Nazzzgul666 Posted April 1, 2016 Posted April 1, 2016 apropos.0.log Here you go. The dremora i spawned should have been vanilla, i forgot to notice their id, but it started with 000, so no mod was included as far as i know. All sex was triggered by defeat, one time dremora as aggressor, one time Lydia, both me and she remained virgin in daedric state.
gooser Posted April 1, 2016 Author Posted April 1, 2016 apropos.0.log Here you go. The dremora i spawned should have been vanilla, i forgot to notice their id, but it started with 000, so no mod was included as far as i know. All sex was triggered by defeat, one time dremora as aggressor, one time Lydia, both me and she remained virgin in daedric state. Not sure what it is, but apropos is not correctly identifying the Dremora.
Nazzzgul666 Posted April 1, 2016 Posted April 1, 2016 apropos.0.log Here you go. The dremora i spawned should have been vanilla, i forgot to notice their id, but it started with 000, so no mod was included as far as i know. All sex was triggered by defeat, one time dremora as aggressor, one time Lydia, both me and she remained virgin in daedric state. Not sure what it is, but apropos is not correctly identifying the Dremora. Hm, i've checked them in console and they had race: Dremora, not DremoraRace. Maybe that's the problem?
gooser Posted April 1, 2016 Author Posted April 1, 2016 apropos.0.log Here you go. The dremora i spawned should have been vanilla, i forgot to notice their id, but it started with 000, so no mod was included as far as i know. All sex was triggered by defeat, one time dremora as aggressor, one time Lydia, both me and she remained virgin in daedric state. Not sure what it is, but apropos is not correctly identifying the Dremora. Hm, i've checked them in console and they had race: Dremora, not DremoraRace. Maybe that's the problem? That's probably it.
smarenwolf Posted April 8, 2016 Posted April 8, 2016 For some reason, one of my mods broke Apropos (the wear/tear-levels in the MCM where empty, and just had a drop-down-arrow. The popup was empty as well), so I wanted to deinstall it... pressed the button in MCM, saved the game, removed Apropos from MO... Started the game, loaded, CTD Any help? (Also, of course, if there are log-files needed, I'll try to find them XD)
Morferous Posted April 8, 2016 Posted April 8, 2016 For some reason, one of my mods broke Apropos (the wear/tear-levels in the MCM where empty, and just had a drop-down-arrow. The popup was empty as well), so I wanted to deinstall it... pressed the button in MCM, saved the game, removed Apropos from MO... Started the game, loaded, CTD Any help? (Also, of course, if there are log-files needed, I'll try to find them XD) You can not safely remove scripted mods from ongoing game. Skyrim stores script data to save files. While script cleaning tools clear orphaned entries, the base data from all scripts seems to remain in save files. This means that Papyrus will keep checking them. Problems vary from slight glitches to completely messed up game, but most notably save bloat and Papyrus slowing down from errors. If you removed a scripted mod from your game, then sort your load order again and start a new game. You may be able to continue a broken game, but problems related to removed mods will usually creep in over time, making it hard or impossible to continue the game. What comes to your original problem, did you sort the left panel of MO? Your problem with Apropos may have simply been that some mod was winning conflicts against it in resource priorities and wrong scripts took effect in game. This is a very likely reason for problems like these, so it is worth to check out which mods and resources are winning conflicts against Apropos in the first place. If you can figure and sort that out, then load a save prior of removing Apropos and see if it works for you.
smarenwolf Posted April 8, 2016 Posted April 8, 2016 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused
gooser Posted April 8, 2016 Author Posted April 8, 2016 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go.
Earen Posted April 8, 2016 Posted April 8, 2016 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest
spoonsinger Posted April 8, 2016 Posted April 8, 2016 Out of curiosity I know there is an official text file, however there is also mention through this or that thread of other text files. Just wondering if there is a list of these anywhere? (Looked for them, but my google fu is obviously a bit crap in this context).
smarenwolf Posted April 8, 2016 Posted April 8, 2016 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. And how does one do that? Sorry, I'm kind of a noob when it comes to Skyrim-modding. Also, unrelated... What's the advantage of "cleaning up" that stuff LOOT is always complaining about?
gooser Posted April 8, 2016 Author Posted April 8, 2016 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest May not be actually essential - I just remember seeing the practice somewhere else, possibly SexLab source.
gooser Posted April 8, 2016 Author Posted April 8, 2016 Out of curiosity I know there is an official text file, however there is also mention through this or that thread of other text files. Just wondering if there is a list of these anywhere? (Looked for them, but my google fu is obviously a bit crap in this context). http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/?p=709705 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest May not be actually essential - I just remember seeing the practice somewhere else, possibly SexLab source. The "clean" option in SexLab, actually stops and restarts the quests: function ResetAllQuests() bool SaveDebug = Config.DebugMode ; Reset relevant quests ResetQuest(Game.GetFormFromFile(0x00D62, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x639DF, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x664FB, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x78818, "SexLab.esm") as Quest) sslThreadController[] Threads = ThreadSlots.Threads int i = Threads.Length while i i -= 1 ResetQuest(Threads[i]) endwhile Config.DebugMode = SaveDebug endFunction function ResetQuest(Quest QuestRef) if QuestRef while QuestRef.IsStarting() Utility.WaitMenuMode(0.1) endWhile QuestRef.Stop() while QuestRef.IsStopping() Utility.WaitMenuMode(0.1) endWhile if !QuestRef.Start() QuestRef.Start() Log("Failed to start quest!", "ResetQuest("+QuestRef+")") endIf else Log("Invalid quest!", "ResetQuest("+QuestRef+")") endIf endFunction
Earen Posted April 9, 2016 Posted April 9, 2016 Out of curiosity I know there is an official text file, however there is also mention through this or that thread of other text files. Just wondering if there is a list of these anywhere? (Looked for them, but my google fu is obviously a bit crap in this context). http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/?p=709705 I'm setting up a more beastess-like game atm anyway, so that problem is - for now - not important. What surprises/wonders me is how Apropos actually SAYS you can deinstall it, but you say (with reasonable logic) one can't.... I'm confused Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest May not be actually essential - I just remember seeing the practice somewhere else, possibly SexLab source. The "clean" option in SexLab, actually stops and restarts the quests: function ResetAllQuests() bool SaveDebug = Config.DebugMode ; Reset relevant quests ResetQuest(Game.GetFormFromFile(0x00D62, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x639DF, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x664FB, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x78818, "SexLab.esm") as Quest) sslThreadController[] Threads = ThreadSlots.Threads int i = Threads.Length while i i -= 1 ResetQuest(Threads[i]) endwhile Config.DebugMode = SaveDebug endFunction function ResetQuest(Quest QuestRef) if QuestRef while QuestRef.IsStarting() Utility.WaitMenuMode(0.1) endWhile QuestRef.Stop() while QuestRef.IsStopping() Utility.WaitMenuMode(0.1) endWhile if !QuestRef.Start() QuestRef.Start() Log("Failed to start quest!", "ResetQuest("+QuestRef+")") endIf else Log("Invalid quest!", "ResetQuest("+QuestRef+")") endIf endFunction Thanks! I thought initially that stopped quest consumes less internal resources or something
smarenwolf Posted April 9, 2016 Posted April 9, 2016 I am repeatedly having problems with Apropos and Untamed. Are there any incompatibilities?
Earen Posted April 9, 2016 Posted April 9, 2016 I am repeatedly having problems with Apropos and Untamed. Are there any incompatibilities? I bet it's almost impossible to find Apropos-incompatible mod. Especially in this case. They don't share same resources, functionality, purpose.
vhungria Posted April 26, 2016 Posted April 26, 2016 Hello guys! I am having a little issue atm, I don't know if it's only me, but I get no wear and tear debuffs when the animation playing is from FunnyBizness animation pack... All other SL animations work fine, even More Nasty Critters animations work, but for some reason Funnybiznes animations won't change the wear and tear of my PC or any NPC. Could anyone help me? I really love your mod, feels that it completes sexlab.
vhungria Posted April 27, 2016 Posted April 27, 2016 Hello guys! I am having a little issue atm, I don't know if it's only me, but I get no wear and tear debuffs when the animation playing is from FunnyBizness animation pack... All other SL animations work fine, even More Nasty Critters animations work, but for some reason Funnybiznes animations won't change the wear and tear of my PC or any NPC. Could anyone help me? I really love your mod, feels that it completes sexlab. Ok, I did some testing and it does work. It only won't work with multiple actors animations that don't have description, like threesomes, maybe because it hasn't been implemented yet??? Idk
Grimbold the unlovely Posted April 29, 2016 Posted April 29, 2016 Hello guys! I am having a little issue atm.... Be careful with that acronym "atm". Could lead to misprision. Especially on this site.
Leito86 Posted April 29, 2016 Posted April 29, 2016 Hello guys! I am having a little issue atm.... Be careful with that acronym "atm". Could lead to misprision. Especially on this site. Hey, sometimes you just don't want to deal with a meatbag at the bank when you're getting paper.
Grimbold the unlovely Posted May 1, 2016 Posted May 1, 2016 I've recently come across a problem with Apropos when using sex spells on third parties (people other than player character). No messages display and when I press tilde to see the papyrus log, I see the message "could not find available widget". This problem occurs only with animations that do not involve my player character. Any idea as to what might be causing it or what the fix would be? Many thanks!
gooser Posted May 3, 2016 Author Posted May 3, 2016 I've recently come across a problem with Apropos when using sex spells on third parties (people other than player character). No messages display and when I press tilde to see the papyrus log, I see the message "could not find available widget". This problem occurs only with animations that do not involve my player character. Any idea as to what might be causing it or what the fix would be? Many thanks! Yes, you have hit a bug with the message system where an animation doesn't come to an orgasm conclusion (hit interrupt, death) and the widget isn't properly released.
Grimbold the unlovely Posted May 3, 2016 Posted May 3, 2016 Ah! But then it is a tribute to your great mod that it has taken me this long to hit the bug
Zor2k13 Posted May 4, 2016 Posted May 4, 2016 There are no lesbo sex descriptions? I check the console and it is complaining there is no file for apropos to use.
chajapa Posted May 5, 2016 Posted May 5, 2016 no FF support and only limited....with some flailing of arms, tag swapping, magic fairy dust....support for threesomes. Gooser.... any progress on this? Would be nice to have FF support and descriptions of threesomes.
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