Taki17 Posted July 29 Author Posted July 29 3 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️
ElvesOu Posted July 29 Posted July 29 1 hour ago, Taki17 said: 5 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️ It’s quite simple: I likely translated parts of the script file that shouldn't have been translated—perhaps variable names—though I’m not sure exactly which line caused the issue, as I reverted several lines to the original text during troubleshooting. I only know for certain that the problem originated within `din_Main.pex`. In any case, the game worked fine once I reverted those lines, so the mistake was entirely mine. Also, I only translated this for my own personal use and nothing else; I hope you don't mind. Finally, since English isn't my native language, I hope the text generated by the translation tool makes sense—haha.
GreenDivide Posted August 10 Posted August 10 (edited) This mod seems to have a line ("Off with you, slave. Don't bother your Jarl.") that plays if the DB is in heavy bondage. This seems to screw up a few events in other mods (the pet suit game from DF and SLTR comes to mind, where you have to speak to the Jarl to advance the event). Does one of the MCM options govern this? Edited August 10 by GreenDivide
Taki17 Posted August 11 Author Posted August 11 On 8/10/2026 at 12:24 PM, GreenDivide said: Does one of the MCM options govern this? As far as I recall, it ain't configurable. It's intended as safeguard against starting quests where you may end up soft-locked when wearing heavy restraints. I might revisit the option, if there's a more compatible alternative in mind.
Taki17 Posted August 17 Author Posted August 17 I'm currently working on the next update, v0.94 and it's looking like a pretty thorough overhaul for a lot of the underlying systems of the mod. And since there'll be major some major changes anyway, I wanted to ask your opinions on a specific one that I'm deliberating making: Currently, the config menu for features is split like this: quick feature toggles on the left, feature parameters for fine-tuning on the right. I'm considering doing away with this view, and grouping all settings and toggles in under the same features that they belong to. Question is: which one do you think is the easiest to use, and the cleanest to look at?
David Willers Posted August 17 Posted August 17 Do the whore licenses also work with sexlab survial whore liscences feature?
Taki17 Posted August 18 Author Posted August 18 18 hours ago, David Willers said: Do the whore licenses also work with sexlab survial whore liscences feature? Does it say in the description that it does?
Lusciouslochs Posted September 5 Posted September 5 is there a way to only have males proivde the dialogue? i run a skyrim where most females are enslaved, dosent make sense they would also comment and lead to unfavorable outcomes with the PC.
Taki17 Posted September 6 Author Posted September 6 11 hours ago, Lusciouslochs said: is there a way to only have males proivde the dialogue? As a workaround, you can whip up a SPID rule to add all relevant females to the zadDialogueDisable faction.
DonQuiWho Posted September 6 Posted September 6 (edited) On 8/17/2026 at 1:52 PM, Taki17 said: I'm currently working on the next update, v0.94 and it's looking like a pretty thorough overhaul for a lot of the underlying systems of the mod. And since there'll be major some major changes anyway, I wanted to ask your opinions on a specific one that I'm deliberating making: Currently, the config menu for features is split like this: quick feature toggles on the left, feature parameters for fine-tuning on the right. I'm considering doing away with this view, and grouping all settings and toggles in under the same features that they belong to. Question is: which one do you think is the easiest to use, and the cleanest to look at? Hi! The second, please! A bit like 'Licenses' and such like 🙂 But only if it's easy to do. No need to bust a gut on it Probably of more importance, though, Is your rework likely to fix/enhance follower involvement? egs 1 - the 'one and only shadowing first follower' thing? I've got a new game, with the phantom follower 👻 still appearing 'in spirit, but not in body', so to speak, and I constantly have to remember just why! 😂 and 2 - will you maybe, please, be able to get current 'present' followers properly included in the action scenes too!? The rest of your mod is too good to pass by just because of that omission, but adding that in would be a great upgrade, especially as the latest version of 'Sexy Adventures', which itself actually has fairly good follower handling, can break your game very very badly! Catastrophically even, as I recently found out 🙄 An absolutely major pain in the butt EDIT: 3 Have you thought on adding in the new Leash Framework, so that as one outcome, an interacting NPC - maybe with a built in schedule? - could attach a leash to the NPC and take them around for a specifiable number of hours as a 'pet' to satisfy their - specifiable? - periodic needs for 'relief'? Or even the needs of other passer by NPCs. That could be funny. Add in the player's followers too and you could have a harem on a daisy chain of, or individual, leashes. Adding in a specifiable possibility not to free them at the end of the period, but to pass them on to another NPC would be funny too. The idea of the player being taken round Skyrim by one of the Khajit Caravans is quite funny. They could even sell them on to Hydra's Slavers ... Better stop before my imagination overloads 🔥.... Whatever, thanks for the mod and your efforts, and look forward to seeing what you come up with DQW Edited September 6 by DonQuiWho 1
Taki17 Posted September 6 Author Posted September 6 2 hours ago, DonQuiWho said: The second, please! A bit like 'Licenses' and such like Thanks for the input! You've been the only one so far, but I will take it into consideration ☺️ 2 hours ago, DonQuiWho said: the 'one and only shadowing first follower' thing? I've already added safeguards against that happening the unreleased version, so hopefully that does away with the issue! 2 hours ago, DonQuiWho said: get current 'present' followers properly included in the action scenes too!? I'm unsure what you mean, please elaborate? Followers can already be affected by certain events and outcomes, like being restrained or getting involved in sex scenes. 2 hours ago, DonQuiWho said: Have you thought on adding in the new Leash Framework I know of leash framework, however I don't think it fits into this mod. Everything you describe is better placed in something else, it's just not within the scope of this mod.
DonQuiWho Posted September 6 Posted September 6 45 minutes ago, Taki17 said: Thanks for the input! You've been the only one so far, but I will take it into consideration ☺️ Whatever you're happy with will be fine I've already added safeguards against that happening the unreleased version, so hopefully that does away with the issue! Great! I'm unsure what you mean, please elaborate? Followers can already be affected by certain events and outcomes, like being restrained or getting involved in sex scenes. Hmmmm! I'll revisit my current settings, and also play a bit longer. The current game is 'newish' so I may just have been unlucky. Maybe the phantom from afar is messing it up. I'll have to dismiss, and/or maybe kill them too, and see what happens then I know of leash framework, however I don't think it fits into this mod. Everything you describe is better placed in something else, it's just not within the scope of this mod. Fair enough. But if you're the dog looking at the moon, it doesn't seem right not to howl nicely once in a while 😜 Thanks for the reply. Thoughts interlined above DQW
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