Gooberissimo Posted 20 hours ago Posted 20 hours ago (edited) 1 hour ago, kaosusorujyaa said: I updated from v0.4.4 to either v0.5.0 or v0.6.0. The player's custom voice lines have stopped playing, except during climax scenes. Has anyone else encountered this issue and managed to fix it? I am using "Karryn_SLOVE_1.0.0" (available for download on this page) for the custom voices. Judging by AudioUtil.log, the custom voices appear to be recognized correctly in both version v0.4.4 and subsequent versions. The SLO VE script log isn't being output to the default location, so I'm currently trying to find a way to output it somewhere else. AudioUtil_v0-4-4.log 34.01 kB · 1 download AudioUtil_v0-6-0.log 34.04 kB · 1 download Ah yeah I was also using 0.60 with karryn and only seeing orgasm lines too Can confirm 0.44 works appropriately with Karryn voice pack. So probably not a backfill issue or whatever. Maybe something in terms of how the files are linked failed? Edited 19 hours ago by Gooberissimo
crajjjj Posted 15 hours ago Author Posted 15 hours ago (edited) 9 hours ago, Elizinator said: ok, "slove_test anim" produced a couple lines. not sure what is of use here, i cant copy it or show you. but it describes no errors at least. Printdebug sends a whole of of console information, but once again nothing which is obviously an error. SLSO tells me it is syncing, but that must be animation speed. i have only two things overriding SLSO. the first is SL Utility Plus. i feel like most people NOT using SLP+ are using that one. The only other things is SLO Aroused NG, which is your mod last but not least, i could not find any SLOVE log. i go to "Documents\My Games\Skyrim Special Edition\Logs\Script\User\", and there are some logs for other mods there, but nothing from SLOVE. couldnt find it in the SKSE folder, or in the mo2 override either, just in case. you have papyrus debug enabled (https://crajjjj.github.io/SLOVE/troubleshooting/#enabling-papyrus-logging) ? Edited 15 hours ago by crajjjj
crajjjj Posted 15 hours ago Author Posted 15 hours ago (edited) 6 hours ago, Gooberissimo said: Ah yeah I was also using 0.60 with karryn and only seeing orgasm lines too Can confirm 0.44 works appropriately with Karryn voice pack. So probably not a backfill issue or whatever. Maybe something in terms of how the files are linked failed? Same - i need log Documents\My Games\Skyrim Special Edition\Logs\Script\User\SLOVE.0.log there are also console tools that will tell you what is supposed to be playing in the current anim https://crajjjj.github.io/SLOVE/troubleshooting/#console-diagnostics Orgasm got a separate volume control in toml in 0.6 maybe you have pcvolume set to 0 Edited 13 hours ago by crajjjj
40Karats Posted 12 hours ago Posted 12 hours ago Using Karryn voice and player is silent during scenes, only orgasm at end is voiced, but this sentence is always cut off midway.
Elizinator Posted 12 hours ago Posted 12 hours ago 3 hours ago, crajjjj said: you have papyrus debug enabled (https://crajjjj.github.io/SLOVE/troubleshooting/#enabling-papyrus-logging) ? "PC Enjoyment = 0" never changing kinda leaps out at me, but my technical expertise is pretty much zero SLOVE.0.log
crajjjj Posted 11 hours ago Author Posted 11 hours ago 38 minutes ago, Elizinator said: "PC Enjoyment = 0" never changing kinda leaps out at me, but my technical expertise is pretty much zero SLOVE.0.log 165.94 kB · 0 downloads You have SLSO installed, right?
Elizinator Posted 11 hours ago Posted 11 hours ago 1 minute ago, crajjjj said: You have SLSO installed, right? sure do. the meters and minigame are working just fine, and if i remove this mod, it goes back to playing hot voice at whatever threshold i set in SLSO MCM
crajjjj Posted 11 hours ago Author Posted 11 hours ago 1 hour ago, 40Karats said: Using Karryn voice and player is silent during scenes, only orgasm at end is voiced, but this sentence is always cut off midway. I need SLOVE_Log per-line trace with voice.printdebug=1 (Papyrus user logging on): Documents\My Games\Skyrim Special Edition\Logs\Script\User\SLOVE.0.log
crajjjj Posted 11 hours ago Author Posted 11 hours ago 19 minutes ago, Elizinator said: sure do. the meters and minigame are working just fine, and if i remove this mod, it goes back to playing hot voice at whatever threshold i set in SLSO MCM fixed
Iroha Posted 10 hours ago Posted 10 hours ago On 8/1/2026 at 5:49 PM, nagothm said: Been having exact same issue, SLab expressions are disabled & Moan Suppression is on (SLO VE using default settings). still happening. The mouth opens and closes continually with only a slight pause of a second or two in between. It will show correctly for a moment or two with the tongue, then close the mouth for a second, then reopen. Am using the same mods as blind1 as well. Other than CUN and Ahegao animations with the tongue, the mouth seems to animate perfectly well with the voices from SLO VE, And this happens on player or NPC whenever tongues happen. Using Skyrim Version 1179 GOG SKSE is installed SLab PPlus v2.17.1 and 2.18 (Tried on both) AudioUtil (latest) PapyrusUtil MFG Fix NG Also using Conditional Expressions Conditional Expressions Extended Expressive Facegen Morphs SE MFEE v0.5.2 FillerUp v2.11 TNG PPA On 8/1/2026 at 6:44 PM, crajjjj said: Ok I will check. Was working fine when I tested. It seems that problem related to latest version of MFEE (0.5.2) I don't have problem with periodically closing mouth during oral animations on MFEE 0.4.2 (and have with 0.5.2). But i see minor problem with mouth opening a little bit to much, I think its probably related to lip-syncing moans (when SLO VE fires voice mouth opens a little bit wider if its open already)
crajjjj Posted 10 hours ago Author Posted 10 hours ago 3 minutes ago, Iroha said: It seems that problem related to latest version of MFEE (0.5.2) I don't have problem with periodically closing mouth during oral animations on MFEE 0.4.2 (and have with 0.5.2). But i see minor problem with mouth opening a little bit to much, I think its probably related to lip-syncing moans (when SLO VE fires voice mouth opens a little bit wider if its open already) So that's what it is? Made me crazy yesterday
Ameridaw Posted 10 hours ago Posted 10 hours ago 53 minutes ago, crajjjj said: I need SLOVE_Log per-line trace with voice.printdebug=1 (Papyrus user logging on): Documents\My Games\Skyrim Special Edition\Logs\Script\User\SLOVE.0.log Having a similar issue to the fellows above, using the Fortune pack, but with a small caveat. Here is a log with two scenes - first scene she played sounds, but only stock SexLab ones (coming through SLO VE, I have SexLab's own volume set to 0 just in case) instead of Fortune. Second scene, she played no sounds at all until orgasm stage, and the male actor also stopped playing his IVDT lines, only using the stock SexLab grunts. The sounds from the pack do work in theory though - "solve_test samplecategory f1 (category)" plays them just fine. Also attaching Papyrus log just in case, I noticed some SLO VE related issues there that may be helpful to see. SLOVE.0.log Papyrus.0.log 1
Iroha Posted 9 hours ago Posted 9 hours ago 33 minutes ago, crajjjj said: So that's what it is? Made me crazy yesterday It seems so, we need someone other than me to confirm this.
Elizinator Posted 9 hours ago Posted 9 hours ago (edited) 3 hours ago, crajjjj said: fixed alas, not on my end if i set chancetocommentwhenclosetoorgasm = 100, it plays NearOrgasmNoises irrespective of bar state during intense stages [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : PC Enjoyment = 14 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : main Male Enjoyment = 0 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : Director Advance Stage :0 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : Play Getting Fucked [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : PC Playing voice : NearOrgasmNoises (folder NearOrgasmNoises) If the intent is for "intenseenjoyment =" to decide when to play Orgasm noises, it just doesn't do that. If the intent is for it to switch to playing NearOrgasmNoises, then it is permanently coupled to Intense scenes, which overrides the bar. In SLSO, the bar decided what voices were played. How do i just get that behaviour? Is there any folder which will play ONLY when the intenseenjoyment threshold is met, and for no other reason? It feels very weird for a mod this complex, with this many moving parts, to be forcing me to give up this level of granular control which SLSO has always provided. Especially when nearly every animation seems to be labelled as intense. I have no idea how to change that, of if it is even possible with the tools available to a user. I couldn't find anything in any animation json, or any of the hentairim SLATE tags which distinguished one animation as intense and another as not. but this mod was reading that from somewhere, right? I don't know, this is beyond me. EDIT: it does seem to work now just like SLSO did in non-intense scenes though, which is great! i even tried rolling back to an old save, from before i added all the hentairim tags to all animations, but then the intense sounds never played under any circumstance, so that didn't work =/ Edited 8 hours ago by Elizinator
blind1 Posted 8 hours ago Posted 8 hours ago 1 hour ago, crajjjj said: So that's what it is? Made me crazy yesterday I checked the mfee version too, and it was 0.5.2. 1
sikamikanico78 Posted 7 hours ago Posted 7 hours ago (edited) is it normal that male human npc says argonian coments? also i dont get any tongues in cunnilingus animations seems only one particular npc mistook his race lol Edited 6 hours ago by sikamikanico78
kaosusorujyaa Posted 7 hours ago Posted 7 hours ago 13 hours ago, kaosusorujyaa said: バージョン0.4.4から0.5.0または0.6.0にアップデートしました。 クライマックスシーン以外では、プレイヤーのカスタムボイスが再生されなくなりました。 この問題に遭遇して解決できた方はいらっしゃいますか? カスタムボイスには「Karryn_SLOVE_1.0.0」(このページからダウンロード可能)を使用しています。AudioUtil.log を見る限り、カスタムボイスはバージョン0.4.4とそれ以降のバージョンの両方で正しく認識されているようです。 SLO VEスクリプトのログがデフォルトの場所に出力されないため、現在、別の場所に出力する方法を探しています。 AudioUtil_v0-4-4.log 34.01 kB ・ 1ダウンロード AudioUtil_v0-6-0.log 34.04 kB ・ 1ダウンロード I am sharing the SLOVE.0.log file that was generated. I am not sure if this will be helpful, but this is a scene featuring a female player character and a male partner. SLOVE.0.log
crajjjj Posted 6 hours ago Author Posted 6 hours ago Ok - supporting two both new and old Sexlab led to borked pex files. fixed in 0.6.3 2 hours ago, Elizinator said: alas, not on my end if i set chancetocommentwhenclosetoorgasm = 100, it plays NearOrgasmNoises irrespective of bar state during intense stages [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : PC Enjoyment = 14 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : main Male Enjoyment = 0 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : Director Advance Stage :0 [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : Play Getting Fucked [08/02/2026 - 12:24:30PM] (i) SLO VE Voice : PC Playing voice : NearOrgasmNoises (folder NearOrgasmNoises) If the intent is for "intenseenjoyment =" to decide when to play Orgasm noises, it just doesn't do that. If the intent is for it to switch to playing NearOrgasmNoises, then it is permanently coupled to Intense scenes, which overrides the bar. In SLSO, the bar decided what voices were played. How do i just get that behaviour? Is there any folder which will play ONLY when the intenseenjoyment threshold is met, and for no other reason? It feels very weird for a mod this complex, with this many moving parts, to be forcing me to give up this level of granular control which SLSO has always provided. Especially when nearly every animation seems to be labelled as intense. I have no idea how to change that, of if it is even possible with the tools available to a user. I couldn't find anything in any animation json, or any of the hentairim SLATE tags which distinguished one animation as intense and another as not. but this mod was reading that from somewhere, right? I don't know, this is beyond me. EDIT: it does seem to work now just like SLSO did in non-intense scenes though, which is great! i even tried rolling back to an old save, from before i added all the hentairim tags to all animations, but then the intense sounds never played under any circumstance, so that didn't work =/ I think it works like you want now. intense from bars only - no tags
Elizinator Posted 6 hours ago Posted 6 hours ago (edited) 21 minutes ago, crajjjj said: Ok - supporting two both new and old Sexlab led to borked pex files. fixed in 0.6.3 I think it works like you want now. intense from bars only - no tags youre a star EDIT: also, sorry for being a pest. this mod has just been very exciting with its broad potential, and it is definitely more effective to speak up early =P Edited 6 hours ago by Elizinator 1
blind1 Posted 6 hours ago Posted 6 hours ago After testing version 0.6.3, I found that there were no issues with the tongue. Great 1
Scarlet Queen Posted 5 hours ago Posted 5 hours ago Hello, I have a audio issue where I hear non- stop ear ra*ping slooshing, it's really annoying whenever the other npc in the sexlab p+ animation's arousal increases. What possibly could be the cause?
crajjjj Posted 5 hours ago Author Posted 5 hours ago 7 minutes ago, Scarlet Queen said: Hello, I have a audio issue where I hear non- stop ear ra*ping slooshing, it's really annoying whenever the other npc in the sexlab p+ animation's arousal increases. What possibly could be the cause? Sounds like an sfx sound. Try to find the one you don't like in sfx folder and delete
Teraru Posted 5 hours ago Posted 5 hours ago Would It be recommended that i start using the B variation voice structure or is the A variation still gonna be as good as B? I like to manually add/remove voices so I just wanna know if in the future B is gonna become THE go to for the voice structure.
crajjjj Posted 5 hours ago Author Posted 5 hours ago 28 minutes ago, Teraru said: Would It be recommended that i start using the B variation voice structure or is the A variation still gonna be as good as B? I like to manually add/remove voices so I just wanna know if in the future B is gonna become THE go to for the voice structure. B is cleaner and is recommended. It is the one that will be supported. 1
Teraru Posted 4 hours ago Posted 4 hours ago 4 minutes ago, crajjjj said: B is cleaner and is recommended. It is the one that will be supported. tyvm
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