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Posted
40 minutes ago, MMn3e said:

 

Hi,

 First of all — huge thanks for ZAP 9.2 and for the quick fixes. The "Whipping Script Fix" re-upload restored the full FNIS list (131,471 bytes vs the truncated 131,396 in the first file), so the ZAP crawling animations are back, and the .pex fix now works correctly (zazwhpAnims is typed zazWhp_Plyr_Script). Really appreciate the work.

 However, on a fresh game the whipping loop is still broken. There's a second leftover inside ZaZAnimationPack.esm that neither fix covers.

 Byte-level check of ZaZAnimationPack.esm:

 - zazWhp_Plyr_Script → found once (the SCPT record name).
 - Whp_Plyr → found twice: once as the substring inside zazWhp_Plyr_Script, and once as a standalone length-prefixed entry (08 00 + Whp_Plyr\0, at offset 3329733). That standalone entry is a VMAD script reference on the alias playerAlias of quest zbfWhpAnimsPlyr (form 1338E654).

 So the alias carries both the new zazWhp_Plyr_Script and the old Whp_Plyr (which no longer exists as a script).

 On a new game the log shows exactly this chain:


 ```
Cannot open store for class "Whp_Plyr", missing file?
Script Whp_Plyr cannot be bound to alias playerAlias on quest zbfWhpAnimsPlyr (1338E654) because the script does not exist or is not currently loaded Property zazwhpAnims on script zazWhp_NPCscript attached to alias NPC1..NPC5 on quest zbfWHPAnimsNPC (13000D66) cannot be bound because alias playerAlias on quest zbfWhpAnimsPlyr (1338E654) is not the right type
 ```

 and then it loops (~0.5/sec):


 ```
Error: Cannot call GetEquippedWeapon() on a None object
 [alias playerAlias on quest zbfWhpAnimsPlyr (1338E654)].zazWhp_Plyr_Script.Set_Animation() - "zazWhp_Plyr_Script.psc" Line 142 

```
 

I think cause is next: the leftover Whp_Plyr VMAD entry on playerAlias breaks the alias's type, so the NPC scripts' zazwhpAnims property can't bind (stays None), and Set_Animation() calls GetEquippedWeapon() on None.


Thanks again!
 

Thanks, that's another proper writeup. I'll take a look at it tomorrow, right now i'm focused on the bodyslide fix.

Posted (edited)

Some help please with fnis?
Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA009.hkx<<
>>Warning: Animation file missing: ZazAPOA010.hkx<<
>>Warning: Animation file missing: ZazAPOA011.hkx<<
>>Warning: Animation file missing: ZazAPOA012.hkx<<
>>Warning: Animation file missing: ZazAPOA013.hkx<<
>>Warning: Animation file missing: ZazAPOA014.hkx<<
>>Warning: Animation file missing: ZazAPOA015.hkx<<
>>Warning: Animation file missing: ZazAPOA016.hkx<<
>>Warning: Animation file missing: ZazAPOA017.hkx<<
>>Warning: Animation file missing: ZazAPOA018.hkx<<
>>Warning: Animation file missing: ZazAPOA019.hkx<<
>>Warning: Animation file missing: ZazAPOA020.hkx<<
>>Warning: Animation file missing: ZazAPOA021.hkx<<
>>Warning: Animation file missing: ZazAPOA022.hkx<<
>>Warning: Animation file missing: ZazAPOA023.hkx<<
>>Warning: Animation file missing: ZazAPOA024.hkx<<
>>Warning: Animation file missing: ZazAPOA025.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff01A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03A.hkx<<
>>Warning: Animation file missing: ZaZAPCSHMOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCSHFOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff03.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF03.hkx<<
>>Warning: Animation file missing: ZazMOMFurnitureExit.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurnEnter.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn01.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn02.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn03.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn04.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn05.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn06.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn07.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn08.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn09.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn10.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn11.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn12.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Enter.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle01.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle02.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle03.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle04.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle05.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Exit.hkx<<
>>Warning: Animation file missing: ZaZAPFXC00IIEnter.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00ENTER.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA4.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB4.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00EXIT.hkx<<

>>Warning: Animation file missing: zazTorturePole03custom.hkx<<
>>Warning: Animation file missing: zazTorturePole04custom.hkx<<
>>Warning: Animation file missing: zazTorturePole05custom.hkx<<
>>Warning: Animation file missing: ZazChainingPole01.hkx<<
>>Warning: Animation file missing: ZazPillSingleEnter.hkx<<
>>Warning: Animation file missing: ZazPillSingle01.hkx<<
>>Warning: Animation file missing: ZazPillSingle02.hkx<<
>>Warning: Animation file missing: ZazPillSingle03.hkx<<
>>Warning: Animation file missing: ZazPillSingle04.hkx<<
>>Warning: Animation file missing: ZazPillSingleExit.hkx<<
>>Warning: Animation file missing: ZazIronHanging.hkx<<
>>Warning: Animation file missing: ZazSpreadShackled.hkx<<
>>Warning: Animation file missing: ZazAPCAO028.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleDownstairs.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleUpstairs.hkx<<
>>Warning: Animation file missing: ZazUprightDown.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage1.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage2.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage3.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage4.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage5.hkx<<
>>Warning: Animation file missing: ZazPoleBondageStandingStruggling.hkx<<
>>Warning: Animation file missing: ZazPoleBondageSittingStruggling.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonBackFaced.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison2.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonHeadUpsideDown.hkx<<
>>Warning: Animation file missing: ZazShackleWall.hkx<<
>>Warning: Animation file missing: ZazShackleWallcustom.hkx<<
>>Warning: Animation file missing: ZazStrictWallShacklesCustom.hkx<<
>>Warning: Animation file missing: ZazShackleWallHeadDownRigid.hkx<<
>>Warning: Animation file missing: ZazShackleWallRigid.hkx<<
>>Warning: Animation file missing: ZazWallShacklesImmersive.hkx<<
>>Warning: Animation file missing: ZazBitchLessonsKneeling.hkx<<
>>Warning: Animation file missing: Zazboundkneesenter.hkx<<
>>Warning: Animation file missing: Zazboundkneesidle.hkx<<
>>Warning: Animation file missing: Zazboundkneesexit.hkx<<
>>Warning: Animation file missing: ZazGirlTiedOnTheGroundStruggling.hkx<<
>>Warning: Animation file missing: ZazDildoStanding01.hkx<<
>>Warning: Animation file missing: ZazSneaking.hkx<<
>>Warning: Animation file missing: ZazChairTied.hkx<<
>>Warning: Animation file missing: xchairReverseEnter.hkx<<
>>Warning: Animation file missing: xchairReverse1.hkx<<
>>Warning: Animation file missing: xchairReverse2.hkx<<
>>Warning: Animation file missing: xchairReverse3.hkx<<
>>Warning: Animation file missing: xchairKindaReverse4.hkx<<
>>Warning: Animation file missing: xchairKindaReverse5.hkx<<
>>Warning: Animation file missing: xchairKindaReverse6.hkx<<
>>Warning: Animation file missing: xchairReverseExit.hkx<<
>>Warning: Animation file missing: ZazTortureChair.hkx<<
>>Warning: Animation file missing: ZazTableOfSexEnter.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBack.hkx<<
>>Warning: Animation file missing: ZazTableOfSexExit.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBelly.hkx<<
>>Warning: Animation file missing: ZazTableOfSexTeasing.hkx<<
>>Warning: Animation file missing: ZazTableOfSexChairService.hkx<<
>>Warning: Animation file missing: ZazTreeBondage01.hkx<<
>>Warning: Animation file missing: ZazTreeBondage02.hkx<<
>>Warning: Animation file missing: ZazTreeBondage03.hkx<<
>>Warning: Animation file missing: ZazTreeBondage04.hkx<<
>>Warning: Animation file missing: ZazTreeBondage05.hkx<<
>>Warning: Animation file missing: ZazTreeBondage06.hkx<<
>>Warning: Animation file missing: ZazTreeBondage07.hkx<<
>>Warning: Animation file missing: ZazTreeBondage08.hkx<<
>>Warning: Animation file missing: ZazTreeBondage09.hkx<<
>>Warning: Animation file missing: ZazCumCumTreeEnter.hkx<<
>>Warning: Animation file missing: ZazCumCumTree.hkx<<
>>Warning: Animation file missing: ZazOutdoorTableBondage01.hkx<<
>>Warning: Animation file missing: ZazOutsideXcross.hkx<<
>>Warning: Animation file missing: ZazSlaveStockKneeling.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel01.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel02.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel03.hkx<<
And etc
 V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%



This is also causing this weird a-pose even though zaz 8.0 worked alright

Screenshot_685.png

Edited by song_of_war
Posted

thanks for sharing.

 

genuine and naive question: why would i need this update, given that i use ZaZ Animation Pack v8+CBBE? what else does it bring?

also does it include the fixes for:

- doggiebelt not rendering

- cuffs causing CTD in the inventory

Posted
4 hours ago, Fraying9981 said:

thanks for sharing.

 

genuine and naive question: why would i need this update, given that i use ZaZ Animation Pack v8+CBBE? what else does it bring?

also does it include the fixes for:

- doggiebelt not rendering

- cuffs causing CTD in the inventory

Tara made a bunch of furniture, bdsm devices, and a lot of really good meshes but ZAZ originally being a framework needed the scripting to utilize all this amazing work but did not create the scripts or allow others to have any control in the mod to make the scripts. In other words the mod was hijacked for years making mods that depended on the framework have to take alternate solutions. I have not looked into it but I suspect that this 9.2 mod contains a lot of pretty devices without the core mechanics to make it use full to other mods as a framework. I hope I am wrong. 

Posted
10 hours ago, Fraying9981 said:

thanks for sharing.

 

genuine and naive question: why would i need this update, given that i use ZaZ Animation Pack v8+CBBE? what else does it bring?

also does it include the fixes for:

- doggiebelt not rendering

- cuffs causing CTD in the inventory

Technically? If you are not a modder or screen archer? Right now you don't need it at all. So far no mod makes use of it. If a mod says it needs ZAZ or ZAZ8, it is safe to assume it will not work with this one. With it finally available for SE, we may see mods that make use of it in the future, but right now it's more a modder and screen archer only resource.

Posted
18 hours ago, MMn3e said:

 

Hi,

 First of all — huge thanks for ZAP 9.2 and for the quick fixes. The "Whipping Script Fix" re-upload restored the full FNIS list (131,471 bytes vs the truncated 131,396 in the first file), so the ZAP crawling animations are back, and the .pex fix now works correctly (zazwhpAnims is typed zazWhp_Plyr_Script). Really appreciate the work.

 However, on a fresh game the whipping loop is still broken. There's a second leftover inside ZaZAnimationPack.esm that neither fix covers.

 Byte-level check of ZaZAnimationPack.esm:

 - zazWhp_Plyr_Script → found once (the SCPT record name).
 - Whp_Plyr → found twice: once as the substring inside zazWhp_Plyr_Script, and once as a standalone length-prefixed entry (08 00 + Whp_Plyr\0, at offset 3329733). That standalone entry is a VMAD script reference on the alias playerAlias of quest zbfWhpAnimsPlyr (form 1338E654).

 So the alias carries both the new zazWhp_Plyr_Script and the old Whp_Plyr (which no longer exists as a script).

 On a new game the log shows exactly this chain:


 ```
Cannot open store for class "Whp_Plyr", missing file?
Script Whp_Plyr cannot be bound to alias playerAlias on quest zbfWhpAnimsPlyr (1338E654) because the script does not exist or is not currently loaded Property zazwhpAnims on script zazWhp_NPCscript attached to alias NPC1..NPC5 on quest zbfWHPAnimsNPC (13000D66) cannot be bound because alias playerAlias on quest zbfWhpAnimsPlyr (1338E654) is not the right type
 ```

 and then it loops (~0.5/sec):


 ```
Error: Cannot call GetEquippedWeapon() on a None object
 [alias playerAlias on quest zbfWhpAnimsPlyr (1338E654)].zazWhp_Plyr_Script.Set_Animation() - "zazWhp_Plyr_Script.psc" Line 142 

```
 

I think cause is next: the leftover Whp_Plyr VMAD entry on playerAlias breaks the alias's type, so the NPC scripts' zazwhpAnims property can't bind (stays None), and Set_Animation() calls GetEquippedWeapon() on None.


Thanks again!
 

Should be Fixed, thanks again, that was a precise report.

 

You were right about the second leftover. Quest zbfWhpAnimsPlyr, alias playerAlias, had two scripts in its VMAD: the correct zazWhp_Plyr_Script and a dead Whp_Plyr entry with five stale properties (WHPAnimsNPC, whp_Sig and so on, all pointing at the old naming). I removed the dead entry — 121 bytes cut, alias script count corrected from 2 to 1, subrecord and record sizes adjusted. Record count is still 24013 and the file parses to its exact end.

 

The plugin is byte-identical between the CBBE and UUNP builds, so one patch covers both.

 

I Attached it first before I swap it on the main page, could you check it on a fresh game please? If the loop is gone I'll upload it properly.

 

Thanks.

 

 

ZAP 9.2 SSE Whipping System Fix.zip

Posted
14 hours ago, song_of_war said:

Some help please with fnis?
Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA009.hkx<<
>>Warning: Animation file missing: ZazAPOA010.hkx<<
>>Warning: Animation file missing: ZazAPOA011.hkx<<
>>Warning: Animation file missing: ZazAPOA012.hkx<<
>>Warning: Animation file missing: ZazAPOA013.hkx<<
>>Warning: Animation file missing: ZazAPOA014.hkx<<
>>Warning: Animation file missing: ZazAPOA015.hkx<<
>>Warning: Animation file missing: ZazAPOA016.hkx<<
>>Warning: Animation file missing: ZazAPOA017.hkx<<
>>Warning: Animation file missing: ZazAPOA018.hkx<<
>>Warning: Animation file missing: ZazAPOA019.hkx<<
>>Warning: Animation file missing: ZazAPOA020.hkx<<
>>Warning: Animation file missing: ZazAPOA021.hkx<<
>>Warning: Animation file missing: ZazAPOA022.hkx<<
>>Warning: Animation file missing: ZazAPOA023.hkx<<
>>Warning: Animation file missing: ZazAPOA024.hkx<<
>>Warning: Animation file missing: ZazAPOA025.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff01A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03A.hkx<<
>>Warning: Animation file missing: ZaZAPCSHMOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCSHFOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff03.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF03.hkx<<
>>Warning: Animation file missing: ZazMOMFurnitureExit.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurnEnter.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn01.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn02.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn03.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn04.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn05.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn06.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn07.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn08.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn09.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn10.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn11.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn12.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Enter.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle01.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle02.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle03.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle04.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle05.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Exit.hkx<<
>>Warning: Animation file missing: ZaZAPFXC00IIEnter.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00ENTER.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA4.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB4.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00EXIT.hkx<<

>>Warning: Animation file missing: zazTorturePole03custom.hkx<<
>>Warning: Animation file missing: zazTorturePole04custom.hkx<<
>>Warning: Animation file missing: zazTorturePole05custom.hkx<<
>>Warning: Animation file missing: ZazChainingPole01.hkx<<
>>Warning: Animation file missing: ZazPillSingleEnter.hkx<<
>>Warning: Animation file missing: ZazPillSingle01.hkx<<
>>Warning: Animation file missing: ZazPillSingle02.hkx<<
>>Warning: Animation file missing: ZazPillSingle03.hkx<<
>>Warning: Animation file missing: ZazPillSingle04.hkx<<
>>Warning: Animation file missing: ZazPillSingleExit.hkx<<
>>Warning: Animation file missing: ZazIronHanging.hkx<<
>>Warning: Animation file missing: ZazSpreadShackled.hkx<<
>>Warning: Animation file missing: ZazAPCAO028.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleDownstairs.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleUpstairs.hkx<<
>>Warning: Animation file missing: ZazUprightDown.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage1.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage2.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage3.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage4.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage5.hkx<<
>>Warning: Animation file missing: ZazPoleBondageStandingStruggling.hkx<<
>>Warning: Animation file missing: ZazPoleBondageSittingStruggling.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonBackFaced.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison2.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonHeadUpsideDown.hkx<<
>>Warning: Animation file missing: ZazShackleWall.hkx<<
>>Warning: Animation file missing: ZazShackleWallcustom.hkx<<
>>Warning: Animation file missing: ZazStrictWallShacklesCustom.hkx<<
>>Warning: Animation file missing: ZazShackleWallHeadDownRigid.hkx<<
>>Warning: Animation file missing: ZazShackleWallRigid.hkx<<
>>Warning: Animation file missing: ZazWallShacklesImmersive.hkx<<
>>Warning: Animation file missing: ZazBitchLessonsKneeling.hkx<<
>>Warning: Animation file missing: Zazboundkneesenter.hkx<<
>>Warning: Animation file missing: Zazboundkneesidle.hkx<<
>>Warning: Animation file missing: Zazboundkneesexit.hkx<<
>>Warning: Animation file missing: ZazGirlTiedOnTheGroundStruggling.hkx<<
>>Warning: Animation file missing: ZazDildoStanding01.hkx<<
>>Warning: Animation file missing: ZazSneaking.hkx<<
>>Warning: Animation file missing: ZazChairTied.hkx<<
>>Warning: Animation file missing: xchairReverseEnter.hkx<<
>>Warning: Animation file missing: xchairReverse1.hkx<<
>>Warning: Animation file missing: xchairReverse2.hkx<<
>>Warning: Animation file missing: xchairReverse3.hkx<<
>>Warning: Animation file missing: xchairKindaReverse4.hkx<<
>>Warning: Animation file missing: xchairKindaReverse5.hkx<<
>>Warning: Animation file missing: xchairKindaReverse6.hkx<<
>>Warning: Animation file missing: xchairReverseExit.hkx<<
>>Warning: Animation file missing: ZazTortureChair.hkx<<
>>Warning: Animation file missing: ZazTableOfSexEnter.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBack.hkx<<
>>Warning: Animation file missing: ZazTableOfSexExit.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBelly.hkx<<
>>Warning: Animation file missing: ZazTableOfSexTeasing.hkx<<
>>Warning: Animation file missing: ZazTableOfSexChairService.hkx<<
>>Warning: Animation file missing: ZazTreeBondage01.hkx<<
>>Warning: Animation file missing: ZazTreeBondage02.hkx<<
>>Warning: Animation file missing: ZazTreeBondage03.hkx<<
>>Warning: Animation file missing: ZazTreeBondage04.hkx<<
>>Warning: Animation file missing: ZazTreeBondage05.hkx<<
>>Warning: Animation file missing: ZazTreeBondage06.hkx<<
>>Warning: Animation file missing: ZazTreeBondage07.hkx<<
>>Warning: Animation file missing: ZazTreeBondage08.hkx<<
>>Warning: Animation file missing: ZazTreeBondage09.hkx<<
>>Warning: Animation file missing: ZazCumCumTreeEnter.hkx<<
>>Warning: Animation file missing: ZazCumCumTree.hkx<<
>>Warning: Animation file missing: ZazOutdoorTableBondage01.hkx<<
>>Warning: Animation file missing: ZazOutsideXcross.hkx<<
>>Warning: Animation file missing: ZazSlaveStockKneeling.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel01.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel02.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel03.hkx<<
And etc
 V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%



This is also causing this weird a-pose even though zaz 8.0 worked alright

Screenshot_685.png

That's a leftover from ZAP 8, not a problem with the pack.

 

Look at your own log header: V8.00. FNIS is reading Meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt, which belongs to ZAP 8. ZAP 9 renamed the folders — everything lives in ZaZAnimationPack7, 8 and 9 now, each with its own list. There is no ZaZAnimationPack folder in 9.2.

 

So the old list is still there, the animations it points at are gone, and the patch FNIS builds comes out incomplete. That's your A-pose.

 

Delete Meshes\actors\character\animations\ZaZAnimationPack\ and run FNIS again. Every file it complained about does exist, in ZaZAnimationPack7.

 

 

Posted (edited)
On 9/3/2026 at 8:51 PM, XTH SSE said:

Tbh, i could try to make it backwards compatible, but i'm pretty sure that would take a while, and i'm already working on the bodyslide fix too. but if people would like that, i could see what i can do.

That would be amazing! Thank you for your hard work!


Edit:

ZBF usuallyhas testzones. I just learned that the LE version has TONS! 

 

 

 
Quote

 

Getting "furniture" for your house means learning to use the console commands, and a few other things.

 

To start, you can get to the Zaz World of ZAP 9 by searching for a cave in the foothills south of Whiterun, behind the meadery.  Almost all the furniture is displayed there, and it should keep you entertained for several hours if it doesn't crash your computer.  I find it's a little more stable if I take the time to use Jaxonz Positioner to delete most of the trees.  Don't tell T.ara.

 

Hitting the ` key at the top left of your keyboard opens and closes the command console.  The coc command lets you teleport to another area.  For instance,

coc zbfcastle

will teleport you inside the castle in Zaz World.  Pretty much all the areas inside begin with zbf.  They include

zbfCameronParadise, zbfCastle, zbfCastleOfDarkness, zbfCathedral, zbfFarmhouse, zbfInn, zbfOldDaddy, zbfRiverHouse, zbfShipwreck, zbfSmith, zbfTemple, zbfTestZone, zbfTropicHouse, zbfWarehouse, and zbfWhoreHouse

 

 

But none of these worked. (Example: coc zbfsmith) Am I silly? 

Edited by Ionenschatten
Posted
5 hours ago, XTH SSE said:

That's a leftover from ZAP 8, not a problem with the pack.

 

Look at your own log header: V8.00. FNIS is reading Meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt, which belongs to ZAP 8. ZAP 9 renamed the folders — everything lives in ZaZAnimationPack7, 8 and 9 now, each with its own list. There is no ZaZAnimationPack folder in 9.2.

 

So the old list is still there, the animations it points at are gone, and the patch FNIS builds comes out incomplete. That's your A-pose.

 

Delete Meshes\actors\character\animations\ZaZAnimationPack\ and run FNIS again. Every file it complained about does exist, in ZaZAnimationPack7.

 

 

OMG thank you so much
Bless your heart and hands!

Posted (edited)

Small heads-up for y'all

 

I'm about 70% done with the bodyslide fix, converted, readjusted and fixed 62 out of 85 outfits so far.

 

Just so nobody expects miracles: this is my first time working with bodyslide and outfit studio. A few parts came out slightly stretched, some may not line up perfectly. But they work with CBBE SSE now, with the full 130-140 sliders instead of the 55 the pack shipped with.

 

I think that's a fair trade-off.

 

EDIT:

Fixed, download is in the Mod page.

Edited by XTH SSE
Bodyslide FIXED
Posted (edited)
On 9/3/2026 at 8:13 PM, Talesien said:

Aye, I think she was kinda frustrated with the bad adoption rates, which IMHO is somewhat self inflicted due to ZAZ9 not being backwards compatible (and it only being availalbe for LE, which these days isn't very common anymore). It is in many ways the better framework, compared to DD, despite the (amazing) efforts of the DD NG people.

As for the backward compatibility: The second as I stated, it can not be used to satisfy and dependcies on any ZAZ8 (or ZAZ7) versions. So if a mod says it needs ZAZ8+, it needs ZAZ8+ and ZAZ9.2 sadly will not work for that.

Hey, so i've got good news. i did some digging and overall it looks doable, but it'll take a good while. Before i sit down for it, tell me what exactly it should cover, ZAP 8? ZAP 7? TUFP? Anything else?

 

Asking because the scope changes the amount of work a lot, and i'd rather do one of them properly than all of them halfway.

 

For ZAP 8 at least it's mostly there already, 6662 of its 6770 records are in 9.2 at the same IDs. The gap is about 51 records.

Edited by XTH SSE
Posted
16 minutes ago, XTH SSE said:

Hey, so i've got good news. i did some digging and overall it looks doable, but it'll take a good while. Before i sit down for it, tell me what exactly it should cover, ZAP 8? ZAP 7? TUFP? Anything else?

 

Asking because the scope changes the amount of work a lot, and i'd rather do one of them properly than all of them halfway.

 

For ZAP 8 at least it's mostly there already, 6662 of its 6770 records are in 9.2 at the same IDs. The gap is about 51 records.

ZAP8+ (i.e. ZAZ 8.0+ CBBE or UUNP HDT 2023) is what is used pretty much as standard nowadays. Also, it's not just the records, it's also the scripts that are bundled with those versions as other mods rely on them.

Posted
16 minutes ago, Talesien said:

ZAP8+ (i.e. ZAZ 8.0+ CBBE or UUNP HDT 2023) is what is used pretty much as standard nowadays. Also, it's not just the records, it's also the scripts that are bundled with those versions as other mods rely on them.

I have the ZAZ 8.0+ CBBE HDT 2023 pack installed already, that's what I was referring to. I'm aware of the scripts too, but they're object scripts, not API: zazEquipBindsTMG, zazGetTrappedIntoScript, zazObjectAppearScript, zazStaticObjectsOnOffScript, WNCRapingMachineScript.

 

So the total gap to ZAP8+ is: 51 records (mostly rope armors and the five zbfContainer* containers), 5 script files, 3 animation events, and 4 FormIDs that 9.2 reuses for something else.

 

The FormIDs will be tricky. 000D63, 000D65 and 000D66 were idles in 8, and in 9.2 they're a keyword, a cell and a quest. I can renumber the 9.2 ones and put the old records back on their original IDs, but that changes FormIDs people already have in their saves. The keyword and the quest should be fine to move, the cell is the risky one.

 

The rest is small enough to close properly. I'll see what happens and test it further. 

Posted (edited)
On 9/3/2026 at 10:00 PM, song_of_war said:

Some help please with fnis?
Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA009.hkx<<
>>Warning: Animation file missing: ZazAPOA010.hkx<<
>>Warning: Animation file missing: ZazAPOA011.hkx<<
>>Warning: Animation file missing: ZazAPOA012.hkx<<
>>Warning: Animation file missing: ZazAPOA013.hkx<<
>>Warning: Animation file missing: ZazAPOA014.hkx<<
>>Warning: Animation file missing: ZazAPOA015.hkx<<
>>Warning: Animation file missing: ZazAPOA016.hkx<<
>>Warning: Animation file missing: ZazAPOA017.hkx<<
>>Warning: Animation file missing: ZazAPOA018.hkx<<
>>Warning: Animation file missing: ZazAPOA019.hkx<<
>>Warning: Animation file missing: ZazAPOA020.hkx<<
>>Warning: Animation file missing: ZazAPOA021.hkx<<
>>Warning: Animation file missing: ZazAPOA022.hkx<<
>>Warning: Animation file missing: ZazAPOA023.hkx<<
>>Warning: Animation file missing: ZazAPOA024.hkx<<
>>Warning: Animation file missing: ZazAPOA025.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff02B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03B.hkx<<
>>Warning: Animation file missing: ZazAPCYOff01A.hkx<<
>>Warning: Animation file missing: ZazAPCYOff03A.hkx<<
>>Warning: Animation file missing: ZaZAPCSHMOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCSHFOFF.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorMOff03.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF01.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF02.hkx<<
>>Warning: Animation file missing: ZaZAPCHorFOFF03.hkx<<
>>Warning: Animation file missing: ZazMOMFurnitureExit.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurnEnter.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn01.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn02.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn03.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn04.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn05.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn06.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn07.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn08.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn09.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn10.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn11.hkx<<
>>Warning: Animation file missing: ZaZMOMFreeFurn12.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Enter.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle01.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle02.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle03.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle04.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle05.hkx<<
>>Warning: Animation file missing: ZazAPFPillSingle00Exit.hkx<<
>>Warning: Animation file missing: ZaZAPFXC00IIEnter.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00ENTER.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPA4.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB1.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB2.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB3.hkx<<
>>Warning: Animation file missing: ZaZAPFWPB4.hkx<<
>>Warning: Animation file missing: ZaZAPFWP00EXIT.hkx<<

>>Warning: Animation file missing: zazTorturePole03custom.hkx<<
>>Warning: Animation file missing: zazTorturePole04custom.hkx<<
>>Warning: Animation file missing: zazTorturePole05custom.hkx<<
>>Warning: Animation file missing: ZazChainingPole01.hkx<<
>>Warning: Animation file missing: ZazPillSingleEnter.hkx<<
>>Warning: Animation file missing: ZazPillSingle01.hkx<<
>>Warning: Animation file missing: ZazPillSingle02.hkx<<
>>Warning: Animation file missing: ZazPillSingle03.hkx<<
>>Warning: Animation file missing: ZazPillSingle04.hkx<<
>>Warning: Animation file missing: ZazPillSingleExit.hkx<<
>>Warning: Animation file missing: ZazIronHanging.hkx<<
>>Warning: Animation file missing: ZazSpreadShackled.hkx<<
>>Warning: Animation file missing: ZazAPCAO028.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleDownstairs.hkx<<
>>Warning: Animation file missing: ZazBunkBedSpreadEagleStruggleUpstairs.hkx<<
>>Warning: Animation file missing: ZazUprightDown.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage1.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage2.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage3.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage4.hkx<<
>>Warning: Animation file missing: ZazTightPostPoleBondage5.hkx<<
>>Warning: Animation file missing: ZazPoleBondageStandingStruggling.hkx<<
>>Warning: Animation file missing: ZazPoleBondageSittingStruggling.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonBackFaced.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrison2.hkx<<
>>Warning: Animation file missing: ZazShackleChainPrisonHeadUpsideDown.hkx<<
>>Warning: Animation file missing: ZazShackleWall.hkx<<
>>Warning: Animation file missing: ZazShackleWallcustom.hkx<<
>>Warning: Animation file missing: ZazStrictWallShacklesCustom.hkx<<
>>Warning: Animation file missing: ZazShackleWallHeadDownRigid.hkx<<
>>Warning: Animation file missing: ZazShackleWallRigid.hkx<<
>>Warning: Animation file missing: ZazWallShacklesImmersive.hkx<<
>>Warning: Animation file missing: ZazBitchLessonsKneeling.hkx<<
>>Warning: Animation file missing: Zazboundkneesenter.hkx<<
>>Warning: Animation file missing: Zazboundkneesidle.hkx<<
>>Warning: Animation file missing: Zazboundkneesexit.hkx<<
>>Warning: Animation file missing: ZazGirlTiedOnTheGroundStruggling.hkx<<
>>Warning: Animation file missing: ZazDildoStanding01.hkx<<
>>Warning: Animation file missing: ZazSneaking.hkx<<
>>Warning: Animation file missing: ZazChairTied.hkx<<
>>Warning: Animation file missing: xchairReverseEnter.hkx<<
>>Warning: Animation file missing: xchairReverse1.hkx<<
>>Warning: Animation file missing: xchairReverse2.hkx<<
>>Warning: Animation file missing: xchairReverse3.hkx<<
>>Warning: Animation file missing: xchairKindaReverse4.hkx<<
>>Warning: Animation file missing: xchairKindaReverse5.hkx<<
>>Warning: Animation file missing: xchairKindaReverse6.hkx<<
>>Warning: Animation file missing: xchairReverseExit.hkx<<
>>Warning: Animation file missing: ZazTortureChair.hkx<<
>>Warning: Animation file missing: ZazTableOfSexEnter.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBack.hkx<<
>>Warning: Animation file missing: ZazTableOfSexExit.hkx<<
>>Warning: Animation file missing: ZazTableOfSexSpreadBelly.hkx<<
>>Warning: Animation file missing: ZazTableOfSexTeasing.hkx<<
>>Warning: Animation file missing: ZazTableOfSexChairService.hkx<<
>>Warning: Animation file missing: ZazTreeBondage01.hkx<<
>>Warning: Animation file missing: ZazTreeBondage02.hkx<<
>>Warning: Animation file missing: ZazTreeBondage03.hkx<<
>>Warning: Animation file missing: ZazTreeBondage04.hkx<<
>>Warning: Animation file missing: ZazTreeBondage05.hkx<<
>>Warning: Animation file missing: ZazTreeBondage06.hkx<<
>>Warning: Animation file missing: ZazTreeBondage07.hkx<<
>>Warning: Animation file missing: ZazTreeBondage08.hkx<<
>>Warning: Animation file missing: ZazTreeBondage09.hkx<<
>>Warning: Animation file missing: ZazCumCumTreeEnter.hkx<<
>>Warning: Animation file missing: ZazCumCumTree.hkx<<
>>Warning: Animation file missing: ZazOutdoorTableBondage01.hkx<<
>>Warning: Animation file missing: ZazOutsideXcross.hkx<<
>>Warning: Animation file missing: ZazSlaveStockKneeling.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel01.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel02.hkx<<
>>Warning: Animation file missing: ZazCarriageWheel03.hkx<<
And etc
 V8.00 ...     ChAnims:1669     CTD:7,9%     pOpt:0,1%



This is also causing this weird a-pose even though zaz 8.0 worked alright

Screenshot_685.png

On top of the info XTH gave you as far as what's causing the issue, I'd also recommend switching over to Pandora for anim generation.  Does everything FNIS did, except better and a TON faster, and a TON less finicky.  And when I say Pandora is a TON faster, I'm talking about taking like 5 seconds to do stuff that FNIS takes like 5 MINUTES to do.  When I used to use FNIS to generate anims, it would usually take 5-10 mins for all the anims I have.  It takes Pandora like 5-10 SECONDS to do the same job.  FNIS was great for it's time, but it's time has come and gone.  Works for FNIS dependencies, too.  Only thing anything FNIS is really required for anymore is creature anims, which require FNIS Creatures.  For reference, I just ran Pandora to generate anims because a couple of mods got updates.  Just under 26k anims, and it took 5.05 seconds.  Here's a link to the NexusMods page for Pandora, if you're interested: https://www.nexusmods.com/skyrimspecialedition/mods/133232

Edited by PaddyBoy18
Posted
4 hours ago, XTH SSE said:

I have the ZAZ 8.0+ CBBE HDT 2023 pack installed already, that's what I was referring to. I'm aware of the scripts too, but they're object scripts, not API: zazEquipBindsTMG, zazGetTrappedIntoScript, zazObjectAppearScript, zazStaticObjectsOnOffScript, WNCRapingMachineScript.

 

So the total gap to ZAP8+ is: 51 records (mostly rope armors and the five zbfContainer* containers), 5 script files, 3 animation events, and 4 FormIDs that 9.2 reuses for something else.

 

The FormIDs will be tricky. 000D63, 000D65 and 000D66 were idles in 8, and in 9.2 they're a keyword, a cell and a quest. I can renumber the 9.2 ones and put the old records back on their original IDs, but that changes FormIDs people already have in their saves. The keyword and the quest should be fine to move, the cell is the risky one.

 

The rest is small enough to close properly. I'll see what happens and test it further. 

Definitely make this backwards compatible with 8+, please.  If you can make it backwards compatible, I prob won't ever use 8+ again, lol.  Wish the original mod maker hadn't disappeared like she did, but she did, so it's up to dudes like you to pick up where they left off.

Posted
19 minutes ago, PaddyBoy18 said:

On top of the info XTH gave you as far as what's causing the issue, I'd also recommend switching over to Pandora for anim generation.  Does everything FNIS did, except better and a TON faster, and a TON less finicky.  And when I say Pandora is a TON faster, I'm talking about taking like 5 seconds to do stuff that FNIS takes like 5 MINUTES to do.  When I used to use FNIS to generate anims, it would usually take 5-10 mins for all the anims I have.  It takes Pandora like 5-10 SECONDS to do the same job.  FNIS was great for it's time, but it's time has come and gone.  Works for FNIS dependencies, too.  Only thing anything FNIS is really required for anymore is creature anims, which require FNIS Creatures.  Here's a link to the NexusMods page for Pandora, if you're interested: https://www.nexusmods.com/skyrimspecialedition/mods/133232

Exactly what I recommend too tbh.

Pandora is on top of that also ACTIVELY maintained. 

If it were up to me I'd just replace the requirements with Pandora only, but well, i guess Nemesis and FNIS work too... partially at least lol.

Posted
11 minutes ago, XTH SSE said:

Exactly what I recommend too tbh.

Pandora is on top of that also ACTIVELY maintained. 

If it were up to me I'd just replace the requirements with Pandora only, but well, i guess Nemesis and FNIS work too... partially at least lol.

Yep.  Pandora is actively maintained.  FNIS isn't maintained anymore, because the older guy who made it decided to retire from modding.  Can't blame him, he created something revolutionary for Skyrim modding, then kept it maintained for years.

Posted
1 hour ago, mr wolf said:

i'm seem to be missing the textures zaz  clothing for example  like the zaz bikini hq 

I checked it, textures\ZaZ\023Cloths\Bikini\TopWhite.dds, Top_n.dds, Diamond_e.dds, PantyWhite.dds, panty_n.dds. Nothing missing on the pack's end.

 

Did you download the full pack or only the BodySlide Update? The BodySlide file is just slider data, it's not the mod.

 

If you did install the full pack then look for: Data\textures\ZaZ\023Cloths\Bikini\TopWhite.dds, If it isn't there, your 7z extraction didn't finish, (can happen) try extracting the mod again and look for errors, redownload the mod or right click the .7z, 7-Zip → Test archive. That checks every file against the checksums stored inside it and tells you if the download is broken.

Posted
46 minutes ago, PaddyBoy18 said:

Definitely make this backwards compatible with 8+, please.  If you can make it backwards compatible, I prob won't ever use 8+ again, lol.  Wish the original mod maker hadn't disappeared like she did, but she did, so it's up to dudes like you to pick up where they left off.

I'll try, but no promises. It's all theoretical so far, it should "technically" work.

Posted (edited)

Thanks for the conversion!

 

Is this compatible with CBBE 3BA or are there plans to add 3BA bodyslide support in the future?

Edited by cecige5941
Posted
4 hours ago, XTH SSE said:

Exactly what I recommend too tbh.

Pandora is on top of that also ACTIVELY maintained. 

If it were up to me I'd just replace the requirements with Pandora only, but well, i guess Nemesis and FNIS work too... partially at least lol.

Yeah, I ran Pandora a little bit earlier, because I realized a bunch of Pamatronic's mods that I use had been updated, and it took Pandora 5.05 seconds to gen just under 26k anims.  FNIS would have taken at least 5-10 mins, lol.  I'm REALLY glad I don't have to use FNIS anymore, because although it worked well, it was finicky as hell, and insanely slow.  The slowness of it was honestly my main complaint with FNIS.

Posted
On 9/4/2026 at 6:25 PM, XTH SSE said:

Should be Fixed, thanks again, that was a precise report.

 

You were right about the second leftover. Quest zbfWhpAnimsPlyr, alias playerAlias, had two scripts in its VMAD: the correct zazWhp_Plyr_Script and a dead Whp_Plyr entry with five stale properties (WHPAnimsNPC, whp_Sig and so on, all pointing at the old naming). I removed the dead entry — 121 bytes cut, alias script count corrected from 2 to 1, subrecord and record sizes adjusted. Record count is still 24013 and the file parses to its exact end.

 

The plugin is byte-identical between the CBBE and UUNP builds, so one patch covers both.

 

I Attached it first before I swap it on the main page, could you check it on a fresh game please? If the loop is gone I'll upload it properly.

 

Thanks.

 

 

ZAP 9.2 SSE Whipping System Fix.zip 1.16 MB · 1 download

Thanks a lot for your work )

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