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ENT_SOMB (Slut Of Molag Bal) Adult story mod


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Posted
5 hours ago, Rattlesnark said:


I don't quite remember exactly, but it did seem he was quite pleased with me by the end. I was sent back to Zeron and the quest seemed to conclude successfully; as Molag Bal was pleased. I did come across one of your prior forum posts suggesting to pay attention to when Lady Viva (right name?) explains Azarias' preferences


Okay, I've noticed that some people had a problem with the playthrough, apparently because they didn't pay close attention to the information that Lady Viva provides)

Posted
6 hours ago, Entar0 said:


Okay, I've noticed that some people had a problem with the playthrough, apparently because they didn't pay close attention to the information that Lady Viva provides)

Lol, I imagine quite a lot of players wouldn't decline the given opportunities for sex, forgetting (or not expecting) that it can impact the quest outcome so much.

...or maybe I'm speaking for myself only 😂

  • 3 weeks later...
Posted

im stuck on the quest to seduce Azarias  ive tried doing different options to the quest but every time i return to molag bol he kills me could u give me the correct solution for the tasks plz other than that im enjoying the mod thanx

Posted
4 hours ago, morinth2018 said:

im stuck on the quest to seduce Azarias  ive tried doing different options to the quest but every time i return to molag bol he kills me could u give me the correct solution for the tasks plz other than that im enjoying the mod thanx

Send solution in pm

Posted

hi tried to do wat u said but at the first point with the slave when i refuse it says accept punishment but nothing hapens so i cant advance the quest i saved just before so ive tried going back to that save and doing it again but the samething happens can you help thanx 

Posted
On 11/27/2025 at 8:44 PM, morinth2018 said:

hi tried to do wat u said but at the first point with the slave when i refuse it says accept punishment but nothing hapens so i cant advance the quest i saved just before so ive tried going back to that save and doing it again but the samething happens can you help thanx 

After Azarias orders the slave girl to be beaten, you must talk to her and during her dialogue decide whether to beat her or refuse. And also, I replied to the private messages.

  • 3 weeks later...
Posted

So I killed the second band of cultists and went back to Torvald and there is a problem with the Dialogue. 

 

I only have the option to flirt with him. Im basically throwing myself at torvald. I have no interest in Torvald at all. My character is a Lesbian. She should only be having sex with men while being raped.

 

Why is there not more Dialogue options? The conversation is literally my character coming on to him with no other option? Do you plan on fixing this bug in an update. This is bad quest design

Posted
6 hours ago, Burensc said:

Why is there not more Dialogue options?

Because

 

6 hours ago, Burensc said:

The conversation is literally my character coming on to him with no other option?

Yes

 

6 hours ago, Burensc said:

Do you plan on fixing this bug in an update.

It's not a bug

 

6 hours ago, Burensc said:

This is bad quest design

I believe you'll do better

 

I can only advise you to delete the lesbian character and create a bisexual character to play this mod.

 
 
 
  • 2 weeks later...
Posted
On 12/26/2025 at 11:28 AM, Fuzzy_Fox said:

Trying this mod for the first time and I go to Bjorn the dead fisherman and he isn't there. Screenshot for reference. 

20251226082258_1.jpg


Unfortunately, I can't help you. The location doesn't look the way it should (there was a similar issue on page 5, where I showed what the place looks like and where it is on the map). This means you are using mods that change the vanilla landscape.

You can only advance the quest using the console.

Posted
On 12/26/2025 at 4:28 PM, Fuzzy_Fox said:

Trying this mod for the first time and I go to Bjorn the dead fisherman and he isn't there. Screenshot for reference. 

 


Besides using console to advance quest as Entar0 suggested, I'd personally try using a tool like "Modex - A Mod Explorer Menu" (find it on Nexus) to teleport myself to Bjorn; or teleport him to me. Modex would make it easy to immediately find Bjorn from a list of all existing NPCs in the game - amazing tool mod

Posted
On 12/27/2025 at 4:48 PM, Entar0 said:


Unfortunately, I can't help you. The location doesn't look the way it should (there was a similar issue on page 5, where I showed what the place looks like and where it is on the map). This means you are using mods that change the vanilla landscape.

You can only advance the quest using the console.

 

19 hours ago, Rattlesnark said:


Besides using console to advance quest as Entar0 suggested, I'd personally try using a tool like "Modex - A Mod Explorer Menu" (find it on Nexus) to teleport myself to Bjorn; or teleport him to me. Modex would make it easy to immediately find Bjorn from a list of all existing NPCs in the game - amazing tool mod

I had to use a mod explorer to find the letter from Bjorn and take that. I think it is the Vanilla fishing mod from Bethesda which has changed the landscape and put the fishing basket there, as it is a fishing spot in the AE version of the game. 

Posted
11 hours ago, Fuzzy_Fox said:

 

I had to use a mod explorer to find the letter from Bjorn and take that. I think it is the Vanilla fishing mod from Bethesda which has changed the landscape and put the fishing basket there, as it is a fishing spot in the AE version of the game. 

The mod was created on the AE version. Here is my screenshot, the fishing basket is here as well

ScreenShot7.png

Posted
On 12/29/2025 at 12:25 PM, Entar0 said:

The mod was created on the AE version. Here is my screenshot, the fishing basket is here as well

ScreenShot7.png

Ah those rocks have been moved by a mod then, they are a little further upstream. I will see if I can make a patch that will fix it once I nailed down which mod has moved them.

Posted
6 hours ago, Fuzzy_Fox said:

Ah those rocks have been moved by a mod then, they are a little further upstream. I will see if I can make a patch that will fix it once I nailed down which mod has moved them.

It might not be the rocks. The guy above said his Bjorn was in a totally different spot

  • 2 weeks later...
Posted

Okay, I HAVE to drop a review for this mod for... a lot of reasons, you'll see. Praying I don't get banned or somethings because this is my first time posting on this website
Expect lots of spoilers etc etc

First things first, don't take this badly, I understand how much work goes into a mod (especially one this ambitious) and that English is not everyone's first language. Skyrim's creation kit is still hieroglyphs to me so it's not like I have much ground to talk about it anyway. It was actually fun to play through too.

Anyway, story time:

I actually caught myself thinking, "man it's kinda funny that Sanguine is the only one to have a porn mod. I mean, you'd think someone would have made Apocrypha into a hentai dimension or done something with the literal Lord of Rape right?" more than once for the last few months.
Lo and behold, one fateful day I stumble upon this mod.

I was taking a stroll through Whiterun, found the starting quest, got confused and upon the first "bitch" I went "oh yep, that's a modded quest".
One TMM 1 and a couple hours later, my cheeks hurt from all the laughing because holy crap, the dialogue.
I think the funniest things about it were the cult leader dialogue and Zeron's note, namely the "get your ass over here" ending. Fuck, that made me laugh more than most of the meme mods I have! also the "I love dominant men" but honestly, yeah that's... kind of a mood
I must say I like the first "chapter" more than the second -- partially because i feel like it integrates better with the base game, but mostly because I like bopping NPCs over the head with big weapons and cheese spells over fetch quests and dialogue.

I took the "dirty job" route and actually thought "Fuck, that DOES feel like something a Molag Bal sex cultist would do" as I was happily bonking the Talos worshippers with a greatsword. So I guess I got a bit of the roleplay value I came for.

At some point I went "man, I can't do this alone" and showed snippets to some of my friends, which apparently made one of them have a dream where there was a super important plot between The Whore(tm) and The Cult Leader(tm). Their words, not mine. I have no idea what that could have been.

Actual critique:

Mod worked just fine for me on AE. No real bugs other than having to activate dialogue twice at some points of the quest. Also one of the NPCs teleporting to have sex with my character, but that one's just me not expecting it before using fast travel (or a SexLab thing)

I would like to have a "No Voices" version of the mod, as I think the generated voicelines become very grating after a while (and I'm sure some people don't like AI-generated voices at all)

The constant back-and-forth is annoying, mostly because the quest areas had to be snuck in outside of the typical map markers, but I greatly appreciate having a map marker for the Temple of Molag Bal location.

The cultists could use some more work. Maybe give them Mythic Dawn outfits instead of regular bandit attire? I dunno. Feels fitting considering they are casters.

I think a better route would be to have the questline start after The House of Horrors considering the cultist-bashing first "chapter". Having Molag Bal boss you around to decimate and/or take over the cults of other Daedric Princes also feels more appropriate than gaining control over advisors and Jarls (and would give you more potential for these "conversion" quests... probably)

Another approach that could be taken (perhaps as a "final" quest) is to have it be a way to get the Vampire Lord transformation more... well, directly. Going through the whole Dawnguard quest (and being unable to dismiss Serana in the process) just to become a Vampire Lord is pretty annoying, so it would definitely be a welcome alternative. Also roleplay value. because I've definitely thought of having a character that becomes a vampire in That Way(tm)

The dialogue with Molag Bal proper is... actually the best in the whole mod. I had started the vanilla House of Horrors quest a bit earlier and the dialogue actually felt kind of in line with it, which was a pleasant surprise.

There's a few clipping issues in the "Main Cult" dungeon. One of the chests clips through a cupboard (it's also facing the wrong way!) and there's a set of overlapping doors right beside it. the door-into-cave-entrance approach also looks a bit weird with part of the skybox visible through it and I'm sure you're aware of the Temple of Molag Bal door clipping through the rock (vanilla). Didn't see anything too egregious other than that. (Screenshots attached)


Also I would be willing to tweak the translated dialogue but I have no idea what the original would be or its intention so I'll leave it at that. Maybe one day.
I like the mod, there's a lot of potential here. Best of luck with it!

ScreenShot12.png

ScreenShot11.png

fucking_doors.png

Posted
9 hours ago, chlorophyllclaws said:

Okay, I HAVE to drop a review for this mod for... a lot of reasons, you'll see. Praying I don't get banned or somethings because this is my first time posting on this website
Expect lots of spoilers etc etc

First things first, don't take this badly, I understand how much work goes into a mod (especially one this ambitious) and that English is not everyone's first language. Skyrim's creation kit is still hieroglyphs to me so it's not like I have much ground to talk about it anyway. It was actually fun to play through too.

Anyway, story time:

I actually caught myself thinking, "man it's kinda funny that Sanguine is the only one to have a porn mod. I mean, you'd think someone would have made Apocrypha into a hentai dimension or done something with the literal Lord of Rape right?" more than once for the last few months.
Lo and behold, one fateful day I stumble upon this mod.

I was taking a stroll through Whiterun, found the starting quest, got confused and upon the first "bitch" I went "oh yep, that's a modded quest".
One TMM 1 and a couple hours later, my cheeks hurt from all the laughing because holy crap, the dialogue.
I think the funniest things about it were the cult leader dialogue and Zeron's note, namely the "get your ass over here" ending. Fuck, that made me laugh more than most of the meme mods I have! also the "I love dominant men" but honestly, yeah that's... kind of a mood
I must say I like the first "chapter" more than the second -- partially because i feel like it integrates better with the base game, but mostly because I like bopping NPCs over the head with big weapons and cheese spells over fetch quests and dialogue.

I took the "dirty job" route and actually thought "Fuck, that DOES feel like something a Molag Bal sex cultist would do" as I was happily bonking the Talos worshippers with a greatsword. So I guess I got a bit of the roleplay value I came for.

At some point I went "man, I can't do this alone" and showed snippets to some of my friends, which apparently made one of them have a dream where there was a super important plot between The Whore(tm) and The Cult Leader(tm). Their words, not mine. I have no idea what that could have been.

Actual critique:

Mod worked just fine for me on AE. No real bugs other than having to activate dialogue twice at some points of the quest. Also one of the NPCs teleporting to have sex with my character, but that one's just me not expecting it before using fast travel (or a SexLab thing)

I would like to have a "No Voices" version of the mod, as I think the generated voicelines become very grating after a while (and I'm sure some people don't like AI-generated voices at all)

The constant back-and-forth is annoying, mostly because the quest areas had to be snuck in outside of the typical map markers, but I greatly appreciate having a map marker for the Temple of Molag Bal location.

The cultists could use some more work. Maybe give them Mythic Dawn outfits instead of regular bandit attire? I dunno. Feels fitting considering they are casters.

I think a better route would be to have the questline start after The House of Horrors considering the cultist-bashing first "chapter". Having Molag Bal boss you around to decimate and/or take over the cults of other Daedric Princes also feels more appropriate than gaining control over advisors and Jarls (and would give you more potential for these "conversion" quests... probably)

Another approach that could be taken (perhaps as a "final" quest) is to have it be a way to get the Vampire Lord transformation more... well, directly. Going through the whole Dawnguard quest (and being unable to dismiss Serana in the process) just to become a Vampire Lord is pretty annoying, so it would definitely be a welcome alternative. Also roleplay value. because I've definitely thought of having a character that becomes a vampire in That Way(tm)

The dialogue with Molag Bal proper is... actually the best in the whole mod. I had started the vanilla House of Horrors quest a bit earlier and the dialogue actually felt kind of in line with it, which was a pleasant surprise.

There's a few clipping issues in the "Main Cult" dungeon. One of the chests clips through a cupboard (it's also facing the wrong way!) and there's a set of overlapping doors right beside it. the door-into-cave-entrance approach also looks a bit weird with part of the skybox visible through it and I'm sure you're aware of the Temple of Molag Bal door clipping through the rock (vanilla). Didn't see anything too egregious other than that. (Screenshots attached)


Also I would be willing to tweak the translated dialogue but I have no idea what the original would be or its intention so I'll leave it at that. Maybe one day.
I like the mod, there's a lot of potential here. Best of luck with it!

ScreenShot12.png

ScreenShot11.png

fucking_doors.png

Thanks for the review.

I'll fix the bugs with the doors. I'll fix the chest too (I use copies of vanilla locations where I remove chests and everything that radiant quests can point to and then place chests anew) – I must have missed it.
 

Regarding doors clipping through other objects (most often rocks they're attached to), this is done to minimize interference with the vanilla terrain. You'll encounter this often, including different doors for entering and exiting locations.
 

About Zeron's note: initially, I wanted to include a description of where to go. Then I thought about writing "The letter contains a piece of a map with a mark showing where to find me," but in the end, I decided not to do anything. Let's just assume the player character can sense where to deliver it with their... rear end ;)
 

Regarding the dialogue with the Cult Leader and the player character's sarcastic responses – that was intentional. After all, you can afford to be a bit sassy considering how many cultists she's already killed.

Regarding the no-voice version, I'll say right away: no, because I'm convinced that even bad voice acting is better than none at all

I won't comment on the overall plot idea because... spoilers 😃

By the way, just between us, I've almost finished the sequel. Don't tell anyone (you'll probably not like it—there's not much combat)

ScreenShot9.png

Posted
On 1/8/2026 at 11:08 AM, Entar0 said:

I'm convinced that even bad voice acting is better than none at all

 

Wrong.  :P

 

Also, if you are just uploading to Google Drive, post a link in your description instead of making people log in and subject themselves to possible XSS.  Download stats aren't monetized and bots will scrape everything anyway.

Posted
5 hours ago, newbest said:

Hello, does upgrading from version 2.2 to version 3 require starting a new game?

No, speak with Zeron for continue story
 

Posted
5 hours ago, DrunkenCow said:

 

Wrong.  :P

 

Also, if you are just uploading to Google Drive, post a link in your description instead of making people log in and subject themselves to possible XSS.  Download stats aren't monetized and bots will scrape everything anyway.

I don't understand what you're talking about. You don't need to log in to download from Google Drive.
Posted

I was holding off on initially downloading this because I was really excited to see what your next version brought, and wow, this looks so cool! Thanks for continuing to work on it, any mod that adds more Molag Bal content is great with me, lewd or not. And with regards to that, I do have one comment. I'm a little sad to see the mod requires Zaz now.. I totally understand the value of using existing frameworks to further expand a mod in cool ways. However, I've tried quite hard to avoid using Zaz because it seems like it will be tricky to make work with my modlist.

 

So I have a question, if I go into xEdit myself and remove any Zaz related stuff/replace it a more vanilla alternative, do you think it would seriously break any quests? I have a pretty good idea of how to go about doing this, just making the changes in xEdit. I imagine there's a few points in time where the player is supposed to be tied up or something, so if I remove Zaz, do you think it'll break any scripts? I have no problem personally just keeping my PC still to avoid completely breaking a scene, but do you think even that would halter quest progression? 

 

I hope this isn't too grating of a comment to receive, I'm sure the majority of the people downloading this would be using Zaz anyways. I was just curious, for my own game, if I could de-Zaz it without severely breaking anything? Regardless, thanks for continuing to work on this mod, I'm excited to see what you work on next!

Posted
2 hours ago, Lasaubia said:

I was holding off on initially downloading this because I was really excited to see what your next version brought, and wow, this looks so cool! Thanks for continuing to work on it, any mod that adds more Molag Bal content is great with me, lewd or not. And with regards to that, I do have one comment. I'm a little sad to see the mod requires Zaz now.. I totally understand the value of using existing frameworks to further expand a mod in cool ways. However, I've tried quite hard to avoid using Zaz because it seems like it will be tricky to make work with my modlist.

 

So I have a question, if I go into xEdit myself and remove any Zaz related stuff/replace it a more vanilla alternative, do you think it would seriously break any quests? I have a pretty good idea of how to go about doing this, just making the changes in xEdit. I imagine there's a few points in time where the player is supposed to be tied up or something, so if I remove Zaz, do you think it'll break any scripts? I have no problem personally just keeping my PC still to avoid completely breaking a scene, but do you think even that would halter quest progression? 

 

I hope this isn't too grating of a comment to receive, I'm sure the majority of the people downloading this would be using Zaz anyways. I was just curious, for my own game, if I could de-Zaz it without severely breaking anything? Regardless, thanks for continuing to work on this mod, I'm excited to see what you work on next!

 

ZaZ is only used to create atmosphere (crosses, poles, cages, dancing slaves, etc.). It isn't used in any scripts or quests; it's purely for the visuals. You can remove the dependency, but then you'll simply see the NPCs standing idle. It shouldn't break anything

Posted
1 hour ago, Entar0 said:

 

ZaZ is only used to create atmosphere (crosses, poles, cages, dancing slaves, etc.). It isn't used in any scripts or quests; it's purely for the visuals. You can remove the dependency, but then you'll simply see the NPCs standing idle. It shouldn't break anything

Oh okay, great! Thanks for the response, I have a few ideas of what to implement then in that case. I appreciate it!

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