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Posted

Really love this mod. I used it as sort of an outcome for Simple Slavery++, while other mods handle the Defeat events. Since I upgraded to P+, though, this mod feels noticeably slower to respond compared to P+. The sex animation always starts before the black screen even finishes fading out.

As for Acheron, I've never actually managed to successfully escape after breaking free from the restraints. When I take a fatal hit, Acheron seems like it doesn't trigger at all; I go straight to a death screen instead.

Posted

I get Nothing but black screen. I hear things in the background but nothing else just pure black when using alternate start. I have all recommended mods. And yes I waited for over ten minutes before giving up.

Posted

Could make Fade-to-Black a toggleable option like you've made for the Blur effect. From my experience, these transitions comes with problems of their own.

 

And thank you for making that Blur effect optionable. 👍

Posted
On 2026/4/18 at AM3点12分, Sharkbait2200 said:

我卸载了 CreatureFrameworkV4_0.7,换成了 v3.1,现在可以正常工作了,V4 确实是问题所在。谢谢,现在我只需要做一些调整,防止游戏在捕获过程中卡死。

COULD YOU SHARE CreatureFrameworkV3.1,I ONLY FIND V4 VERSION

Posted

Title: Mouse completely stuck / unresponsive after Capture Scenes (even Naked Defeat Debug Wheel doesn't help)

Post:

Hello,

I have a very persistent and frustrating bug with my current setup.

Problem: During any capture or defeat scene everything works fine. But as soon as the scene ends and control returns to normal Free Cam, my mouse becomes completely unresponsive. No mouse movement, no mouse wheel — nothing works at all.

Even the Naked Defeat Debug Wheel ("Unstuck Player", "Fix Camera", "Reset Actor") often doesn't fix it anymore. The only reliable temporary solutions are opening the Esc menu or reloading a save.

My Setup:

  • Acheron + Captive Player
  • Devious Devices NG
  • SexLab + SexLab Solitude (SLS)
  • Improved Camera SE
  • Dynamic Traps + Devious Furniture
  • Paired Animation Improvements + Open Animation Replacer
  • Pandora Behavior

I have already tried the following without lasting success:

  • All recommended Improved Camera INI settings
  • Naked Defeat Debug Wheel (multiple options)

The bug triggers very consistently the exact moment the animation ends.

Has anyone experienced this exact issue (especially with Captive Player + Acheron)? Mouse becomes 100% unresponsive after scenes and even Naked Defeat debug tools don't help reliably.

Any known fixes, INI tweaks, load order advice or mod conflicts would be greatly appreciated.

Thank you in advance!

Posted

Skyrim freezes completely after the sex scene that occurs when being taken prisoner.
When this happens, I have to select "End Task" via Task Manager.

Posted (edited)
On 6/23/2026 at 3:37 AM, alexbramos said:

I get Nothing but black screen. I hear things in the background but nothing else just pure black when using alternate start. I have all recommended mods. And yes I waited for over ten minutes before giving up.

 

I haven't played the mod in a while, but I can start a new game soon and test it myself again with 1000+ other mods installed to see if I get a crash. If it helps, I will make the black screen configurable.

Edited by darkdesires04
Posted
On 6/23/2026 at 7:33 AM, Boo777 said:

Could make Fade-to-Black a toggleable option like you've made for the Blur effect. From my experience, these transitions comes with problems of their own.

 

And thank you for making that Blur effect optionable. 👍

 

Sure, but I am not planning on releasing anything any time soon.

Posted
On 4/12/2026 at 8:10 PM, Gameplayer said:

So I went an checked the papyrus mods.

 

Wow I was really back around 2023 or so with most of those preload mods, updated.

 

Didnt change the outcome though.

Well this time I ran up to the bandits and character never entered defeat or bleedout stance, just kept getting back up and captive player didnt fire off.

Started mashing V button.

Guess that worked but really if I have to hit V it sort of defeats the point of the mod.

 

Probably will just remove all the archeon mods, could be its not really developed for Skyrim version 1.5.9.7 anyway.

Which is a shame because at some point people will get tired of getting a Bethesda update again, again, again for the however manyiff time.

Which is why players opt to stay at a certain version number because it is not the first time that we get borked by an update, but I guess the mindless masses will keep asking why some players opt to not stay on the most current version even though it is a stupid question.

My captive player triggers fine with SS+, and surrender key (V) when in combat with enemy factions, but it doesnt trigger through acheron defeat, for example when i go into captivity and get defeated trying to escape. On the "hostile" events tab is it supposed to show the captive player event?

Posted

This mod has a tendency to be kinda buggy regarding the UI not showing after i get released and sometimes even the character won't move at all, even after refreshing the save.

Posted

Hey so, I don't see Captive Player on the Acheron Events list, is there something I need to do to enable it or something?

Posted (edited)

@darkdesires04 i also encountered soft locks and did a patch for my list. Feel free to merge or ignore. 
 

A script-only, bug-fix patch over V1.7. It packages only the 10 changed scripts (source + compiled), so it's a clean overlay - install over a working V1.7, let it overwrite, no new save needed. No new content or features — this is purely fixes.

The main theme is killing soft-locks (getting stuck with movement/camera/controls disabled), plus a batch of crash and wrong-math fixes. 
Changelog inside

 

 

CaptivePlayer 1.7.2 patch.zip

Edited by crajjjj
Hud restore added + other fixes
Posted
6 hours ago, crajjjj said:

@darkdesires04 i also encountered soft locks and did a patch for my list. Feel free to merge or ignore. 
 

A script-only, bug-fix patch over V1.7. It packages only the 10 changed scripts (source + compiled), so it's a clean overlay - install over a working V1.7, let it overwrite, no new save needed. No new content or features — this is purely fixes.

The main theme is killing soft-locks (getting stuck with movement/camera/controls disabled), plus a batch of crash and wrong-math fixes. 
Changelog inside

CaptivePlayer 1.7 patch.zip 241.14 kB · 1 download

 

Thanks, I will merge it when I make a new release.

Posted (edited)

An issue with newest Ostim 7.4c, follower scene threads don't properly end during defeat. When I'm defeated and the scene ends followers briefly lie in exhausted animation but their aggressors keep humping air and the scene just continues until auto-mode timer runs out. Because of this setting "rounds" in MCM is pointless as the aggressors are always busy and you are taken captive right after. Wasn't the case before.

 

Just a request, either an MCM option of Captive Player itself or make the scripts respect Ostim's settings. In Ostim MCM "end scene after actor orgasm" options are all disabled for me, but captive defeat scenes always end as soon as all actors in the scene orgasm anyways (not in follower scenes though, huh). Maybe that's even a lazy fix for an issue mentioned before, I could just wait for follower scenes to end via set timer and end mine manually.

 

A sidenote about Crajjjj fixes, I've installed them on an ongoing save and successfully completing struggle while you are down soft-locks me. My character instantly stands up but the full struggle bar just never disappears and I still can't move. Either something is broken or they are not safe to install mid-game, not to mention a soft-lock with TrueHUD UI gone and not being able to attack after escaping captivity is still present.

 

Edited by xxxamogusxxx

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