blackoperations Posted August 2 Posted August 2 On 7/24/2026 at 5:37 AM, sikamikanico78 said: does it work with sexlab ? not plus Yes
blackoperations Posted August 2 Posted August 2 (edited) So, It works on classic sexlab (great!) It is an alternative to Hentairim and can use the same soundpacks (great!) It works with PPA (great!) All the settings are in the TOML (great!) Lipsync for voice lines (GREAT!!) Big question; SLATE tags? Is this completely dynamic? PPA has some tags, but I'm not sure those are updating (and if they are wrong, they are easy to update in the popup menu) Answer (read the docs); SLATE and SLSO is needed for sexlab classic. That's fine. Does anyone have any idea if there are any updated SLATE tag files available (Anub and Billy)???? Edited August 2 by blackoperations Fixed
modball Posted August 2 Posted August 2 This is some modern age wizardry crajjjj! Thanks! For someone running SL 1.6.3 who has never used Hentairim, what is the process to get the required tags working? Specifically which tag file(s) should be downloaded and do they need to be imported as an Action Log in SLATE? I tried importing the tag file I found here as an Action Log but not 100% certain that is the correct file to use or even if importing it is needed. 1
agent_perry Posted August 2 Posted August 2 Appreciate the quick updates crajj! I'm working on improving lily's voicepack by adding actual comments instead of just moans in folders that mention "talking" behavior Will make a post with full details soon!
jdub2516 Posted August 2 Posted August 2 On 8/1/2026 at 11:22 AM, crajjjj said: if you disable sfx and it is still playing - that is not SLOVE but probably other mod in the list like Hentairim or PPA you can also do [sfx] printdebug = 1 and check the SLOVE log if any sfx is logged - if not and you hear sounds - that is the proof something else is doing it Well just installed Audio Util 9.7 and SLO 6.3 and it is working very well. The loud slushing sounds only happen with large things (which I think you can configure), otherwise it seems to be really responsive to the action taking place. I briefed over the patch notes, and maybe before it didnt really know what sequence was going on so sounds were playing out of place.
jdub2516 Posted August 2 Posted August 2 32 minutes ago, agent_perry said: Appreciate the quick updates crajj! I'm working on improving lily's voicepack by adding actual comments instead of just moans in folders that mention "talking" behavior Will make a post with full details soon! I was looking into that too, like gear it toward one of the popular DBVO mods like Vampira. But damn, there are so many moans and voice lines...
jdub2516 Posted August 3 Posted August 3 (edited) 5 hours ago, crajjjj said: Sounds like an sfx sound. Try to find the one you don't like in sfx folder and delete Thought 6.3 fixed it. But it seems this only happens with creatures. I completly deleted all the files out of the SoundSFX folder but that loud slooshing sound just keeps popping up. If I I have PPA installed but no Hentarium. Where could that sound be coming from? Ok so attached the debug log. Looks like if a certain creature isnt registering its falling back to some Hentairim SFX. Does not happen with all. This is probably why I can turn off all sfx and it would still have a fall back. [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX SFXTag : [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Is giving penetration [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Summoned Bear UpdateFuckingPartner - Starting partner search. [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Summoned Bear UpdateFuckingPartner - Interaction not registered, skipping. [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Stage Should play Impact : False [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Summoned Bear UpdateFuckingPartner - Starting partner search. [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Summoned Bear UpdateFuckingPartner - Interaction not registered, skipping. [08/02/2026 - 07:47:59PM] (i) Summoned Bear - SLO VE SFX Playing Normal Hentairim SFX Anything I can do to prevent it from playing that Hentairim SFX (huge slooshing sound) SLOVE.0.log Edited August 3 by jdub2516
Bigglsby Posted August 3 Posted August 3 3 hours ago, blackoperations said: Does anyone have any idea if there are any updated SLATE tag files available (Anub and Billy)???? My tag updates have Anub and Billyy updates for the Hentairim tags. My overhaul will have corrections for both Hentairim and SL tags for them (including Furniture tags for example). 1
Bigglsby Posted August 3 Posted August 3 3 hours ago, modball said: This is some modern age wizardry crajjjj! Thanks! For someone running SL 1.6.3 who has never used Hentairim, what is the process to get the required tags working? Specifically which tag file(s) should be downloaded and do they need to be imported as an Action Log in SLATE? I tried importing the tag file I found here as an Action Log but not 100% certain that is the correct file to use or even if importing it is needed. The tags you linked from the Hentairim page work, but they're outdated. The same author updated those tags on the P+ page if you want an updated source. I've been working on updating and correcting those tags as well. Most recent version is here: So far, I've been updating that one post as I revise. It has all those from Shimizu, plus corrections and updates. For SL users, Hentairim tags are doing a lot more lifting for SLOVE than if you're using the P+ version. P+ "watches" the action, but SL can only look at the tags to see what is happening. Both make solid use of the tags though. It may seem a bit confusing doing the tag import and application at first, but it's not that bad - just time consuming at new game.... and since tag application can be done in the background while playing, not even a lot of time at that. 1
modball Posted August 3 Posted August 3 1 hour ago, Bigglsby said: The tags you linked from the Hentairim page work, but they're outdated. The same author updated those tags on the P+ page if you want an updated source. I've been working on updating and correcting those tags as well. ... It may seem a bit confusing doing the tag import and application at first, but it's not that bad - just time consuming at new game.... and since tag application can be done in the background while playing, not even a lot of time at that. Ha ha, I just figured some of this out only a few minutes ago by reading one of your previous posts! Thanks for confirming I had the outdated tags. 1
kaosusorujyaa Posted August 3 Posted August 3 I updated to v0.6.3 and confirmed that the "Karryn_SLOVE_1.0.0" voice plays correctly. Appreciate for the quick update. 1
xtro334 Posted August 3 Posted August 3 What mod is Accurate Penetration? Is that PPA? Could not find any Accurate Penetration, when I searched for it.
crajjjj Posted August 3 Author Posted August 3 30 minutes ago, xtro334 said: What mod is Accurate Penetration? Is that PPA? Could not find any Accurate Penetration, when I searched for it. Yes PPA
nagothm Posted August 3 Posted August 3 Newest updates in SLO VE and AudioUtil fixed all the tongue problems for me as well. And the feature is pretty cool! 1
Public_Swan Posted August 3 Posted August 3 Looks like the ahegao from hugepp is swapped if both actors are male.
blackoperations Posted August 4 Posted August 4 (edited) Works great. Really loving the lypsync. Also: it tends to lose voice/expressions if you switch anims or have multiple in a row. A reset command key or toggle would be stellar. Edited August 5 by blackoperations
tardwranglerjohn Posted August 4 Posted August 4 So I tested in game and read through the Wiki and I have a couple of questions. I installed all of the voice packs and set them up from F2-F8 (or however many there were). During scenes, my male PC only says a line on orgasm, and female NPCs say nothing at all, only the different moans. Reading the wiki, I am confused by this, because all though it does say that female voice sets need to be set in the toml for specific NPCs, I also saw this in the toml: Spoiler # female voicetypes -> the NPC VOICE POOL (F2-F10). Every listed voicetype # SPREADS its NPCs across whatever pool slots are actually filled: AudioUtil # drops undefined ids from the list, so the pool auto-sizes to the packs you # installed. 0 pool packs -> every id drops out -> females fall to # default_female_slot (F0 stock moans). 1 pack -> all female NPCs use it. 2+ -> # deterministic spread, keyed on the NPC's base form (same NPC = same pack, so a # given bandit is always the same voice; different NPCs distribute). F1 is # PC-reserved and can never appear here. Pin one specific follower to a pool slot # via [npc_overrides] to override the spread. Unique-voiced NPCs (their own # voicetype, not listed below) aren't pooled - pin them if you want them voiced. FemaleEvenToned = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleYoungEager = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleSultry = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCommoner = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCoward = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleNord = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCondescending = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleElfHaughty = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleArgonian = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleKhajiit = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleDarkElf = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleOldGrumpy = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleOldKindly = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleShrill = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCommander = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] I assume this means that the voice packs I installed should already be set up to be chosen at random by any female NPC with one of those voice types? Or do I have to add something more for that to be the case? My other concern is that during oral scenes, the female NPC still makes moans while giving oral, which I assume should not be the case?
blind1 Posted August 4 Posted August 4 Quick idea. How about making the tongue visible in the rimjob animation too?
3624996302 Posted August 4 Posted August 4 If I am using a standalone race, such as a Gnome, how do I set up the voice? 1
Bigglsby Posted August 4 Posted August 4 8 hours ago, blind1 said: Quick idea. How about making the tongue visible in the rimjob animation too? I'm pretty sure it should, as long as the tags are correct for the scene/stage. In the stock Hentairim tags, there is a degree of sparsity with respect to non-cunnilingus specific "licking". In my retagging project, I've been trying to be much more thorough (currently about 30% complete). So, since I believe CUN tagged scenes are getting tongue now, fully tagged scenes/stages should see tongue in a rimjob animation.
crajjjj Posted August 4 Author Posted August 4 1 hour ago, Bigglsby said: I'm pretty sure it should, as long as the tags are correct for the scene/stage. In the stock Hentairim tags, there is a degree of sparsity with respect to non-cunnilingus specific "licking". In my retagging project, I've been trying to be much more thorough (currently about 30% complete). So, since I believe CUN tagged scenes are getting tongue now, fully tagged scenes/stages should see tongue in a rimjob animation. oh my... yeah - should be easy i guess - but a separate folder and category is needed probably
crajjjj Posted August 4 Author Posted August 4 11 hours ago, tardwranglerjohn said: So I tested in game and read through the Wiki and I have a couple of questions. I installed all of the voice packs and set them up from F2-F8 (or however many there were). During scenes, my male PC only says a line on orgasm, and female NPCs say nothing at all, only the different moans. Reading the wiki, I am confused by this, because all though it does say that female voice sets need to be set in the toml for specific NPCs, I also saw this in the toml: Reveal hidden contents # female voicetypes -> the NPC VOICE POOL (F2-F10). Every listed voicetype # SPREADS its NPCs across whatever pool slots are actually filled: AudioUtil # drops undefined ids from the list, so the pool auto-sizes to the packs you # installed. 0 pool packs -> every id drops out -> females fall to # default_female_slot (F0 stock moans). 1 pack -> all female NPCs use it. 2+ -> # deterministic spread, keyed on the NPC's base form (same NPC = same pack, so a # given bandit is always the same voice; different NPCs distribute). F1 is # PC-reserved and can never appear here. Pin one specific follower to a pool slot # via [npc_overrides] to override the spread. Unique-voiced NPCs (their own # voicetype, not listed below) aren't pooled - pin them if you want them voiced. FemaleEvenToned = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleYoungEager = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleSultry = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCommoner = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCoward = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleNord = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCondescending = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleElfHaughty = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleArgonian = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleKhajiit = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleDarkElf = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleOldGrumpy = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleOldKindly = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleShrill = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] FemaleCommander = ["F2","F3","F4","F5","F6","F7","F8","F9","F10"] I assume this means that the voice packs I installed should already be set up to be chosen at random by any female NPC with one of those voice types? Or do I have to add something more for that to be the case? My other concern is that during oral scenes, the female NPC still makes moans while giving oral, which I assume should not be the case? yes - correct. there is console command to see what should be or is being played - slovetest animdump (check the doc) Voicepacks are not super perfect now
crajjjj Posted August 4 Author Posted August 4 3 hours ago, 3624996302 said: If I am using a standalone race, such as a Gnome, how do I set up the voice? check the wiring docs - either voicetype or race mapping
40Karats Posted August 4 Posted August 4 (edited) Woah hold up. Am I reading that right, latest version can have subtitles for the IVDT voices? If so, I’ve been dreaming of this since hentairim! The japanese IVDT voice packs were really nice as the english packs were lacking in content, but unfortunately I don’t understand japanese. Now my animu can finally have subtitles! Tho I guess I’ll have to actually make the subtitles first. Edited August 4 by 40Karats 1
crajjjj Posted August 4 Author Posted August 4 40 minutes ago, 40Karats said: Woah hold up. Am I reading that right, latest version can have subtitles for the IVDT voices? If so, I’ve been dreaming of this since hentairim! The japanese IVDT voice packs were really nice as the english packs were lacking in content, but unfortunately I don’t understand japanese. Now my animu can finally have subtitles! Tho I guess I’ll have to actually make the subtitles first. Yeah subtitles in different languages - and fuz files support 1
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