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Slave Girls by hydragorgon


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Posted

I didn't try latest version yet.

Anyway, do i have no bug if I remove some actors from cells and worldspace by TES5Edit for my personal gameplay?

Because lots of NPCs caused CTD too often. But I like 'named NPCs' like Belethor's sister and Ulfric's hostage.

So I want to remove common slaves and remain these unique people and their masters.

I just want to know if there are serial bugs and crashes when I do that. Thanks. 

 

Posted

I didn't try latest version yet.

Anyway, do i have no bug if I remove some actors from cells and worldspace by TES5Edit for my personal gameplay?

Because lots of NPCs caused CTD too often. But I like 'named NPCs' like Belethor's sister and Ulfric's hostage.

So I want to remove common slaves and remain these unique people and their masters.

I just want to know if there are serial bugs and crashes when I do that. Thanks. 

You should have no special problems using the console to mark characters for deletion and then disabling them. There are characters who travel in pairs or groups (Anders and Buttercup, Grooella and Rudolfo, etc) that may behave oddly if you disable only part of their group, but disabling the rest of the group will fix that. 

Posted

 

I didn't try latest version yet.

Anyway, do i have no bug if I remove some actors from cells and worldspace by TES5Edit for my personal gameplay?

Because lots of NPCs caused CTD too often. But I like 'named NPCs' like Belethor's sister and Ulfric's hostage.

So I want to remove common slaves and remain these unique people and their masters.

I just want to know if there are serial bugs and crashes when I do that. Thanks. 

You should have no special problems using the console to mark characters for deletion and then disabling them. There are characters who travel in pairs or groups (Anders and Buttercup, Grooella and Rudolfo, etc) that may behave oddly if you disable only part of their group, but disabling the rest of the group will fix that. 

 

 

Many thanks, I'll try it.

Posted

Hi, i was wondering if there will be slaves at Thirsk Hall before and after riekling victory.

 

Ha, I second that idea! Not to mention one  would think all these dark elves should have slaves too.

  • 3 weeks later...
Posted

Very nice, definitely adds to the adult gameplay experience very nicely, and enhances any slavery gameplay further.

No real issues, and the dialogue is nice.

 

The randomly purple or bright red and such colored slaves are really distracting though.

Guest urethane
Posted

Great mod. Working well so far. 

 

One question I've got so far is what to do with hostages? I've killed the guy who was bringing them around, but all I can do is taunt and toy with them. Nothing about returning or freeing them. Any help would be great.

Posted

Great mod. Working well so far. 

 

One question I've got so far is what to do with hostages? I've killed the guy who was bringing them around, but all I can do is taunt and toy with them. Nothing about returning or freeing them. Any help would be great.

 

they arnt designed to be "released" yet, its just eyecandy slaves/hostages.

Guest urethane
Posted

 

Great mod. Working well so far. 

 

One question I've got so far is what to do with hostages? I've killed the guy who was bringing them around, but all I can do is taunt and toy with them. Nothing about returning or freeing them. Any help would be great.

 

they arnt designed to be "released" yet, its just eyecandy slaves/hostages.

 

 

I see. Thanks for the speedy reply!

Posted

in case of an update, including the usleep changes would be nice.

Posted

I'm curious about the two dungeons added by the mod. What are they like?

Visit them and decide for yourself. You are asking for a subjective answer and what one person loves another hates so that really is the best answer I can give you.

Posted

With the NPC's added in (royal recorder, walking book for example) is anybody else able to see there dialogue when you are really far away from them? It also seems to get on top of other dialogue the PC is having. Is there a way it can be made to trigger/keep playing only when you are within a certain distance and to let PC dialogue override it?

Posted

With the NPC's added in (royal recorder, walking book for example) is anybody else able to see there dialogue when you are really far away from them? It also seems to get on top of other dialogue the PC is having. Is there a way it can be made to trigger/keep playing only when you are within a certain distance and to let PC dialogue override it?

 

This has been mentioned before upstream, but there has been no working solution proffered that I can find.  If anyone else can stop it, I'd love to know how. I even tried the 'reduced' distance settings on Nexus' 'No NPC Greetings' mod and that seemed to have no effect either

 

It's weird being 3/4 of the way up the 7000 steps towards High Hrothgar and still hearing a couple of NPCs chuntering away at each other in Ivarstead, in the thrall of their apparently endless heat for one another, as if they were only a couple of steps behind you.  Sometimes you just long for a troll and a cave bear to come along and eat them alive 

 

Posted

in case of an update, including the usleep changes would be nice.

 

I have USLEEP and have no problem at all. The mod is fully compatible with it.

 

  • 1 month later...
Posted

 

With the NPC's added in (royal recorder, walking book for example) is anybody else able to see there dialogue when you are really far away from them? It also seems to get on top of other dialogue the PC is having. Is there a way it can be made to trigger/keep playing only when you are within a certain distance and to let PC dialogue override it?

 

This has been mentioned before upstream, but there has been no working solution proffered that I can find.  If anyone else can stop it, I'd love to know how. I even tried the 'reduced' distance settings on Nexus' 'No NPC Greetings' mod and that seemed to have no effect either

 

It's weird being 3/4 of the way up the 7000 steps towards High Hrothgar and still hearing a couple of NPCs chuntering away at each other in Ivarstead, in the thrall of their apparently endless heat for one another, as if they were only a couple of steps behind you.  Sometimes you just long for a troll and a cave bear to come along and eat them alive 

 

 

 

Does it perhaps have something to do with the "Forced Subtitles" in the Quest-Dialogues (open one of the quests, go to scenes-tab, chose scene and double click on a line of dialogue) ?

 

EDIT: Yes, this seems to disable the "global" banter between master and slave. However this is needed for every single line of dialogue. Can this be done by patch, somehow?

post-1082376-0-89629700-1462048753_thumb.jpg

Posted

Surprisingly (in a bad way :( ), this mod is not compatible with Maria Eden Prostitution

Hi. Oh thats sad i was going to try use both mods. U saved me some time, thank you.

Posted

Surprisingly (in a bad way :( ), this mod is not compatible with Maria Eden Prostitution

How is it not compatible?

 

Don't just say it doesn't work, the mod authors need DETAILS so they can address the problem if they think its worth it.

Posted

 

Surprisingly (in a bad way :( ), this mod is not compatible with Maria Eden Prostitution

Hi. Oh thats sad i was going to try use both mods. U saved me some time, thank you.

 

Welcome. I hope the mod authors work together to make a blend of the mods, it would be awesome

Posted

Hm - this is a surprise - as far as I know this mod uses Zaz factions for slaves - so they shall be recognized by ME.

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