muravu Posted Saturday at 05:29 AM Posted Saturday at 05:29 AM (edited) So I'm not sure if I'm doing anything wrong or everything is working as expected - should tongue actually and visibly stick out during scenes? I tried to somehow induce this, but I didn't managed to. Also would the sfx from this mod work fine with PPA if I just muted PPA's sounds? Edited Saturday at 07:57 AM by muravu
Pampling Posted Saturday at 05:44 AM Posted Saturday at 05:44 AM Great mod. Do you think it can be ported to OStim?
blind1 Posted Saturday at 05:56 AM Posted Saturday at 05:56 AM Quick Question. The slot for the included tongue mesh is 55, which corresponds to the blindfold slot on the Devious Device. Does that mean the tongue won’t be visible when the blindfold is on? If so, I suggest moving the slot for the included tongue to 44. Slot 44 corresponds to the gag on the Devious Device. 1
crajjjj Posted Saturday at 09:12 AM Author Posted Saturday at 09:12 AM (edited) 6 hours ago, Elizinator said: "intenseenjoyment = " still just doesn't work. The threshold comes and goes, the voice remains the same until the meter fills and empties. hmm, i need some logs and details here. That is classic branch - or do you use p+? Edited Saturday at 10:08 AM by crajjjj
crajjjj Posted Saturday at 10:02 AM Author Posted Saturday at 10:02 AM 4 hours ago, Pampling said: Great mod. Do you think it can be ported to OStim? Maybe later Completely different engine
crajjjj Posted Saturday at 10:04 AM Author Posted Saturday at 10:04 AM 4 hours ago, muravu said: So I'm not sure if I'm doing anything wrong or everything is working as expected - should tongue actually and visibly stick out during scenes? I tried to somehow induce this, but I didn't managed to. Also would the sfx from this mod work fine with PPA if I just muted PPA's sounds? Tongues should be visible - it requires some tags to be present though. And this is for P+ only Did you read what fomod says?
crajjjj Posted Saturday at 10:08 AM Author Posted Saturday at 10:08 AM (edited) 5 hours ago, blind1 said: Quick Question. The slot for the included tongue mesh is 55, which corresponds to the blindfold slot on the Devious Device. Does that mean the tongue won’t be visible when the blindfold is on? If so, I suggest moving the slot for the included tongue to 44. Slot 44 corresponds to the gag on the Devious Device. Will do in 0.6. Also NPC scenes without PC are coming Edited Saturday at 11:45 AM by crajjjj
muravu Posted Saturday at 10:59 AM Posted Saturday at 10:59 AM (edited) 1 hour ago, crajjjj said: Tongues should be visible - it requires some tags to be present though. And this is for P+ only Did you read what fomod says? Yeah, I'm pretty sure I do have all requirements, newest stable version of sexlab p+ included. Could this be high poly head or PPA fault? Edit: I messed with how mods override themselves and the tongue appeared, so I guess I'll manage to fix it Edited Saturday at 11:43 AM by muravu 1
blind1 Posted Saturday at 01:25 PM Posted Saturday at 01:25 PM (edited) In SexLab P+ scenes featuring cunnilingus or tongue action, the character's mouth opens and closes periodically, causing the tongue to look strange. I tested this with version 0.6.0. It's not a problem with the position of the tongue. When the mouth is open, the tongue is in the correct position. These are mods from my modpack that appear to be related to facial expressions. I don't think all of these mods directly affect SL P+, but I'm listing them just in case. Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE Mu Facial Expression Extended PPA Edited Saturday at 01:27 PM by blind1
crajjjj Posted Saturday at 01:31 PM Author Posted Saturday at 01:31 PM 5 minutes ago, blind1 said: In SexLab P+ scenes featuring cunnilingus or tongue action, the character's mouth opens and closes periodically, causing the tongue to look strange. I tested this with version 0.6.0. It's not a problem with the position of the tongue. When the mouth is open, the tongue is in the correct position. These are mods from my modpack that appear to be related to facial expressions. I don't think all of these mods directly affect SL P+, but I'm listing them just in case. Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE Mu Facial Expression Extended PPA Disable sexlab expressions 1
Elizinator Posted Saturday at 01:41 PM Posted Saturday at 01:41 PM 4 hours ago, crajjjj said: hmm, i need some logs and details here. That is classic branch - or do you use p+? Classic branch, with SLSO. as far as logs, what do you need and how do i get it?
crajjjj Posted Saturday at 01:54 PM Author Posted Saturday at 01:54 PM (edited) 26 minutes ago, Elizinator said: Classic branch, with SLSO. as far as logs, what do you need and how do i get it? Do slovetest animdump in console during animation. And send me slove log. Also enable printdebug in slove toml. Edited Saturday at 02:07 PM by crajjjj
blind1 Posted Saturday at 02:00 PM Posted Saturday at 02:00 PM (edited) 33 minutes ago, crajjjj said: Disable sexlab expressions I started a new game after disabling sexlab expressions, but this error still appears. Does the mod feature remain consistent even when the animation is changed? I used the animation change feature to check the cunnilingus scene. Edited Saturday at 02:05 PM by blind1
crajjjj Posted Saturday at 02:08 PM Author Posted Saturday at 02:08 PM 7 minutes ago, blind1 said: I started a new game after disabling sexlab expressions, but this error still appears. Does the mod feature remain consistent even when the animation is changed? I used the animation change feature to check the cunnilingus scene. Should be fine. At least after stage change
nagothm Posted Saturday at 02:49 PM Posted Saturday at 02:49 PM (edited) 1 hour ago, blind1 said: In SexLab P+ scenes featuring cunnilingus or tongue action, the character's mouth opens and closes periodically, causing the tongue to look strange. I tested this with version 0.6.0. It's not a problem with the position of the tongue. When the mouth is open, the tongue is in the correct position. These are mods from my modpack that appear to be related to facial expressions. I don't think all of these mods directly affect SL P+, but I'm listing them just in case. Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE Mu Facial Expression Extended PPA Been having exact same issue, SLab expressions are disabled & Moan Suppression is on (SLO VE using default settings). still happening. The mouth opens and closes continually with only a slight pause of a second or two in between. It will show correctly for a moment or two with the tongue, then close the mouth for a second, then reopen. Am using the same mods as blind1 as well. Other than CUN and Ahegao animations with the tongue, the mouth seems to animate perfectly well with the voices from SLO VE, And this happens on player or NPC whenever tongues happen. Using Skyrim Version 1179 GOG SKSE is installed SLab PPlus v2.17.1 and 2.18 (Tried on both) AudioUtil (latest) PapyrusUtil MFG Fix NG Also using Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE MFEE v0.5.2 FillerUp v2.11 TNG PPA Edited Saturday at 03:05 PM by nagothm
crajjjj Posted Saturday at 03:44 PM Author Posted Saturday at 03:44 PM 54 minutes ago, nagothm said: Been having exact same issue, SLab expressions are disabled & Moan Suppression is on (SLO VE using default settings). still happening. The mouth opens and closes continually with only a slight pause of a second or two in between. It will show correctly for a moment or two with the tongue, then close the mouth for a second, then reopen. Am using the same mods as blind1 as well. Other than CUN and Ahegao animations with the tongue, the mouth seems to animate perfectly well with the voices from SLO VE, And this happens on player or NPC whenever tongues happen. Using Skyrim Version 1179 GOG SKSE is installed SLab PPlus v2.17.1 and 2.18 (Tried on both) AudioUtil (latest) PapyrusUtil MFG Fix NG Also using Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE MFEE v0.5.2 FillerUp v2.11 TNG PPA Ok I will check. Was working fine when I tested.
jdub2516 Posted Saturday at 05:46 PM Posted Saturday at 05:46 PM Everything is working really well except for the SFX. When dealing with creatures there is this super loud slushing sound that I can't seem to adjust. [sfx] # Body-SFX engine (SLOVE_SFX): slushing / impact / clap / kissing / blowjob # sounds, played through AudioUtil (the sound names map to folders in the # AudioUtil preset's [sfx] table; audio ships under Sound\fx\SloveSFX). # Defaults track this load order's patched HentairimSFX/Config.json, not base # Hentairim: the adaptive-velocity keys (useadaptivevelocity, timestosearch) # are patch additions and are not in the shipped Hentairim SFX config. enable = 1 # master switch (applies the SFX effect to scene actors) (setting to 0 and the slushing sounds were still audible) volume = 60 # 0-100, startup value for the "sfx" audio group (setting to 10 made no difference). I even deleted all the slushing sounds from the sloveSFX folder. Are they being generated somewhere else?
crajjjj Posted Saturday at 06:22 PM Author Posted Saturday at 06:22 PM 32 minutes ago, jdub2516 said: Everything is working really well except for the SFX. When dealing with creatures there is this super loud slushing sound that I can't seem to adjust. [sfx] # Body-SFX engine (SLOVE_SFX): slushing / impact / clap / kissing / blowjob # sounds, played through AudioUtil (the sound names map to folders in the # AudioUtil preset's [sfx] table; audio ships under Sound\fx\SloveSFX). # Defaults track this load order's patched HentairimSFX/Config.json, not base # Hentairim: the adaptive-velocity keys (useadaptivevelocity, timestosearch) # are patch additions and are not in the shipped Hentairim SFX config. enable = 1 # master switch (applies the SFX effect to scene actors) (setting to 0 and the slushing sounds were still audible) volume = 60 # 0-100, startup value for the "sfx" audio group (setting to 10 made no difference). I even deleted all the slushing sounds from the sloveSFX folder. Are they being generated somewhere else? if you disable sfx and it is still playing - that is not SLOVE but probably other mod in the list like Hentairim or PPA you can also do [sfx] printdebug = 1 and check the SLOVE log if any sfx is logged - if not and you hear sounds - that is the proof something else is doing it
alain31 Posted Saturday at 06:31 PM Posted Saturday at 06:31 PM Hi, I'm asking my question again since i didn't get a reply, sorry to bother you with this. Will the Nusbie voices and SexLab - extra voices mods work with Slove? From the few tests i've run, i can't hear them. Do i need to add them to `[voicetype_remap]` or handle it another way? Thanks.
Raydric Posted Saturday at 06:36 PM Posted Saturday at 06:36 PM Thanks you so much for this mod! I love the expressions, as well as the moaning being more synchronized with the mouth opening! The only problem I have is that I would like an easier way to change the voices for Male pc x Female npc I've been using these two for a long time. I like the vanilla NPC voices for the animations; they sound very fitting for the characters.
crajjjj Posted Saturday at 07:06 PM Author Posted Saturday at 07:06 PM 34 minutes ago, alain31 said: Hi, I'm asking my question again since i didn't get a reply, sorry to bother you with this. Will the Nusbie voices and SexLab - extra voices mods work with Slove? From the few tests i've run, i can't hear them. Do i need to add them to `[voicetype_remap]` or handle it another way? Thanks. ideally you need to create another pack from template
Elizinator Posted yesterday at 01:23 AM Posted yesterday at 01:23 AM (edited) 12 hours ago, crajjjj said: Do slovetest animdump in console during animation. And send me slove log. Also enable printdebug in slove toml. ok, "slove_test anim" produced a couple lines. not sure what is of use here, i cant copy it or show you. but it describes no errors at least. Printdebug sends a whole of of console information, but once again nothing which is obviously an error. SLSO tells me it is syncing, but that must be animation speed. i have only two things overriding SLSO. the first is SL Utility Plus. i feel like most people NOT using SLP+ are using that one. The only other things is SLO Aroused NG, which is your mod last but not least, i could not find any SLOVE log. i go to "Documents\My Games\Skyrim Special Edition\Logs\Script\User\", and there are some logs for other mods there, but nothing from SLOVE. couldnt find it in the SKSE folder, or in the mo2 override either, just in case. Edited yesterday at 02:16 AM by Elizinator
MettleKnight Posted yesterday at 01:36 AM Posted yesterday at 01:36 AM This is amazing and everything seems to be working except that player character still talks during blowjob scenes. Also the voice lines seem to be repeating very frequently compared to Karryn IVDT
kaosusorujyaa Posted 21 hours ago Posted 21 hours ago I updated from v0.4.4 to either v0.5.0 or v0.6.0. The player's custom voice lines have stopped playing, except during climax scenes. Has anyone else encountered this issue and managed to fix it? I am using "Karryn_SLOVE_1.0.0" (available for download on this page) for the custom voices. Judging by AudioUtil.log, the custom voices appear to be recognized correctly in both version v0.4.4 and subsequent versions. The SLO VE script log isn't being output to the default location, so I'm currently trying to find a way to output it somewhere else. AudioUtil_v0-4-4.log AudioUtil_v0-6-0.log
Gooberissimo Posted 20 hours ago Posted 20 hours ago (edited) I'm assuming I need a newer PPA or something? Yupp, needed to update from 0.0.33 -> 0.0.36 The voice was also a doozy, I set things to F1 thinking it needed additional config, but no. I can't seem to get much in the way of voices though to begin with. It seems to often backfill (6/65) the variation A voice lines offhand which is annoying. So I'm assuming its disabling them somehow? Except for like, very few lines. No breath or moan lines are really happening so scenes are very quiet. Not sure how to fix this. I also can't seem to get access to the console.log that's referred to in the docs. Also using SLOVE_Test SampleCategory F1 <xyz> worked perfectly fine so oof Edited 19 hours ago by Gooberissimo
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