cetriolo12 Posted May 17, 2025 Posted May 17, 2025 hi, i have a question. is it compatible with skyrim 1.5.97?
Intothisshit Posted May 17, 2025 Posted May 17, 2025 7 hours ago, Taki17 said: Player arousal does not affect that. What matters is the following: Thank you so much for your patience, I reloaded the save and went up to the cloud district and everything worked like normal, so I think I was bouncing between the same NPCs. This makes restraints a lot more fun to deal with in game, and I really appreciate it!
belegost Posted May 18, 2025 Posted May 18, 2025 7 hours ago, cetriolo12 said: hi, i have a question. is it compatible with skyrim 1.5.97? Yes. 2
Taki17 Posted May 18, 2025 Author Posted May 18, 2025 11 hours ago, belegost said: New voice pack still compatible? I haven't changed or added any dialogue lines, so it's still good to go!
rfgggg Posted May 18, 2025 Posted May 18, 2025 If its not too much trouble, could we get a toggle for the new Bondage Addiction refusal to drop? Running unforgiving skyrim and my inventory quickly gets filled up with devices I can't sell or drop, kinda killing my play through as the weight in inventory adds up and removing through the console is slow and tedious.
RavnaRiikr Posted May 18, 2025 Posted May 18, 2025 Are there any plans to include a feature that allows players to offer NPC to tie them up, similar to the functionality seen in DCL? The one thing that would be nice to change is that the NPC can instead tie the player up only if the player is defenseless or aroused enough.
Taki17 Posted May 18, 2025 Author Posted May 18, 2025 21 minutes ago, rfgggg said: my inventory quickly gets filled up with devices I can't sell or drop Selling restraints should always be allowed regardless of bondage addiction level and the can't drop setting. 12 minutes ago, RevnaRiikr said: Are there any plans to include a feature that allows players to offer NPC to tie them up, similar to the functionality seen in DCL? I have been considering that, however I discarded the idea because it'd be intrusive on the base game NPCs who were never considered with DD in mind for them. 13 minutes ago, RevnaRiikr said: the NPC can instead tie the player up only if the player is defenseless or aroused enough. Player arousal I think is kinda moot here, since it's about what the NPC wants, however how do you mean defenseless? There's already an intimidation option in place that kinda serves for that. 1
belegost Posted May 18, 2025 Posted May 18, 2025 I think the sleep bondage chance is a bit overclocked. I had it set to 1% and over the course of 6 hour gameplay, my character has already been tied up 4 times. That's 1 in every 3 sleeps. She wasn't even that aroused to begin with.
MysticDaedra Posted May 18, 2025 Posted May 18, 2025 I keep getting messages that my character can't tie herself up (self-bondage?) or relieve herself (masturbation?), despite really wanting to. I've tried manually sending the DHLP-resume command via MCM, but it doesn't seem to be doing anything. The only thing that "changed" was that my character got bound up by a bunch of Unforgiving Devices stuff. Inventory is also full of devices (bondage addiction is not letting her drop anything).
Taki17 Posted May 18, 2025 Author Posted May 18, 2025 (edited) 3 hours ago, belegost said: I think the sleep bondage chance is a bit overclocked. The chance calculation is pretty much the same as it is for masturbation or self-bondage. Depending on how aroused is that "wasn't even that aroused" is, of course, because higher levels of arousal add greater bonus chances to events like this. And as for how arousal is gained and for what, depends on the arousal framework you use as well. 19 minutes ago, MysticDaedra said: I keep getting messages that my character can't tie herself up (self-bondage?) or relieve herself (masturbation?), despite really wanting to. Getting that specific message means one of the following conditions is preventing the event from firing: the player is in combat the player is using a furniture or is in a sex animation the player is swimming the player is riding a horse the player is dead (UNLIKELY THOUGH) the player is part of a running scene the dialogue menu or the crafting menu is open the vanilla intro quest (Unbound) is running the player is in the Deviously Helpless faction for a DHLP scene (as of v0.932) Edited May 18, 2025 by Taki17
belegost Posted May 18, 2025 Posted May 18, 2025 1 hour ago, MysticDaedra said: Inventory is also full of devices (bondage addiction is not letting her drop anything). That's why I pair it with Laura's Shop. Devices can be sold to her, even with this setting on. 1
belegost Posted May 18, 2025 Posted May 18, 2025 51 minutes ago, Taki17 said: The chance calculation is pretty much the same as it is for masturbation or self-bondage. Depending on how aroused is that "wasn't even that aroused" is, of course, because higher levels of arousal add greater bonus chances to events like this. And as for how arousal is gained and for what, depends on the arousal framework you use as well. I had "use whateverthethingis since last orgasm" setting. She didn't have ANY sex since the start of the game. Could that be it?
MysticDaedra Posted May 18, 2025 Posted May 18, 2025 2 hours ago, Taki17 said: The chance calculation is pretty much the same as it is for masturbation or self-bondage. Depending on how aroused is that "wasn't even that aroused" is, of course, because higher levels of arousal add greater bonus chances to events like this. And as for how arousal is gained and for what, depends on the arousal framework you use as well. Getting that specific message means one of the following conditions is preventing the event from firing: the player is in combat the player is using a furniture or is in a sex animation the player is swimming the player is riding a horse the player is dead (UNLIKELY THOUGH) the player is part of a running scene the dialogue menu or the crafting menu is open the vanilla intro quest (Unbound) is running the player is in the Deviously Helpless faction for a DHLP scene (as of v0.932) It must be DHLP, none of the rest are true unless a scene is hung (no animations are running though). Resaver shows no hung scripts, or any other issues for that matter. Guess I need to look into the factions of my PC... could be an issue with Acheron/Practical Defeat/Yamate Kudasai.
GusCrow Posted May 18, 2025 Posted May 18, 2025 Hi! A suggestion, you could remove the ragdoll effect or add an option in MCM to disable ragdoll effect from this mod. Because this kind of thing makes the character all stretched and bugged in some setups.
belegost Posted May 19, 2025 Posted May 19, 2025 (edited) 6 hours ago, GusCrow said: Hi! A suggestion, you could remove the ragdoll effect or add an option in MCM to disable ragdoll effect from this mod. Because this kind of thing makes the character all stretched and bugged in some setups. DIN doesn't have any ragdoll effects. SexLabs has. Edited May 19, 2025 by belegost 2
Taki17 Posted May 19, 2025 Author Posted May 19, 2025 9 hours ago, belegost said: I had "use whateverthethingis since last orgasm" setting. She didn't have ANY sex since the start of the game. Could that be it? VERY WELL COULD BE! I don't know off the top off my head when the date of the "last" orgasm if the player neved had any (you may be able to check on your arousal frameworks stat or something similar menu?), and the days still tick, then after 3 days, you have a constant 15% more chance for any such event to happen. 8 hours ago, MysticDaedra said: It must be DHLP, none of the rest are true unless a scene is hung (no animations are running though). If it's DHLP, see if the 'Reset scenes' option in its config menu helps. 1
belegost Posted May 20, 2025 Posted May 20, 2025 (edited) I am very grateful for gender filtering for Free Use. That was sorely needed. Also, it doesn't seem like own summons take advantage of you anymore, which is good. However a beast race filter for walking fur bags and walking future lizard leather shoes would be a nice addition as well. Edited May 20, 2025 by belegost
Sora丶 Posted May 21, 2025 Posted May 21, 2025 I like the idea of boundage addicted. Will you offer more buff after character getting more addicted to boundage? Like increasing gag speaking, add enemies searching effect when wearing blindfold?
Taki17 Posted May 21, 2025 Author Posted May 21, 2025 On 5/20/2025 at 3:34 PM, belegost said: However a beast race filter for walking fur bags and walking future lizard leather shoes would be a nice addition as well. I understand the sentiment, however "just one more" configuration option is not really what this mod needs, I feel like the config menu is already kinda bloated as it is~ 6 hours ago, Sora丶 said: Will you offer more buff after character getting more addicted to boundage? I think I already answered this question to you on the DD development server...?
belegost Posted May 21, 2025 Posted May 21, 2025 (edited) 3 hours ago, Taki17 said: I understand the sentiment, however "just one more" configuration option is not really what this mod needs, I feel like the config menu is already kinda bloated as it is Acknowledged. All right, how 'bout this: Please consider making toggle for "Followers in Free Use" Active/Passive/Neutral available even with locked menus when wearing restraints. This is for RP reasons and my reasoning is as follows: I set it to Active, get restrained, recruit a male follower, I want him to be dominant and take advantage of the situation. I then dismiss him and recruit a female follower. I want her to be taken advantage of along with the character, so I want to set it to Passive. If this option is locked I can't really do it without getting rid of the devices. I feel like this would be much better suited for people who juggle followers and want them to have different "personalities". E.g. Jenassa would certainly be a dominant one, but Camilla Valerius (FDE Camilla) would not. Now, a second issue: I've played some more with Sleep Bondage set to 1%. I left it at the default option to rely on arousal instead of days since last orgasm, and I set the arousal value for events to trigger at 65. This is my go-to value for all mods that rely on arousal threshold as I feel this is good number that usually balances well across different mods. The character still got bound often, about once per 4-5 sleep cycles, even though her arousal was relatively low (below 30 most of the time). Curiously she never got restrained when sleeping with very high arousal. I'm not sure how this is calculated, but basing on this circumstantial evidence, I feel like the calculation for this is borked somewhere. With 1% I would assume that the event should happen no more than once in a blue moon, not about once per in-game week. Edited May 21, 2025 by belegost
Taki17 Posted May 21, 2025 Author Posted May 21, 2025 3 hours ago, belegost said: I feel like the calculation for this is borked somewhere. With 1% I would assume that the event should happen no more than once in a blue moon, not about once per in-game week. Below is the relevant code snippet responsible for sleep bondage chance calculation. Surprisingly, it doesn't take days since last orgasm into account, and this might be the only such event? Maybe I ought to rectifiy that... Spoiler ;used to start a sleep bondage event Bool Function SleepBondage() ;check player arousal to be added to the success chances Float PlayerArousal = libs.Aroused.GetActorArousal( libs.PlayerRef ) * din_cfg.ArousalMultiplier ;roll for sleep bondage, if the player is wearing less than the max number of restraints set in the MCM If ( din_util.GetRestraintNum( libs.PlayerRef ) < din_cfg.MaxRestraintsNum ) Float SleepBondageRoll = Utility.RandomFloat( 0.0, 100.0 ) ;the more aroused she is, the more likely it is for her to end up tied ;add bonus chances to the roll, the higher the arousal, the bigger the bonus chance, based on percentage of total arousal If PlayerArousal >= 75.0 ;add 15 bonus chance SleepBondageRoll -= 15.0 ElseIf ( PlayerArousal < 75.0 && PlayerArousal >= 50.0 ) ;add 10 bonus chance SleepBondageRoll -= 10.0 ElseIf ( PlayerArousal < 50.0 && PlayerArousal >= 25.0 ) ;add 5 bonus chance SleepBondageRoll -= 5.0 EndIf ;add bonus chance for a naked player If !( libs.PlayerRef.WornHasKeyword( Keyword.GetKeyword( "ClothingBody" )) && libs.PlayerRef.WornHasKeyword( Keyword.GetKeyword( "ArmorCuirass" ))) ;add 10 bonus chance SleepBondageRoll -= 10.0 EndIf ;add bonus chance for a cum covered player SleepBondageRoll -= libs.SexLab.CountCum( libs.PlayerRef ) If ( SleepBondageRoll < din_cfg.SleepBondageChance && !libs.PlayerRef.GetCurrentLocation().HasKeywordString( "LocTypePlayerHouse" )) din_util.LogInfo( "Sleep bondage roll success" ) So based on this, and what you told me: you have set the chance for Sleep Bondage to 1% you have set the arousal threshold to 65 your character's arousal was below 30 (let's say 25) So assuming you have left the Arousal Modifier at the default 0.5, we are starting out with an arousal value of 12.5. We roll our random number, let's call that X. 12.5 is not equal or greater than 25, so X remains untouched. Also I don't know if the player was naked or had any cum on her, let's assume not, so leave those modifiers out. With this, neither arousal nor nothing else modifies the chance, all we have left is make a random roll against the value set in the config menu. Now, it's not impossible, although highly improbable that you get "lucky" that many times, which is cause for concern... but I'm not yet seeing the issue with its logic? So, would you mind installing this script with extra logging in the Sleep Bondage code to properly track the numbers for the roll: din_Main.pex It's otherwise identical to the last released version. Enable logging and please post the resulting log if you can reproduce this oddly successful chain of events!
belegost Posted May 21, 2025 Posted May 21, 2025 (edited) If I understood that code, sleeping naked adds 10% to bondage chance, and arousal between 25-50 another 5. So that's 16% per sleep when the character is at "default" state, since I do have "sleep naked" toggled. Would explain why it's happening more often than I thought it should. Still too often than the numbers would suggest though. I'll install this script tomorrow and get back to you when I have something. Where would the logs be located? Edited May 21, 2025 by belegost
Taki17 Posted May 22, 2025 Author Posted May 22, 2025 15 hours ago, belegost said: Where would the logs be located? Here: https://www.nexusmods.com/skyrim/articles/368
belegost Posted May 29, 2025 Posted May 29, 2025 (edited) Here's a bunch of logs: DIN.zip The fist two 0 logs (with parenthesis) are specifically when the sleep bondage event occurred. Log 1 is from when the roll for sleep bondage did happen but the event did not occur. The rest are general gameplay with no sleep bondage roll, which I included for reference. Curiously, when the event did occur, both times the character's arousal was low. In other instances the arousal was high but the event never fired. I had a look at the logs briefly and it seems that the event is more likely to occur when the calculation roll is at negative numbers. I would assume that is not correct but I do not know anything about how it's supposed to work, so maybe that's correct behaviour, although it seems weird. Edited May 29, 2025 by belegost
Taki17 Posted May 29, 2025 Author Posted May 29, 2025 4 hours ago, belegost said: The fist two 0 logs (with parenthesis) are specifically when the sleep bondage event occurred. Log 1 is from when the roll for sleep bondage did happen but the event did not occur. The rest are general gameplay with no sleep bondage roll, which I included for reference. Curiously, when the event did occur, both times the character's arousal was low. In other instances the arousal was high but the event never fired. Thanks for the logs! By the looks of it, you really are getting (un)lucky with the RNG, because the calculations are working as intended. A random roll is made, then after all the modifiers are applied, if that roll value is lower than the chance you set for Sleep Bondage to happen in the config menu, the event will succeed. A negative roll means you got rolled a low number that was practically wrecked by the modifiers, so you never really had a chance to begin with sorry 😅 Scenario 1: Spoiler [05/25/2025 - 06:50:51PM] [DIN] Player arousal is: 13.500000, calculated from 27 with a modifier of 0.500000 [05/25/2025 - 06:50:51PM] [DIN] Random roll for Sleep Bondage is: 4.280124 ... [05/25/2025 - 06:50:51PM] [DIN] Roll for Sleep Bondage modified by -10 due to nudity, new value is: -5.719876 [05/25/2025 - 06:50:51PM] [DIN] Roll for Sleep Bondage modified by 0 due to cum level, new value is: -5.719876 [05/25/2025 - 06:50:51PM] [DIN] INFO - Sleep bondage roll success Scenario 2: Spoiler [05/26/2025 - 09:06:24PM] [DIN] Player arousal is: 30.000000, calculated from 60 with a modifier of 0.500000 [05/26/2025 - 09:06:24PM] [DIN] Random roll for Sleep Bondage is: 10.396643 [05/26/2025 - 09:06:24PM] [DIN] Roll for Sleep Bondage modified by -5 due to arousal, new value is: 5.396643 [05/26/2025 - 09:06:24PM] [DIN] Roll for Sleep Bondage modified by -10 due to nudity, new value is: -4.603357 [05/26/2025 - 09:06:24PM] [DIN] Roll for Sleep Bondage modified by 0 due to cum level, new value is: -4.603357 [05/26/2025 - 09:06:24PM] [DIN] INFO - Sleep bondage roll success Scenario 3: Spoiler [05/29/2025 - 12:02:17AM] [DIN] Player arousal is: 43.000000, calculated from 86 with a modifier of 0.500000 [05/29/2025 - 12:02:18AM] [DIN] Random roll for Sleep Bondage is: 80.027611 [05/29/2025 - 12:02:18AM] [DIN] Roll for Sleep Bondage modified by -5 due to arousal, new value is: 75.027611 [05/29/2025 - 12:02:18AM] [DIN] Roll for Sleep Bondage modified by 0 due to cum level, new value is: 65.027611 [05/29/2025 - 12:02:18AM] [DIN] INFO - Sleep bondage roll unsuccessful or player is in safe area
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