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Posted
16 minutes ago, Grumbrum said:

Please, just remove it completely, once and for all, and never think of it again!

Seconded, or at least a toggle in the mcm

Posted
18 minutes ago, Grumbrum said:

Please, just remove it completely, once and for all, and never think of it again!

 

I tried playing without it, but the scene wasn't so immersive with all those characters teleporting around to the sex scene 50 feet away. Let me test a bit more, maybe if I apply it and remove it.

Posted

been meaning to ask, does captive player put you in the same dungeons as captive follower???? Asking because of locked needing key dungeons that are part of a faction questline
 

Posted
2 minutes ago, sfdrake said:

been meaning to ask, does captive player put you in the same dungeons as captive follower???? Asking because of locked needing key dungeons that are part of a faction questline
 

 

It doesn't put you in such places. I picked only the places that are not locked before starting a quest.

Posted

Hey, this mod seems pretty great! My only main piece of feedback is that an MCM toggle system for sex of aggressors who can initiate with the given sex of victim PC/NPCs would help elevate this mod. Most "defeat" style mods tend to have those toggles in place for users to customize the overall experience. Basically looking at toggles like this:

  • M -> F
  • M -> M
  • F -> M
  • F -> F

I read a comment you responded to earlier saying that you wouldn't test an M -> M scenario. Which like, fair enough. I get not everybody is comfortable working on gay or lesbian content if that isn't their cup of tea. I guess I'm concerned with, even though you provided files with restrictions removed for that user, that it won't be fully compatible with future versions of your mod (and that lacks modularity anyways).

I am by no means a modder, so I don't know the difficulty of implementing a toggle feature and what all goes into testing that. That said, if it is something you'd consider, I'd imagine you could specifically test M -> F and F -> M toggles, and then if those work, apply that work to making a M -> M and F -> F and just... not test it/let users of the mod test it for you.

Regardless, thank you for the mod and I look forward to seeing more.

Posted
37 minutes ago, darkdesires04 said:

 

I tried playing without it, but the scene wasn't so immersive with all those characters teleporting around to the sex scene 50 feet away. Let me test a bit more, maybe if I apply it and remove it.

 

41 minutes ago, lovalter said:

Seconded, or at least a toggle in the mcm

 

Removal of it completely wasn't immersive, so now I apply it when the sex scene is about to start and force remove it 10 seconds later, in version 1.0.3. Hopefully, I remove it. For me it always worked. Try it out and let me know. 

Posted (edited)
40 minutes ago, FabuMabu said:

Hey, this mod seems pretty great! My only main piece of feedback is that an MCM toggle system for sex of aggressors who can initiate with the given sex of victim PC/NPCs would help elevate this mod. Most "defeat" style mods tend to have those toggles in place for users to customize the overall experience. Basically looking at toggles like this:

  • M -> F
  • M -> M
  • F -> M
  • F -> F

I read a comment you responded to earlier saying that you wouldn't test an M -> M scenario. Which like, fair enough. I get not everybody is comfortable working on gay or lesbian content if that isn't their cup of tea. I guess I'm concerned with, even though you provided files with restrictions removed for that user, that it won't be fully compatible with future versions of your mod (and that lacks modularity anyways).

I am by no means a modder, so I don't know the difficulty of implementing a toggle feature and what all goes into testing that. That said, if it is something you'd consider, I'd imagine you could specifically test M -> F and F -> M toggles, and then if those work, apply that work to making a M -> M and F -> F and just... not test it/let users of the mod test it for you.

Regardless, thank you for the mod and I look forward to seeing more.

 

Such a toggle is not that simple because sometimes your captors are only female, and if you restict it to M -> M or M -> F nothing will happen to your female captor. People would think it's a bug. As far as allowing everything, right now everything is allowed anyway, except M -> M. Adding an MCM option to allow that is doable, but it requires testing, and also this restriction is in Captive Followers, not in Captive Player. It's not straightforward because in order for male followers to have sex with male captors, or male player with male captors, there would also need to be a set of specific gay animations defined in the config file. Otherwise it would just be a bad hack. I don't feel like doing it but if you or someone else wants to create a patch for it in Captive Followers and edit the configfile to add MM animations, go ahead. 

Edited by darkdesires04
Posted
5 minutes ago, Niki69 said:

so a quick question, the enemy's can't defeat you and take you as a captive? you can only become captive from the game start?

 

Yes or from SimpleSlavery++. As far as defeat, I will add an Acheron option later, but only for certain factions, like bandits and vampires.

Posted
1 hour ago, jfraser said:

 

OStim for consensual, Sexlab for non? That is a good idea

Yez.  I tried using the Sexlab to Ostim mod but it caused more problems so I disabled it.  Been running smoothly since I added the necessary anims for sexlab and let the mods that use sexlab use that instead of trying to get it to go over to Ostim.  No problems thus far.  Again, thanks for all your hard work on this staple mod!

Posted
2 minutes ago, Piyesis said:

Yez.  I tried using the Sexlab to Ostim mod but it caused more problems so I disabled it.  Been running smoothly since I added the necessary anims for sexlab and let the mods that use sexlab use that instead of trying to get it to go over to Ostim.  No problems thus far.  Again, thanks for all your hard work on this staple mod!

 

You are welcome. Glad you are having fun with it.

Posted (edited)

Suggestion, which you may, of course, ignore: if the player is not gagged, the Become Ethreal shout immediately releases them from any bindings. Of course, if they are caught, the captors will make sure the player is never ungagged again. ;)

Edited by jfraser
Posted (edited)
55 minutes ago, darkdesires04 said:

 

 

Removal of it completely wasn't immersive, so now I apply it when the sex scene is about to start and force remove it 10 seconds later, in version 1.0.3. Hopefully, I remove it. For me it always worked. Try it out and let me know. 

 

I'd say try 5 seconds. It does properly go away now, but we're already well into position and in the middle of the animation by the time it clears up. Otherwise all seems to work. Tried it with Skyrim on Skooma active and that's working fine alongside it now as well! 

 

EDIT: I should add: it is now playable however! So that's good to go on that front. Will absolutely test your Acheron plugin when you get around to it! :cool:

Edited by Nessa
Posted
13 minutes ago, Nessa said:

 

I'd say try 5 seconds. It does properly go away now, but we're already well into position and in the middle of the animation by the time it clears up. Otherwise all seems to work. Tried it with Skyrim on Skooma active and that's working fine alongside it now as well! 

 

That would be too low, I guess it depends on computer speed and the scene. I had it lower but then I got a foursome SexLab scene that took so long to setup, while OStim starts fast. Maybe I could change it so that it's less for a couples scene and OStim, and higher for SexLab and group sex.

Posted
16 minutes ago, KitKatKseniya said:

I'm still getting the eternal blur with the new update 🥲

 

I can't do anything more other than not apply it if it's disabled using MCM. But just to make sure that it's not something else, can you try replacing this file and let me know if it goes away. And make sure you downloaded the latest version 1.0.3.

ddCaptivePlayerScene.pex

Posted

The only thing I have found, like many here, that is wrong or an issue with this mod is that blur.
I am afraid I cannot understand your 'it's immersive' statement?
Hey, it's your mod, but using DD Black fade is breaking it for me.  Not sure how your getting 'all those characters teleporting' either.  I ve not been in a scene yet where I see that. But then, seeing anything is pretty low with that blur. 😕 even the scene I am in. Mostly, the scene I am in.

The toggle was a great addition, but honestly. Pull the blur. Many will thank you.

Posted
29 minutes ago, darkdesires04 said:

 

I can't do anything more other than not apply it if it's disabled using MCM. But just to make sure that it's not something else, can you try replacing this file and let me know if it goes away. And make sure you downloaded the latest version 1.0.3.

ddCaptivePlayerScene.pex 16.54 kB · 1 download

 

Can confirm its 1.0.3, and unfortunately replacing that file makes it so that the sex scene never triggers at all. If this is just a me thing and the troubleshooting is getting annoying, don't worry about it 😵

Posted
1 minute ago, KitKatKseniya said:

 

Can confirm its 1.0.3, and unfortunately replacing that file makes it so that the sex scene never triggers at all. If this is just a me thing and the troubleshooting is getting annoying, don't worry about it 😵

It's not. The whole blur has me like 2 seconds from calling this one quits.

Posted

main page seems to be missing changelog at the time of me posting this comment. As for the blur, is this in addition if the player used U+/P+ with its own options to black screen/blur to circumvent awkward scene teleporting/alignment? 

Posted (edited)
20 minutes ago, Lusciouslochs said:

main page seems to be missing changelog at the time of me posting this comment. As for the blur, is this in addition if the player used U+/P+ with its own options to black screen/blur to circumvent awkward scene teleporting/alignment? 

This blur occurs in addition to any other mods that can blur, or alter visual so far. 
IE: If your using Skyrim on Skooma take that affect, and add in a blur affect on top. Or even more common, being affected by love sickness etc...
It is much better with the MCM toggle in place, but it still is not reliable to clear.

EDIT: I have to say tho', the mod is amazing. Works like a charm so far, and he captive follower is a nice twist, with an inclusion for FSM. But that blur... that blur.

Edited by Bushi Neko
P.S. Edit.
Posted
2 hours ago, darkdesires04 said:

 

That would be too low, I guess it depends on computer speed and the scene. I had it lower but then I got a foursome SexLab scene that took so long to setup, while OStim starts fast. Maybe I could change it so that it's less for a couples scene and OStim, and higher for SexLab and group sex.

With p+ scenes start in less than a second 🙃

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