Jump to content

Recommended Posts

Posted

 

murfk, I have a question regarding the mod.  Instead of a limited number of preselected colors it possible for the user to pick out of a gamut of colors, sort of like when doing tints or hair in a character creation mod?

It is possible, but not particularly convenient. The MCM color selector only provides those sixteen colors to choose from, but if you're willing to edit the json file, you can have any color you want.

 

Do this:

  • Use a real color picker to choose the color you want
  • Find the HTML code for the color (e.g. #fe7b34)
  • Open up the Windows calculator program (or an equivalent tool)
  • Set it to programmer mode
  • Click the "hex" option
  • Type in the HTML color, without the # (e.g. fe7b34)
  • Click the "dec" option
  • Your number will change (e.g. 16677684)
  • Copy that number, and paste it into the json file as the "color" entry for your tattoo.

And thanks to NetImmerse Override I'm a happy user of SlaveTats once again.  Thanks for the new version, it's quite nice.

Glad to hear it. :) You're welcome.

 

 

Can you expand a bit on exactly where to place the color entry? I tried placing it right after the rest of the entries like so:

 

{"name": "Slave (forehead)", "section": "Slave Marks", "texture": "basic\\forehead_slave.dds", "area": "Face", "color": "xxxxxxxxx"},

 

but it doesn't seem to do anything in-game.

Posted

I played around a bit with paint.net today...I still suck at creating images, but for the fun of it I thought I'd share the result...^^

 

post-20520-0-99208600-1407143504_thumb.png

 

Sorry, no downloads for that...;P

Posted

 

 

murfk, I have a question regarding the mod.  Instead of a limited number of preselected colors it possible for the user to pick out of a gamut of colors, sort of like when doing tints or hair in a character creation mod?

It is possible, but not particularly convenient. The MCM color selector only provides those sixteen colors to choose from, but if you're willing to edit the json file, you can have any color you want.

 

Do this:

  • Use a real color picker to choose the color you want
  • Find the HTML code for the color (e.g. #fe7b34)
  • Open up the Windows calculator program (or an equivalent tool)
  • Set it to programmer mode
  • Click the "hex" option
  • Type in the HTML color, without the # (e.g. fe7b34)
  • Click the "dec" option
  • Your number will change (e.g. 16677684)
  • Copy that number, and paste it into the json file as the "color" entry for your tattoo.

And thanks to NetImmerse Override I'm a happy user of SlaveTats once again.  Thanks for the new version, it's quite nice.

Glad to hear it. :) You're welcome.

 

 

Can you expand a bit on exactly where to place the color entry? I tried placing it right after the rest of the entries like so:

 

{"name": "Slave (forehead)", "section": "Slave Marks", "texture": "basic\\forehead_slave.dds", "area": "Face", "color": "xxxxxxxxx"},

 

but it doesn't seem to do anything in-game.

 

 

You're doing it right. After making the change, you'll need to remove and then reapply the tattoo.

 

Posted

Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and B) he says they don't get cleared when he saves and reloads.

 

I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things.

Posted

RaceMenu Overlay repacks for SlaveTats

 

atm. There's only 1 original mod atm, but hopefully there will be more in the future... ;)

 

Edit:

Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and B) he says they don't get cleared when he saves and reloads.

 

I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things.

I never had that Problem, but then again I allow texture Optimizer to add mipmaps, where neccessary...
Posted

Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and B) he says they don't get cleared when he saves and reloads.

 

I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things.

 

Yes, you should save with mipmaps.

Posted

Если вначале установки не определять цвет (черный, синий, зеленый ...)

и установить в паке - Textures - полноцветную картинку то она отобразится полноцветной.

Спасибо.

 

 

 

If installation does not begin to define the color (black, blue, green ...)

and install in Pak-Textures-full-color picture it displays full-color. Thank you.

Posted

Does anyone know if there is a "hand print on ass" tattoo??  I really want to give Lydia that "I was bad, and just got spanked" look.  

And it could be a great temporary tattoo for alot of the post - ZAZ animations.  

 

Thaks!

Posted

У оригинальных (ванильных) персонажей татуировка работает (видна) стабильно.

У созданного персонажа в Creation Kit - копии с другим именем работает (видна) до первой телепортации.

В (МСМ) установки показывают выбранную татуировку (картинку) а её невидно на персонаже.

Татуировка работает стабильно только на оригинальных (ванильных) персонажах. Спасибо.

 

 

The original (vanilla) characters tattoo works (visible) stable.

Have you created a character in Creation Kit-copy with a different name working (visible) to the first teleportation.

In the installation (МСМ) show selected tattoo (picture) and I can't see the character.

Tattoo is stable only on the original (vanilla) characters. Thank you.

 

open console ( press  " ` "  )

point and click on character

type  :     setnpcweight   50    ( enter)

type  :    disable    (enter)

type     enable  (enter)

exit console    ( press " ` " again)!

the tattoos will work on that character from now on !

Posted

 

Has anyone had an issue with tats causing skin textures to go black? I've had a report on QAYL, which wouldn't bother me except A) that I had my first black-texture glitches in months yesterday, and B) he says they don't get cleared when he saves and reloads.

 

I used to get these all the time, and did some research then. One of the causes used to be that the CBBE skin textures didn't have mipmaps and that resulted in all the female textures turning black. I know I'm not saving my DDS files with mipmaps. Should I be? I really don't know very much about these things.

 

Yes, you should save with mipmaps.

 

 

Black texture issue popped up for me and using ordenador to generate mipmaps like Rustyxxl mentioned fixed it right up.

Posted

I ran ddsopt on the QAYL tats last night and it seemed to work. Less than half the size and full mipmaps. New version on the qayl DL page if anyone wants.

 

I'll do the civil war ones tonight

Posted

EDIT*

 

I got it to work! my JContainer wasnt activated I guess. Anyhoo, is there anything like this that will work for non slave related tats?

 

SlaveTats works fine for non-slave related tats, too. For example, thanks to RustyXXL's diplomacy we have the Coenaculi tattoo pack.

Posted

I've been using this for a while, but the latest developments have been phenomenal! No longer do I have to open the racemenu to change the colour of my stockings - and can let my followers wear stockings as well! Most excellent - thank you :)

Posted

In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well?

Posted

In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well?

 

It's possible, if the artist agrees.

Posted

Are there any experienced Skyrim modders here who would be willing to consult with me?

 

Edit: Specifically, I need info on the technicalities of perks.

Posted

In The Neith Team Warpaint mod, there is Daedric and J.R.R. Tolkin's elvish script face paints, but I have never found any body paints that are visually similar. Would it be possible to add Neith Team paints to slave tats and if anyone knows of any body paint like previously described, could that be added as well?

I am already working on the conversion of the Neith team Warpaints. Unfortunatly Warpaints require a fair bit of work, so it'll take me a few days. Also I only have permission to redistribute the original files atm, so there's still a small chance that I can't release my changed ones. I don't think the original Artist has a problem with that, from what I can tell, but I just want to make sure. ;)

The good news is though, that I finally found out how to convert them without loosing any details after switching from paint.net to gimp (and learning about layermasks). So keep an eye out on http://www.loverslab.com/files/file/1272-racemenu-overlay-repacks-for-slavetats/ the next days, depending on how fast I can convert all 50 of them.

Posted

Mini Guide - Converting Warpaints for the use with SlaveTats with Gimp 2.8

After fiddling around for a couple of hours, I now have a pretty decent workflow for converting Warpaints to be useable with SlaveTats. Note that I'm no expert in any way, and found most of this out on myself, after a little help about the format from murfk. So if you run into problems I most likely can't really support you. I just thought I'd share what I've got so far, in case that helps someone. ;)
You'll need Gimp 2.8, the dds plugin and some Warpaints to convert ;)

1. Load the Warpaint you want to convert into Gimp
2. if the Warpaint uses anything else than white as the foreground color follow the following steps
a - Select from the menu Colors -> Color to Alpha
     Select the Color the Warpaint uses as forground and click okay
b - Add a new Layer
     Layer Name doesn't matter, width and height should be the same as your original Warpaint
     Layer Fill Type = White
c - Drag the new layer you created at the bottom of the Layerlist
d - Rightclick one of the Layers and select Merge Visible Layers. The standard values should be okay, so just hit Merge.
3. Rightclick your Layer and select Add Layer Mask
    Select Greyscale copy of Layer and click Add
4. Rightclick your Layer once again and select Apply Layer Mask
5. Select Colors -> Colorify from the Menu
    Under Custom Color select the color 444544 in the HTML-Notification field and hit Okay
6. Go to file -> Export as
    Give it the name it needs, format is dds of course
    Compression: BC3 / DXT5
    Mipmaps: generate Mipmaps

This should be all that's needed, the Warpaint should now be useable in SlaveTats.

Before uploading make sure you have the proper permissions, though. ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...