Barbituric Posted February 3 Posted February 3 18 minutes ago, Donuts4me said: I just gave it a run with a male character and everything worked fine for me? Why can you only use ZAZ 7? I use ZAZ 7 and two other files. They can all be found here. Yep, thanks for the link but, really? It's not like I'm modding my game since yesterday... I can use them too, of course I've got all the 3 files in my load order, (when I was speaking about ZAZ7, that's means all the files), still you mod crash my game, and I've read the comment, it's look like some people have the same issue. I will reinstall Zaz, but I doubt after reading the comments that's an ZAZ issue. It's look like a character trouble. As I need them clean to create a mod, I will wait for you to resolve it before retrying. I still following the tread, for more news. I've just done a fresh install then for now, I will sttuck with it. Anyway I've got some others mods to check and work on, it's not as it was an empty subject, with nothing to do. Thanks for responding me, and I hope you'll resolve this crash stuff.
killer905 Posted February 3 Posted February 3 2 hours ago, Donuts4me said: I just gave it a run with a male character and everything worked fine for me? Why can you only use ZAZ 7? I use ZAZ 7 and two other files. They can all be found here. From what I can see, you have 7 and 8+, but 8+ overwrites the 7 files, so technically it's as if you didn't have 7 installed. 1
Plaguetard2.0 Posted February 3 Posted February 3 Can I just say... I ended up in the quest after the PC was sold, and I am REALLY impressed overall. I had one minor bug, probably my load order, where Kane didn't aggro, but it didn't even matter, the story line kept pace, the dialogue was good, and things had the spicy flavor but didn't just become all sex and no story. I actually wanted to walk around and say farewell at the end, and felt accomplished as the PC went to leave. Truly, well done.
Donuts4me Posted February 4 Author Posted February 4 (edited) 18 hours ago, Barbituric said: Yep, thanks for the link but, really? It's not like I'm modding my game since yesterday... I can use them too, of course I've got all the 3 files in my load order, (when I was speaking about ZAZ7, that's means all the files), still you mod crash my game, and I've read the comment, it's look like some people have the same issue. I will reinstall Zaz, but I doubt after reading the comments that's an ZAZ issue. It's look like a character trouble. As I need them clean to create a mod, I will wait for you to resolve it before retrying. I still following the tread, for more news. I've just done a fresh install then for now, I will sttuck with it. Anyway I've got some others mods to check and work on, it's not as it was an empty subject, with nothing to do. Thanks for responding me, and I hope you'll resolve this crash stuff. As you have probably noticed while following the thread, most people who have reported issues seem to have it because something went wrong during download/installation. Some people don't have crashes but have issues with scripts not going through. Like sex does not start or quests and scenes do not progress properly and folks have to use setstage commands to go forward. People who have crashes seem to usually have issues with actor meshes/textures not installing properly and apparently being corrupted. Everyone who has reported these always have them with a totally different NPC. So, it really is random. I am not too familiar with crash reports and how to fix them. However, maybe you could post yours and someone with more experience like @brewmasterhal might be able to see the problem? If it is an actor issue (usually caused by corrupted KS Hairdo file), sometimes just going into CK and changing the appearance of the actor will fix the crash issue. These issues don't seem to be related to what I do myself in CK. So... I have no idea what I could do to reduce the risk of problems? 16 hours ago, killer905 said: From what I can see, you have 7 and 8+, but 8+ overwrites the 7 files, so technically it's as if you didn't have 7 installed. Well... everything works for me. So, I don't really want to mess with it. 10 hours ago, Plaguetard2.0 said: Can I just say... I ended up in the quest after the PC was sold, and I am REALLY impressed overall. I had one minor bug, probably my load order, where Kane didn't aggro, but it didn't even matter, the story line kept pace, the dialogue was good, and things had the spicy flavor but didn't just become all sex and no story. I actually wanted to walk around and say farewell at the end, and felt accomplished as the PC went to leave. Truly, well done. Like I said above, everyone has different issues. At least you were able to start and finish! Thanks for playing! Edited February 4 by Donuts4me
brewmasterhal Posted February 4 Posted February 4 2 hours ago, Donuts4me said: These issues don't seem to be related to what I do myself in CK. So... I have no idea what I could do to reduce the risk of problems? Use a tool to create a hash of the mod files or the mod archive, and release it along with the archive. A cryptographic hash is a single, large number which is computed from a block of data (like a file) in a way that is both deterministic and non-reversible, meaning that a given block of data will always generate the same hash, but knowledge of the hash provides no information about the file from which it was generated. From your perspective as the mod author, the procedure would look like this: Create a new update for the mod, like you do currently Package the update in a .7z archive or similar, also like you do currently Use the command line to generate a hash of the archive - in Windows this can be done in Powershell via Get-FileHash -Algorithm SHA256 C:\path\to\mydata.zip Upload the new archive to LL, and also upload the hash inside of a .txt file or similar (I think .sha2 may be the canonical method) Any time someone downloads the mod and posts about this kind of problem, tell them to check the hash output for their copy of the archive against the hash generated by you If the hashes are identical, then the issue is almost certainly something wrong with their config or usage, e.g. a mod conflict or improper console use If the hashes are different in any way, the archive they downloaded is corrupt If you wanted to hash each mod file individually, there are tools that will hash an entire directory and generate output like a JSON file which ties each file to its own hash output. If your users then make use of the same tool, they can compare the output hashes on a per-file basis and much more readily identify which individual files are corrupt. They would still need to re-download the entire archive, but if the archive gets corrupted again they will probably be able to replace the bad files with non-corrupt copies.
Barbituric Posted February 4 Posted February 4 1 hour ago, Donuts4me said: As you have probably noticed while following the thread, most people who have reported issues seem to have it because something went wrong during download/installation. Some people don't have crashes but have issues with scripts not going through. Like sex does not start or quests and scenes do not progress properly and folks have to use setstage commands to go forward. People who have crashes seem to usually have issues with actor meshes/textures not installing properly and apparently being corrupted. Everyone who has reported these always have them with a totally different NPC. So, it really is random. I am not too familiar with crash reports and how to fix them. However, maybe you could post yours and someone with more experience like @brewmasterhal might be able to see the problem? If it is an actor issue (usually caused by corrupted KS Hairdo file), sometimes just going into CK and changing the appearance of the actor will fix the crash issue. These issues don't seem to be related to what I do myself in CK. So... I have no idea what I could do to reduce the risk of problems? Well... everything works for me. So, I don't really want to mess with it. Like I said above, everyone has different issues. At least you were able to start and finish! Thanks for playing! Hi Donuts4me Just for you to know, I don't use crashlog, like you, I don't see the interest, I can't describe a report, and actually some small part of people can, you know it you told me it. And asking me a crashlog when you can't even read it, come on... it's a joke? No! changing a corrupted character does not fix it, that's drag the corruption to you own mod, I know it, I've already encountered this problem in another mod (project AHO). When killer905 confirm than you have 2 differents, mod ZaZ 8 and Zaz7, (actually I can't even understand how you mod works, with 2 differents version of the same file. Maybe some crash come from that too). This is right, the ZAZ8, of course, overwrite the 7 version, Maybe try to run your mod just with ZAZ 7, you will see what happen to it. And no one told you, you have done something wrong, I was just suggesting for you to replace ZAZ8 by ZAZ7 that will completely change the compatibility, for better. More depencies reduce the compatibility. For me KS hairdos does not have any problems, I use it with all my mods and I've never get troubles with it. It is a sure resource, used by a lot of people, and actually no bug report about it, on Nexus. And it's your mod ,you don't have to do what you don't want. Nobody will go against that. I was just informing you than gay people cannot play with it, due to this absurd body dependency. integrated to zaz 8. (witch originaly wasn't with any body dependency, for me, this decision to attach bodytype, that's just has kill this mod). You can understand, than I don't see any problem to forget this project, if you want to make it fully compatible with a gay playthrough, you can do it by yourself. After all you have only few characters to change, it's not a big work to manage. As you can see I prefer to give up when I don't see any issue, and for now, you're not really cooperative, and you have just, deny, the suggestion, I've made, then what else we can do, just pass through and go further. Keep doing good stuffs, and I wish you a lot of success.on whatever you will create soon. Thanks for your response and your attention.
Donuts4me Posted February 4 Author Posted February 4 30 minutes ago, Barbituric said: Hi Donuts4me Just for you to know, I don't use crashlog, like you, I don't see the interest, I can't describe a report, and actually some small part of people can, you know it you told me it. And asking me a crashlog when you can't even read it, come on... it's a joke? No! changing a corrupted character does not fix it, that's drag the corruption to you own mod, I know it, I've already encountered this problem in another mod (project AHO). When killer905 confirm than you have 2 differents, mod ZaZ 8 and Zaz7, (actually I can't even understand how you mod works, with 2 differents version of the same file. Maybe some crash come from that too). This is right, the ZAZ8, of course, overwrite the 7 version, Maybe try to run your mod just with ZAZ 7, you will see what happen to it. And no one told you, you have done something wrong, I was just suggesting for you to replace ZAZ8 by ZAZ7 that will completely change the compatibility, for better. More depencies reduce the compatibility. For me KS hairdos does not have any problems, I use it with all my mods and I've never get troubles with it. It is a sure resource, used by a lot of people, and actually no bug report about it, on Nexus. And it's your mod ,you don't have to do what you don't want. Nobody will go against that. I was just informing you than gay people cannot play with it, due to this absurd body dependency. integrated to zaz 8. (witch originaly wasn't with any body dependency, for me, this decision to attach bodytype, that's just has kill this mod). You can understand, than I don't see any problem to forget this project, if you want to make it fully compatible with a gay playthrough, you can do it by yourself. After all you have only few characters to change, it's not a big work to manage. As you can see I prefer to give up when I don't see any issue, and for now, you're not really cooperative, and you have just, deny, the suggestion, I've made, then what else we can do, just pass through and go further. Keep doing good stuffs, and I wish you a lot of success.on whatever you will create soon. Thanks for your response and your attention. I disabled ZAZ 8 and tried playing with 7 and I kept crashing. I played with 8 active and 7 and the patch disabled and everything seems to be working fine. Looks like I really don't need those two after all. But yeah 8.0 ZAZ is definitely a requirement for this mod. 1
Barbituric Posted February 4 Posted February 4 30 minutes ago, Donuts4me said: I disabled ZAZ 8 and tried playing with 7 and I kept crashing. I played with 8 active and 7 and the patch disabled and everything seems to be working fine. Looks like I really don't need those two after all. But yeah 8.0 ZAZ is definitely a requirement for this mod. Yep that was killer905 and I, was telling you. You have made you mod with the same mod in two different version, then the higher one took, is normal place and overwrite the old one. Then you can consider ZAZ 7 as ineffective in your mod requirements. I mean as we just have this option for us,( gay people) it's kind of tricky, with the compatibility for all the mods. I really regret the original ZAZ 8, it was more complete, and accessible to male, the ZAZ 7 does not propose all the options, than the ZAZ 8 one. Ok thanks again and enjoy ☺️
killer905 Posted February 4 Posted February 4 2 hours ago, Barbituric said: Yep that was killer905 and I, was telling you. You have made you mod with the same mod in two different version, then the higher one took, is normal place and overwrite the old one. Then you can consider ZAZ 7 as ineffective in your mod requirements. I mean as we just have this option for us,( gay people) it's kind of tricky, with the compatibility for all the mods. I really regret the original ZAZ 8, it was more complete, and accessible to male, the ZAZ 7 does not propose all the options, than the ZAZ 8 one. Ok thanks again and enjoy ☺️ Personally, I don't know the differences between 7 and 8, but what features does version 7 have for male that version 8 doesn't? I'm a little confused. 1
Barbituric Posted February 4 Posted February 4 (edited) 4 hours ago, killer905 said: Personally, I don't know the differences between 7 and 8, but what features does version 7 have for male that version 8 doesn't? I'm a little confused. Hi killer905, The dance part's not working, that's why people, use more TDF, because to play with "Submissive Lola". You can't do this feature, with ZAZ 7. And actually when your making an update, why choosing the lower version of a mod, (ZAZ 7), normaly we go on highest, and forget the oldest version, but not here. ZAZ 7 it's working, but not anymore the 8 version, in is original form, it's absurd and that's retrograding the gameplay. A ZAZ version, with a female body as dependency, of course, that's not working for everyone, only by choosing it , you're just eliminating, all the people who are concerned by another bodytype, this choice is limited, only 2 bodytypes are working for this mod. That's why I don't use bodytype as dependency for my mod, I prefer to let the choice to the player, it's really a personal choice and that's avoid the compatibility and the update troubles. Edited February 4 by Barbituric
killer905 Posted February 4 Posted February 4 25 minutes ago, Barbituric said: Hi killer905, The dance part's not working, that's why people, use more TDF, because to play with "Submissive Lola". You can't do this feature, with ZAZ 7. And actually when your making an update, why choosing the lower version of a mod, (ZAZ 7), normaly we go on highest, and forget the oldest version, but not here. ZAZ 7 it's working, but not anymore the 8 version, in is original form, it's absurd and that's retrograding the gameplay. A ZAZ version, with a female body as dependency, of course, that's not working for everyone, only by choosing it , you're just eliminating, all the people who are concerned by another bodytype, this choice is limited, only 2 bodytypes are working for this mod. That's why I don't use bodytype as dependency for my mod, I prefer to let the choice to the player, it's really a personal choice and that's avoid the compatibility and the update troubles. My current conclusion is that it would be possible (probably with minor issues) to create a patch for version 8 to add the features from version 7 that are missing. 1
Barbituric Posted February 4 Posted February 4 3 minutes ago, killer905 said: My current conclusion is that it would be possible (probably with minor issues) to create a patch for version 8 to add the features from version 7 that are missing. killer905 Yep, but actually, I don't have the skills, to do it, and to find an 8 version, as the original one. It's difficult, It was on Megalink, and I did tried to found one, with no success at all. And, in this case that will not work, the bodytype attached to it, will miss, then a major dependency resulting in a crash. And even cleaning the one, with bodytype dependency, with SSEedit, I doubt about the result, as he used some features to create his mod, it's already on and in the roots. And, your point of vue, is right, maybe, it's time to give to ZAZ, another level, I remember, have read something about ZAZ9, but I do believe this subject, has already been forgot, because it was few years ago. Thank you, for all the stuff, you're doing, really, you're amazing, as your mods.
killer905 Posted February 4 Posted February 4 2 hours ago, Barbituric said: killer905 Yep, but actually, I don't have the skills, to do it, and to find an 8 version, as the original one. It's difficult, It was on Megalink, and I did tried to found one, with no success at all. And, in this case that will not work, the bodytype attached to it, will miss, then a major dependency resulting in a crash. And even cleaning the one, with bodytype dependency, with SSEedit, I doubt about the result, as he used some features to create his mod, it's already on and in the roots. And, your point of vue, is right, maybe, it's time to give to ZAZ, another level, I remember, have read something about ZAZ9, but I do believe this subject, has already been forgot, because it was few years ago. Thank you, for all the stuff, you're doing, really, you're amazing, as your mods. As far as I remember, there is no ZaZ 9 for the SE version, it is only available for LE. 1
Barbituric Posted February 4 Posted February 4 9 minutes ago, killer905 said: As far as I remember, there is no ZaZ 9 for the SE version, it is only available for LE. I didn't know about it actually I've read something about that, but it was a long time ago, then I'm ankward with this subject. Well, It's always good to speak and learn some stuffs, and you know, about ZAZ, it's more for the new mods authors, to understand what they face on, about compatibility, I believe this talk will help some people to clarify some decisions about the dependencies they pretend to use in them builds. We always learn, that's all what's matter.
Donuts4me Posted February 12 Author Posted February 12 (edited) Update 1.3.0: -New quest chapter BPQ04A for those taking the non-creature route. -Time advances after completing quest chapters so the player cannot complete the whole story in just a day or two. -Added optional dialogue to every slave suggesting you please one of the bandits together in the private entertainment room. Only works in tavern. Works for both male and female slaves. Only bandits that are currently in the tavern will be available options. Available after pleasuring first five customers in BPQ03. -Player can now fast travel both in and out of the valley after quest completion. -Added ZAZ trees to the court yard for slaves to be tied/chained to during shows. -New stages added to quest chapters if taking creature route. Added wolves in later chapter for canine CCF, CCCF and CCCCF activities. These activities are optional. So, you don't have to do them if you don't have those animations. -After quest completion, any friends that the player brings with them to Paradise will have dialogue to start three-way action with freed slaves and the player. Players that completed the beast chapters can set up their friends with creatures or even join the friends for creature three-ways. NPCs have dialogue as long as they have a positive relationship with the player, the quest is complete, and they are in the valley/tavern/dungeon. -Minor tweaks and adjustments. -New dialogue lines and dialogue adjustments. -Fixed bugs with bandits wandering off to have random sex with other slaves when they are supposed to be watching shows (or participating). Spoilers (only read if you already completed the quest before): Spoiler -Increase starting customer satisfaction quota from 3 to 5 in BPQ03. -Being rude with your masters when they are about to give you the first set of clothes in BPQ05 will result in you not getting them. -Added stages 5, 6 and 7 to BPQ09 to satisfy three more bandits before going up to see Levana/Gron/Kane. Put certain bandits in a faction that still want the beast whore. All others will reject the player because they heard about the sex with the cave creatures. -Have Levana send the player a courier letter asking them to return to the valley to meet some new friends. Courier is supposed to show up 3 days after BPQ09 completion. Sometimes he shows up a LOT sooner. Once again, if you have already completed the quest before and want to start again, be sure to load a save from before you read the note or got sent here by Simple Slavery. Updating and loading a save where you are already at the fortress will usually result in bugs. I've said it before, but some folks just don't listen... Edited February 12 by Donuts4me 3
Kingslayer101 Posted February 12 Posted February 12 So I updated the mod on my save, have just started the new game actually but after playing the game a bit and saving, I found these errors on Fallrim tools, might be worth checking out. I have not interacted with the mod in any way yet.
killer905 Posted February 12 Posted February 12 34 minutes ago, Kingslayer101 said: So I updated the mod on my save, have just started the new game actually but after playing the game a bit and saving, I found these errors on Fallrim tools, might be worth checking out. I have not interacted with the mod in any way yet. it is difficult to see these errors against this background
Kingslayer101 Posted February 12 Posted February 12 30 minutes ago, killer905 said: it is difficult to see these errors against this background Sorry about that 1
killer905 Posted February 12 Posted February 12 24 minutes ago, Kingslayer101 said: Sorry about that Better ❤️
ekw070 Posted February 13 Posted February 13 Where should this mod go in your load order if you have mods that use devious devices? I have YPS fashion and Deviously Accessible which require DD. This looks pretty interesting, I'm using the LE version, and am going to use it a destination for Simple Slavery ++. I'll probably use it in my next playthrough. Right now I'm crashing at the opening screen, and I checked to make sure I have the prerequisite mods. One of my mods adds Alduin perching on a rock, I don't know which one, on the loading screen, he looks to his left, then looks to his right. The game crashes when he turns his head to the right. Loot puts it high in my load order, I've also tried putting it near the end of my load order. Same problem either way. I've already done the enable/disable each mod thing to find the problem. It's definitely this mod that's causing crashes. I'm using the Clams of Skyrim body, and using the CBBE version of ZaZ 8.0+. I have FuzRo D'oh.
killer905 Posted February 13 Posted February 13 (edited) 1 hour ago, ekw070 said: Where should this mod go in your load order if you have mods that use devious devices? I have YPS fashion and Deviously Accessible which require DD. This looks pretty interesting, I'm using the LE version, and am going to use it a destination for Simple Slavery ++. I'll probably use it in my next playthrough. Right now I'm crashing at the opening screen, and I checked to make sure I have the prerequisite mods. One of my mods adds Alduin perching on a rock, I don't know which one, on the loading screen, he looks to his left, then looks to his right. The game crashes when he turns his head to the right. Loot puts it high in my load order, I've also tried putting it near the end of my load order. Same problem either way. I've already done the enable/disable each mod thing to find the problem. It's definitely this mod that's causing crashes. I'm using the Clams of Skyrim body, and using the CBBE version of ZaZ 8.0+. I have FuzRo D'oh. The dragon in the Main Menu is from More Nasty Critters. You need to delete one file there, but unfortunately I don't remember which one. Did you select “DD patch” during installation? If you have the patch, disable it and check, but you probably don't have Devious Devices For Him, otherwise the game will CTD in the Main Menu, or even literally in the Bethesda logo, because it can't find the required file. Edited February 13 by killer905 1
Donuts4me Posted February 13 Author Posted February 13 (edited) 7 hours ago, Kingslayer101 said: So I updated the mod on my save, have just started the new game actually but after playing the game a bit and saving, I found these errors on Fallrim tools, might be worth checking out. I have not interacted with the mod in any way yet. 6 hours ago, Kingslayer101 said: Sorry about that Ah! Thank you! Somehow my QF_BPQ00QuickEscape files were missing from my data folder? They weren't even in my computer's data folder let alone the file I shared. I'm not sure what happened to them? Thankfully my last 1.2.1 folder had them and I copied them back over. I haven't touched Quick Escape in a while. So, those old files should still work just fine. I'll upload a fixed version. Edited February 13 by Donuts4me 1
Donuts4me Posted February 13 Author Posted February 13 (edited) 3 hours ago, ekw070 said: Where should this mod go in your load order if you have mods that use devious devices? I have YPS fashion and Deviously Accessible which require DD. This looks pretty interesting, I'm using the LE version, and am going to use it a destination for Simple Slavery ++. I'll probably use it in my next playthrough. Right now I'm crashing at the opening screen, and I checked to make sure I have the prerequisite mods. One of my mods adds Alduin perching on a rock, I don't know which one, on the loading screen, he looks to his left, then looks to his right. The game crashes when he turns his head to the right. Loot puts it high in my load order, I've also tried putting it near the end of my load order. Same problem either way. I've already done the enable/disable each mod thing to find the problem. It's definitely this mod that's causing crashes. I'm using the Clams of Skyrim body, and using the CBBE version of ZaZ 8.0+. I have FuzRo D'oh. 2 hours ago, killer905 said: The dragon in the Main Menu is from More Nasty Critters. You need to delete one file there, but unfortunately I don't remember which one. Did you select “DD patch” during installation? If you have the patch, disable it and check, but you probably don't have Devious Devices For Him, otherwise the game will CTD in the Main Menu, or even literally in the Bethesda logo, because it can't find the required file. Do you mean this Alduin menu? (My added red comes from another mod). It doesn't come from any LL mod. I'm pretty sure it comes from a Nexus mod like Unofficial Patch. It works for me obviously. Spoiler I don't know anything about Clams of Skyrim. I of course use Fuz and the same version of ZaZ. They are requirements. The CTD's could be many things. Although for my mod, usually it doesn't happen to people while still at the menu screen. Usually it happens when people try to load or create characters. My mod should not effect the menu screen at all. I myself could never get ZaZ and DD to work together. I always got crashes with DD. So, I just stuck with ZaZ. Although it has been a couple years since I tried. Edited February 13 by Donuts4me
killer905 Posted February 13 Posted February 13 5 hours ago, Donuts4me said: Do you mean this Alduin menu? (My added red comes from another mod). It doesn't come from any LL mod. I'm pretty sure it comes from a Nexus mod like Unofficial Patch. It works for me obviously. Hide contents Literally, this model is from MNC, because I checked it on my setup.
bigbasi Posted February 13 Posted February 13 I guess, there are a lot of new lines? Should I update the voicepack?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now