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ENT_SOMB (Slut Of Molag Bal) Adult story mod


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Posted (edited)

My game doesn`t see this mod. It is installed and enabled in Vortex. Loot sees it. Bodyslide sees outfit. additem sees no mod in game. "Where are You?" sees no Brunhilda in game.
AE game. Installed via "install from file", using Vortex

Edited by Zurzarzazr
Posted
3 hours ago, Zurzarzazr said:

My game doesn`t see this mod. It is installed and enabled in Vortex. Loot sees it. Bodyslide sees outfit. additem sees no mod in game. "Where are You?" sees no Brunhilda in game.
AE game. Installed via "install from file", using Vortex

Unfortunately, I've never used Vortex, I hope someone can help you how to install the mod

Posted

Thank you for making this mod, great to see another quest mod. I just want to ask if there is any spider-related scene in this mod before trying it out. I have arachnophobia. Thanks again.

Posted
39 minutes ago, Kittenluvpanda said:

Thank you for making this mod, great to see another quest mod. I just want to ask if there is any spider-related scene in this mod before trying it out. I have arachnophobia. Thanks again.

No, enemies are only humans/elves and similar races. Quest characters are humans and Dremora.

 

28 minutes ago, zwdragonbone8314 said:

Hi thanks for your mod. I just encounter a problem. When I finished the first quest, I keep getting CTD when the sex scene with Brunhilda. I try three times and geting CTD during the sex scene.

If CTD means Crash to Desktop, then unfortunately I don't know what the problem is. The script directly accesses the SexLab Framework and retrieves an animation based on the tags '2, Lesbian'

Posted

I am still amazed that the problem the underscores in cell editor ids cause (the missing save files for the current player character) is not known to everyone, yet. Therefore, I continue with my quest against windmills and mention it here, too. Please, REMOVE THE UNDERSCORES IN THE CELL'S EDITOR ID!!!

Posted
17 hours ago, Grumbrum said:

I am still amazed that the problem the underscores in cell editor ids cause (the missing save files for the current player character) is not known to everyone, yet. Therefore, I continue with my quest against windmills and mention it here, too. Please, REMOVE THE UNDERSCORES IN THE CELL'S EDITOR ID!!!

I didn't know that. I'll fix it in the next version.
Posted
On 3/18/2025 at 10:17 AM, Zurzarzazr said:

My game doesn`t see this mod. It is installed and enabled in Vortex. Loot sees it. Bodyslide sees outfit. additem sees no mod in game. "Where are You?" sees no Brunhilda in game.
AE game. Installed via "install from file", using Vortex

No brunhilda and no house ? I'm on MO2, but if that's the case , i had that problem one time (after trying the patched esp from here  (spoiler it didn't worked)) ; i removed the mod , reinstalled it , checked again in the game but still no house and NPC (moved around on the map just in case...) ; then i used the auto sorter from the Loot , and it moved the plugin that was at the bottom not too far from the top of the esp list ; so i guess u can try to move it in an highter order on your plugin list (not the mod list) (but do that while you're in a place far enough from what's missing (just in case)

Posted

Oh by the way i can't really test it as i did most of the quest , but i hope brunhilda house doesn't block the nav meshes from Laura's shop > < (the 2 place are really close now)

Posted (edited)
54 minutes ago, ty28 said:

Oh by the way i can't really test it as i did most of the quest , but i hope brunhilda house doesn't block the nav meshes from Laura's shop > < (the 2 place are really close now)

Problems with navmeshes usually occur in interior spaces, for example, when a companion cannot enter a building)

Edited by Entar0
Posted (edited)

Will there be an SE (1.5.97) compatible version of this *where we don't have to edit anything*? I'm afraid to break it >_>

 

EDIT: Nevermind, I have BEES so I guess the editing part isn't necessary :)

Edited by Splintered_Lizard
Posted (edited)

(spoilers!!!) I played the mod, and it was pretty good! I have a few points that I think should be looked at however:

1) The first sex scene with the dremora at solitude (I forgot his name) if you fight back is him punishing the player. However Sexlab registers the encounter as consensual (so the player character will talk about liking it if you're using apropos2 for example).

2) the cult members that need to be wiped out have a strange lootpool. It seems like they can spawn with pretty much anything. While I personally don't have much of a problem with this it makes it possible for any character to obtain some pretty OP stuff early on. Personally I would dress them in Mythic Dawn robes from the Mehrunes razor quest.

3) There are also solstheim items in one of the added cells that don't make too much sense being there.

4) the quest where the player needs to follow the bloodsplatter is very confusing. Maybe it's a problem on my end but the blood is sometimes reasonably close to eachother (especially near the house where you start) but then gets progressively spaced out to the point where I had no clue where to go for a good hour. Only to wander around and randomly found the trail again North-East of Whiterun. I then lost the trail again near the South-East and randomly stumbled upon where I was supposed to go to the hill in the far-East. I think much of that can be solved by just adding more bloodsplatter to follow.

5) I really liked the boss fight in the last location. However I think there should be more dialogue options with the high priest. the ones we currently have should be more of a sarcastic option in my opinion. You would then also have the options to say other things like: "I'm a follower of Molag Bal", "I want to be free" or even "I'll join Mehrunes Dagon".


I really like the story however. This mod has a lot of potential if you descide to expand it with more quests. (maybe have the player seduce the advisor in all the holds one at a time and take over skyrim from the shadows that way).

I also want to quickly mention that I installed and played the mod with Vortex. I had no issues regarding installation so it's definitely possible.

Edited by GenialDragon995
added note about Vortex
Posted
44 minutes ago, GenialDragon995 said:

1) The first sex scene with the dremora at solitude (I forgot his name) if you fight back is him punishing the player. However Sexlab registers the encounter as consensual (so the player character will talk about liking it if you're using apropos2 for example).

The animation is tagged "Aggressive." As far as I know, text-based mods use tags. I can't say what's wrong with the text.

 

44 minutes ago, GenialDragon995 said:

the cult members that need to be wiped out have a strange lootpool. It seems like they can spawn with pretty much anything. While I personally don't have much of a problem with this it makes it possible for any character to obtain some pretty OP stuff early on. Personally I would dress them in Mythic Dawn robes from the Mehrunes razor quest.

Enemies are using level lists that include enchanted armor and weapons. It was designed that way to make it more fun to loot them)

 

44 minutes ago, GenialDragon995 said:

There are also solstheim items in one of the added cells that don't make too much sense being there.

The first location with enemies is a copy of a location from the Dragonborn DLC; I assume this refers to the items in that location. I copy locations along with their contents so that they aren't empty.

 

44 minutes ago, GenialDragon995 said:

4) the quest where the player needs to follow the bloodsplatter is very confusing. Maybe it's a problem on my end but the blood is sometimes reasonably close to eachother (especially near the house where you start) but then gets progressively spaced out to the point where I had no clue where to go for a good hour. Only to wander around and randomly found the trail again North-East of Whiterun. I then lost the trail again near the South-East and randomly stumbled upon where I was supposed to go to the hill in the far-East. I think much of that can be solved by just adding more bloodsplatter to follow.

In this quest, after finding the blood on the street outside Brunhilde's house, a quest marker should appear, leading to the cult's lair. The blood splatters were added more for fun than to guide the player. Did you have a quest marker?

 

44 minutes ago, GenialDragon995 said:

I really liked the boss fight in the last location. However I think there should be more dialogue options with the high priest. the ones we currently have should be more of a sarcastic option in my opinion. You would then also have the options to say other things like: "I'm a follower of Molag Bal", "I want to be free" or even "I'll join Mehrunes Dagon".

According to the plot, the main character wasn't supposed to agree to serve Dagon. And I didn't want to create empty dialogue choices (where multiple options lead to the same response and outcome).

 

44 minutes ago, GenialDragon995 said:

I really like the story however. This mod has a lot of potential if you descide to expand it with more quests. (maybe have the player seduce the advisor in all the holds one at a time and take over skyrim from the shadows that way).

Yes, my plan is for it to have a long, overarching storyline. Unfortunately, I'm not a professional modder, so I work on the mod in my free time.

I'm glad you liked it!))

Posted
9 hours ago, ty28 said:

No brunhilda and no house ? I'm on MO2, but if that's the case , i had that problem one time (after trying the patched esp from here  (spoiler it didn't worked)) ; i removed the mod , reinstalled it , checked again in the game but still no house and NPC (moved around on the map just in case...) ; then i used the auto sorter from the Loot , and it moved the plugin that was at the bottom not too far from the top of the esp list ; so i guess u can try to move it in an highter order on your plugin list (not the mod list) (but do that while you're in a place far enough from what's missing (just in case)

 

Can confirm. Using that last patched plugin the house doesn't show up. Reverted it and it's there now.

Posted

When this mod is active, any bow leaves a blue flame-like trace along the arrow's path and impact area. Is this effect intentional? When I disable the mod, the effect disappears. There’s no description or mention on magical effects.

Posted (edited)
1 hour ago, Grimgi said:

When this mod is active, any bow leaves a blue flame-like trace along the arrow's path and impact area. Is this effect intentional? When I disable the mod, the effect disappears. There’s no description or mention on magical effects.

The mod includes enchantments for weapons and an enchanted weapon of Molag Bal with a magical blue flame effect (added in advance for future quests), but this weapon is not used in the current storyline. The player character receives 1 spell upon completion of the third quest. Nothing else should be connected to the blue flame.

I haven't seen anything like this (I played with a hunting bow)
Edited by Entar0
Posted

buen mod fue entretenido y las recompensas gratificantes ,

estaba asustado con el tema de la instalacion pero simplemente descargue y lo  instale normalmente en mo2 y funciono

Posted
1 hour ago, ikerimon said:

buen mod fue entretenido y las recompensas gratificantes ,

estaba asustado con el tema de la instalacion pero simplemente descargue y lo  instale normalmente en mo2 y funciono

Gracias)


32 minutes ago, killer905 said:

Interesting. Not counting the problems already mentioned by others, I look forward to the next update.

Thank you. Regrettably, it cannot be done without encountering some problems. The mod itself might work fine, but errors can occur when used in conjunction with other mods)

Posted
8 hours ago, Sir Walter Ratleigh said:

Just finished and it was a great mod. I look forward to see if any more is planned to continue this quest line.

Yes, the story will continue. Thanks)

Posted
35 minutes ago, danna233 said:

Are the underscores in the location names still there?

Yes, I will rework it in the next versions.

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