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Posted

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

Posted

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

 

What you describe is the normal Appropos in action.

 

The text is available in the console, not ideal but still readable.

 

Gooser and co are working on a whole new way of displaying the text, we'll just have to be patient.

Posted

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

That's what I suggested a while ago as a temp. solution - http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-29?do=findComment&comment=1004642

Posted

Hi. I'm still having issues with the tatoos that are supposed to be applied automatically as my character's WnT status goes up. Facial tatoos do get applied, but not the body ones. My character has reached lvl 8 of both anal and vaginal abuse but no tatoos are applied.

Posted

Using the unique animations is it possible to create descriptive files for Zyndoublepenetration and DIforcedthreesome?

 

If so, how?

 

I have tried adding Zyndoublepenetration to the list and then creating a folder for it (copied and renamed a different folder and renamed files appropriately) but that doesn't seem to work.

 

I saw a post saying there was a ZynDP file that was experimental but I don't have it in my version.

Posted

Group animations are not yet supported.

 

Damn, I was hoping to use the unique animations to get around that.

Posted

 

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

That's what I suggested a while ago as a temp. solution - http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-29?do=findComment&comment=1004642

 

Of course neither of you seem to have read (or remembered reading) this part of the Original Post:

 

CURRENTLY UNDER DEVELOPMENT

 

- Female-Female Messages

- Custom MCM Text Widget as alternative to using Papyrus Debug.Notification for displaying messages. Debug.Notification has caused a lot of grief and is a clunky way to display text in an immersive way.

Posted

 

 

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

That's what I suggested a while ago as a temp. solution - http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-29?do=findComment&comment=1004642

 

Of course neither of you seem to have read (or remembered reading) this part of the Original Post:

 

CURRENTLY UNDER DEVELOPMENT

 

- Female-Female Messages

- Custom MCM Text Widget as alternative to using Papyrus Debug.Notification for displaying messages. Debug.Notification has caused a lot of grief and is a clunky way to display text in an immersive way.

 

 

Of course.

 

I have read this long ago. I know that text widget is in development. Actually in both my messages you can read that this is a _temporary_ solution for those, struggling from Debug.Notification.

 

Posted

 

 

 

I have a small "inconvinience" with this mod. It has two parts. 

1. The message text disapears too fast and I very rarely have the chance to read it.

2. When the message is broken into segments. the last segment appears first, the middle one second and the first last, wich means that I read the message kind of backwards. In the console they are sent with the correct order though.

 

So is there a way to make the text stay in the message area longer and/or reverse the order they appear?

That's what I suggested a while ago as a temp. solution - http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-29?do=findComment&comment=1004642

 

Of course neither of you seem to have read (or remembered reading) this part of the Original Post:

 

CURRENTLY UNDER DEVELOPMENT

 

- Female-Female Messages

- Custom MCM Text Widget as alternative to using Papyrus Debug.Notification for displaying messages. Debug.Notification has caused a lot of grief and is a clunky way to display text in an immersive way.

 

 

Of course.

 

I have read this long ago. I know that text widget is in development. Actually in both my messages you can read that this is a _temporary_ solution for those, struggling from Debug.Notification.

 

 

 

It's nice that you provided an option. Although I find this ordering worse than the current one personally.

 

Hopefully this issue will become quickly obsolete as I have a big block of freetime coming up quickly and should get a new biggish release out before the end of the year.

Posted

 

It's nice that you provided an option. Although I find this ordering worse than the current one personally.

 

Hopefully this issue will become quickly obsolete as I have a big block of freetime coming up quickly and should get a new biggish release out before the end of the year.

 

That's strange, I get used to it in a moment. Glad to know about further improvements

 

 

"biggish"..... that's a word?

 

:D

 

It's a perfectly crumulent word. ;)

Lol, I'd never visited the urban dictionary, makes more sense now ;)

Posted

Really enjoying this mod, looking forward to more variation in the future.

 

I was wondering if the version on github is working? Apropos beta from 2014/09/26 works fine but when I tried the version on github there was no MCM entry and messages stopped showing.

 

I have papyrusutil 2.8 installed which I believe satisfies JContainers. I do not have any mods that interfere with JContainers. Lastly, Apropos (or sexlab describe) is at the bottom of my load list in Mod Organizer.

 

Many thanks for any help you can render. ^_^

Posted

----------------------------[idea]----------------------------

I don't know if this idea was mentioned before.

It would be nice if you would add SOS support and what I mean is if sex partner has an SOS it would check it size and in base of the size it would change wear.

All we know that an 18' cock would be more painful than 12'.

Posted

I have a problem when trying to modify the db entries to add some sentences (And translating them to italian) but when I start the animations the debug message tells me it can't read the file and to check the jsonlint. The online validator gives me the all green, but the mod still doesn't recognize the modified files. Am I missing something? Do I have to modify other things? The synonims/WaT Descriptors works perfectly fine, so i'm left kinda baffled. No CDTs or such, the mod just post an error message in the console instead of the modified sentences onscreen.

 

(I tried searching the Apropos topics for help, but found nothing. anyone else got the same problem?)

 

Thanks for the help ;)

Posted

I have a problem when trying to modify the db entries to add some sentences (And translating them to italian) but when I start the animations the debug message tells me it can't read the file and to check the jsonlint. The online validator gives me the all green, but the mod still doesn't recognize the modified files. Am I missing something? Do I have to modify other things? The synonims/WaT Descriptors works perfectly fine, so i'm left kinda baffled. No CDTs or such, the mod just post an error message in the console instead of the modified sentences onscreen.

 

(I tried searching the Apropos topics for help, but found nothing. anyone else got the same problem?)

 

Thanks for the help ;)

 

Try json_validator to check your translation at JContainers DL page. Just drop entire db folder onto executable.

Ensure you save your files using UTF-8 format

Posted

I saved the files using UTF-8 (I wasn't before, I didn't notice it until you pointed it out XD But still getting error. 

Using the json validator program highlighted a problem that the online version didn't find, here's a screen.

 

I have absolutely no idea what this means.  Since i'm currently playing the Beastess mod, I started translating those, but I haven't touched the first line of the script, I only modified the "2nd Person" parts. 

post-544375-0-37551900-1419809631_thumb.png

Posted

I saved the files using UTF-8 (I wasn't before, I didn't notice it until you pointed it out XD But still getting error. 

Using the json validator program highlighted a problem that the online version didn't find, here's a screen.

 

I have absolutely no idea what this means.  Since i'm currently playing the Beastess mod, I started translating those, but I haven't touched the first line of the script, I only modified the "2nd Person" parts. 

 

Please post one of the failed files.

Posted

 

Sure thing. Here. 

You have to use "UTF-8  without BOM" encoding

 

 

Yep. How are you editing these? I use Notepad++, and it makes changing encoding pretty easy.

Posted

The bruises and scratches appears with slave tats but I can't seem to be able to show the tears and sob, is this normal?

Posted

The bruises and scratches appears with slave tats but I can't seem to be able to show the tears and sob, is this normal?

 

The exact opposite is happening to me, and I have everything enabled.

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