F4CKOFF Posted June 23 Posted June 23 Title: Mouse completely stuck / unresponsive after Capture Scenes (even Naked Defeat Debug Wheel doesn't help) Post: Hello, I have a very persistent and frustrating bug with my current setup. Problem: During any capture or defeat scene everything works fine. But as soon as the scene ends and control returns to normal Free Cam, my mouse becomes completely unresponsive. No mouse movement, no mouse wheel — nothing works at all. Even the Naked Defeat Debug Wheel ("Unstuck Player", "Fix Camera", "Reset Actor") often doesn't fix it anymore. The only reliable temporary solutions are opening the Esc menu or reloading a save. My Setup: Acheron + Captive Player Devious Devices NG SexLab + SexLab Solitude (SLS) Improved Camera SE Dynamic Traps + Devious Furniture Paired Animation Improvements + Open Animation Replacer Pandora Behavior I have already tried the following without lasting success: All recommended Improved Camera INI settings Naked Defeat Debug Wheel (multiple options) The bug triggers very consistently the exact moment the animation ends. Has anyone experienced this exact issue (especially with Captive Player + Acheron)? Mouse becomes 100% unresponsive after scenes and even Naked Defeat debug tools don't help reliably. Any known fixes, INI tweaks, load order advice or mod conflicts would be greatly appreciated. Thank you in advance! 1
haman4545 Posted June 24 Posted June 24 Skyrim freezes completely after the sex scene that occurs when being taken prisoner. When this happens, I have to select "End Task" via Task Manager. 1
darkdesires04 Posted June 27 Author Posted June 27 (edited) On 6/23/2026 at 3:37 AM, alexbramos said: I get Nothing but black screen. I hear things in the background but nothing else just pure black when using alternate start. I have all recommended mods. And yes I waited for over ten minutes before giving up. I haven't played the mod in a while, but I can start a new game soon and test it myself again with 1000+ other mods installed to see if I get a crash. If it helps, I will make the black screen configurable. Edited June 27 by darkdesires04
darkdesires04 Posted June 27 Author Posted June 27 On 6/23/2026 at 7:33 AM, Boo777 said: Could make Fade-to-Black a toggleable option like you've made for the Blur effect. From my experience, these transitions comes with problems of their own. And thank you for making that Blur effect optionable. 👍 Sure, but I am not planning on releasing anything any time soon.
Serra341 Posted June 29 Posted June 29 On 4/12/2026 at 8:10 PM, Gameplayer said: So I went an checked the papyrus mods. Wow I was really back around 2023 or so with most of those preload mods, updated. Didnt change the outcome though. Well this time I ran up to the bandits and character never entered defeat or bleedout stance, just kept getting back up and captive player didnt fire off. Started mashing V button. Guess that worked but really if I have to hit V it sort of defeats the point of the mod. Probably will just remove all the archeon mods, could be its not really developed for Skyrim version 1.5.9.7 anyway. Which is a shame because at some point people will get tired of getting a Bethesda update again, again, again for the however manyiff time. Which is why players opt to stay at a certain version number because it is not the first time that we get borked by an update, but I guess the mindless masses will keep asking why some players opt to not stay on the most current version even though it is a stupid question. My captive player triggers fine with SS+, and surrender key (V) when in combat with enemy factions, but it doesnt trigger through acheron defeat, for example when i go into captivity and get defeated trying to escape. On the "hostile" events tab is it supposed to show the captive player event?
NeoToad388 Posted July 2 Posted July 2 This mod has a tendency to be kinda buggy regarding the UI not showing after i get released and sometimes even the character won't move at all, even after refreshing the save.
NeoToad388 Posted July 2 Posted July 2 I think the culprit is the buggy getting up from the ground animation that plays right after the character gets released.
Megameme1 Posted July 5 Posted July 5 Hey so, I don't see Captive Player on the Acheron Events list, is there something I need to do to enable it or something? 1
crajjjj Posted July 6 Posted July 6 (edited) @darkdesires04 i also encountered soft locks and did a patch for my list. Feel free to merge or ignore. A script-only, bug-fix patch over V1.7. It packages only the 10 changed scripts (source + compiled), so it's a clean overlay - install over a working V1.7, let it overwrite, no new save needed. No new content or features — this is purely fixes. The main theme is killing soft-locks (getting stuck with movement/camera/controls disabled), plus a batch of crash and wrong-math fixes. Changelog inside CaptivePlayer 1.7.2 patch.zip Edited July 11 by crajjjj Hud restore added + other fixes 2
darkdesires04 Posted July 6 Author Posted July 6 6 hours ago, crajjjj said: @darkdesires04 i also encountered soft locks and did a patch for my list. Feel free to merge or ignore. A script-only, bug-fix patch over V1.7. It packages only the 10 changed scripts (source + compiled), so it's a clean overlay - install over a working V1.7, let it overwrite, no new save needed. No new content or features — this is purely fixes. The main theme is killing soft-locks (getting stuck with movement/camera/controls disabled), plus a batch of crash and wrong-math fixes. Changelog inside CaptivePlayer 1.7 patch.zip 241.14 kB · 1 download Thanks, I will merge it when I make a new release. 1
xxxamogusxxx Posted July 13 Posted July 13 (edited) An issue with newest Ostim 7.4c, follower scene threads don't properly end during defeat. When I'm defeated and the scene ends followers briefly lie in exhausted animation but their aggressors keep humping air and the scene just continues until auto-mode timer runs out. Because of this setting "rounds" in MCM is pointless as the aggressors are always busy and you are taken captive right after. Wasn't the case before. Just a request, either an MCM option of Captive Player itself or make the scripts respect Ostim's settings. In Ostim MCM "end scene after actor orgasm" options are all disabled for me, but captive defeat scenes always end as soon as all actors in the scene orgasm anyways (not in follower scenes though, huh). Maybe that's even a lazy fix for an issue mentioned before, I could just wait for follower scenes to end via set timer and end mine manually. A sidenote about Crajjjj fixes, I've installed them on an ongoing save and successfully completing struggle while you are down soft-locks me. My character instantly stands up but the full struggle bar just never disappears and I still can't move. Either something is broken or they are not safe to install mid-game, not to mention a soft-lock with TrueHUD UI gone and not being able to attack after escaping captivity is still present. Edited July 13 by xxxamogusxxx
SILLESEJOOR8 Posted July 26 Posted July 26 (edited) On 8/2/2025 at 9:09 PM, darkdesires04 said: I can add an MCM option for you and post it shortly, call it version 1.0.1, same as 1.0 but with this MCM option. i am having the issue where the screen goes black and i cant see anything at all i can struggle fine and apparently look around because i can see the compase moving around just cant see anything at all and dont know how to sort it (captive player version 1.7 Edited July 26 by SILLESEJOOR8 forgot to add the end part
portkeySailor Posted August 12 Posted August 12 (edited) On 6/24/2026 at 6:11 PM, haman4545 said: Skyrim freezes completely after the sex scene that occurs when being taken prisoner. When this happens, I have to select "End Task" via Task Manager. Not sure if we have the same root issue but I am also having this issue of the sex scene running fine, but the game completely freezes and bumps up to 16k MB memory usage on my PC when it transitions... I tried it in Valtheim Towers and Swindler's Den, on both my level 50 character and a newly made character, and it freezes every time unless the character is released Each time i've checked the papyrus log in these instances, the very last logged thing in the entire papyrus log is: [08/12/2026 - 05:30:17PM] [ddcaptive] SetCaptiveRefsForEnemyType enemyLocationType: 1 [08/12/2026 - 05:30:17PM] [ddcaptive] SetCaptiveRefsForEnemyType captiveRefCount: 86 On the new character the captiveRefCount is 98 i'm not sure if this means anything and im honestly quite clueless about this stuff so hoping someone has a better idea than I 🙏 Edited August 12 by portkeySailor
F4CKOFF Posted August 13 Posted August 13 Hello crajjj / darkdesires04, I have finally managed to pinpoint the soft-lock / camera freeze problem and wanted to report it so you can hopefully fix the bug. What exactly happens: The freeze (camera + especially the mouse wheel) only occurs during the struggle when kneeling on the ground in heavy bondage (armbinder, elbowbinder, yoke, etc.). With furniture restraints (pillory, stocks, etc.) the struggle works completely fine without any issues. The freeze happens after the struggle animation ends, once the pose is set again. From the Papyrus log: [ddcaptive] ZadHeavyStruggle tmpZRef: [zadequipscript < (FF00101C)>] ... [Zad-NG]: Player is trying to escape yoke. Escape chance after modifiers: 5.000000% [Zad-NG]: Player has failed to escape yoke ... [ddcaptive] ddCaptivePlayerAlias posing. binds: [Armor < (1804F92D)>] activePose: 4 sit state: 0 It seems that the transition from the Zad-NG Struggle back into the CaptivePlayer pose does not correctly re-enable the controls (especially zoom/mouse wheel). I already have your 1.7.2 patch (crajjj) installed. It fixes many soft-locks, but unfortunately not this specific case. I spent quite a long time tracking this down because I really want to help improve the mod, and this issue is quite immersion-breaking. If you could take another look at the struggle path for ground heavy bondage, that would be great. If you need more information (full log, load order, etc.), just let me know. Thanks for your work on the mod!
MeteorFlash Posted August 16 Posted August 16 I can't get this one to work. Simple Slavery ++ fails to send me to a captive location, Acheron doesn't register it as an event and, if I surrender, the bandits will enslave my character on the spot, then the game crashes. I have the latest version + patches. Some guy got it to work with 1.6 so it would be nice if we could test the previous versions to see where the problem lies.
Assmandu Posted August 18 Posted August 18 (edited) When using Acheron with Captive Player, the CP event doesn't start when I'm defeated. I don't see Captive Player listed in Acheron's Events menu either. I tired installing Simple Slavery++ to see if that would help but still nothing. I even changed the Captive Player chance from 0 to 1 in SS++. Does this mod require Practical Defeat (Re)Animated to hand off from Acheron? I am using CP v1.7.2. Edited August 18 by rkatt 1
Pandor81 Posted August 19 Posted August 19 On 8/18/2026 at 4:12 AM, Assmandu said: I don't see Captive Player listed in Acheron's Events menu either. That's normal. Captive Player works a bit different from the regular Acheron Plugins, probably because it only makes sense in some specific locations (those from Captive Followers). If you're defeated in a supported location, it kicks in instead of the regular Acheron events, with a probability that can be set in the Captive Player MCM. Works fine for me!
Xepa Posted August 22 Posted August 22 On 8/15/2026 at 9:40 PM, MeteorFlash said: I can't get this one to work. Simple Slavery ++ fails to send me to a captive location, Acheron doesn't register it as an event and, if I surrender, the bandits will enslave my character on the spot, then the game crashes. I have the latest version + patches. Some guy got it to work with 1.6 so it would be nice if we could test the previous versions to see where the problem lies. I have the same problem... anyone knows how to solve it?
darkdesires04 Posted Thursday at 07:27 PM Author Posted Thursday at 07:27 PM On 8/22/2026 at 10:27 PM, Xepa said: I have the same problem... anyone knows how to solve it? The previous version only works with previous version of Captive Followers, so that's why I try to only have the current version in the download section. I am not sure what it could be, but it's probably a conflict. Acheron won't show Captive Player as a consequence by design.
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