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Posted
8 hours ago, waiyan said:

Is there Ciri or Bella DBVO voice for this mod?

 

There are no kinds of voice packs for the player or NPCs. I know nothing about making them. I left permission on my page for others to make voice packs if they want.

 

With a few exceptions, I usually don't like voice packs because they can sound so 'robotic'. I've only seen a few where the voices sound good enough to use. I usually prefer just reading.

Posted

I have the creature animations but like to disable alot of creatures. Trolls Goblins/Reiklings, and other humanoid creatures are fine with me. But I definitely try and disable as many dogs, horses, and other stuff like that as possible. Does your mod do this directly or what is the best way to get certain creatures and not others?

Posted
44 minutes ago, AnotherAccount1 said:

My game crashes when loading a save or creating a new save with this mod installed. Uninstall/disable it, it works fine. Idk what to do :(

 

Maybe use xEdit to see if there are any conflicts with other mods you currently have?

 

3 minutes ago, Burensc said:

I have the creature animations but like to disable alot of creatures. Trolls Goblins/Reiklings, and other humanoid creatures are fine with me. But I definitely try and disable as many dogs, horses, and other stuff like that as possible. Does your mod do this directly or what is the best way to get certain creatures and not others?

 

There is no skipping here. It is all or nothing.

 

Posted (edited)

The new Simple Slavery is up folks and Bandit Paradise is part of the package! Thanks @Hex Bolt!

 

Now you have an alternate way to get to the fortress and the flyers will be disabled if you get sent here this way. If the prologue quest is active if you get sent here, it will automatically complete itself.

 

 

Edited by Donuts4me
Posted

As I discussed with @Donuts4me, since the enslavement quest is non-repeatable, SS++ will set the weight of Bandit Paradise to zero in the MCM after the first time it's chosen from the auction.  This is how Simple Slavery handles other non-repeatable outcomes.  It should help keep players from accidentally starting the quest a second time.

Posted (edited)
52 minutes ago, Hex Bolt said:

As I discussed with @Donuts4me, since the enslavement quest is non-repeatable, SS++ will set the weight of Bandit Paradise to zero in the MCM after the first time it's chosen from the auction.  This is how Simple Slavery handles other non-repeatable outcomes.  It should help keep players from accidentally starting the quest a second time.

 

I just gave it some tests and it is not working for me?

 

I set the BP number to 1 and all others to 0. At the end of the auction I am released from the bindings but stay in that room. I get the quest complete notifications and the number has gone back to 0. I don't even get sent outside where one would normally go if there were no available mod outcomes?

 

I use setstage bpqsimpleslavery 0 and I get sent to where I need to be. Somehow your command is not going through? I'm using the SE version.

 

Spoiler

 

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image.jpeg.7491fa4c2870e7e9e8671c248a6c66d9.jpeg

 

 

Edited by Donuts4me
Posted
4 minutes ago, Donuts4me said:

 

I just gave it some tests and it is not working for me?

 

I set the BP number to 1 and all others to 0. At the end of the auction I am released from the bindings but stay in that room. I get the quest complete notifications, the bindings removed and the number has gone back to 0. I don't even get sent outside where one would normally go if there was no available mod outcomes?

 

I use setstage bpqsimpleslavery 0 and I get sent to where I need to be. Somehow your command is not going through? I'm using the SE version.

 

  Reveal hidden contents

 

image.jpeg.f37aa8ea6c6d34a6d1626f1652ed4e31.jpeg

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image.jpeg.7491fa4c2870e7e9e8671c248a6c66d9.jpeg

 

 

I have same. Not work similar like on your SE on my LE.

Posted
37 minutes ago, Donuts4me said:

I just gave it some tests and it is not working for me?

Simple Slavery runs the Start() function on the quest (in the console:  StartQuest BPQSimpleSlavery).  You might just need to give stage 0 the Start Up Stage flag, which is a good idea anyway for the starting stage for a quest.  Please let me know if that doesn't work.

Posted
6 minutes ago, Hex Bolt said:

Simple Slavery runs the Start() function on the quest (in the console:  StartQuest BPQSimpleSlavery).  You might just need to give stage 0 the Start Up Stage flag, which is a good idea anyway for the starting stage for a quest.  Please let me know if that doesn't work.

 

Ah! Yes, that was it! I just got it to work. I'll upload another version soon.

 

Thanks!

Posted (edited)

Version 1.1.1 is up. Following changes:

 

-Fixed bug not allowing players to have FFCs with other beast-lovers if they skipped chapters.
-Allow Gron to have MFC action with the player/husky/horse after pleasuring the first half of the outside animals. He needs to be outside for the dialogue to be available.
-Fixed bug preventing Simple Slavery from working.

 

Edited by Donuts4me
Posted

I can't get ZAZ 8+ to work on some furniture.  I have several Nemesis mods and have tried that.  When that did work, I tried Pandora, Pandora FNIS mix, Pandora NEMESIS mix and all 3 mixed.  Tried the Pandora patch program and nothing fix's it.  The more important furniture is what is broken. Pillory, X , wagon wheel, horse triangle-thing all T-Pose when I try to use them. I didn't have a problem in ZAZ 7.  Everything seem to work fine then. Nemesis or Pandora. I'm assuming ZAZ doesn't like one or more of the Nemesis mods installed. Does anyone have an answer on how to get things working?

Posted
6 hours ago, Donuts4me said:

 

Maybe use xEdit to see if there are any conflicts with other mods you currently have?

 

 

There is no skipping here. It is all or nothing.

 

Can you make a toggle for only certain creatures?

Posted
9 hours ago, myhouseatl said:

I can't get ZAZ 8+ to work on some furniture.  I have several Nemesis mods and have tried that.  When that did work, I tried Pandora, Pandora FNIS mix, Pandora NEMESIS mix and all 3 mixed.  Tried the Pandora patch program and nothing fix's it.  The more important furniture is what is broken. Pillory, X , wagon wheel, horse triangle-thing all T-Pose when I try to use them. I didn't have a problem in ZAZ 7.  Everything seem to work fine then. Nemesis or Pandora. I'm assuming ZAZ doesn't like one or more of the Nemesis mods installed. Does anyone have an answer on how to get things working?

 

Do you have Devious Devices or any kind of mods that effect combat? Those seem to be the most common problem causes.

 

 

8 hours ago, Burensc said:

Can you make a toggle for only certain creatures?

 

I can't just toggle certain creatures because they are all part of the same quest/story. If you don't want to see certain creatures in action in your game, I suggest having absolutely no animations registered/enabled for them (including the basic animations that come with Creature Framework). When it is time for their scenes, nothing will happen and you can just move on.

Posted (edited)

I just finished building my mod list with your mod and when I launch a new game I get CTD the moment I click "new game" on main menu. 

 

Crash logger says its your mod.

 

Here are my crash logs

crash-2025-12-06-22-35-35.log CrashLogger.log

 

Im sick of building mod lists and want to play without installing or uninstalling mods. Im on my 4th mod list build and I finally have it dialed in. I threw your mod in last minute to try. Plan is to uninstall, and retry later when you fix the problem or retry when I finish my playthrough im about to start. Im not sure how unhappy your mod gets being installed 1/2 through a playthrough .

Edited by Burensc
Posted
2 hours ago, Burensc said:

I just finished building my mod list with your mod and when I launch a new game I get CTD the moment I click "new game" on main menu. 

 

Crash logger says its your mod.

 

Here are my crash logs

crash-2025-12-06-22-35-35.log 93.84 kB · 0 downloads CrashLogger.log 135.02 kB · 0 downloads

 

Im sick of building mod lists and want to play without installing or uninstalling mods. Im on my 4th mod list build and I finally have it dialed in. I threw your mod in last minute to try. Plan is to uninstall, and retry later when you fix the problem or retry when I finish my playthrough im about to start. Im not sure how unhappy your mod gets being installed 1/2 through a playthrough .

 

Looking at the report, it appears there is a conflict with my mod and your 'Alternate Start - New Beginnings'.

 

I use Alternate Start, but not New Beginnings. Try disabling or uninstalling that and see if it helps.

Posted
55 minutes ago, Donuts4me said:

 

Looking at the report, it appears there is a conflict with my mod and your 'Alternate Start - New Beginnings'.

 

I use Alternate Start, but not New Beginnings. Try disabling or uninstalling that and see if it helps.

Ok... I wasn't planning on using a "new Beginnings start this time, but it would be nice if it were compatible in the future 

Posted
4 hours ago, Burensc said:

Ok... I wasn't planning on using a "new Beginnings start this time, but it would be nice if it were compatible in the future 

 

2 hours ago, Burensc said:

So I removed "New beginnings" and still got CTD when starting a new game.

 

Here are the logs

 

 

crash-2025-12-07-05-01-12.log 95.5 kB · 0 downloads CrashLogger.log 135.16 kB · 0 downloads

 

I just assumed it was part of the problem because I saw it at the end of your first error list.

 

I see your crash logger has all these errors saying they are failing to find or open files as well as 'found unhandled type'. There is nothing special about my files and they are working for everyone else. Something you have is making things load differently.

 

Honestly, I'm not too familiar with crash logs. Hopefully someone with more experience can take a look and see what the problem is.

Posted

Are you still expanding that mod?
I guess there are several endings?

 

One thing I noticed, was, how free you feel, while being enslaved. They where way to nice 😉

There should be a kind of (adjustable) quota how many clients have to be served until you can proceed with the quest.

Also the Customers should demand services from time to time, maybe based on there Arousal. If denied, one should be punished.

 

Posted

So, I'm stuck on the part 'Ask Eleia what more all the slaves can do with the captain.'

I've done all the 5/6 options available, so what now? everyone is just standing there and can't progress with any other dialogue.

Posted (edited)
7 hours ago, Donuts4me said:

 

 

I just assumed it was part of the problem because I saw it at the end of your first error list.

 

I see your crash logger has all these errors saying they are failing to find or open files as well as 'found unhandled type'. There is nothing special about my files and they are working for everyone else. Something you have is making things load differently.

 

Honestly, I'm not too familiar with crash logs. Hopefully someone with more experience can take a look and see what the problem is.

The crash log says something about a tavern edit.

 

"Paradise tavern" editor ID: "BPQParadiceTavern"

Edited by Burensc
Posted
2 hours ago, wayandean said:

So, I'm stuck on the part 'Ask Eleia what more all the slaves can do with the captain.'

I've done all the 5/6 options available, so what now? everyone is just standing there and can't progress with any other dialogue.

start to masturbate... (a sexlab animation or use the SLEN power) than it should continue. If it is the scene I am thinking of right now. Otherwise forget I said anything 😉

Posted
1 hour ago, bigbasi said:

start to masturbate... (a sexlab animation or use the SLEN power) than it should continue. If it is the scene I am thinking of right now. Otherwise forget I said anything 😉

It's the 'Breakin out of Paradise' quest.

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