Donuts4me Posted December 13, 2025 Author Posted December 13, 2025 2 hours ago, CaptainJ03 said: Went back to the Fort after ~2 weeks of adventuring and got a nasty surprise at the bridge: The three Bandits had respawned and attacked me. Also the locks reset, which shouldn't happen on a Player Home. Those three bandits will always come back. I made it so that bandits all over Skyrim do not yet know that the fortress is no longer in bandit hands and they are coming back still expecting entertainment. That is why the freed slaves need to be on guard in the court yard. If you are having trouble with these three bandits, I suggest leading them back to the fortress and let your friends and animals take care of them. Which locks are resetting for you? The only room that belongs to the player is the Captain's Quarters. The rest of the fortress belongs to the slave faction. I would expect only the front gate and all the chests/cabinets in the tavern to reset. Thankfully you have the skeleton key for all those. 1
Pinutos Posted December 14, 2025 Posted December 14, 2025 Quote SS++ would be the culprit. There's a setting to remove all your gear (and put in in a chest near the auctioner) - so when you ticked that option, you end up w/o gear. Maybe HexBolt and Donuts4me can find a workaround. Potentially losing all the gear was intentional Quote About Bandits not getting aggro in the end battle: I used TDF Prostitution to raise the relationship rank with some of them. They didn't fight and are still there, doing their duty inside the fort and dungeon. That matches up with my suspicion of SLEN.
Tarl777 Posted December 15, 2025 Posted December 15, 2025 The only esp available other than the patch doesn't work for Skyrim LE.
killer905 Posted December 15, 2025 Posted December 15, 2025 52 minutes ago, Tarl777 said: The only esp available other than the patch doesn't work for Skyrim LE. Which patch? Please provide a link :3 It doesn't work because it is saved in header 1.71, so LE or SE (without BEES) cannot read it. In TESEDIT, you can change this value and the patch will start working.
mv63 Posted December 16, 2025 Posted December 16, 2025 Any way to get the best out of the punishment animations by Zaz with the use of MCO? Mod's really interesting and I don't want to lose on it's story due to a combat mod? Any possibility of a workaround in the near future?
AnotherAccount1 Posted December 16, 2025 Posted December 16, 2025 Still crashing to desktop, even when clearing everything in xedit's autofix.
brewmasterhal Posted December 17, 2025 Posted December 17, 2025 2 hours ago, AnotherAccount1 said: Still crashing to desktop, even when clearing everything in xedit's autofix. Is the CTD when entering a particular cell, or when a particular animation begins? Is it just as soon as you attempt to load the game?
Donuts4me Posted December 17, 2025 Author Posted December 17, 2025 12 hours ago, mv63 said: Any way to get the best out of the punishment animations by Zaz with the use of MCO? Mod's really interesting and I don't want to lose on it's story due to a combat mod? Any possibility of a workaround in the near future? I have no idea how MCO works or why it ruins these scenes. The punishments are not animations, they are attack packages. The same kinds of packages used when guards or other NPC warriors are attacking practice dummies in vanilla training areas. I assume it has something to do with MCO not properly reading ZaZ weapons and not knowing how the actor should use them? This is something the MCO creators would have to figure out (or anyone else who actually knows how MCO works). I know nothing about making new weapons or changing combat systems. There is only one torture scene that the player actually HAS to see and that is when the captain punishes the player outside in a pillory during initiation. If you get stuck on that one, use the command: setstage bpq02 90 After that you should never get punished again unless you are rude with your masters or actually ASK the punisher to do stuff with you. It might suck to have to do this if you actually want to see punishment scenes, but I have no idea how I could fix it. Hopefully someone else in the future could make a patch or mod that allows ZAZ and MCO to work together.
mv63 Posted December 17, 2025 Posted December 17, 2025 3 hours ago, Donuts4me said: I have no idea how MCO works or why it ruins these scenes. The punishments are not animations, they are attack packages. The same kinds of packages used when guards or other NPC warriors are attacking practice dummies in vanilla training areas. I assume it has something to do with MCO not properly reading ZaZ weapons and not knowing how the actor should use them? This is something the MCO creators would have to figure out (or anyone else who actually knows how MCO works). I know nothing about making new weapons or changing combat systems. There is only one torture scene that the player actually HAS to see and that is when the captain punishes the player outside in a pillory during initiation. If you get stuck on that one, use the command: setstage bpq02 90 After that you should never get punished again unless you are rude with your masters or actually ASK the punisher to do stuff with you. It might suck to have to do this if you actually want to see punishment scenes, but I have no idea how I could fix it. Hopefully someone else in the future could make a patch or mod that allows ZAZ and MCO to work together. It's a real shame, considering how well this mod works. I've seen people convert their mods to work without ZAP but I highly doubt you'll have interest in removing it, considering it's necessary from the whole immersion standpoint. But still... Any chance for a workaround in the future when updating? I think with spell attacks ZAP should work considering MCO doesn't effect spell combat. Thanks for the reply!
wayandean Posted December 18, 2025 Posted December 18, 2025 I completed the mod and went through the cave to get back to Skyrim. Now my map looks like this. It didn't look this way until I finished the mod. Any ideas? Would it now be safe to just uninstall the mod?
Burensc Posted December 18, 2025 Posted December 18, 2025 How did you install Zaz? I have been having trouble with Zaz mods including your mod and have tracked the problem to zaz. I think I had it installed properly but am getting no support response from the zaz page itself. Zaz seems to have not gotten updated for a while now, and support seems limited What is everything you have from ZAZ all mod files and what load order are they in in mod organizer? Im simply going to copy what you do and see if that solves the problem with a bunch of my zaz dependant mods.
Donuts4me Posted December 19, 2025 Author Posted December 19, 2025 (edited) 17 hours ago, wayandean said: I completed the mod and went through the cave to get back to Skyrim. Now my map looks like this. It didn't look this way until I finished the mod. Any ideas? Would it now be safe to just uninstall the mod? Wow! I've never seen anything like that before. I'm not entirely sure why completing the quest would make that happen? Maybe it has something to do with discovering the Hidden Valley cave entrance when you arrive back in Skyrim? You could try to load an earlier save before you started this quest, find the cave, go through it and then come back out and see if it does it again. It might have just been a freak glitch that won't happen again (hopefully). Maybe also try going to Solstheim and come back to see if the map resets. I'm not too sure what would happen if you just uninstalled this mod after having already completed it? I haven't tried it. I've had mixed experiences uninstalling other big mods like this. Sometimes I am ok while other times I always CTD or everything is just really buggy and I need to load a MUCH earlier save or just start a new character. Other creators often say don't uninstall quest mods if you have already completed them. 5 hours ago, Burensc said: How did you install Zaz? I have been having trouble with Zaz mods including your mod and have tracked the problem to zaz. I think I had it installed properly but am getting no support response from the zaz page itself. Zaz seems to have not gotten updated for a while now, and support seems limited What is everything you have from ZAZ all mod files and what load order are they in in mod organizer? Im simply going to copy what you do and see if that solves the problem with a bunch of my zaz dependant mods. I use everything found here. Make sure you are using the right version of 8.0+ for whatever body styles you use (CBBE or UNP). Spoiler My Vortex deploy order might have these at real high numbers, but my Creations list in-game has ZaZ in the top 10. It's been a couple years since I installed it, but I am pretty sure all I did was drop the folder into Vortex and it handled everything fine. Make sure you run FNIS or whatever other animation processor you use (same program you should be using when you register sex animations). Edited December 19, 2025 by Donuts4me
Burensc Posted December 19, 2025 Posted December 19, 2025 (edited) 1 hour ago, Donuts4me said: Wow! I've never seen anything like that before. I'm not entirely sure why completing the quest would make that happen? Maybe it has something to do with discovering the Hidden Valley cave entrance when you arrive back in Skyrim? You could try to load an earlier save before you started this quest, find the cave, go through it and then come back out and see if it does it again. It might have just been a freak glitch that won't happen again (hopefully). Maybe also try going to Solstheim and come back to see if the map resets. I'm not too sure what would happen if you just uninstalled this mod after having already completed it? I haven't tried it. I've had mixed experiences uninstalling other big mods like this. Sometimes I am ok while other times I always CTD or everything is just really buggy and I need to load a MUCH earlier save or just start a new character. Other creators often say don't uninstall quest mods if you have already completed them. I use everything found here. Make sure you are using the right version of 8.0+ for whatever body styles you use (CBBE or UNP). Reveal hidden contents My Vortex deploy order might have these at real high numbers, but my Creations list in-game has ZaZ in the top 10. It's been a couple years since I installed it, but I am pretty sure all I did was drop the folder into Vortex and it handled everything fine. Make sure you run FNIS or whatever other animation processor you use (same program you should be using when you register sex animations). Yeah im using MO2 and Pandora... MO2 has a history of working better than Vortex for Loverslab mods so MO2 is likely not the Issue. But maby Zaz might have an issue with pandora because pandora is so new. I haven't heard anything that would condemn Pandora but who knows, maby something acting up I will follow the instructions on the page you provided for my next playthrough Edited December 19, 2025 by Burensc
wayandean Posted December 19, 2025 Posted December 19, 2025 8 hours ago, Donuts4me said: Wow! I've never seen anything like that before. I'm not entirely sure why completing the quest would make that happen? Maybe it has something to do with discovering the Hidden Valley cave entrance when you arrive back in Skyrim? You could try to load an earlier save before you started this quest, find the cave, go through it and then come back out and see if it does it again. It might have just been a freak glitch that won't happen again (hopefully). Maybe also try going to Solstheim and come back to see if the map resets. I'm not too sure what would happen if you just uninstalled this mod after having already completed it? I haven't tried it. I've had mixed experiences uninstalling other big mods like this. Sometimes I am ok while other times I always CTD or everything is just really buggy and I need to load a MUCH earlier save or just start a new character. Other creators often say don't uninstall quest mods if you have already completed them. I fast travelled around for a bit and it went back to normal, so I won't need to uninstall the mod. Great mod btw but a little short. I went the no animals route and it seemed I had caused a revolution having only been there like a day. Perhaps you should make it that the PC has to go through a few days worth of working, before the alternative option becomes available. (I think I only had to do one night working)
Donuts4me Posted December 20, 2025 Author Posted December 20, 2025 (edited) 17 hours ago, wayandean said: Great mod btw but a little short. I went the no animals route and it seemed I had caused a revolution having only been there like a day. Perhaps you should make it that the PC has to go through a few days worth of working, before the alternative option becomes available. (I think I only had to do one night working) The animals route is MUCH longer but that is because there are so many extra kinds of activities available. Although not everyone wants to see those (including you it seems). In my next version, you will be able to ask Gron or Aeris to start shows/scenes that the player can put on for activities like gangbangs and more solo shows. Although they will be optional. I don't want to make gangbangs mandatory because I want it to still be playable for male PCs. Also I will be adding a few times where bandits force-greet the player to start new activities while doing certain quest stages. There isn't really much more I can add that isn't creature-related. I'm not going to extend the story. If you want to spend more time here, just enjoy the extra side activities I will be adding for as long as you want. Or... give the animal route a chance? Edited December 20, 2025 by Donuts4me 1
neva100 Posted December 21, 2025 Posted December 21, 2025 Hello everyone, I downloaded the mod but my game crashes, even though I have plenty of other Sexlab mods that work. The crash report tells meUnhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF708BBA550 SkyrimSE.exe+10EA550 , And I don't understand...if someone would be kind enough to explain it to me
brewmasterhal Posted December 21, 2025 Posted December 21, 2025 8 hours ago, neva100 said: Hello everyone, I downloaded the mod but my game crashes, even though I have plenty of other Sexlab mods that work. The crash report tells meUnhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF708BBA550 SkyrimSE.exe+10EA550 , And I don't understand...if someone would be kind enough to explain it to me Every crash is an unhandled exception of some kind in Skyrim.exe - you're going to have to post more complete logs if you want help. 1
jr902441 Posted December 22, 2025 Posted December 22, 2025 (edited) Hi, could you please tell me what's the animation for these two pics? Spoiler Edited December 22, 2025 by jr902441
Donuts4me Posted December 23, 2025 Author Posted December 23, 2025 13 hours ago, jr902441 said: Hi, could you please tell me what's the animation for these two pics? Reveal hidden contents Outside one is Anubs Aggressive Anal. Dungeon one is Billyy Laying Armgrab.
Fuzzy_Fox Posted December 23, 2025 Posted December 23, 2025 I keep trying this mod, but it will CTD the game when it installed. I use the DD patch version.
killer905 Posted December 23, 2025 Posted December 23, 2025 (edited) 44 minutes ago, Fuzzy_Fox said: I keep trying this mod, but it will CTD the game when it installed. I use the DD patch version. I play with DD patch and i didn't get any problems or CTD. Try deative dd pacth or instal without DD patch. Edited December 23, 2025 by killer905
Donuts4me Posted December 24, 2025 Author Posted December 24, 2025 On 12/22/2025 at 10:10 AM, morstream said: Just causes CTDs for me. 7 hours ago, Fuzzy_Fox said: I keep trying this mod, but it will CTD the game when it installed. I use the DD patch version. 7 hours ago, killer905 said: I play with DD patch and i didn't get any problems or CTD. Try deative dd pacth or instal without DD patch. Everyone has CTDs with all mods (not just mine) for different reasons. Usually it has something to do with incompatibility with another mod in your list. Which is sometimes really strange because a page or two back someone said they fixed their problem by disabling an animation pack that I use as well. Why would there be a conflict for them but not me? I don't get CTDs often after installing other people's mods, but when I do, I usually just go back in and try to load the same save and it works on the second try. I'm pretty sure this has something to do with load order. After installing a new mod, I see it at the bottom of the Creations list and it is the last thing loading. After the CTD, I look at the list and it is now somewhere else MUCH higher. When I try again, it actually works! The game seems to have fixed itself by changing the load order! So, it can be as simple as just trying to load a save more than once. If that doesn't work, the problem is much more advanced. Other times there are reports of files somehow not properly installing. Like a couple pages back someone reported they were getting CTDs because one of the KS Hairdos files somehow got corrupted. They went into CK and changed the hairstyle of that particular NPC and then everything worked fine after that. I'm not sure why that happens? Maybe it has something to do with things going wrong when downloading the zip file? You could try downloading and unzipping more than once. Or, maybe it has something to do with your computer or your mod manager setup? Something of yours is not properly processing the files.
killer905 Posted December 24, 2025 Posted December 24, 2025 5 hours ago, Donuts4me said: Everyone has CTDs with all mods (not just mine) for different reasons. Usually it has something to do with incompatibility with another mod in your list. Which is sometimes really strange because a page or two back someone said they fixed their problem by disabling an animation pack that I use as well. Why would there be a conflict for them but not me? I don't get CTDs often after installing other people's mods, but when I do, I usually just go back in and try to load the same save and it works on the second try. I'm pretty sure this has something to do with load order. After installing a new mod, I see it at the bottom of the Creations list and it is the last thing loading. After the CTD, I look at the list and it is now somewhere else MUCH higher. When I try again, it actually works! The game seems to have fixed itself by changing the load order! So, it can be as simple as just trying to load a save more than once. If that doesn't work, the problem is much more advanced. Other times there are reports of files somehow not properly installing. Like a couple pages back someone reported they were getting CTDs because one of the KS Hairdos files somehow got corrupted. They went into CK and changed the hairstyle of that particular NPC and then everything worked fine after that. I'm not sure why that happens? Maybe it has something to do with things going wrong when downloading the zip file? You could try downloading and unzipping more than once. Or, maybe it has something to do with your computer or your mod manager setup? Something of yours is not properly processing the files. CTD is very complex. Simply writing ‘I get CTD after launching the game’ doesn't say much. In such cases, I disable the ESP files in the mod manager until the CTD stops. A few times, the CTD stopped appearing after I enabled all mods before installing the problematic one. The Skyrim engine has quite a few bugs in it. 1
neva100 Posted December 24, 2025 Posted December 24, 2025 for me it was the ZAZ mod that was the problem. also if it can help someone, you should especially not download it on this site but follow the link that leads to MEGA 1
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