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Posted
On 7/5/2025 at 11:59 PM, marcus5839001 said:

The event itself is fine, but your mod also disables dialogues with NPCs in college when PC is in bondage. And this combo could be a disaster when doing the college quest. Lately I was trying to do college quest and after I defeated Ancano in the end. Dialogue with Tolfdir triggered the bondage offer event, although my PC got 80 speech skill, still didn't pass the intimidate speech check, which was quiet ridiculous. So my PC was bound and couldn't progress the quest because Tolfdir refused to talk to a bound slave. I had to load previous save to do the fighting with Ancano again. That's why I was saying this feature might break the quest. I could have disabled the event in advance for sure, but it wasn't player-friendly that I had to remember to tweak the settings from time to time to make everything work smoothly.

I was making a non-intrusive DD modlist for my personal playthrough. And I thought some of your mod's features make it a must-have. Unfortunately some of the other features are also quiet annoying and there is no mcm option to tweak those settings. I just hope your mod could offer better experience instead of making player feel frustrated because of the unexpected features.

A slightly similar bug occurs. Location, Whiterun. While negotiating with a guard to unlock the device, a sex animation with another guard started, interrupting the negotiation to unlock the device. After the sex animation, the player character is no longer able to move at all. I've tried loading the save data and restarting the game, but the same bug occurs.

Posted
On 7/8/2025 at 12:56 AM, DoroLL said:

Hi. It would be useful to have key bindings to switch between the mod enable/disable

I think the current config menu options that can disable the events and dialogue parts of the mod separately already fulfill that option well enough.

 

On 7/8/2025 at 12:56 AM, DoroLL said:

I hope the prostitution function will be enhanced. e.g. Group-sex extra pay, Requests for bestiality-show, etc.

I guess throwing in an extra percentage of gold if the scene ends up being a gangbang would be fun, also would give more of an incentive for the player to stand up to them if they don't want to pay!

 

Special requests and beastiality is not happening though.

Posted
9 hours ago, DoroLL said:

A slightly similar bug occurs. Location, Whiterun. While negotiating with a guard to unlock the device, a sex animation with another guard started, interrupting the negotiation to unlock the device. After the sex animation, the player character is no longer able to move at all. I've tried loading the save data and restarting the game, but the same bug occurs.

Completely different root cause, as far as I can tell. Either the dhlp-suspend event wasn't sent correctly or the "busy" state of the player got past a filter. What you got left with is the player stuck in AI driven mode, which is... not ideal.

 

I'll see if I can't catch this, but should you happen to have a log of it, that would be helpful!

Posted
5 hours ago, Taki17 said:

Completely different root cause, as far as I can tell. Either the dhlp-suspend event wasn't sent correctly or the "busy" state of the player got past a filter. What you got left with is the player stuck in AI driven mode, which is... not ideal.

 

I'll see if I can't catch this, but should you happen to have a log of it, that would be helpful!

Hmmm, it may be the cause is in the japanese translation. What one of these scripts could be the cause?
din_Config.pex. din_Main.pex. din_Utility.pex. din_PlayerScript.pex. din_ServedTime.pex. din_SexPartnerScanEffect.pex. din_Jailed.pex.

 

As for my impression of the MOD event, Improving some features would make it easier to play. e.g. Integration of prostitution, free use and gangbang (Public Whore style). Timer device unlock (Devious Brothels style).

Posted
On 7/9/2025 at 4:40 PM, DoroLL said:

What one of these scripts could be the cause?

Functions from the main and utility scripts are both used here.

 

On 7/9/2025 at 4:40 PM, DoroLL said:

As for my impression of the MOD event, Improving some features would make it easier to play. e.g. Integration of prostitution, free use and gangbang (Public Whore style). Timer device unlock (Devious Brothels style).

I'm sorry, but it's not exactly clear, I don't understand what you are suggesting here.

Posted (edited)
49 minutes ago, Taki17 said:

Functions from the main and utility scripts are both used here.

 

I'm sorry, but it's not exactly clear, I don't understand what you are suggesting here.

I'm not good at english. Sorry.

That is, free use and gangbang also occur during prostitution, But the players cannot demand payment. So I want to demand payment similar to Public Whore.

https://www.loverslab.com/files/file/41034-devious-whiterun-brothel/
Devious Brothels allows the player to set a device release timer. So, Players can freely wear the device and play with it.

 

I'll edit the script translation, then test play the game this weekend.

Edited by DoroLL
Posted
On 7/11/2025 at 1:06 PM, DoroLL said:

That is, free use and gangbang also occur during prostitution, But the players cannot demand payment.

Of course they cannot, because it's not an agreed-upon transaction. You won't be able to ask for payment if they took your characters against her will.

 

On 7/11/2025 at 1:06 PM, DoroLL said:

Devious Brothels allows the player to set a device release timer. So, Players can freely wear the device and play with it.

I don't exactly understand what you are suggesting here? But if it's what I think it is, that's well outside the scope of what I have in mind for the mod.

Posted (edited)

Could free use be linked to Thane status of a hold? Either thanes are protected or required to be free use depending on the setting. Or is that beyond the scope of the mod? The latter would give "there is room in my hold for a new thane" a whole different meaning.I

 

Edit: Stupid autocorrect.

Edited by blahity
Posted
22 hours ago, blahity said:

Could free use be linked to Thane status of a hold? Either thanes are protected or required to be free use depending on the setting. 

Most likely would be better placed in another mod, the concept just feels very arbitrary to me.

Posted (edited)

"Bondage Addiction" tooltip says that negative effects can be mitigated if the actor has sex and orgasms, but that doesn't seem the case. PC still has negative effects afterwards, even though she did have sex and an SLSO orgasm. She does have the highest level addition (heavy restraints, gag, blindfold).

 

Does it need to be started from "Prostitution" dialogue to work? Or does it not support SLSO? The latter would be weird since if there's no SLSO, every actor will orgasm every single time anyway.

 

Second question:

Would increasing "bondage addiction gain rate" slider while not wearing restraints make it fade faster? My default setting was 0.5, it took a while to get addicted, but I need to lose it fast(er) now for a reason. I know the addiction can be reset immediately when flipping the toggle, but I would rather have it fade away naturally.

Edited by belegost
Posted
15 hours ago, belegost said:

Or does it not support SLSO? The latter would be weird since if there's no SLSO, every actor will orgasm every single time anyway.

SLSO events are not registered for, just the base SL orgasm event. I recommend using SLP+ and DIN will have explicit support for it in the future when DD is declared fully compatible with it. In the meantime, the "Use separate orgasms" setting in base SL itself works well enough for me to only send the orgasm event to actors when it's applicable.

 

15 hours ago, belegost said:

Would increasing "bondage addiction gain rate" slider while not wearing restraints make it fade faster?

Yes, addiction always fades at half of the set addiction rate.

  • 4 weeks later...
Posted

Kinda curious how this mod's device comment system works.
Would love to use it more in my playthrough, but have 3 nitpicks with it, using DCL for devices comments usually.
1. Comments have a tendency to "vanish". The line that starts the device comments can play just by passing a NPC. Trying to talk to them mid line often makes them just start another line, missing out on the device comment and making you wait until the comment cooldown has passed before another line triggers.
2. Trying to talk to a NPC after a device comment or even a consequence again, another comment can trigger depending on the settings. So having those comments appear often without cooldown can lead to some weird repetitions (Most I remember having with rather harsh settings is 3 comments in a row, third leading to devices equipped as a consequence. All I wanted was to equip my follower😆)
3. The stripping consequence needs an option to be completely disabled imo. It triggers too often (basicly anytime because I wear armor) and feels like it's blocking proper consequences from happening.

Posted
18 hours ago, Caralis said:

Kinda curious how this mod's device comment system works.

The gist of the idea is that whenever the player talks to an applicable NPC, there is a high-priority blocking topic in place that'll evaulate the conditions to trigger, which in turn leads to a comment. These conditions include if the player wears visible devious devices, is gagged, if the NPC is part of a faction that does not need DD dialogues and so on.

 

18 hours ago, Caralis said:

1. Comments have a tendency to "vanish". The line that starts the device comments can play just by passing a NPC. Trying to talk to them mid line often makes them just start another line, missing out on the device comment and making you wait until the comment cooldown has passed before another line triggers.

I haven't seen that behavior ever since I added an "IsInDialogueWithPlayer" check to all of the blocking topic starters, and that was even before the first version of DIN was released. Meaning unless you click on the NPC to enter dialogue with them, these lines shouldn't trigger just by walking by them! If it does, I need the exact steps to reproduce this issue.

 

18 hours ago, Caralis said:

2. Trying to talk to a NPC after a device comment or even a consequence again, another comment can trigger depending on the settings. So having those comments appear often without cooldown can lead to some weird repetitions (Most I remember having with rather harsh settings is 3 comments in a row, third leading to devices equipped as a consequence. All I wanted was to equip my follower😆)

Followers are excluded from the comment and consequence system, so unless you are using a follower that does not abide by base game follower system rules, this shouldn't be happening. Events have cooldowns, once an event fires that'll set a cooldown, so another event won't trigger for a while (configurable). Comments don't have cooldowns, but they do have trigger chance setting that governs how likely it is that an NPC will comment on the player wearing restraints.

 

18 hours ago, Caralis said:

3. The stripping consequence needs an option to be completely disabled imo. It triggers too often (basicly anytime because I wear armor) and feels like it's blocking proper consequences from happening.

I guess a chance slider for it couldn't hurt. It's supposed to be one of the often-occuring events with no special condition outside of wearing clothes, so that the player never would feel truly safe because I'm evil, but I can see it getting old. Look for the trigger chance setting in the next version!

Posted
4 hours ago, Taki17 said:

Meaning unless you click on the NPC to enter dialogue with them, these lines shouldn't trigger just by walking by them! If it does, I need the exact steps to reproduce this issue.

Not even sure IF I'm doing anything to trigger it on accident. So need to test that one myself more.

 

4 hours ago, Taki17 said:

Followers are excluded from the comment

I checked the conditions in Xedit, they are excluded. The follower was not following when it happened. If I understood that check correctly, then the check, correctly, didn't filter her out. So my bad for forgetting that important detail.

 

5 hours ago, Taki17 said:

Comments don't have cooldowns, but they do have trigger chance setting that governs how likely it is that an NPC will comment on the player wearing restraints.

Exactly. Though if you want comments often (so higher trigger chance), it can happen that you get repeated comments back to back when trying to talk to the same NPC.

 

5 hours ago, Taki17 said:

I guess a chance slider for it couldn't hurt.

I would greatly appreciate it😁
For how I play, stripping is just a 30 seconds of useless comments, putting armor back on and hoping for not another comment again.
And why just strip that slave gal, when one could add more devices or just fuck her, isn't that right?😆

Posted

The bondage addiction buff effect doesn't apply to player properly if player get off some devices and put back on. Sexlab scene might also triggers this bug.
The sex event only trigger when player is gagged, no idea if it's a bug or feature.
Disable fast travel feature is broken as last time I mentioned, I find that the mod No Fast Travel could temporarily fix this.


Just curious how the arousal factor calculated with event chance. Like gag speak chance I set this option to 90, and with high arousal it's like 20-30 in practice. And if I set to 100 it always succeeded. That's quiet huge gap between slight numerical difference.

Posted
20 hours ago, Caralis said:

I would greatly appreciate it😁
For how I play, stripping is just a 30 seconds of useless comments, putting armor back on and hoping for not another comment again.

So it's been a hot minute since I last worked on this mod (summer usually has other priorities for me~) and now I saw that I already have the configuration option implemented... but it sets the wrong global that governs the event chance... 😅

 

I will have this fixed for the next version, but in the meantime, if you want to set the chance for the Strip event, you can do it via plugin editing in xEdit or in the console, for example for a 10% chance:

set din_StripPlayerChance to 10.0

 

8 hours ago, marcus5839001 said:

The bondage addiction buff effect doesn't apply to player properly if player get off some devices and put back on. Sexlab scene might also triggers this bug.

Could you get me a log please so that I know the sequence of events happening?

 

8 hours ago, marcus5839001 said:

The sex event only trigger when player is gagged, no idea if it's a bug or feature.

Which one? Free Use or the restraint comment outcome?

Neither should require a gag, but they all are gag-aware and a gag (like any other restrain) can increase the odds of them happening.

 

8 hours ago, marcus5839001 said:

Disable fast travel feature is broken as last time I mentioned, I find that the mod No Fast Travel could temporarily fix this.

It's fixed for the upcoming version, but there hasn't been any updates released since then, so not sure if you were expecting anything to change?

 

8 hours ago, marcus5839001 said:

Just curious how the arousal factor calculated with event chance. Like gag speak chance I set this option to 90, and with high arousal it's like 20-30 in practice. And if I set to 100 it always succeeded. That's quiet huge gap between slight numerical difference.

Gag speak success chance is calculated like this:

  • a random number is rolled between 0.0 and 100.0
  • the player's current arousal level, multiplied by the arousal multiplier, is added to the roll
  • if the player is not wearing heavy bondage, 10.0 is subtracted from the roll
  • if the player has lvl 3 Bondage Addiction, 10.0 is subtracted from the roll
  • if the value of the roll is over 100.0, the player is considered too horny, and a sex event may happen, bypassing all other events
  • if the value of the roll is more than the gag speak success chance, the dialogue attempt will fail and some event may or may not happen
  • if the value of the roll is less than the gag speak success chance, the speak attempt will succeed and the player will enter normal dialogue with the NPC
Posted
8 minutes ago, Taki17 said:

Could you get me a log please so that I know the sequence of events happening?

This issue doesn't seems to be stably reproducible, I was guessing and still trying to find out the real cause.

12 minutes ago, Taki17 said:

Which one? Free Use or the restraint comment outcome?

Neither should require a gag, but they all are gag-aware and a gag (like any other restrain) can increase the odds of them happening.

It's the restraint comment. I keep the trigger chance of sex event to 60 and ask about 50 npcs without any sex event trigger. I also teasing event also set to 60 and it triggers a dozen times. If player is gagged, sex event will trigger as intended.

 

20 minutes ago, Taki17 said:

It's fixed for the upcoming version, but there hasn't been any updates released since then, so not sure if you were expecting anything to change?

Nah. Just a reminder😂 Because I use this feature with DCR and I it works perfectly well. It would be better if I don't have to install other mod to make it work.

 

27 minutes ago, Taki17 said:

Gag speak success chance is calculated like this:

  • a random number is rolled between 0.0 and 100.0
  • the player's current arousal level, multiplied by the arousal multiplier, is added to the roll
  • if the player is not wearing heavy bondage, 10.0 is subtracted from the roll
  • if the player has lvl 3 Bondage Addiction, 10.0 is subtracted from the roll
  • if the value of the roll is over 100.0, the player is considered too horny, and a sex event may happen, bypassing all other events
  • if the value of the roll is more than the gag speak success chance, the dialogue attempt will fail and some event may or may not happen
  • if the value of the roll is less than the gag speak success chance, the speak attempt will succeed and the player will enter normal dialogue with the NPC

Thanks for explaining. Unfortunately I guess there is another bug I found😂Sometimes player will still succeed in gag speak check even if is considered too horny in my case, the arousal multiplier is 0.5 and arousal factor should be no more than 50, from the calculation you gave me, since is all calculated by adding, chance from 90 to 100 shouldn't make a huge difference. But I play for several hours with gag speak chance to 100 without a single fail. Setting to 80 it's like one out of ten chance if player is in high arousal in my practice.

Posted
1 hour ago, marcus5839001 said:

But I play for several hours with gag speak chance to 100 without a single fail.

But that is how it should be? A gag speak success chance of a 100 means the attempt to speak to an NPC will succeed, guaranteed, without fail, each and every time, and there will be no consequences.

 

1 hour ago, marcus5839001 said:

Sometimes player will still succeed in gag speak check even if is considered too horny

Right, that might be because there is a hidden 2nd roll with a miniscule chance to succeed in case the player is deemed to horny, but I don't advertise it ☺️

 

;will only trigger if the roll is over 100 and guaranteed to fail due to high arousal added
If ( Roll_Outcome > 100.0 )
	Debug.Notification( "You are too aroused to make anything but horny moans!" )
	TooHornyToSpeak = True
	;player is too horny, but she gets a tiny chance to succeed because I'm merciful
	Roll_Outcome = Utility.RandomFloat( ( din_cfg.GagSpeakSuccessChance - 1.0 ) , 100.0 )
	;check if sex is availabe in case it fast forwards to sex when the tiny chance did not help
	Fuckability()
EndIf
Posted
1 hour ago, Taki17 said:

 

 

;will only trigger if the roll is over 100 and guaranteed to fail due to high arousal added
If ( Roll_Outcome > 100.0 )
	Debug.Notification( "You are too aroused to make anything but horny moans!" )
	TooHornyToSpeak = True
	;player is too horny, but she gets a tiny chance to succeed because I'm merciful
	Roll_Outcome = Utility.RandomFloat( ( din_cfg.GagSpeakSuccessChance - 1.0 ) , 100.0 )
	;check if sex is availabe in case it fast forwards to sex when the tiny chance did not help
	Fuckability()
EndIf

If I don't get it wrong, the tiny chance is 1.0/(100.0+1.0-din_cfg.GagSpeakSuccessChance). It's still very tiny even if I set to 90. Just realized how lucky I am to bypass several times😂
 

 

1 hour ago, Taki17 said:

But that is how it should be? A gag speak success chance of a 100 means the attempt to speak to an NPC will succeed, guaranteed, without fail, each and every time, and there will be no consequences.

So there is another mechanism that chance of 100 will succeed guaranteed. I guess I have to tweak the arousal multiplier value to try to make it a bit smoother. A better way is to change the algorithm. Just to spend some time to come up with this one. The arousal_factor= arousal*arousal_mutiplier. It's a monotonic and continuous function.image.png.4205d9d112faf5340a023789f98bc8d3.png

Posted
19 hours ago, Kruggar said:

Is there any condition to make NPCs strip player clothes? I set the slider to 100, and its still not triggering. 

The answer is 4 posts above yours.

Posted
On 8/20/2025 at 5:07 PM, Taki17 said:

The answer is 4 posts above yours.

 

I tried "set din_StripPlayerChance to 90.0" and set arousal needed to 0, to test if it works, and its still not triggering the strip event. How do I change it from xedit? Do I change the global? its set at 50  

Posted

Ok, I'm not sure what I'm doing wrong. But I got two items equipped by DEC (a belt and piercing), and I went from 0 bondage addiction to hopelessly addicted in 90 seconds. I assume it's not supposed to go that fast. Reloaded and spawned the items in to test and got the same result. My bondage addiction gain rate is 0.5

Posted
On 8/21/2025 at 3:57 PM, Kruggar said:

I tried "set din_StripPlayerChance to 90.0" and set arousal needed to 0, to test if it works, and its still not triggering the strip event. How do I change it from xedit? Do I change the global? its set at 50  

This event does not have an arousal requirement. For it to have a chance of happening, what your character needs is either wearing clothers/armor and for the roll to succeed.

 

On 8/23/2025 at 11:47 AM, bboy64 said:

But I got two items equipped by DEC (a belt and piercing), and I went from 0 bondage addiction to hopelessly addicted in 90 seconds. I assume it's not supposed to go that fast. Reloaded and spawned the items in to test and got the same result.

Since it seems to be able to reproduced reliably, post me log?

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