Taki17 Posted Wednesday at 06:21 AM Author Posted Wednesday at 06:21 AM 3 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️
ElvesOu Posted Wednesday at 07:34 AM Posted Wednesday at 07:34 AM 1 hour ago, Taki17 said: 5 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️ It’s quite simple: I likely translated parts of the script file that shouldn't have been translated—perhaps variable names—though I’m not sure exactly which line caused the issue, as I reverted several lines to the original text during troubleshooting. I only know for certain that the problem originated within `din_Main.pex`. In any case, the game worked fine once I reverted those lines, so the mistake was entirely mine. Also, I only translated this for my own personal use and nothing else; I hope you don't mind. Finally, since English isn't my native language, I hope the text generated by the translation tool makes sense—haha.
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