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SexoutNG - Stable Release '97


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I need the clothing evaluation mod, so I can stop removing my necklace during animations.  I had this mod before, but searching the site is not finding anything.

 

I really wish I could search for my own posts, as I asked this 6 months ago and had it on my computer.

 

Is this what you were looking for.. or the older verison

http://www.loverslab.com/files/file/54-sexoutclothingevalesp/

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I need the clothing evaluation mod, so I can stop removing my necklace during animations.  I had this mod before, but searching the site is not finding anything.

 

I really wish I could search for my own posts, as I asked this 6 months ago and had it on my computer.

 

Is this what you were looking for.. or the older verison

http://www.loverslab.com/files/file/54-sexoutclothingevalesp/

 

 

yes, that is it.  thank you so much for the help.

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I need the clothing evaluation mod, so I can stop removing my necklace during animations.  I had this mod before, but searching the site is not finding anything.

 

I really wish I could search for my own posts, as I asked this 6 months ago and had it on my computer.

 

Is this what you were looking for.. or the older verison

http://www.loverslab.com/files/file/54-sexoutclothingevalesp/

 

 

yes, that is it.  thank you so much for the help.

 

no problem

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  • 2 weeks later...

New Stable Release '96

Release Highlights

- New updated skeleton by AJ (also used by bodymorph)
- 8 new animations by DManXX2, including Securitron!
- Bugfix for sleep/wait sex calls
- Merged Sexout-Amra.esp into Sexout fully, this .esp is no longer required.
- Better legacy support, and various code improvements.

- TFIK during player animations, to aid alignment.
- Modders: New UDF: 'let MyArray := call fnSexoutGetCompanions'. Returns all local companions (GetPlayerTeammate == 1), via the sexout scanner.


In Full


See also: http://git.loverslab.com/Odessa/sexout/commits/w2.10.96

Beta 6
- Legacy SexoutActor Tokens are handed out again (accidentally stopped this in beta 3, which may have caused problems for SexoutSlavery, and by extension Tryouts)
- New anim by DManXX2 #622

Beta 5
- Foxy updated skeleton by AJ!
- Fixed Securitron alignment, 1721.
- Added workaround for validity mis-checks immediately after sleep/wait- the engine may move actors around, causing missing actor issues.
- Fixed bug when orificial intentions set via flags.

Beta 4
- Fix to avoid NVSE errors if using NX 16

Beta 3
- Lots of long overdue house keeping... cleaned up most of the main scripts, should be faster and more robust, and hopefully fix various issues reported.
- Fixed a bug causing animation problems (like never ending companion sex) if attempting to start an animation using legacy call convention whilst actors were in use.
- All legacy calls are now just converted to ActRunFull internally, which should make older mods more reliable. (For NX calls, you can now skip the 'CallVer::1').
- New Securitron animation by DManXX2! #1721.

Beta 2
- Foot IK is disabled during player sexout animations. This should fix/help with various alignment and animation issues (joints overbending, etc).
- 6 new anims by DManXX2, which are rather complex- 1 includes foreplay, several are multi-stage. Numbers: 618, 619, 620, 621, 746, 748.
- Fixed alignment of centaur animations. (thanks dongding)
- Speeded up removal of nude male bodysuit again (thanks Thenryb, LukeDuke, et al)
- Attempt to fix the workaround for when the nvse cosave is missing. (thanks KittyDarkling)

Beta 1
- New UDF: 'let MyArray := call fnSexoutGetCompanions'. Returns all local companions (GetPlayerTeammate == 1), via the sexout scanner.
- Merged Sexout-Amra.esp into Sexout fully. This .esp is no longer required and should be disabled/deleted.
- Fixed missing hand-held props for ZAZ 'no prop' animations (its BYO on pillories, etc, not dildos ;))
- Fixed actors undressing 'safe-for-sex' armor after sex bug.

 

 

 

If you have Sexout '94, '95 or a '96 beta installed already, you only need to to download the 'UPGRADE-FROM' file, and let it overwrite whatever it wants.

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I was wondering did something change?  males have underwear until an animation starts i seen to remember the body used to be an erect version all the time.

 

I am guessing that the erect body is loaded with the animation, but wouldn't that make it easy to have a non erect nude body when not in the animation?

 

 

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I was wondering did something change?  males have underwear until an animation starts i seen to remember the body used to be an erect version all the time.

 

I am guessing that the erect body is loaded with the animation, but wouldn't that make it easy to have a non erect nude body when not in the animation?

 

There are two files..

 

Non-sex and Sex files for males.

 

You can add a nude non sex file and get what you had before and not harm the "errect" version. You just need to find and extract the non erect version and place it (loose as I believe Sexout bodies are in BSA) in your game.

 

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Nothing should have changed, sexout bodies BSA should include 3 breeze bodies:

 

- 2 erect models, used by the regular and Amra 'bodysuits' equipped during sex.

- 1 with underwear, used as the 'real' nude body, when nothing is equipped.

 

As ritualclarity says, you can install a third party nude male body as a loose file and it will use that. Or you can skip the BSA completely and manually install the bodysuits (personally I do this and use Roberts because I find Breeze a bit too muscular, and use a nude one for males and females, because it seems fairer :P))

 

 

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After updating to latest Sexout 96 stable version, sometimes NPCs (both males and females) and my male PC is not undressing for sex.. I included my logs and save so you can check if you want Odessa.

Edit: Looks like this site has some serious problems again, as I can't upload/download any file...

Ok, it's working now.

FNV Logs.7z

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After updating to latest Sexout 96 stable version, sometimes NPCs (both males and females) and my male PC is not undressing for sex.. I included my logs and save so you can check if you want Odessa.

Edit: Looks like this site has some serious problems again, as I can't upload/download any file...

 

i just redownloaded sexoutng bodies without a problem.

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Since I installed NG 96 version, the SCR`s MCM body type switch dosn`t working anymore (nothing happens). Sexout NG Bodies 1.1.1 are installed. So it should be ?

I try to start a new game and make a clean save, nothing helped.

 

Load order is:

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
GunRunnersArsenal.esm
DeadMoney.esm
OldWorldBlues.esm
HonestHearts.esm
LonesomeRoad.esm
MikotoBeauty.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm

SexoutOffSpring.esm

SexoutSlavery.esm
The Mod Configuration Menu.esp
CustomLighting.esp
MikotoBeauty.esp
SexoutPosNew.esp
SexoutSpunk.esp
SexoutLust - anyHUD.esp
SexoutSexAssault.esp

Sorry for my English.


 

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^ Your load order is very wrong.. Use LOOT.

 

Ok, i am using LOOT now, load order was changed, but the problem still present. Anyway thanx for the advice.

 

New load order is:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

MikotoBeauty.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutOffSpring.esm

The Mod Configuration Menu.esp

CustomLighting.esp

MikotoBeauty.esp

SexoutPosNew.esp

SexoutSpunk.esp

SexoutLust - anyHUD.esp

SexoutSexAssault.esp

 

 

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Wondering if anybody would be so kind as to let me know what 00SexoutActor & 00SexoutActor2 were being used for, and what I might check instead to get the same effect. Based on what I'm seeing in the script and the names it seems like they were used to indicate actors currently involved in an animation, but that's just a guess.

 

p.s. Sorry, I know this probably isn't the right place to be asking this, but I couldn't think of anywhere better.

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@Arcturus777: '96 has a new skeleton and disables foot IK (TFIK) during player animations, which could affect alignment. It can also be affected by switching between Breeze/Roberts (it should be aligned for Breeze), or terrain (probably less with TFIK now). Which animation number is it, and is it always misaligned?

 

@LukeDuke: I really need a scof log of a sex call with debug enabled to investigate. Undressing can be disabled by modders per-act, or by MCM options. Is it always not working?

 

@shamanwise: Don't think anything in sexout would cause that, ask in the SCR thread.

 

@gamedude711: To check if an actor is currently sexout in use, use:

 

if eval (call fnSexoutActorInUse ActorREF)
   ; they are in use by sexout
...

 

The SexoutActor tokens are still handed out for legacy support, but are not always reliable.

 

See also the API guide: http://git.loverslab.com/Odessa/sexout/wikis/API

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@Odessa, noted about the log, and the bug is only happening when using Sexout Sex full latest version and with oral sex as a first starting animation, but switching to anal sex does not makes npc/pc nude, only if it starts with anal/vaginal sex then undressing is working properly. It's not a big deal, but I will keep an eye on it and if it happens next time I will provide logs. 

Thanks for reply.

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@Arcturus777: '96 has a new skeleton and disables foot IK (TFIK) during player animations, which could affect alignment. It can also be affected by switching between Breeze/Roberts (it should be aligned for Breeze), or terrain (probably less with TFIK now). Which animation number is it, and is it always misaligned?

 

@LukeDuke: I really need a scof log of a sex call with debug enabled to investigate. Undressing can be disabled by modders per-act, or by MCM options. Is it always not working?

 

@shamanwise: Don't think anything in sexout would cause that, ask in the SCR thread.

 

@gamedude711: To check if an actor is currently sexout in use, use:

if eval (call fnSexoutActorInUse ActorREF)
   ; they are in use by sexout
...

The SexoutActor tokens are still handed out for legacy support, but are not always reliable.

 

See also the API guide: http://git.loverslab.com/Odessa/sexout/wikis/API

 

The alignment problem ended up being the latest bodymorph mod.  to get rid of the problem, disable SCALE in the bodymorph MOD MCM.  the mod creator has found the problem and is working on an update to fix the problem.

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I am having a problem with version 96.  Sexoutpositioning quits working after a couple calls of sexout animations.  I went back to version 95 and everything is working again.  It is probably another mod that is not updated, but i thought you know of the problem.

 

Is there a debug that can be given? I believe this mod has a debug settings which might help. I have seen some complaining about this but no debug yet.

 

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I am having a problem with version 96.  Sexoutpositioning quits working after a couple calls of sexout animations.  I went back to version 95 and everything is working again.  It is probably another mod that is not updated, but i thought you know of the problem.

 

Is there a debug that can be given? I believe this mod has a debug settings which might help. I have seen some complaining about this but no debug yet.

 

 

 

I got the debug logs, and started the scof before loading the save game.

 

there are two logs.  sexout.txt is the one where sexoutpositioning does not work with the first attempt at sex with the bighorner.

 

the second sexout2.txt during sex with the bighorner, sexoutpositioning works. and i adjust and then push the dump offsets button.  Then sex with the goodsprings settler is next and sexoutpositioning is not working.  I thne go back to the bighorner, offsets are not used and sexoutpositioning is not working.

sextout.txt

sextout2.txt

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I am having a problem with version 96.  Sexoutpositioning quits working after a couple calls of sexout animations.  I went back to version 95 and everything is working again.  It is probably another mod that is not updated, but i thought you know of the problem.

 

Is there a debug that can be given? I believe this mod has a debug settings which might help. I have seen some complaining about this but no debug yet.

 

 

 

I got the debug logs, and started the scof before loading the save game.

 

there are two logs.  sexout.txt is the one where sexoutpositioning does not work with the first attempt at sex with the bighorner.

 

the second sexout2.txt during sex with the bighorner, sexoutpositioning works. and i adjust and then push the dump offsets button.  Then sex with the goodsprings settler is next and sexoutpositioning is not working.  I thne go back to the bighorner, offsets are not used and sexoutpositioning is not working.

 

 

I am not personally a code specialist.. :D. However now with some debug perhaps some of the experts can chime in. :D. Best of luck. I haven't been able to do much with play or test yet but building my MO mod's list so I will be playing / testing etc soon. If I have any problems with that I will also try to get a debug up and confirm the issue. However I rarely had to use sexoutpositiong in the past.

 

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