blabba Posted January 30, 2015 Share Posted January 30, 2015 The rage is real. Before it used to be people not reading the description, now it's people who don't even read the name of the file they downloaded. I can only imagine what the future holds. Link to comment
Groovtama Posted January 30, 2015 Author Share Posted January 30, 2015 The rage is real. Before it used to be people not reading the description, now it's people who don't even read the name of the file they downloaded. I can only imagine what the future holds. Don't you have to do morphs? Link to comment
Acornus Posted January 30, 2015 Share Posted January 30, 2015 I think this summarizes the last few pages pretty well: Link to comment
Griggle Posted February 1, 2015 Share Posted February 1, 2015 I've done a few searches of the thread and turned up no results, forgive me if this has been answered. As far as I know I have everything installed right. Simple problem - each time I load up a save, my male character's SoS junk is enormous. If I open racemenu and adjust the Genitals sliders by a point either way, it jumps back to the correct position for each one. I have the SOSRaceMenu.esp checked (I tested it without and as expected messed things up even further). Thanks for the excellent mod otherwise. Link to comment
Groovtama Posted February 1, 2015 Author Share Posted February 1, 2015 I've done a few searches of the thread and turned up no results, forgive me if this has been answered. As far as I know I have everything installed right. Simple problem - each time I load up a save, my male character's SoS junk is enormous. If I open racemenu and adjust the Genitals sliders by a point either way, it jumps back to the correct position for each one. I have the SOSRaceMenu.esp checked (I tested it without and as expected messed things up even further). Thanks for the excellent mod otherwise. Ask in the SoS thread. Some versions didn't have the esp check, so look that you are on the latest stable version. Link to comment
threewings Posted February 1, 2015 Share Posted February 1, 2015 Dear Groovtama, thank you very much for your wonderful xp32 maximum skeleton. However there is a problem which I cannot find a resolve. It's about the daggers on back and sword on back option for my character. I found out if I ever use version 2.xx to 2.43 (the latest one), even though I did check the option for enabling daggers and swords on back. These seems not working at all. No weapons are attached to the back. I am wondering what causes the problem. Could you help me? Thank you very much. Link to comment
Groovtama Posted February 1, 2015 Author Share Posted February 1, 2015 Dear Groovtama, thank you very much for your wonderful xp32 maximum skeleton. However there is a problem which I cannot find a resolve. It's about the daggers on back and sword on back option for my character. I found out if I ever use version 2.xx to 2.43 (the latest one), even though I did check the option for enabling daggers and swords on back. These seems not working at all. No weapons are attached to the back. I am wondering what causes the problem. Could you help me? Thank you very much. Problem Section If you have problems read this first, written by Skulltyrant Link to comment
Anurabis Posted February 2, 2015 Share Posted February 2, 2015 I'm having a little issues getting this to work with magic nipples as it shoul the animations all play properly and everything but it still show the magic in the hands of my characters looks kinda funny anyone know what i did wrong? Link to comment
fizzybutt Posted February 2, 2015 Share Posted February 2, 2015 I'm having a little issues getting this to work with magic nipples as it shoul the animations all play properly and everything but it still show the magic in the hands of my characters looks kinda funny anyone know what i did wrong? If you've got the most up to date racemenu and xpmse, there's a section for magic, there you can change the style. (the shouts are for the shlong) Link to comment
Anurabis Posted February 3, 2015 Share Posted February 3, 2015 I don't know if anyone else had this bug but the racemenu plugin included in your skeleton caused the overlay menu in racemenu to bug and only show a little part of overlays Link to comment
Groovtama Posted February 3, 2015 Author Share Posted February 3, 2015 I don't know if anyone else had this bug but the racemenu plugin included in your skeleton caused the overlay menu in racemenu to bug and only show a little part of overlays That bug can't be caused by the plugin because the plugin doesn't even does anything with Overlays. It is either a problem that racemenu itself has, or the overlay mod. Link to comment
Anurabis Posted February 3, 2015 Share Posted February 3, 2015 I don't know if anyone else had this bug but the racemenu plugin included in your skeleton caused the overlay menu in racemenu to bug and only show a little part of overlays That bug can't be caused by the plugin because the plugin doesn't even does anything with Overlays. It is either a problem that racemenu itself has, or the overlay mod. That's what surprises me the overlays work fine when I disable the racemenu plugin but when i turn it back on they don't appear in the list anymore (altough they will still get shown if you applied them before) I don't know why this is happening only that it works when i turn off the plugin which makes it even stranger because it shouldn't cause something like this Link to comment
Slorm Posted February 5, 2015 Share Posted February 5, 2015 I still use the old legacy version as I don't use HDT Physics so have never had a reason to update. But out of curiosity I tried the latest version tonight, everything worked perfectly but I did notice that my pc was a little taller than with the old skeleton. It's not an issue but I was wondering if they'd been a change of scale at some point. Link to comment
Groovtama Posted February 6, 2015 Author Share Posted February 6, 2015 I still use the old legacy version as I don't use HDT Physics so have never had a reason to update. But out of curiosity I tried the latest version tonight, everything worked perfectly but I did notice that my pc was a little taller than with the old skeleton. It's not an issue but I was wondering if they'd been a change of scale at some point. 2.0+ comes without custom scales for usage with skinning tools. Link to comment
Arhon Posted February 6, 2015 Share Posted February 6, 2015 I think this summarizes the last few pages pretty well: Perfect, every mod author should put this in the first page xD Link to comment
TheHuntress1970 Posted February 6, 2015 Share Posted February 6, 2015 Okay... So, yes, I was dumb and posted a question when I should have read the description on Nexus but I'm still incredibly lost. I've gone so far as to uninstall every single mod and just focus on the animation mods. This is what I'm using or did use prior to the update: 01 - Realistic Ragdolls and Force 02 - No Spinning Death Animation - No Spinning Death Animation v1_2 MERGED 03 - Combat Drama Overhaul - Combat Drama Overhaul 04 - Fores New Idles in Skyrim - FNIS - FNIS Behavior V5_2 -- ALWAYS necessary 05 - Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 5_1 Animation 06 - Fores New Idles in Skyrim - FNIS - FNIS Spells V5_0_1 -- ADD-ON for the spells 07 - Lifelike Idle Animations - Idle Animation for Females v1_0 08 - 【Skeleton】XP32 Maximum Skeleton Extended 10 - HDT Physics Extensions - HDT Physics Extensions 11 - Minou's hdtPhysics 12 - HDT HighHeels System - hdtHighHeel_beta0_5 13 - FNIS Sexy Move - FNIS Sexy Move 1.2.1 14 - Feminine Running and New Dash Animation - Feminine Running 15 - Pretty Combat Animations 16 - Pretty Jump Animations 17 - Pretty Motion Package - Pretty Motion Pack 18 - Pretty Sit Idle v1.4 19 - Pretty Staff And Magic Cast Animations v01.d 20 - Victorias High Heel walk Animation plus BBP - VHH walk v1-3b LX - NMM installer I also run Dual Sheath Redux and better shape weapons. I am also installing RaceMenu 3 prior to this. In RaceMenu I only see sliders of changing the weapon sizes nothing about placement. Just to clarify I have installed XP and the HTD stuff after everything else. I'd love to know what I should be doing or what I'm doing wrong. Thanks Link to comment
NeatLL Posted February 7, 2015 Share Posted February 7, 2015 I'm wondering if there is a way to make jiggle physics apply to custom female skins, that is, to impose the female skeleton onto a female armor, especially one that is used as a female NPC's nude skin. Link to comment
Groovtama Posted February 7, 2015 Author Share Posted February 7, 2015 Okay... So, yes, I was dumb and posted a question when I should have read the description on Nexus but I'm still incredibly lost. I've gone so far as to uninstall every single mod and just focus on the animation mods. This is what I'm using or did use prior to the update: 01 - Realistic Ragdolls and Force 02 - No Spinning Death Animation - No Spinning Death Animation v1_2 MERGED 03 - Combat Drama Overhaul - Combat Drama Overhaul 04 - Fores New Idles in Skyrim - FNIS - FNIS Behavior V5_2 -- ALWAYS necessary 05 - Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 5_1 Animation 06 - Fores New Idles in Skyrim - FNIS - FNIS Spells V5_0_1 -- ADD-ON for the spells 07 - Lifelike Idle Animations - Idle Animation for Females v1_0 08 - 【Skeleton】XP32 Maximum Skeleton Extended 10 - HDT Physics Extensions - HDT Physics Extensions 11 - Minou's hdtPhysics 12 - HDT HighHeels System - hdtHighHeel_beta0_5 13 - FNIS Sexy Move - FNIS Sexy Move 1.2.1 14 - Feminine Running and New Dash Animation - Feminine Running 15 - Pretty Combat Animations 16 - Pretty Jump Animations 17 - Pretty Motion Package - Pretty Motion Pack 18 - Pretty Sit Idle v1.4 19 - Pretty Staff And Magic Cast Animations v01.d 20 - Victorias High Heel walk Animation plus BBP - VHH walk v1-3b LX - NMM installer I also run Dual Sheath Redux and better shape weapons. I am also installing RaceMenu 3 prior to this. In RaceMenu I only see sliders of changing the weapon sizes nothing about placement. Just to clarify I have installed XP and the HTD stuff after everything else. I'd love to know what I should be doing or what I'm doing wrong. Thanks Problem Section If you have problems read this first, written by Skulltyrant => - when installing always install the skeletons Last overwrite when asked, run the FNIS generator afterword. => - If you use MO end (highest Priority) on the left side list. => - If you use a custom race replace the skeleton of the custom race manually I'm wondering if there is a way to make jiggle physics apply to custom female skins, that is, to impose the female skeleton onto a female armor, especially one that is used as a female NPC's nude skin. That is already how it works? You skin armors/bodies, they are both technically the same, to the breast,butt,whatever bones and HDT does the rest. Link to comment
NeatLL Posted February 7, 2015 Share Posted February 7, 2015 I'm wondering if there is a way to make jiggle physics apply to custom female skins, that is, to impose the female skeleton onto a female armor, especially one that is used as a female NPC's nude skin. That is already how it works? You skin armors/bodies, they are both technically the same, to the breast,butt,whatever bones and HDT does the rest. I mean custom to that NPC, using the "Skin" selector in the "Traits" menu in the "Actor" window of the Creation Kit. Some follower mods are self-contained in terms of appearance, with a custom skin for that specific follower NPC. They might look nude without any equipment, but jiggle physics don't apply to them. I often just change the "Skin" choice to 'NONE' in the Creation Kit, but then the textures don't match. Link to comment
Groovtama Posted February 7, 2015 Author Share Posted February 7, 2015 I'm wondering if there is a way to make jiggle physics apply to custom female skins, that is, to impose the female skeleton onto a female armor, especially one that is used as a female NPC's nude skin. That is already how it works? You skin armors/bodies, they are both technically the same, to the breast,butt,whatever bones and HDT does the rest. I mean custom to that NPC, using the "Skin" selector in the "Traits" menu in the "Actor" window of the Creation Kit. Some follower mods are self-contained in terms of appearance, with a custom skin for that specific follower NPC. They might look nude without any equipment, but jiggle physics don't apply to them. I often just change the "Skin" choice to 'NONE' in the Creation Kit, but then the textures don't match. Worn Armor Field? Link to comment
NeatLL Posted February 7, 2015 Share Posted February 7, 2015 I mean custom to that NPC, using the "Skin" selector in the "Traits" menu in the "Actor" window of the Creation Kit. Some follower mods are self-contained in terms of appearance, with a custom skin for that specific follower NPC. They might look nude without any equipment, but jiggle physics don't apply to them. I often just change the "Skin" choice to 'NONE' in the Creation Kit, but then the textures don't match. Worn Armor Field? I don't understand the question. Link to comment
Groovtama Posted February 7, 2015 Author Share Posted February 7, 2015 I mean custom to that NPC, using the "Skin" selector in the "Traits" menu in the "Actor" window of the Creation Kit. Some follower mods are self-contained in terms of appearance, with a custom skin for that specific follower NPC. They might look nude without any equipment, but jiggle physics don't apply to them. I often just change the "Skin" choice to 'NONE' in the Creation Kit, but then the textures don't match. Worn Armor Field? I don't understand the question. That wasn't a question that is a feature of an npc where you can assign him an armor that he wears when he wears no "armor", a body is technical also an armor. Link to comment
NeatLL Posted February 7, 2015 Share Posted February 7, 2015 Oh, okay. I understand that, but I haven't been able to figure out how to impose this female skeleton onto a female armor. Link to comment
azmodan22 Posted February 8, 2015 Share Posted February 8, 2015 I have (for a change) started a male character. I have SOS and RaceMenu but I do not have any option to change the size of the player's schlong. Am I missing something? Edit* I have also noticed the SOS is completely "statitc" and does not get erect during Sexlab animations. Any ideas? Link to comment
NeatLL Posted February 8, 2015 Share Posted February 8, 2015 I have (for a change) started a male character. I have SOS and RaceMenu but I do not have any option to change the size of the player's schlong. Am I missing something? If you didn't disable it, there should be an option in the Schlongs Of Skyrim menu in the MCM to choose the type and size of penis you want. Unless you want to change the proportions of your character's penis, this is the better option, at least in my view. You can only choose between the types that you enabled during installation. Link to comment
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