Taki17 Posted July 29 Author Posted July 29 3 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️
ElvesOu Posted July 29 Posted July 29 1 hour ago, Taki17 said: 5 hours ago, ElvesOu said: The issue has been resolved; it was my mistake. I'm curious what was behind it exactly, plus it might be useful if anyone ever encounters something similar - so you would you mind posting what was it? ☺️ It’s quite simple: I likely translated parts of the script file that shouldn't have been translated—perhaps variable names—though I’m not sure exactly which line caused the issue, as I reverted several lines to the original text during troubleshooting. I only know for certain that the problem originated within `din_Main.pex`. In any case, the game worked fine once I reverted those lines, so the mistake was entirely mine. Also, I only translated this for my own personal use and nothing else; I hope you don't mind. Finally, since English isn't my native language, I hope the text generated by the translation tool makes sense—haha.
GreenDivide Posted August 10 Posted August 10 (edited) This mod seems to have a line ("Off with you, slave. Don't bother your Jarl.") that plays if the DB is in heavy bondage. This seems to screw up a few events in other mods (the pet suit game from DF and SLTR comes to mind, where you have to speak to the Jarl to advance the event). Does one of the MCM options govern this? Edited August 10 by GreenDivide
Taki17 Posted August 11 Author Posted August 11 On 8/10/2026 at 12:24 PM, GreenDivide said: Does one of the MCM options govern this? As far as I recall, it ain't configurable. It's intended as safeguard against starting quests where you may end up soft-locked when wearing heavy restraints. I might revisit the option, if there's a more compatible alternative in mind.
Taki17 Posted August 17 Author Posted August 17 I'm currently working on the next update, v0.94 and it's looking like a pretty thorough overhaul for a lot of the underlying systems of the mod. And since there'll be major some major changes anyway, I wanted to ask your opinions on a specific one that I'm deliberating making: Currently, the config menu for features is split like this: quick feature toggles on the left, feature parameters for fine-tuning on the right. I'm considering doing away with this view, and grouping all settings and toggles in under the same features that they belong to. Question is: which one do you think is the easiest to use, and the cleanest to look at?
David Willers Posted August 17 Posted August 17 Do the whore licenses also work with sexlab survial whore liscences feature?
Taki17 Posted August 18 Author Posted August 18 18 hours ago, David Willers said: Do the whore licenses also work with sexlab survial whore liscences feature? Does it say in the description that it does?
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