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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

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Posted

Please, some help. I'm pretty good with HDT and I've set up this Daie system as per instructions. But my HDTPhysicsExtensions Log is showing a problem:

[10/15/14 23:18:04]WARNING: Cannot bind bone : HDT Belly  - bone doesn't exist
[10/15/14 23:18:04]ERROR: Illegal hkx file : HDT Belly  - Fixed/Keyframed body without binding!

Now, I've done the NPC PreBelly to HDT Belly XML fix, but it makes no difference, and with the HDT blowing up my FPS dragged down. I've tried the HDT in Body Slide.  Where am I going wrong with this Daie set up? I did try it before and gave up because this Belly node fails but I thought I would try again.

 

By the way, I'm using Groovetama's XPSE 2.06.

 

Any clues gratefully received.

 

Thanks!

 

I suspect you're using some follower mod that includes its own, outdated skeleton. Look through your mods for additional skeleton .nifs and replace them with 2.06

Posted

Thanks for your replies!

 

My skeleton set-up is all fine, TnTTnT, thanks for raising the possibility. BUT Tanookitamatachi may have hit the nail on the head.

 

I ran a search through my mods because I know Selene Kate uses a separate skeleton, but I've always been careful to overwrite it. But I see the 1st Person mod by LogicDragon has its own skeleton which does not get overwritten by Groovetama's. So thanks - this might be my problem and hence the broken skeleton you mentioned, TnTTnT.

 

I'm following this up!  I may have to use a non-belly XML in the meantime.

 

Thanks for your help!

Posted

I'm using "HDT All In One 14.28 version (Edit 6 by Daie)+weapons" but I want to disable Belly bouncing. I've tried to disable it myself but achieved only CTD, could somebody tell me how to disable Belly or maybe even upload same xml but without Belly bounce?

Posted

I'm using "HDT All In One 14.28 version (Edit 6 by Daie)+weapons" but I want to disable Belly bouncing. I've tried to disable it myself but achieved only CTD, could somebody tell me how to disable Belly or maybe even upload same xml but without Belly bounce?

 

Use Just for fun and remove HDT Belly, NPC Belly from the xml you use.

http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/?p=731292

Posted

Is there a way to get collisions working well with a UNP body? All I keep hearing about is cbbe this, cbbe that; I want UNP. I've installed -

 

SOS

Sexlab

HDT All In One 14.28 version (Edit 6 by Daie)+weapons - changed npc pre belly to HDT Belly

UNPB redux

The reccommended HDT 7Base Bombshell BETAv4 body

The SOS UNP futa add on

EQUIPABLE SOS B3lisario HDTMLinked

XMPSE 2.13 with realistic ragdolls prereq

 

prioritized in MO in that order.

 

But even adding the havok item to the actors in game, doesn't seem to help anything; the belly is completely spastic. sometimes it'll bulge out, Kinda properly, then it'll do the windmill or sink if, or poke out at an odd angle like someone shoved a firepoker up there, ect.

 

I just don't understand how to get this working properly, i've wasted hours screwing with this thing and none of the existing guides seem to work anymore. Is there nothing CURRENT and foolproof, that works out just fine? I'm practically banging my head against the desk here trying to get the bulge working but all the guides are seemingly out of date with current iterations of things and their fixes are no longer applicable.

 

Like, I have the mods basic prerequisites installed right, the xmpse with realistic ragdolls, the HDT all in one that links hdtm.xml to the male hands of SOS's ect, but what's the best hdt.xml derivative for belly bulging, what unp body works best, ect, i've linked the female body meshes from bombshell to the defaulthdt xml provided by hdt all-in-one but the belly still contorts randomly all over the damn place. Nothing is clear-cut enough or seems explained well enough to make it work, and as mentioned most of the files are simply out of date, requiring changes to make them compatible with the xmpse mod.

 

 

Posted

I use your all in one version (v6).

 

Does anyone has an idea why sometimes the collision is working and sometimes it's off.

 

I can load one save file and it's a 50% chance that the collision is working. The same if you change zones, 50% chance you lose collision then. Equipping the HDT-Object won't change anything if collision is lost.

 

Can't find an error in the log file. (The error system of skyrim is really lakeing, 99% of the problems need to be resolved by try and error.)

 

I use the 2.13 skeleton. (Changed the NPC...Belly  to HDT..Belly)

 

if it is enabled it works well.

Posted

I was impressed with your work. However, it does not work smoothly in my computer. So I want to create a new xml file with three goals.

 

 

 

1 . stomach bulge - (collision between belly - SOS)

2. hands, SOS, breasts collision

3. anal, vagina stretch

 

I use a

XPMS skeleton extended 2.13

RealVag_Rev4_Replacer_BETA_v1 (belly node support)

HDT_PE All In One V3

 

 

Posted

No dot.

 

Attention: HOW TO FIX LOW FPS OR BROKEN HDT AFTER UPDATING TO 2.0+:

TO USE XPMSE 2.0+ WITH AN OLD HDT XML FOR 1.9, YOU HAVE TO RENAME "NPC PreBelly" IN YOUR HDT XML TO "HDT Belly"!

 

Posted

Installed - 

 

XPMSE v2.13

HDT Newest

HDT edit by daie more bounce idle one (including belly) (edit NPC belly to HDT Belly)

UNPB Redux TBBP

 

I get deformed tits, one is smaller and both are crushed, the collision doesn't work properly, the tits go up before the hands get there and stay up the whole duration whilst the hands are clipping,

 

the belly is not working, and sometimes I get huge lagg (10fps) or the motion won;t work at all.

Posted

 

No dot.

 

Attention: HOW TO FIX LOW FPS OR BROKEN HDT AFTER UPDATING TO 2.0+:

TO USE XPMSE 2.0+ WITH AN OLD HDT XML FOR 1.9, YOU HAVE TO RENAME "NPC PreBelly" IN YOUR HDT XML TO "HDT Belly"!

 

What I meant to say was I tried it before I posted the first time, correctly without the dot, and it didn't work.

Posted

Hay I was testing a bit with the CITRUS body project and it appears that the XML you created does not work with the Citrus body.  The default XML that goes out with HDT does work.

 

By work I mean that I do not get any jiggly when I have yours in place, but I do with the default XML.

 

Not sure why but found it kinda interesting.  Maybe its the new XPMS skeleton?

 

I have loved your work with CBBE in the past, hope to use it with Citrus in the future.

 

Thanks for your work. 

Posted

I tried this out with the red98235 whatever animations. This seems to be the only .xml I've found so far with true collision out of the box. A little heavy on the jiggle though, especially the belly. I look like a woman with an invisible beergut when my belly drops. Any way to adjust that? Or is there a modified female .xml somewhere in these messages, not counting the original post, that has fixed it?

 

EDIT: also checked the hdt .log file, and I had renamed hdtphysics... whatever to hdt.xml including in femalehead.nif and with this .xml I got a bunch of errors that the longer filename doesn't exist, even though nothing should be referencing it. So I renamed it to the longer filename - errors were gone, but belly physics also disappeared. Why?

Posted

Whilst using the xmls with hdt belly, I get huge lagg, not sure why.

I'm using maximum skeleton extended v2.13

 

yea same for me. i renamed the belly also but still get the lag and no bounce at all. also when i install it i get a tesv error saying im missing a dll file when i start the game but the game loads and plays after i click the ok on the error box. when i uninstall it the error goes away. if i reinstall it comes back again. i tried redownloading the newest file (which is what i had- edit 6) and all my other files are up to date. i tried installing with nmm and manual. same outcome. i reinstalled the old hdt files i had and they work fine (those have no belly though)

Posted

I'm having an annoying problem, weapons I have on my back, specificly then ebony blade, vibrate back and forth constantly when on my back.

 

Using skell 2.13, hdt 14.28, Dual Sheath Redux , hdt equipment, hdt female hairstyles 1.1 and hdt tails for materra race...

 

Any ideas where I can check to figure out how to make that stop?

Posted

I've been trying to get this to work well over the last few days and have had various issues (frame lag from standalone follower bodies (will fix once I find a good body for my character), fixed the HDT Belly frame issue thanks to this thread, lack of a specific area bouncing on various body trials). I'm hoping to use a UNPB or 7B Natural body and have a feeling that has something to do with my problems. I want to follow your install instructions exactly, but have not been able to find working bodyslide HDT sliders for UNP variant bodies, so I'm not sure if I should even do the bodyslide step or not. 

 

If anyone knows where I can find HDT-functional sliders for those bodies, could I get a link? I've had no luck finding them through google or forum browsing. :\

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