm aware there's a lady people keep asking about called Frea, but I know nothing about her.  And I don't want any spoilers, thanks.

 

If I ever get over there, and I like her, maybe I'll take the hit and add the Dragonborn master to this Mod.  But I have a few quests left in Skyrim I'd do before that ever happened.

 

Thanks!

 

Posted

May I ask if you have ever considered Iona? 
 

I love this mod a lot, I feel like a i have nothing to do in skyrim when i completed your questlines lol

Posted

May I ask if you have ever considered Iona? 

 

I love this mod a lot, I feel like a i have nothing to do in skyrim when i completed your questlines lol

 

Thanks for the good word.

I have a list of 48 characters I've not used yet.  Iona is one of them certainly.  Could not say when or if I would do anything with her.  Takes a lot of time to make any quest.

 

Thanks!

Posted

I would like to make a small question FoxFingers, about  kiss animation (I want to do a little animation test), when amorous adventures search the tags "Foreplay,Kissing,Leito" or "LeadIn,Standing,Kissing" for a romantic sequence, the duration of the kiss It depends on  "normal timers & stripping" or "foreplay timers & stripping" in the MCM of SexLab  "timers s & stripping", sorry for the dumb question, but I want to know before I start to try animation, and if I wanna try a different kiss animation, I assume that I must use the tags that I mentioned before, right?

I also hope that in the future you force us to play dragonborn by adding Frea to the amorous adventure

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