blabba Posted June 4, 2014 Author Posted June 4, 2014 Right, I was just explaining that the only thing left over is the body and the outfit mesh. I am only applying BBP to the outfit. Here's a screenie. Sounds like you violated the 4 weights per vertex rule and the body went Alice in Wonderland on ya. I suggest you grab a body properly weighted with TBBP first, and then add the outfit to that body and copy weights to the armour.
R4PID Posted June 4, 2014 Posted June 4, 2014 Sounds like you violated the 4 weights per vertex rule and the body went Alice in Wonderland on ya. I suggest you grab a body properly weighted with TBBP first, and then add the outfit to that body and copy weights to the armour. Yeah, okay so I don't have my head wrapped around this all of the way. I made my body using CalienteBodyAdvanced TBBP...Is that not a properly weighted TBBP body? And this is the first time I've heard of the 4 weights per vertex rule but I think that may have been the problem, as I may or may not have copied the weights twice.
blabba Posted June 4, 2014 Author Posted June 4, 2014 Yeah, okay so I don't have my head wrapped around this all of the way. I made my body using CalienteBodyAdvanced TBBP...Is that not a properly weighted TBBP body? And this is the first time I've heard of the 4 weights per vertex rule but I think that may have been the problem, as I may or may not have copied the weights twice. Most video games have a 4 weights per vertex rule. Copying the same weights twice isn't a problem, it'll just overwrite the same bone's weights. The problem comes when you have more than 4 bones tied to a vertex via weights. The original CBBE TBBP is really unclean weighting. This most likely is your problem. Your better off using HDT body, if you don't want to clean the weighting yourself.
Jordick Posted June 4, 2014 Posted June 4, 2014 I know I've asked this a while back, but I'm gonna ask it again anyway. What could be the problem for the items to disappear in-game AFTER you've converted them? And the way they disappear is problematic for me too. When in 3rd person view at camera distance close to the character, the items disappear. But once you scroll out the camera, they reappear again. Pics Camera at close distance Camera at little bit further away Here's also the original and converted meshes for this exact armor I've been having problems with, if someone could check them. Converted 7B.rar Original UNP.rar
ousnius Posted June 4, 2014 Posted June 4, 2014 I know I've asked this a while back, but I'm gonna ask it again anyway. What could be the problem for the items to disappear in-game AFTER you've converted them? And the way they disappear is problematic for me too. When in 3rd person view at camera distance close to the character, the items disappear. But once you scroll out the camera, they reappear again. Pics Camera at close distance Camera at little bit further away Here's also the original and converted meshes for this exact armor I've been having problems with, if someone could check them. I'm not 100% sure, but the converted gloves look like they would be under the ground in NifSkope, although this isn't necessarily a problem when the virtual and real offsets are correct for in-game usage. Another thing is that there are a few unnecessary bones/weights, like Thighs/Toe in the converted NIF. When you copy weights in Outfit Studio, make sure the body and gloves meshes line up correctly. To do that, use the "Offset Shape" on the gloves, copy weights and remove the offset again. Though this is probably also not the reason for them vanishing all of a sudden. Other than that I can't really find anything wrong with it. :/ Make sure all vertices have some kind of weights applied by using "Mask Weighted" followed by "Invert Mask" in Outfit Studio.
nidhogga Posted June 4, 2014 Posted June 4, 2014 Supernoob question time, this was maybe asked before but I didnt find definite answer (or maybe im just blind): I'm converting 7b/unp armor to HDT body, and shape isnt a problem it all works smooth. I have a question about weights though, since I have only a vague idea what they do, exactly what weights should I transfer to lets say body armor? I've seen people saying to just copy everything when converting unp>hdt but would rather not fuck up hour of slider tweaking if this is wrong. Same question goes for gloves/boots, what bone weights should I transfer to shapes then?
blabba Posted June 4, 2014 Author Posted June 4, 2014 Supernoob question time, this was maybe asked before but I didnt find definite answer (or maybe im just blind): I'm converting 7b/unp armor to HDT body, and shape isnt a problem it all works smooth. I have a question about weights though, since I have only a vague idea what they do, exactly what weights should I transfer to lets say body armor? I've seen people saying to just copy everything when converting unp>hdt but would rather not fuck up hour of slider tweaking if this is wrong. Same question goes for gloves/boots, what bone weights should I transfer to shapes then? You shouldn't really need to transfer weights to an armour that's already been weighted. If you want the HDT effects, the listed bone weights that you need to transfer are in the guides. (BBP/TBBP Bones)
nidhogga Posted June 4, 2014 Posted June 4, 2014 You shouldn't really need to transfer weights to an armour that's already been weighted. If you want the HDT effects, the listed bone weights that you need to transfer are in the guides. (BBP/TBBP Bones) Ah ok, so I should stick to standard TBBP bones + belly (in my case, since I have it enabled in hdt) when converting from standard armors? Ok time to finish up this outfit then I have another question though, since source armor is bit unusual... http://steamcommunity.com/sharedfiles/filedetails/?id=120254896 Tried to convert this to bodyslide but I get some wierd texture errors each time I tried: Source armor is not for any body shape in particular, it doesn't even have bodyshape just armor mesh in one piece. I didnt pay attention to weights when I tried to convert it , could it be the issue here? I guess this one is bit beyond my noob skills
blabba Posted June 4, 2014 Author Posted June 4, 2014 Ah ok, so I should stick to standard TBBP bones + belly (in my case, since I have it enabled in hdt) when converting from standard armors? Ok time to finish up this outfit then I have another question though, since source armor is bit unusual... http://steamcommunity.com/sharedfiles/filedetails/?id=120254896 Tried to convert this to bodyslide but I get some wierd texture errors each time I tried: Source armor is not for any body shape in particular, it doesn't even have bodyshape just armor mesh in one piece. I didnt pay attention to weights when I tried to convert it , could it be the issue here? I guess this one is bit beyond my noob skills What exactly is problem? I don't see it Nice armour BTW
nidhogga Posted June 4, 2014 Posted June 4, 2014 Problem is with black squares on arms and shoulders, maybe the picture didnt link properly? Here's link just in case : http://i.imgur.com/XvBoLag.jpg Tried few times to convert this armor but it always gets distorted textures ingame, in Bodyslide it looks normal :
blabba Posted June 4, 2014 Author Posted June 4, 2014 Problem is with black squares on arms and shoulders, maybe the picture didnt link properly? Here's link just in case : http://i.imgur.com/XvBoLag.jpg Tried few times to convert this armor but it always gets distorted textures ingame, in Bodyslide it looks normal : Uncheck Smooth Seam Normals. And maybe even Auto Normals.
nidhogga Posted June 4, 2014 Posted June 4, 2014 Uncheck Smooth Seam Normals. And maybe even Auto Normals. Loaded .nif in OS and did just that now, but it didnt help. Or do I need to convert armor again with those options off?
nidhogga Posted June 4, 2014 Posted June 4, 2014 Ok, managed to solve the texture problem, had to run nifscope and batch > update all tangent spaces, and now it looks as it should. Although I guess that belly weight didnt really quite work out LOL oh well will work on making this proper now.
Jordick Posted June 4, 2014 Posted June 4, 2014 I'm not 100% sure, but the converted gloves look like they would be under the ground in NifSkope, although this isn't necessarily a problem when the virtual and real offsets are correct for in-game usage. Another thing is that there are a few unnecessary bones/weights, like Thighs/Toe in the converted NIF. When you copy weights in Outfit Studio, make sure the body and gloves meshes line up correctly. To do that, use the "Offset Shape" on the gloves, copy weights and remove the offset again. Though this is probably also not the reason for them vanishing all of a sudden. Other than that I can't really find anything wrong with it. :/ Make sure all vertices have some kind of weights applied by using "Mask Weighted" followed by "Invert Mask" in Outfit Studio. Thanks for the tips.
striknado Posted June 4, 2014 Posted June 4, 2014 is there anyway to import my ingame custom body inside the bodyslide 2 outfit? so it can generate the sliders like presets?
blabba Posted June 5, 2014 Author Posted June 5, 2014 How hard is it to make a non tbbp HDT compatible? The same as making non TBBP to TBBP....
striknado Posted June 5, 2014 Posted June 5, 2014 im struggling myself to find a way to convert my ingame bodytype to a saved preset...i read the tutorial but maybe i am dumb, whatever...Some good soul explain to me the steps to make it work?I just want to use the bodytype i have ingame...working in the bodyslide studio like a preset, with the tweaking sliders...and download some bodyslide armor to put on it...
nidhogga Posted June 5, 2014 Posted June 5, 2014 I have another stupid question about weights, this armor I have been converting is just refusing be clip-free no matter how much I inflate the mesh in OS so I figure its weight problem. Armor itself looks alright, the weights are moreless on the spot, and ones that werent I cleaned a bit, but legs would still clip through. Now, I managed to "solve" this by removing weights on baseshape , in particular parts of L/R Thighs. Is this "legit" method of doing stuff or will this break things eventually? Sorry if these questions are retarded but I'm noob at all this lol.
blabba Posted June 5, 2014 Author Posted June 5, 2014 I have another stupid question about weights, this armor I have been converting is just refusing be clip-free no matter how much I inflate the mesh in OS so I figure its weight problem. Armor itself looks alright, the weights are moreless on the spot, and ones that werent I cleaned a bit, but legs would still clip through. Now, I managed to "solve" this but removing weights on baseshape , in particular parts of L/R Thighs. Is this "legit" method of doing stuff or will this break things eventually? Sorry if these questions are retarded but I'm noob at all this lol. Should be fine. Though the preferred or easier method could just be to make a 'hidden' 'always on' zap slider that just removes the underlying clipping parts of the body mesh completely.
blabba Posted June 5, 2014 Author Posted June 5, 2014 im struggling myself to find a way to convert my ingame bodytype to a saved preset... i read the tutorial but maybe i am dumb, whatever... Some good soul explain to me the steps to make it work? I just want to use the bodytype i have ingame...working in the bodyslide studio like a preset, with the tweaking sliders...and download some bodyslide armor to put on it... You cannot reverse engineer a body into sliders. Not without a lot of work or knowledge of meshes and a full 3D modelling application. None of my guides go over this because this is currently outside of Bodyslide's scope.
nidhogga Posted June 5, 2014 Posted June 5, 2014 I have another stupid question about weights, this armor I have been converting is just refusing be clip-free no matter how much I inflate the mesh in OS so I figure its weight problem. Armor itself looks alright, the weights are moreless on the spot, and ones that werent I cleaned a bit, but legs would still clip through. Now, I managed to "solve" this but removing weights on baseshape , in particular parts of L/R Thighs. Is this "legit" method of doing stuff or will this break things eventually? Sorry if these questions are retarded but I'm noob at all this lol. Should be fine. Though the preferred or easier method could just be to make a 'hidden' 'always on' zap slider that just removes the underlying clipping parts of the body mesh completely. Thanks, I saw you mention this in FAQ in OP but didnt try to mess with zap sliders yet, guess I'll have to try
R4PID Posted June 6, 2014 Posted June 6, 2014 I have a problem. So I was able to get HDT Body and add the BBP weights properly, but now I have a new problem. The head and the neck of the body are separated. Here's a pic.
blabba Posted June 6, 2014 Author Posted June 6, 2014 I have a problem. So I was able to get HDT Body and add the BBP weights properly, but now I have a new problem. The head and the neck of the body are separated. Here's a pic. Problem can only be permanently fixed in 3dsMax or Blender. You can mitigate it by deleting lockseam sliders in your outfit's xml, but this is not a real solution.
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