jfraser Posted November 6, 2016 Author Posted November 6, 2016 Hum. What is DHLP ? it's a function from an old LL mod - i don't remember which one - that turns the flag for the player being enslaved on and off. most of the slavery mods run dhlp-suspend so other mods' functions won't run during player enslavement.
TheOzoneHole Posted November 13, 2016 Posted November 13, 2016 jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever).
jfraser Posted November 13, 2016 Author Posted November 13, 2016 jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever).I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok?
CliftonJD Posted November 13, 2016 Posted November 13, 2016 jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever).I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok? but this is white test on a black background
Content Consumer Posted November 13, 2016 Posted November 13, 2016 jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever). I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok? but this is white test on a black background Gray on dark grey, which is less contrasting than white on dark grey, or even worse white on black. I use a lot of colors, and nothing is going to work 100% for everyone... some people can't see green, or blue, or yellow, depending on monitors, eyes, etc. Generally speaking, the standard (unformatted) text seems to work best for most people here. Red shades usually seem to be okay, pinks too. Then there's text like this... EDIT: The problem with unformatted text is, it's not visually distinct or interesting enough for a lot of people. Section delineation or making sure some text is seen as more important, or "pay attention to me" kinds of things... most people tend to skip over big blocks of grey text.
Delzaron Posted November 13, 2016 Posted November 13, 2016 Did you checked the player factions before triggerint TID event ? I'll prepare also some radiant quests for Rats in the Wall...
TheOzoneHole Posted November 13, 2016 Posted November 13, 2016 @jfraser, Thank you! jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever).I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok? but this is white test on a black background Clifton, did you actually read my post? jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever). I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok? but this is white test on a black background Gray on dark grey, which is less contrasting than white on dark grey, or even worse white on black. I use a lot of colors, and nothing is going to work 100% for everyone... some people can't see green, or blue, or yellow, depending on monitors, eyes, etc. Generally speaking, the standard (unformatted) text seems to work best for most people here. Red shades usually seem to be okay, pinks too. Then there's text like this... EDIT: The problem with unformatted text is, it's not visually distinct or interesting enough for a lot of people. Section delineation or making sure some text is seen as more important, or "pay attention to me" kinds of things... most people tend to skip over big blocks of grey text. As I know most people are using the black/dark gray background, the white, bright green, yellow and pink colors work fine for them. I have done web design, so I understand the need for some formatting in order to clearly delineate section changes. I am really not trying to be a dick about this, but jfraser (glory of the God-Emperor go with him) seems to use rather more white text than average when creating mod descriptions. Having to use Ctrl-A to highlight the entire description so I can see the text really strains my already bad eyes. I have no objections to the use of text formatting, as long as it is done in moderation.
CliftonJD Posted November 13, 2016 Posted November 13, 2016 jfraser, Please for the love of the God-Emperor himself, STOP USING WHITE TEXT! I'm still using the old white background because my eye sight is crap, and I see better on the white/black contrast than the black/white contrast. Your mods look fantastic, but trying to read the descriptions is driving me insane (okay, its a short trip but whatever). I didn't know that was an issue, thanks for letting me know. I assume standard text (like the text used here) is ok? but this is white test on a black background Gray on dark grey, which is less contrasting than white on dark grey, or even worse white on black. I use a lot of colors, and nothing is going to work 100% for everyone... some people can't see green, or blue, or yellow, depending on monitors, eyes, etc. Generally speaking, the standard (unformatted) text seems to work best for most people here. Red shades usually seem to be okay, pinks too. Then there's text like this... EDIT: The problem with unformatted text is, it's not visually distinct or interesting enough for a lot of people. Section delineation or making sure some text is seen as more important, or "pay attention to me" kinds of things... most people tend to skip over big blocks of grey text. i favor the traffic system green i use like the green light when emphasizing next to other point, the yellow is still cautionary, and the red is definitely stop here this is the most important of issues funning fnis or conflict issues listed here never saw any point to the white with its similarities to the default color its unnoticeable until the background color is changed enough to make it a problem
WaxenFigure Posted November 14, 2016 Posted November 14, 2016 ... i favor the traffic system green i use like the green light when emphasizing next to other point, the yellow is still cautionary, and the red is definitely stop here this is the most important of issues funning fnis or conflict issues listed here never saw any point to the white with its similarities to the default color its unnoticeable until the background color is changed enough to make it a problem Amazing how many people utterly skip HUGE RED TEXT though. I've long wondered if that's a red/green color blindness problem or just ordinary sloppy reading habits.
jfraser Posted November 14, 2016 Author Posted November 14, 2016 I use white because it looks cleaner in comparison to the default gray. Never occurred to me that it might be hard for anyone to see.
hamthe3rd Posted November 14, 2016 Posted November 14, 2016 So, went through an action with a new character (Titmeat) and it doubled the "it's your turn" thing. My poor gal went and got enslaved in Slaverun, had to use a save four times before I could get it to work right, the thing was trying to do the "look at this slave bitch I bought" and "Your here again, bitch" at the same time. When in the action, it activated the action twice (two boxes leading into the stage, two boxes checked to black out for the mod lead in) Not sure how this is doing this, but I have had this happen several times now. This is the first time it happened in the first sale of the character in the game. Should it give you my load order and papyrus?
jakthedrox Posted November 20, 2016 Posted November 20, 2016 So, went through an action with a new character (Titmeat) and it doubled the "it's your turn" thing. My poor gal went and got enslaved in Slaverun, had to use a save four times before I could get it to work right, the thing was trying to do the "look at this slave bitch I bought" and "Your here again, bitch" at the same time. When in the action, it activated the action twice (two boxes leading into the stage, two boxes checked to black out for the mod lead in) Not sure how this is doing this, but I have had this happen several times now. This is the first time it happened in the first sale of the character in the game. Should it give you my load order and papyrus? I'm having this same problem trying to figure out load orders.
chaimhewast Posted November 20, 2016 Posted November 20, 2016 I can confirm the double-enslave bug, although I did find that it's not consistent - if I make a save in the market but before talking to him, I can load that save after the bug occurs and it will work properly that time.
jfraser Posted November 20, 2016 Author Posted November 20, 2016 it's happened to me a few times now as well. Still have no real idea why. I've been sent to slavery, at least.
bicobus Posted November 21, 2016 Posted November 21, 2016 If you don't understand why it happens, would you consider creating a "debug" version of your script, so we get a high verbosity in the logs to determine at which point the multiple scenario get chosen?
CliftonJD Posted November 21, 2016 Posted November 21, 2016 If you don't understand why it happens, would you consider creating a "debug" version of your script, so we get a high verbosity in the logs to determine at which point the multiple scenario get chosen? we've already figured out that the multiple scenarios get chosen by something causing the ebony guy's dialog type to change from waiting for the player to approach to an idle comment when the player is in proximity basically since its not waiting for the player to be in dialogue anymore, it says it twice and initiates everything twice what we need is a way to figure out what's modifying his dialogue from normal to comments at the player
bicobus Posted November 21, 2016 Posted November 21, 2016 Can you initiate the thing without relying on dialogues? Like, as soon as the player enter a specific part of the cage or something?
CliftonJD Posted November 21, 2016 Posted November 21, 2016 Can you initiate the thing without relying on dialogues? Like, as soon as the player enter a specific part of the cage or something? but if a dialogue that wasn't made to behave this manner is causing these issues, it would seem more likely to cause these issues if done by location...unless you're referring to trigger plates and location markers then i could see it possible, but harder for the player to get the concept of walking to the right location for it(how would you inform or even lure the player to the location)
bicobus Posted November 21, 2016 Posted November 21, 2016 Like the actual mod lure the player to speak to the ebony guy?
SnowieScrolls Posted November 27, 2016 Posted November 27, 2016 Wanted to report an issue, occasionally when starting the sequence after talking to the guard, two instances of the auction will trigger. I will be teleported to the block and sit through two auction dialogues (while being able to move freely), then load into the new area after the second auction finishes. When this happens, I load to the second auction's area first, then load into the first auction's area but am floating very high from the ground for a few seconds before falling. I take the fall damage, then CTD. This doesn't happen every time, and happens even when I only have one option selected for the auction to choose from. I've had it happen with two instances of SD+, SD+ with Deviously Cursed Loot, Deviously Cursed Loot with Captured Dreams, and Captured Dreams with SD+. I'm sure I've had other combinations as well, but those are the three mods I usually have active.
Ursur1major Posted November 28, 2016 Posted November 28, 2016 I'd like to report an Issue, after having gone through the auction and my character is sent off it's almost always to the exact same place, with the exception of events that take me to a defined space like Captured Dreams or Red Wave Brothel I always end up next to this old neutral NPC in the middle of Morvunskar, if I get one of the DCL events I get the devices and while I'm still surrounded by enemies I can escape but if I trigger the SD+ event I 100% of the time get owned by this person. What makes it worse is that It's impossible to interact with said person meaning that if I get enslaved by him and after he murders all the bandits in Morvunskar I cannot do anything anymore.
CliftonJD Posted November 28, 2016 Posted November 28, 2016 I'd like to report an Issue, after having gone through the auction and my character is sent off it's almost always to the exact same place, with the exception of events that take me to a defined space like Captured Dreams or Red Wave Brothel I always end up next to this old neutral NPC in the middle of Morvunskar, if I get one of the DCL events I get the devices and while I'm still surrounded by enemies I can escape but if I trigger the SD+ event I 100% of the time get owned by this person. you'll have to beg the mercy of kimy at dcl to put the cursed collar in a non-hostile location What makes it worse is that It's impossible to interact with said person meaning that if I get enslaved by him and after he murders all the bandits in Morvunskar I cannot do anything anymore. i've seen this issue, but atm its unknown if that's a dialogue issue from cursed loot gagged dialogs overcoming sd gagged dialogs or if its just an issue with sd detecting the owner in the latest update -- if the player wasn't gagged during enslavement then its not a dcl issue, you'll need to ask for help with this at the sd thread
jfraser Posted November 28, 2016 Author Posted November 28, 2016 For gagged issues, I recommend Devious Framework. It has a fix for gagged issues, including when Maria Eden blocks gagged interactions. For gagged issues, I recommend Devious Framework. It has a fix for gagged issues, including when Maria Eden blocks gagged interactions.
CliftonJD Posted December 1, 2016 Posted December 1, 2016 (edited) actually i finally narrowed the issue down to sl dialogues - the mod in charge of dialogues with owner in sd its an issue regardless of gags... edit: oh, apparently there's already an update for it i missed- really wish the notification system worked better... Edited December 1, 2016 by CliftonJD
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