Jump to content

Recommended Posts

Posted

So if the final roll is negative, the event will occur no matter what then?

I'm trying to wrap my head around it. That means basically that arousal has no real significant impact on chances, it will always add -5 no matter what, unless the character is a cold fish, if I'm reading this correctly.

Posted
5 minutes ago, belegost said:

So if the final roll is negative, the event will occur no matter what then?

Indeed, since it's a smaller number than what you can set as a minimum on the chance slider.

 

6 minutes ago, belegost said:

That means basically that arousal has no real significant impact on chances

Not exactly. Arousal is a "sliding modifier", meaning the higher it is, the more bonus chance it will add (i.e. it will decrease the roll more). Here's the relevant code snippet:

;the more aroused she is, the more likely it is for her to end up tied
;add bonus chances to the roll, the higher the arousal, the bigger the bonus chance, based on percentage of total arousal
If PlayerArousal >= 75.0
	;add 15 bonus chance
	SleepBondageRoll -= 15.0
ElseIf ( PlayerArousal < 75.0 && PlayerArousal >= 50.0 )
	;add 10 bonus chance
	SleepBondageRoll -= 10.0
ElseIf ( PlayerArousal < 50.0 && PlayerArousal >= 25.0 )
	;add 5 bonus chance
	SleepBondageRoll -= 5.0
EndIf
Posted (edited)

If I'm understanding it right, with default modifier at 0.5, the arousal will be counted as max 50 at 100 Arousal and this will be the only case where the roll modifier is at -10. Any other number is -5, unless 🥶🐟. I assume you do not round up if Arousal is at 99.

 

This actually explains what that modifier actually does, because I was curious about it.

Edited by belegost
Posted

May I ask if your mod has the same primary functionality as 'Deviously Enslaved Continued'? Would there be any conflicts between them? I think I should probably avoid installing both.

Posted
8 hours ago, newbest said:

May I ask if your mod has the same primary functionality as 'Deviously Enslaved Continued'?

I think my mod has next to nothing in common with DEC.

 

Disclaimer: I haven't used DEC in like 7 years or so.

Posted

I think your mod is causing the issue with another mod. (The trappings of fate)  In TTofF, there are times when you have to drop your DD items.  I think your mod is preventing me from dropping them.  Is there a setting to allow me to drop DD items?  Also, I'd like to be able to turn off the Skooma effect when arousal is real high.  Or at least, adjust when the effect happens. (I'm not sure but, I might have adjusted that a little. I'm just not sure how I did it.)

Posted
1 hour ago, myhouseatl said:

Is there a setting to allow me to drop DD items?

Yes.

 

1 hour ago, myhouseatl said:

 Also, I'd like to be able to turn off the Skooma effect when arousal is real high.

That's not from this mod.

Posted (edited)
On 5/18/2025 at 4:39 PM, Taki17 said:

The chance calculation is pretty much the same as it is for masturbation or self-bondage. Depending on how aroused is that "wasn't even that aroused" is, of course, because higher levels of arousal add greater bonus chances to events like this. And as for how arousal is gained and for what, depends on the arousal framework you use as well.

 

Getting that specific message means one of the following conditions is preventing the event from firing:

  • the player is in combat
  • the player is using a furniture or is in a sex animation
  • the player is swimming
  • the player is riding a horse
  • the player is dead (UNLIKELY THOUGH)
  • the player is part of a running scene
  • the dialogue menu or the crafting menu is open
  • the vanilla intro quest (Unbound) is running
  • the player is in the Deviously Helpless faction for a DHLP scene (as of v0.932)

Ah, that's good to know. Is that new from a recent update?

I'm asking because I'm getting these messages also while in the Alternate Perspective room, where previously (in previous games) my character would have stripped and/or started masturbating. I don't have the quest Unbound in my journal, but I'm in that pre-game location.

I'm trying to find the source of a very likely unrelated CTD and spending all my figuring out time in that location and running paranoid about anything that seems out of the ordinary as a possible cause, so I just want to cross that (my character not stripping, etc.) off my list.

Edited by Lcklsmth
Posted
On 5/31/2025 at 7:57 AM, myhouseatl said:

Also, I'd like to be able to turn off the Skooma effect when arousal is real high. 

That sounds like Dripping When Aroused, not DIN.

Posted
10 hours ago, Lcklsmth said:

I'm asking because I'm getting these messages also while in the Alternate Perspective room, where previously (in previous games) my character would have stripped and/or started masturbating. I don't have the quest Unbound in my journal, but I'm in that pre-game location.

If you have DHLP installed, there is a known issue with the DHLP scene detection for validation that can suspend events incorrectly - if resetting running scenes from the DHLP config menu, does not solve the issue, install this fix that'll come out in the next update as well: din_Utility script update.zip

 

10 hours ago, Lcklsmth said:

I'm trying to find the source of a very likely unrelated CTD

I don't think DIN would CTD your setup either, however I recommend collecting a crash log then forwarding it to the appropriate technical support thread of the mod you suspect of causing the issue!

Posted
2 hours ago, Taki17 said:

If you have DHLP installed, there is a known issue with the DHLP scene detection for validation that can suspend events incorrectly - if resetting running scenes from the DHLP config menu, does not solve the issue, install this fix that'll come out in the next update as well: din_Utility script update.zip

 

I don't think DIN would CTD your setup either, however I recommend collecting a crash log then forwarding it to the appropriate technical support thread of the mod you suspect of causing the issue!

Hello,

Thank you for your response, I didn't know about the issue with DHLP installed, that would absolutely explain it. Thank you for the fix!

As for the CTD, I've been investigating it for over a week, posting the crash log and crash reports, trying different fix, reinstalling things, etc. etc. The crash report is so vague and just lists mods that were active at the moment of the crash. Disabling these doesn't address the issue, no one can pinpoint the reason (so far). I believe it's caused by one SKSE plugin I added at some point in the last few weeks (because I used not to have that CTD), so I'm down to looking at each mod individually.

Either way, as you said, it has nothing to do with DIN. I love your mods btw. they are staples in my mod lists!

Posted (edited)

"Free Use" passive setting doesn't seem to work. I've had my character being used many, many times by NPC's but my follower was always left behind. Although I am suspecting it may be due to NFF, since it doesn't use vanilla follower slots.

However in previous version a follower would use PC with no issues even with NFF if followers in Free Use were allowed.

 

I have not tested "neutral" or "active" settings though.

Edited by belegost
Posted
On 6/6/2025 at 10:11 AM, belegost said:

my follower was always left behind. Although I am suspecting it may be due to NFF, since it doesn't use vanilla follower slots.

Detection of followers is by checking the alias used to hold the player's active follower in the base game follower system.

 

On 6/6/2025 at 10:11 AM, belegost said:

However in previous version a follower would use PC with no issues even with NFF if followers in Free Use were allowed.

Previously, detection of an active follower was more rudimentary, pretty much just allowing/disallowing an NPC from participating in Free Use if they were set to follow the player. However, since the expansion of the 'Followers in Free Use' feature, it became necessary to track which follower the player got and who that is exactly.

Posted
44 minutes ago, Taki17 said:

Detection of followers is by checking the alias used to hold the player's active follower in the base game follower system.

 

Previously, detection of an active follower was more rudimentary, pretty much just allowing/disallowing an NPC from participating in Free Use if they were set to follow the player. However, since the expansion of the 'Followers in Free Use' feature, it became necessary to track which follower the player got and who that is exactly.

So as I understand it, unless the follower is in the "game slot" they will be ignored.

 

Which means that any NFF-managed follower will not work. Sad face.

Posted (edited)

Hm, that also means only Serana would be affected by this setting since NFF excludes her... and I hate that bitch.

 

What about followers with their own frameworks, like Inigo, Lucien, Auri or Sophia, etc?

Edited by belegost
Posted
3 hours ago, belegost said:

What about followers with their own frameworks, like Inigo, Lucien, Auri or Sophia, etc?

Solely depends on if they fill the 'Follower' alias in the 'DialogueFollower' quest.

Posted

So, uh... I was reluctant to ask about it, but let's address the elephant in the room.

 

Would you be willing to take a look at NFF compatibility, please?

 

I have given it a fair chance by moving the follower from NFF-managed slots into the game slot to have it act as vanilla, but then weird shit happens. Not with your mod, that appears to work fine in terms of "Free Use", but with the follower themselves. I'll spare the details, but they act as if they were and weren't a follower at the same time. This is especially problematic with hirelings.

 

NFF is the go-to multiple follower manager anyway and way superior than EFF or AFT have ever been.

 

Thank you for your time.

Posted
On 6/12/2025 at 10:07 AM, belegost said:

Would you be willing to take a look at NFF compatibility, please?

Unlikely that'll happen by me.

I don't care for followers beyond them not getting in the way.

Posted
21 minutes ago, Fraying9981 said:

how do you set this up for follower only?

i.e. follower affected by comments/events/approaches but not PC?

You can't, not without entirely rewriting the mod from the ground up.

Posted
6 minutes ago, Taki17 said:

You can't, not without entirely rewriting the mod from the ground up.

thanks, how about free use? to which extent can it be customized to trigger NPCs over followers?

Posted
51 minutes ago, Fraying9981 said:

 to which extent can it be customized to trigger NPCs over followers?

Zero. This is a first and foremost, player focused mod. Followers are sort of "along for the ride" for events, but never the main focus or subject of them.

Posted (edited)

Can you please add mod events to prostitution to make possible for other mods to detect when it happens? Specifically the moment when NPC agrees to have sex and then NPC agrees to pay you.
 

On 6/16/2025 at 5:28 PM, Fraying9981 said:

i.e. follower affected by comments/events/approaches but not PC?

From particular point of view events are already covered: if follower(s) is helpless but player is not, attack wont happen anyway because player protects follower(s). And scenario when both are helpless already implemented in this mod. 

Edited by RavnaRiikr
Posted
11 hours ago, RavnaRiikr said:

Can you please add mod events to prostitution to make possible for other mods to detect when it happens? Specifically the moment when NPC agrees to have sex and then NPC agrees to pay you.

That's doable, and could be added easily enough.

Though I'm curious, what's the use-case behind detecting when the Prositution attempt succeeds and they proceed to have sex, and not just when the transaction is finished (one way or another)?

Posted
On 6/23/2025 at 8:37 AM, Taki17 said:

and not just when the transaction is finished (one way or another)?

Yea, if you pass outcome of the prostitution event in the event params, that is also works. And probably less code to write that way.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...