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Slave Girls by hydragorgon


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Posted

I won't "Quote" to save space in the forum but those aware of issues v12 and up will know what my issue was.

Using Wrye Bash I disabled all plugins and with the LOOT order I gradually reactivated the 240 mods from the top. Goodness knows what the problem was, as TESVEdit didn't complain when loading all plugins. BUT I did find the offender and that was a borked Zaz install. RULE is DEACTIVATE and REACTIVATE slowly from the top. You are responsible for your own install and to my shame I did not follow my own advice. Shame on me.

Posted

anyone else unable to have sex with any of the slaves?

 

There are several optional ESP-files in the pack. If you wish to have sex with characters, then you will have to select the proper ESP to replace the current one. The default is with nude males and without SexLab support. Patches (in their folders) are:

no_nude_male

sexlab_everyone

sexlab_everyone_no_nude_male

 

While ESP-files are not actually named any differently (each of them is named as: hydra_slavegirls.esp)from each other, easiest way is to unpack the mod, replace the ESP-file with the one you wish to use, select the files you wish to include to your game and pack them again. Then pick the mod from MO or NMM and install it to your game.

Posted

 

anyone else unable to have sex with any of the slaves?

 

There are several optional ESP-files in the pack. If you wish to have sex with characters, then you will have to select the proper ESP to replace the current one. The default is with nude males and without SexLab support. Patches (in their folders) are:

no_nude_male

sexlab_everyone

sexlab_everyone_no_nude_male

 

While ESP-files are not actually named any differently (each of them is named as: hydra_slavegirls.esp)from each other, easiest way is to unpack the mod, replace the ESP-file with the one you wish to use, select the files you wish to include to your game and pack them again. Then pick the mod from MO or NMM and install it to your game.

 

 

 

already been doing that... selected "sexlab_everyone_no_nude males"... nothign.. get general dialog but no sex options... 

Posted

 

I tried Submit dialogue, Working girl and romance dialogue. None of them let me have a sex with either group. All dialogues goes fine until realization. I even set relationship values to 4, but nothing. Too pity. Some of the mercenaries and other characters in mod are very cute. I only had a chance to have a sex with one slave in Morthal.

 

That's odd (have you set the dialogue option in submit to both rather than use sexlab sexuality?)

 

I captured 4 npcs dumb enough to attack me and they are currently all locked up in the basement of the slavery hide out mod that you can use with paradise halls

 

 

 

lol seam in building

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fore play enabled so

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mage light ran out (usually i'd make it lighter or go to a lighter area for screenshots

 

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Sadly i can't get lovers victim to work right (triggers but no animation) as there punishment for attacking me was to be locked up and eternally attacking each other (well till i built a house and wanted some servants)

 

 

 

also can someone tell me how/(what mods they used) to  gett this dialog/dialog tree?

Posted

if you already started with the other esp active only way to fix it will be clean save. or else sexlab will think the npc's are forbidden faction. That is why it won't work for you either do clean save or start new game.

 

 

 

also can someone tell me how/(what mods they used) to  gett this dialog/dialog tree?

 

That is dialog from sexlab submit. But with sexlab 1.59c it is currently broken.

Posted

the sexlab version of this mod just makes it so they are sexlab enabled. You still need another mod to initiate sex with them. i.e matchmaker, defeat, submit, etc. etc.

Posted

true it is immersion breaking to ask the slaves for sex but not for the owners of the slaves. It could also be that the slaves are free to choose their sexual partners lol

Posted

oh man! I just had the best idea for this mod ever! I was thinking, when you join the civil war on either sides. Whenever you accomplish an assignment succesfully (not that you can fale at it lolz), the jarl or general allows you to choose a slave from the dungeon or even his personal slaves for your services.

 

this could also be done for bounties and stuff. You could still get the money reward but also get the option to choose a new slave OR just the slave who knows.

I really hope you are going to add a marketing system soon for slavetrade. Now that would make this truly perfect!

 

 

 

(sorry for my enthousiasm btw but i just had to write this here before i forget about it again :D)

Posted

true it is immersion breaking to ask the slaves for sex but not for the owners of the slaves. It could also be that the slaves are free to choose their sexual partners lol

 

The mod creator could easily add another dialogue to those traveling slavers for allowing you to buy them or something.

Or he could use the Paradise halls mod (which is kinda abandoned at the moment, i hope it isn't) to implement a sort of market system where Paradise halls is the center of the slave trade.

 

edit: It looks like some of the npc's have the grey face bug again and making new face data in CK by pressing ctrl+F4 doesn't causes some npc's forehead to look very strange (i know it has something to do with the eye socket bug). Do i really have write every greyfaced npc down and change them myself in CK or do i just have to many npc's running around at the same time? Although that causes the black face bug which is easily resolvable.

Posted

Outstanding mod! thank you:)

 

i was  having problems before hand like some other ppl here before, but, not  only  with this  mod  but  others also with <pink textures,black female textures, crashes, ctd etc>.

This  might not be  the  correct place to put  this post but, i bought  a r9 270 4 gb radeon<nvidia 760 equivient> and it  cured  95% of  my  crashes and problems. Again i love your  mod, and sorry for if posting  in the  wrong  area about a hardware upgrade which did improve overall performance in every mod and aspect...

Posted

Hey guys, I have downloaded newest version of this mod ( not update, first time user ). Unfortunately textures and meshes of slaves seem to be messed up. All slaves I have accounted have wholes/ broken textures on they hips. I am using SG textures with 7 base blessed bodies and has no any issues with standard NPCs. Any ideas why this mod is not loading my modified bodies data ? I have run Loot for proper order.

Thanks

Posted

Bury, make sure that you downloaded and correctly installed the requirement files.  Also, you might be seeing the waist belts that Zaz adds. These seem to clip through npcs for some unknown reason and there really isn't much that can be done about it as far as I'm aware.

Posted

Bury, make sure that you downloaded and correctly installed the requirement files.  Also, you might be seeing the waist belts that Zaz adds. These seem to clip through npcs for some unknown reason and there really isn't much that can be done about it as far as I'm aware.

I have all requirements, and running other Sexlal mods successfully. Even this one works: have dialog with slaves, able to have sex with them, no lag or crashes. Just textures are messed up. Almost it looks like mod is trying to use vanilla game textures over Seven B meshes and with out skeleton...does any body who has BBP, HDT setup has same issues ? Maybe this mod works only with no jiggly bodies ? I also use Babes of Skyrim NPC replacer, where I have  body with 7B and textures with SG, I wonder if this could be an issue, on another hand all NPCs are working flawlessly in this set up.

Posted

OK guys, never mind. I am such a goof. Few of my standalone followers are CBBE BBP ( 4 to be exact, another 4 are 7 Base and 2 are ADEC..I like variety, not of the size only but of the shape :) ). So I was playing with the slider befeore I hot this Slavegirls mod, and since me and my girls were exploring wilderness for while I got no chance to see other female npc ( naked ), only slavegirl caravans where random sex mod put them in action...so going back. I went to Solitude to get some money and sugar from my wifey Isolda and she got same issue. Looks when I 've played with slider somehow I converted all NPCs to CBBE , and since I don't have textures and meshes for it end result was mess.

So its fixed now..and Hydra these girls are very nice. This mod have future. Hopefully can be incorporated with some slavery trading, prostitution, rape, swinging  features....

Posted

Is there any reason why Slavers come up as invalid actors with SexLab?

 

I was testing new updates with SD+ by getting enslaved to a slaver and her caravan and I could not trigger any sex animation with my new owner.

 

When I checked the value of SexLab.ValidateActor() , the owner came up with -11, which is usually reserved for dead NPCs.

 

 

Posted

Skyrimll This is a dumb question but I might aswell ask did you install one of the sexlab_everyone.esps in the patches folder? If thats not the problem I'm sorry I cant be of more help

 

I really like the idea of having the slaves be purchasable especially if once you have purchased them there is a dialogue option for automatic sex like the slaves from sex slaves for vanilla/more bandit camps mod but the mod is still great without it. I can just keep killing the owners and using defeat to submit them then the make follower spell from AFT to "capture" them lol.

Posted

Skyrimll This is a dumb question but I might aswell ask did you install one of the sexlab_everyone.esps in the patches folder? If thats not the problem I'm sorry I cant be of more help

 

 

 

I didn't install the patch for sexlab_everyone.

 

Sounds like I should? :)

 

Edit: Nevermind,.. I found it.

Edit 2: That was it... thanks!

Posted

 

Skyrimll This is a dumb question but I might aswell ask did you install one of the sexlab_everyone.esps in the patches folder? If thats not the problem I'm sorry I cant be of more help

 

 

 

I didn't install the patch for sexlab_everyone.

 

Sounds like I should? :)

 

Edit: Nevermind,.. I found it.

Edit 2: That was it... thanks!

 

 

:D Glad I could help. I had the same problem when I first installed it aswell. Its an easy mistake to make.

Posted

Hydragorgon i wanted to report some problems with your mod that could make many npc's go into combat for no reason. The real problem is some factions are set incorrectly and also some npc has aggressive set and also any crime this will make them go very aggressive and because crime is on anyone attacking them will force even more npc's go into combat for no reason.

 

If you make a faction friendly towards another faction you need to add the other faction to be friendly too tawrds the faction you set friendly too. example:

 

FactionA is friendly to FactionB But you need to also make FactionB Friendly towards FactionA if not everytime you start skyrim editor you will see this faction error pop up because the factions are not set correctly.

 

Skyrim editor even warns you about this part.

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