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ENT_SOMB (Slut Of Molag Bal) Adult story mod


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Posted
59 minutes ago, kamenlollo said:

any port fot the bodyslide dress? maybe bhunp?

 

The mod already includes CBBE sliders. You can look for sliders for other bodies on Nexus

Posted
9 hours ago, Entar0 said:

 

The mod already includes CBBE sliders. You can look for sliders for other bodies on Nexus

i see yes, any bhunp sliders?

 

Posted

Hi again great mod so far ive finnished the Avarius quest went back to the temple got the spell and the weapon and now that it has been updated with a new quest was hoping to continue except when i talk to Zeron there is no option to continue the quest he has nothing to say ive tried leaving and  coming back ive tried waiting but nothing  ive even uninstaled the mod then redownloaded it still nothing can u help

Posted

I haven't finished the new update yet, but Coldharbour literally has an FPS problem. Probably due to the number of NPCs. So some optimisation of this place would be useful.

 

One of the dialogues had squares: 07CF44ED    _ENT_SOMBQ9KargothB1T1    Иди, не заставляй Мортака ждать

Posted (edited)
10 hours ago, morinth2018 said:

Hi again great mod so far ive finnished the Avarius quest went back to the temple got the spell and the weapon and now that it has been updated with a new quest was hoping to continue except when i talk to Zeron there is no option to continue the quest he has nothing to say ive tried leaving and  coming back ive tried waiting but nothing  ive even uninstaled the mod then redownloaded it still nothing can u help


Yes, my mistake, I set the dialogue conditions incorrectly. I'm attaching the fixed .esp

 

 

9 hours ago, killer905 said:

I haven't finished the new update yet, but Coldharbour literally has an FPS problem. Probably due to the number of NPCs. So some optimisation of this place would be useful.

 

I tested the location on a weak PC and got a solid 60 FPS. I'll post the specs of the test machine here shortly.
 

upd. Intel i5 4560, GTX 1050, dd3 24 gb.
 

9 hours ago, killer905 said:

One of the dialogues had squares: 07CF44ED    _ENT_SOMBQ9KargothB1T1    Иди, не заставляй Мортака ждать

I've fixed the translation. Attaching the .esp file

ENT_SOMB_3.0_ENG_ESPFised.zip ENT_SOMB_3.0_RU_ESPFixed.zip

Edited by Entar0
Posted
3 hours ago, Entar0 said:

I tested the location on a weak PC and got a solid 60 FPS. I'll post the specs of the test machine here shortly.
 

upd. Intel i5 4560, GTX 1050, dd3 24 gb.

Huh?

 

I have AMD 5500, RTX 3050 16gb vRam, 32 RAm :O So i think this place have too many girl with HDT boobs, ass etc 😧

 

3 hours ago, Entar0 said:

I canlt check this, becouse i not have save before this. But thanks for fast fix.

Posted

As shown in the image, I'm using a new save file. I initially thought the invisibility of my trees was caused by another mod, but it turns out it was version 3.0 that caused the invisibility.

SkyrimSE 2026-01-21 20-54-07-049.jpg

Posted
23 minutes ago, gta634 said:

As shown in the image, I'm using a new save file. I initially thought the invisibility of my trees was caused by another mod, but it turns out it was version 3.0 that caused the invisibility.

SkyrimSE 2026-01-21 20-54-07-049.jpg


I don't know what the problem could be. I didn't touch the trees in Whiterun. The issue might be related to the tree LODs I used in Coldharbour, but that is a separate worldspace that shouldn't affect the rest of the world.

Posted
41 minutes ago, Entar0 said:


我不知道问题出在哪里。我没有动过白漫城的树木。问题可能与我在冷港使用的树木LOD有关,但冷港是独立的世界空间,应该不会影响到其他地方。

You might be right. I found a mod to replace The Gildergreen, and the file contains LODs.

SkyrimSE 2026-01-21 22-03-25-490.jpg

Posted

"- Sometimes a dialogue option is visible in the list but cannot be activated by clicking; to resolve, leave the location and re-enter."

 

This bug arises when the relevant actor (or voice type) does not have any 'Hello' dialogue. This can be addressed by giving the relevant actor (or voice type) a 'Hello' dialogue.

 

For example:

 

S   GetIsID                             Actor: [ActorName]   ==   1

S   IsInDialogueWithPlayer   NONE                         ==   1

Posted
5 hours ago, killer905 said:

The Obedient Acolyte - After retrieving the PC items (chest), the stage does not advance to the next one.


Get closer to the chest. There is a trigger to advance the stage nearby; looks like it didn't work

Posted
1 hour ago, Entar0 said:


Get closer to the chest. There is a trigger to advance the stage nearby; looks like it didn't work

I loaded the save and practically hugged the chest. The stage didn't change.

Posted
14 minutes ago, killer905 said:

I loaded the save and practically hugged the chest. The stage didn't change.

In that case, I can only suggest changing the quest stage via the console:


setstage _ENT_SOMBQ12 170

Posted
1 hour ago, Entar0 said:

In that case, I can only suggest changing the quest stage via the console:


setstage _ENT_SOMBQ12 170

I did it that way, but apart from that problem, the content of this update came out very well.

Posted
22 hours ago, COLOCO said:

Ctd Skyrim se 

V 1.5.97

I try to change the version 

 

Send logs, I'll check

Posted

I've completed all the tasks, and there aren't too many bugs. This update is excellent, although the Cold Harbor mode dropped my frame rate to 20. But it's definitely worth the six months of updates. Can you reveal a little about the next update direction? I'm really looking forward to this mod's update.

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