pearson Posted August 4, 2014 Posted August 4, 2014 murfk, I have a question regarding the mod. Instead of a limited number of preselected colors it possible for the user to pick out of a gamut of colors, sort of like when doing tints or hair in a character creation mod? It is possible, but not particularly convenient. The MCM color selector only provides those sixteen colors to choose from, but if you're willing to edit the json file, you can have any color you want. Do this: Use a real color picker to choose the color you want Find the HTML code for the color (e.g. #fe7b34) Open up the Windows calculator program (or an equivalent tool) Set it to programmer mode Click the "hex" option Type in the HTML color, without the # (e.g. fe7b34) Click the "dec" option Your number will change (e.g. 16677684) Copy that number, and paste it into the json file as the "color" entry for your tattoo. And thanks to NetImmerse Override I'm a happy user of SlaveTats once again. Thanks for the new version, it's quite nice. Glad to hear it. You're welcome. Can you expand a bit on exactly where to place the color entry? I tried placing it right after the rest of the entries like so: {"name": "Slave (forehead)", "section": "Slave Marks", "texture": "basic\\forehead_slave.dds", "area": "Face", "color": "xxxxxxxxx"}, but it doesn't seem to do anything in-game.
RustyXXL Posted August 4, 2014 Posted August 4, 2014 I played around a bit with paint.net today...I still suck at creating images, but for the fun of it I thought I'd share the result...^^ Sorry, no downloads for that...;P
murfk Posted August 4, 2014 Author Posted August 4, 2014 murfk, I have a question regarding the mod. Instead of a limited number of preselected colors it possible for the user to pick out of a gamut of colors, sort of like when doing tints or hair in a character creation mod? It is possible, but not particularly convenient. The MCM color selector only provides those sixteen colors to choose from, but if you're willing to edit the json file, you can have any color you want. Do this: Use a real color picker to choose the color you want Find the HTML code for the color (e.g. #fe7b34) Open up the Windows calculator program (or an equivalent tool) Set it to programmer mode Click the "hex" option Type in the HTML color, without the # (e.g. fe7b34) Click the "dec" option Your number will change (e.g. 16677684) Copy that number, and paste it into the json file as the "color" entry for your tattoo. And thanks to NetImmerse Override I'm a happy user of SlaveTats once again. Thanks for the new version, it's quite nice. Glad to hear it. You're welcome. Can you expand a bit on exactly where to place the color entry? I tried placing it right after the rest of the entries like so: {"name": "Slave (forehead)", "section": "Slave Marks", "texture": "basic\\forehead_slave.dds", "area": "Face", "color": "xxxxxxxxx"}, but it doesn't seem to do anything in-game. You're doing it right. After making the change, you'll need to remove and then reapply the tattoo.
DocClox Posted August 4, 2014 Posted August 4, 2014 Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and he says they don't get cleared when he saves and reloads. I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things.
RustyXXL Posted August 4, 2014 Posted August 4, 2014 RaceMenu Overlay repacks for SlaveTats atm. There's only 1 original mod atm, but hopefully there will be more in the future... Edit: Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and he says they don't get cleared when he saves and reloads. I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things. I never had that Problem, but then again I allow texture Optimizer to add mipmaps, where neccessary...
mojodajojo Posted August 4, 2014 Posted August 4, 2014 I just installed this, it's pretty cool stuff. Thanks.
murfk Posted August 4, 2014 Author Posted August 4, 2014 I just installed this, it's pretty cool stuff. Thanks. Glad you like it
murfk Posted August 4, 2014 Author Posted August 4, 2014 Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and he says they don't get cleared when he saves and reloads. I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things. Yes, you should save with mipmaps.
Alexsandritus Posted August 4, 2014 Posted August 4, 2014 Если вначале установки не определять цвет (черный, синий, зеленый ...) и установить в паке - Textures - полноцветную картинку то она отобразится полноцветной. Спасибо. If installation does not begin to define the color (black, blue, green ...) and install in Pak-Textures-full-color picture it displays full-color. Thank you.
oli3d Posted August 4, 2014 Posted August 4, 2014 Moin, works fine.... no problems anymore.. Good work. Moin Oli
murfk Posted August 4, 2014 Author Posted August 4, 2014 Moin, works fine.... no problems anymore.. Good work. Moin Oli Thanks
ltknight88 Posted August 5, 2014 Posted August 5, 2014 Does anyone know if there is a "hand print on ass" tattoo?? I really want to give Lydia that "I was bad, and just got spanked" look. And it could be a great temporary tattoo for alot of the post - ZAZ animations. Thaks!
Alexsandritus Posted August 5, 2014 Posted August 5, 2014 ltknight88 Make your print in paint.net or Photoshop, and by putting the Original Textures, SlaveTats.
NYINEGY Posted August 5, 2014 Posted August 5, 2014 У оригинальных (ванильных) персонажей татуировка работает (видна) стабильно. У созданного персонажа в Creation Kit - копии с другим именем работает (видна) до первой телепортации. В (МСМ) установки показывают выбранную татуировку (картинку) а её невидно на персонаже. Татуировка работает стабильно только на оригинальных (ванильных) персонажах. Спасибо. The original (vanilla) characters tattoo works (visible) stable. Have you created a character in Creation Kit-copy with a different name working (visible) to the first teleportation. In the installation (МСМ) show selected tattoo (picture) and I can't see the character. Tattoo is stable only on the original (vanilla) characters. Thank you. open console ( press " ` " ) point and click on character type : setnpcweight 50 ( enter) type : disable (enter) type enable (enter) exit console ( press " ` " again)! the tattoos will work on that character from now on !
bigglebojiggle Posted August 5, 2014 Posted August 5, 2014 EDIT* I got it to work! my JContainer wasnt activated I guess. Anyhoo, is there anything like this that will work for non slave related tats?
mojodajojo Posted August 5, 2014 Posted August 5, 2014 Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and he says they don't get cleared when he saves and reloads. I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things. Yes, you should save with mipmaps. Black texture issue popped up for me and using ordenador to generate mipmaps like Rustyxxl mentioned fixed it right up.
DocClox Posted August 5, 2014 Posted August 5, 2014 I ran ddsopt on the QAYL tats last night and it seemed to work. Less than half the size and full mipmaps. New version on the qayl DL page if anyone wants. I'll do the civil war ones tonight
murfk Posted August 5, 2014 Author Posted August 5, 2014 EDIT* I got it to work! my JContainer wasnt activated I guess. Anyhoo, is there anything like this that will work for non slave related tats? SlaveTats works fine for non-slave related tats, too. For example, thanks to RustyXXL's diplomacy we have the Coenaculi tattoo pack.
WrythePhokas Posted August 5, 2014 Posted August 5, 2014 I've been using this for a while, but the latest developments have been phenomenal! No longer do I have to open the racemenu to change the colour of my stockings - and can let my followers wear stockings as well! Most excellent - thank you
vipermagi Posted August 5, 2014 Posted August 5, 2014 In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well?
murfk Posted August 5, 2014 Author Posted August 5, 2014 In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well? It's possible, if the artist agrees.
murfk Posted August 5, 2014 Author Posted August 5, 2014 Are there any experienced Skyrim modders here who would be willing to consult with me? Edit: Specifically, I need info on the technicalities of perks.
RustyXXL Posted August 6, 2014 Posted August 6, 2014 In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well?I am already working on the conversion of the Neith team Warpaints. Unfortunatly Warpaints require a fair bit of work, so it'll take me a few days. Also I only have permission to redistribute the original files atm, so there's still a small chance that I can't release my changed ones. I don't think the original Artist has a problem with that, from what I can tell, but I just want to make sure. The good news is though, that I finally found out how to convert them without loosing any details after switching from paint.net to gimp (and learning about layermasks). So keep an eye out on http://www.loverslab.com/files/file/1272-racemenu-overlay-repacks-for-slavetats/ the next days, depending on how fast I can convert all 50 of them.
RustyXXL Posted August 6, 2014 Posted August 6, 2014 Mini Guide - Converting Warpaints for the use with SlaveTats with Gimp 2.8After fiddling around for a couple of hours, I now have a pretty decent workflow for converting Warpaints to be useable with SlaveTats. Note that I'm no expert in any way, and found most of this out on myself, after a little help about the format from murfk. So if you run into problems I most likely can't really support you. I just thought I'd share what I've got so far, in case that helps someone. You'll need Gimp 2.8, the dds plugin and some Warpaints to convert 1. Load the Warpaint you want to convert into Gimp2. if the Warpaint uses anything else than white as the foreground color follow the following stepsa - Select from the menu Colors -> Color to Alpha Select the Color the Warpaint uses as forground and click okayb - Add a new Layer Layer Name doesn't matter, width and height should be the same as your original Warpaint Layer Fill Type = Whitec - Drag the new layer you created at the bottom of the Layerlistd - Rightclick one of the Layers and select Merge Visible Layers. The standard values should be okay, so just hit Merge.3. Rightclick your Layer and select Add Layer Mask Select Greyscale copy of Layer and click Add4. Rightclick your Layer once again and select Apply Layer Mask5. Select Colors -> Colorify from the Menu Under Custom Color select the color 444544 in the HTML-Notification field and hit Okay6. Go to file -> Export as Give it the name it needs, format is dds of course Compression: BC3 / DXT5 Mipmaps: generate MipmapsThis should be all that's needed, the Warpaint should now be useable in SlaveTats. Before uploading make sure you have the proper permissions, though.
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