Immor Posted April 26, 2025 Posted April 26, 2025 This needs more customization options/tweaking. Because: Pretty much as soon as my character is over the minimum arousal she starts to masturbate and undress anywhere. There's no option to stop the insane behaviour or make it less likely. Only found an option for cooldown period. (Masturbation also seems like the thing you should be able to influence when/where it happens. Only if you refuse to do any could it just happen anywhere.) The selfbondage feature is even worse. I just paid to have most of the restraints removed and instantly the character decides to selfbondage everything back in place. How about an option to limit the amount of restraints, likelihood of it, and maybe a separate arousal limit? Again only found a cooldown option. 2
kurotatsu Posted April 27, 2025 Posted April 27, 2025 On 4/25/2025 at 10:42 PM, Taki17 said: I like that idea! 😊Will see about how it could be best added, I'm thinking an actual 'Intimidate' dialogue option, hopefully it won't be too easy on higher levels. You can tie the difficulty of this to the level of bondage addiction, unhappy from lack of bondage girls would have hard time refusing such kind offer Maybe do the same to the free use, masturbation and naked events?
unmog Posted April 27, 2025 Posted April 27, 2025 (edited) Just noticed your mod, downloaded it. Cant get the MCM to show up tho. Wierdly enough I was having the same problem with Devious Strikers, but now I see that one after downloading yours. I think maybe its just not showing me the last mods MCM? Any thoughts on what I could do to fix it? Edit= Think I figured it out, vortex just wasnt enabling the plugins, I think. Edited April 27, 2025 by unmog
Taki17 Posted April 27, 2025 Author Posted April 27, 2025 13 hours ago, Immor said: Pretty much as soon as my character is over the minimum arousal she starts to masturbate and undress anywhere. ... I just paid to have most of the restraints removed and instantly the character decides to selfbondage everything back in place. Hahaa fantastic to hear! That's exactly as I intended with these situations! ☺️ And no, I don't really wanna add detailed configuration to each feature - the idea behind them is that you either use the simple implementation in this mod, or turn it off and look for another mod that does it in greater detail with more customization. 3 hours ago, kurotatsu said: You can tie the difficulty of this to the level of bondage addiction I can't if I'm using the base game persuade/intimidate system, because they all got their own formulas how success is calculated. However, making the option not available to characters with enough bondage addiction makes perfect sense and probably is a lot easier to pull off too! 2 hours ago, unmog said: Cant get the MCM to show up tho. ... Edit= Think I figured it out, vortex just wasnt enabling the plugins, I think. Good news that it's solved then. Otherwise, I'd have recommended a 'setstage SKI_ConfigManagerInstance 1' console commad to re-initialize all config menus. 1
unmog Posted April 27, 2025 Posted April 27, 2025 7 hours ago, Taki17 said: Good news that it's solved then. Otherwise, I'd have recommended a 'setstage SKI_ConfigManagerInstance 1' console commad to re-initialize all config menus. Thanks, and appreciated, but that was the first thing I tried. :p Also tried Menu Maid 2, but I guess its hard to make a mcm option appear when the plugin isnt enabled. >.>
Vyru Posted April 27, 2025 Posted April 27, 2025 9 hours ago, unmog said: vortex just wasnt enabling the plugins Vortex has a habit of doing that once in a while 🙄
Caralis Posted April 29, 2025 Posted April 29, 2025 (edited) Wanted to update from the old 0.925 to give this new version a try, but the game simply gets stuck on loading the main menu. Tested 0.926a and that version works without issues. Listed requirements are installed and loaded, so not sure what's causing that issue🤔 Edited April 29, 2025 by Caralis
Taki17 Posted April 29, 2025 Author Posted April 29, 2025 56 minutes ago, Caralis said: not sure what's causing that issue🤔 Are you trying to update on an ongoing savegame? On 4/22/2025 at 2:57 PM, Taki17 said: Devious Interests v0.93 has been released. ... A new game/clean save is absolutely required if updating from an earlier version!
Caralis Posted April 29, 2025 Posted April 29, 2025 20 minutes ago, Taki17 said: Are you trying to update on an ongoing savegame? Don't even get that far to make that mistake. It's stuck at loading in the main menu, before you start or load any kind of save. Literally the only difference between this error occuring and not is loading 0.93 instead of a working older version of DIN. Never seen such an issue before.
Taki17 Posted April 29, 2025 Author Posted April 29, 2025 4 minutes ago, Caralis said: It's stuck at loading in the main menu, before you start or load any kind of save. Do you have any active plugins that were made with pre-0.93 DIN as a master? Like the Devious Interests - Devious Lore patch, as mentioned here?
Caralis Posted April 30, 2025 Posted April 30, 2025 18 hours ago, Taki17 said: Do you have any active plugins that were made with pre-0.93 DIN as a master? Like the Devious Interests - Devious Lore patch, as mentioned here? Yup, found it! Have a custom patch to resolve any remaining mod conflicts. Two DIN dialogue lines are in there to carry over an arrest dialogue fix. Updating to 0.93 bugs those out in Xedit.
Taki17 Posted May 1, 2025 Author Posted May 1, 2025 Devious Interests v0.931 has been released! The launch of DIN for SE went a lot smoother than I expected, but there still were a few things to address, simplify or tweak, plus there had been several good recommendation for changes and additions too, so here's a little maintenance update! Once again, thank you for everyone who downloaded the mod or offered feedback! 😊 Changes: Bondage Addiction: a player character with a level 3 Bondage Addiction will now find it impossible to refuse bondage events: Bondage Offer cannot be refused, and light bondage cannot be asked for arousal gain from being bound is twice as much a Self Bondage event will be much more likely to succeed Bondage Addiction: adjusted the names and descriptions of the Bondage Addiction effects to better reflect what they do Config Menu: added a percentage symbol to Whore License Check Chance Config Menu: corrected the description of Bondage Addiction Followers: unlinked "Allow Follower in Events" from "Follower in Free Use" - the two settings are now independent from each other Licenses: simplified Whore License detection code with the use of StorageUtil variables Prostitution: addressed a case where the player offering vaginal sex while wearing catsuit would result in no animations Restraint Comments: changed chance setting from an integer to a float, to avoid potential rounding errors Restraint Comments: fixed a missing topic link on one of the restraint comment lines that didn't allow dialogue to continue added some idle animations to more dialogue lines Additions: Bondage Offer: added an option to decline a Bondage Offer using an intimidate dialogue option - if the player doesn't succeed intimidating the NPC, consequences are guaranteed Should be fine updating on an ongoing save! 1
pohase Posted May 2, 2025 Posted May 2, 2025 If you talk to any npc after the option set from 0.926 to 0% (for example, Prostitution) is updated to version 0.93 or 0.931, the conversation option that is 0% is enabled. It was the same even if it was conducted with a clean save.
Taki17 Posted May 2, 2025 Author Posted May 2, 2025 3 hours ago, pohase said: If you talk to any npc after the option set from 0.926 to 0% (for example, Prostitution) is updated to version 0.93 or 0.931, the conversation option that is 0% is enabled. It was the same even if it was conducted with a clean save. Nothing is expected to work properly if you update from any of the pre-SE versions. But I don't understand what the issue is, so please explain it clearly.
pohase Posted May 2, 2025 Posted May 2, 2025 10 hours ago, Taki17 said: Nothing is expected to work properly if you update from any of the pre-SE versions. But I don't understand what the issue is, so please explain it clearly. I was using the SE version (1.5.97) along with the SE patch for Devious Interests version 0.926a. In the MCM options, I had set Bondage Offer Chance, Sex Chance, and Prostitution options to 0%. While using version 0.926a, these settings worked properly — the related dialogue options did not appear during conversations. However, after updating to version 0.931, I confirmed that the settings for those three options remained at 0%, but the related dialogue options started appearing again during NPC conversations. I tested again after doing a clean save, but the dialogue options still showed up.
Guest Posted May 3, 2025 Posted May 3, 2025 question, have all the requirements and recommendations been tested on 1170 yet? noticed some point at LE mods with SKSE listed requirements is all.
chitiye Posted May 3, 2025 Posted May 3, 2025 I have an idea, when the player's bondage addiction reaches level 3, the player's idle ,walking, running, sit, sleep and sneaking animations are changed to use the animations of equipping the armbinder to show the player sinking into bondage addiction.
marcus5839001 Posted May 3, 2025 Posted May 3, 2025 I come to this mod with restraint comment feature. Unfortunately all other feature works well except this feature never ever works for me. I guess the restraint comment feature has incompatibility issue with other mods like AI overhaul or something else I didn't notice.
Taki17 Posted May 3, 2025 Author Posted May 3, 2025 (edited) 15 hours ago, pohase said: I was using the SE version (1.5.97) That may be the cause of your problem. Afaik up-do-date Skyrim versions use a different ID range for record numbers, and DIN was made on the latest verison of Skyrim. In short, you being stuck on an outdated version of the game is causing it to not find form records, is what I'm guessing. 9 hours ago, RandomKhajiit said: question, have all the requirements and recommendations been tested on 1170 yet? noticed some point at LE mods with SKSE listed requirements is all. Having SKSE as a requirement is not the same as having an SKSE plugin in the mod that needs to built for the correct game version. These mods are all compatible on the latest version of Skyrim, and SKSE is listed as a requirement for them because they either use functions defined in SKSE or one of their requirements (like DD) needs SKSE! 6 hours ago, chitiye said: when the player's bondage addiction reaches level 3, the player's idle ,walking, running, sit, sleep and sneaking animations are changed to use the animations of equipping the armbinder You can make an OAR condition set for yourself using having the lvl 3 Bondage Addiction spell as a trigger. Otherwise, I don't think it'd make much sense and I'm not really interested in having it, since it'd require using the DD movement animaton set, and I much prefer the GS animation set with DD's PAR system to force the arm offsets for the restraints. 27 minutes ago, marcus5839001 said: I come to this mod with restraint comment feature. Unfortunately all other feature works well except this feature never ever works for me. That's not information I can do anything with. I'd need a papyrus log, at the very least. Edited May 3, 2025 by Taki17
marcus5839001 Posted May 3, 2025 Posted May 3, 2025 3 hours ago, Taki17 said: That's not information I can do anything with. I'd need a papyrus log, at the very least. I have encountered the same issue in the previous version and posted the screenshot of the papyrus log in the LE thread several months ago. It just didn't fix this issue.
pohase Posted May 4, 2025 Posted May 4, 2025 (edited) On 5/3/2025 at 11:25 PM, Taki17 said: That may be the cause of your problem. Afaik up-do-date Skyrim versions use a different ID range for record numbers, and DIN was made on the latest verison of Skyrim. In short, you being stuck on an outdated version of the game is causing it to not find form records, is what I'm guessing. I tested it with a new game and the 0% set option applied, so I'm just going to proceed with this. Thank you for your help. I'm wrong. After some progress, the same thing happens. Will it be hard to get a patch? Edited May 5, 2025 by pohase
Caralis Posted May 4, 2025 Posted May 4, 2025 Tried to update DIN to 0.93(1) but for some reason I can't forward entries from DIN into my custom patch anymore. It was working till version 0.926a, so maybe it's related to the ESL change? Though other ESLs don't have that problem, so maybe it's an issue with SSEEdit? (Though SSEEdit seems to be on the most recent version available on nexus.) Noticed while writing this, that DIN fixed the arrest dialogue not triggering for a female PC better than I did. So I don't need that patch anymore and the above issue isn't a problem for me personally. Still wanted to mention it in case this is actually an issue and not just me being stupid.
Casandor26 Posted May 5, 2025 Posted May 5, 2025 Do you have any plan for auto equipping devious devices/key to unlock the device upon opening chest/container? That is the feature I miss the most and make me hesitant to switch from Cursed Loot to this mod.
The Ashen Posted May 5, 2025 Posted May 5, 2025 (edited) Is it possible for the "free use" event to be set to creatures only? Is it possible to make some restraints not contribute (e. g. piercings)? Edited May 5, 2025 by The Ashen
Taki17 Posted May 6, 2025 Author Posted May 6, 2025 On 5/4/2025 at 6:00 AM, pohase said: I'm wrong. After some progress, the same thing happens. Will it be hard to get a patch? I'm not exactly sure what's going on here since I cannot reproduce your issue. On 5/4/2025 at 11:37 AM, Caralis said: Tried to update DIN to 0.93(1) but for some reason I can't forward entries from DIN into my custom patch anymore. I'm glad it' solved, but I couldn't help and think, could it be that's caused by the need to compact formIDs I wonder?? 15 hours ago, Casandor26 said: Do you have any plan for auto equipping devious devices/key to unlock the device upon opening chest/container? Finding keys in loot is already a feature in the mod. As for the actual cursed loot functionality, no I don't plan to do that as part of this mod. You coud though, pair Deviously Enchanted Chests with Devious Interests, and essentially you got everything covered. 11 hours ago, The Ashen said: Is it possible for the "free use" event to be set to creatures only? It isn't, and it won't be. 11 hours ago, The Ashen said: Is it possible to make some restraints not contribute (e. g. piercings)? I like the current implementation of everything with the 'zad_Lockable' keyword contributes to chance, if it's visible on the character (i.e. not covered by clothes or armor). What restraints aside from piercing you'd want excluded and for what reason? 1
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