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SexoutNG - Stable Release '97


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Positioning only works for acts involving the player, currently. If you get a message saying its started, try rebinding the keys in MCM.

 

Beyond that I need a debug log to say more:

 

- Enter into console: scof "debug.txt"

- Enable debug mode in the sexout and positioning MCM menus.

- Start a sex act, by pressing 'Y' to masturbate or any other way. Wait for it to run for a while.

- Upload the file "debug.txt" from your FNV main directory

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So I generated the debug log and started looking through it.  I noticed a few things and decided to try messing around with load order and so on.  Eventually I was able to nail the problem down to the SexoutPregnancyV3 mod.  If it's enabled, Positioning stops working.  If it's off, Positioning works fine.  I'm going to move this over to that thread since it's nothing to do with SexoutNG after all.

 

Update:  So I went over to the Pregnancy thread to post and saw an update had been posted only an hour ago, downloaded that and gave it a shot.  It fixes the problem!  So if anyone else has this issue with Positioning and Pregnancy, give that patch a try.

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the "experiences" don't work.... 

 

I did have sex for the sixth time, but is not marked any kind of relationship in the experience section, vaginal 0, oral 0, anal 0 ....
 
not even the written word "sex skill"  appears at the top level ...  :-/
 
( the total of sex yes, but this record is an another section of mcm...)
 
 
 
Another question:
 
these Amra animations are inclusive in this version (stable '96) ?
 
 
I want to use with Soliciting
 
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Yes, all Amra's animations have been merged into sexout.esm. They are part of the random picker and all mods using it (including soliciting) will use them. The extension plugin is no longer required and should not be used.

 

Checking the counters, it looks like there may be a bug where they won't work unless work if a mod sets the 'IsOral/Vaginal/Anal' options.

 

I believe spunk keeps tracks of acts reliably with much better detail, so I guess a better solution would be to use those...

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I use spunk... maybe it's or pregnancy that disables the "base"

 

THANK YOU A LOTSSSS  for answers, it does not install then the animation  :blush:
:heart:  :heart:  :heart:  :heart:

it was only for a record to be read in mcm, and comfortable comfortable to read (simply), even for see what sex skill has the pg without trying to perk or other that other mod add

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Hey i need your help guys. i am fresh at modding FNV. i think i have everything set up. i only got one problem. for example at fertile breed buck humps my character and the animation works a short time, then i get a t-pose and after that i am stuck in buck without the t-pose and he is still humping me. A solution ?

 

Edit: Okay so, in the right upper corner is a hud while having sex, if it bad is full the animation ends and my PC is stopping but my partners animation is still running and i am stuck at the spot.

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Shouldn't that go to Fertile Breeder thread then? Or do you believe it's something to do with the main Sexout?

 

How's your load order look like?

No it´s with everything, like the old man in Goodspring too (cant remember name). It´s with MO

 

 

 loadorder.txt modlist.txt

 

Edit: I noticed Spunk has a debug thing. And this is the log when I load right after leaving doctor house, running to old pete and ask him to have sex

SexoutSpunk-Log--2016-2-12-11-36-5.txt

 

There is clearly an error, but i dont know what it means

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From what I know about the error in Spunk, it's only something to do with it giving or taking back the enjoyment perks, as seen here:

 

http://www.loverslab.com/topic/24928-sexout-spunk/?p=1454428

 

Load order seems alright, perhaps you set your enjoyment too high or something? I think it's better you ask in the Spunk thread.

I could kill my self... I was extremly lucky then the NX.log told me sth about gore and i rememberd reading sth in the OP.

TLDR: Downloaded un-cut patch and it worked -.-

 

Question: Can i turn it off that after sex (even kissing) i collapse on the floor and have to stand up again?

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...

Question: Can i turn it off that after sex (even kissing) i collapse on the floor and have to stand up again?

 

 

The knockdown/ragdoll is necessary because it is the only reliable way of making the engine end animations properly. I would get rid of it if we could find an alternative method.

 

Interestingly, JIP has created a page on the GECK wiki for a new function, StopIdle; but it isn't registered in the latest version of his NVSE plugin and I can't find it in his source code. If its in the next version I will give it a try.

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Hi.
First of all I'm sorry, my english is not very good. But the few days ago I ran into a problem that I could to solve. And I would like to share this. If you let, of course.

A little bit about:

After the sex, my actor and participating NPCs had visually changed. Sometimes it had become with black eyes and always stuck their mouth at 'O'.
Yes. Reading forum in the search solution of this, as I can to understand, is a funny challenge)) On the other hand, I have 100% fulfilled SCR, corrected nifs and all visible textures at now. Shit)

In general. The problem was in "third-party" KF files.

After installing SexoutNG and other necessary and indispensable mods and fixing by self all its SCR resources, I come to a decision that this great mod is for a real Emotions: Axepriests Face Aches for FNV

Moreover, I met some others body replacers with same KF animation files. It sounds silly, but, I didn't know that SexoutNG already have Facial Emotions. Nowhere was written about that. It is firstly, and secondly, I am a just noob. LoL

In details, Axepriests Face Aches for FNV overwrites all SexoutNG KF files and one of SCR requrement - Bouncing Natural Breasts KF files. But it is not so terrible, the files are identical. Except for these:

*These files does not cause an stuck, but sneakmtidle.kf overwrite BNBs sneakmtidle.kf and they are different size:

meshes\characters\_male\1hmidle.kf
meshes\characters\_male\h2hidle.kf
meshes\characters\_male\sneak1hmidle.kf
meshes\characters\_male\sneakmtidle.kf

*These files does cause a stuck problem!!!

meshes\characters\_male\locomotion\mtidle.kf
meshes\characters\_male\locomotion\pamtidle.kf

*Also, I real don't know is these files specifically omitted by Odessa or not, but adding it does not seem to cause a stuck:
May I ask why? Just in case I suggest a patch for _Eh.KF.

meshes\characters\_male\idleanims\Expressions\Morphs\fm16_Eh.kf
meshes\characters\_male\idleanims\Expressions\Morphs\fm25\fm_25_Eh.kf
meshes\characters\_male\idleanims\Expressions\Morphs\fm50\fm_50_Eh.kf
meshes\characters\_male\idleanims\Expressions\Morphs\fm75\fm_75_Eh.kf

In short, limitation with "third-party" KF files is issue and users should be warned about the consequences.
At least on the incompatibility with Axepriests Face Aches for FNV mod.




Moreover, I propose another more minor fixes for SexoutNG.
It seems that ESM reorder some textures links, but even so I hate the mess.

 

Note: 
Path\NIF file.nif
NiNode index № : Texture slot № (_d,_n,_sk,etc.) : Path\Texture.dds
------------------------------------------------------------------------------

Fix wrong texture path.
Added missed normalmap texture.
Added alternative diffuse texture.
------------------------------------------------------------------------------
meshes\animobjects\creature\dogpenispropsexout.nif
 69 : Slot 3 : e:\gamez\bethesda softworks\fallout new vegas\data\textures\creatures\dog\dogpenis_n.dds

Fix missed Street Throg (from FO3) texture.
Added throgs penis d., _n, _sk textures.
------------------------------------------------------------------------------
meshes\creatures\nvsporecarrier\erecttrog.nif
 12 : Slot 1 : textures\dlcpitt\creatures\streettrog\trogpenis.dds
 12 : Slot 2 : textures\dlcpitt\creatures\streettrog\trogpenis_n.dds
 12 : Slot 3 : textures\dlcpitt\creatures\streettrog\trogpenis_sk.dds
 27 : Slot 1 : textures\dlcpitt\creatures\streettrog\dlcpitttrog.dds
 27 : Slot 2 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_n.dds
 27 : Slot 3 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_g.dds

meshes\creatures\nvsporecarrier\erecttrog2.nif
 12 : Slot 1 : textures\dlcpitt\creatures\streettrog\trogpenis.dds
 12 : Slot 2 : textures\dlcpitt\creatures\streettrog\trogpenis_n.dds
 12 : Slot 3 : textures\dlcpitt\creatures\streettrog\trogpenis_sk.dds
 27 : Slot 1 : textures\dlcpitt\creatures\streettrog\dlcpitttrog.dds
 27 : Slot 2 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_n.dds
 27 : Slot 3 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_g.dds

meshes\creatures\nvsporecarrier\erecttrog3.nif
 12 : Slot 1 : textures\dlcpitt\creatures\streettrog\trogpenis.dds
 12 : Slot 2 : textures\dlcpitt\creatures\streettrog\trogpenis_n.dds
 12 : Slot 3 : textures\dlcpitt\creatures\streettrog\trogpenis_sk.dds
 27 : Slot 1 : textures\dlcpitt\creatures\streettrog\dlcpitttrog.dds
 27 : Slot 2 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_n.dds
 27 : Slot 3 : textures\dlcpitt\creatures\streettrog\dlcpitttrog_g.dds

Fix missed Behemoths (from FO3) armor texture.
------------------------------------------------------------------------------
meshes\creatures\smspinebreaker\smerect.nif
 19 : Slot 1 : textures\creatures\smbehemoth\smbehemotharmor.dds
 19 : Slot 2 : textures\creatures\smbehemoth\smbehemotharmor_n.dds


Other fixex wrong/missed filename/path textures:
------------------------------------------------------------------------------
meshes\zaz\animobjects\legion cross\01crossroundprop.nif
 19 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\legion cross\02crosstriangleprop.nif
 19 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\legion cross\03crossimpaleprop.nif
 19 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\legion cross\04crossfuckprop.nif
 29 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 88 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 96 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 104 : Slot 1 : textures\slavepose\streetlight01.dds
 104 : Slot 2 : textures\slavepose\streetlight01_n.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\other\01 sack mask test.nif
 13 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\sx\boxed\boxedbiatch.nif
 5 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 11 : Slot 1 : textures\armor\someclothes\ballgag.dds
 11 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 23 : Slot 1 : textures\armor\someclothes\ballgag.dds
 23 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 75 : Slot 3 : textures\zazvibrator_g.dds
 84 : Slot 1 : textures\armor\someclothes\ballgag.dds
 84 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 108 : Slot 3 : textures\zazvibrator_g.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\sx\boxed\boxedbiatchg.nif
 46 : Slot 3 : textures\zazvibrator_g.dds
 62 : Slot 3 : textures\zazvibrator_g.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\sx\other\gsb vibe ao.nif
 30 : Slot 3 : textures\zazvibrator_g.dds

------------------------------------------------------------------------------
meshes\zaz\animobjects\sx\other\mouth plug ao.nif
 6 : Slot 1 : textures\armor\someclothes\ballgag.dds
 6 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 14 : Slot 1 : textures\armor\someclothes\ballgag.dds
 14 : Slot 2 : textures\armor\someclothes\ballgag_n.dds

------------------------------------------------------------------------------
meshes\zaz\slavewear\ballgag.nif
 3 : Slot 1 : textures\armor\someclothes\ballgag.dds
 3 : Slot 2 : textures\armor\someclothes\ballgag_n.dds

------------------------------------------------------------------------------
meshes\zaz\slavewear\zaz slave collar01.nif
 3 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\slavewear\zaz slave equip 1.nif
 33 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 40 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\slavewear\zaz slave legcuffs01.nif
 3 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\static models\boxed bitch\01zazboxedbiatch.nif
 5 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 11 : Slot 1 : textures\armor\someclothes\ballgag.dds
 11 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 23 : Slot 1 : textures\armor\someclothes\ballgag.dds
 23 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 75 : Slot 3 : textures\zazvibrator_g.dds
 84 : Slot 1 : textures\armor\someclothes\ballgag.dds
 84 : Slot 2 : textures\armor\someclothes\ballgag_n.dds
 108 : Slot 3 : textures\zazvibrator_g.dds

------------------------------------------------------------------------------
meshes\zaz\static models\boxed bitch\01zazboxedbiatchg.nif
 46 : Slot 3 : textures\zazvibrator_g.dds
 62 : Slot 3 : textures\zazvibrator_g.dds

------------------------------------------------------------------------------
meshes\zaz\static models\legion cross static\01crossroundstatic.nif
 33 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\static models\legion cross static\02crosstrianglestatic.nif
 43 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\static models\legion cross static\03crossimpalestatic.nif
 16 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds

------------------------------------------------------------------------------
meshes\zaz\static models\legion cross static\04crossfuckstatic.nif
 29 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 88 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 96 : Slot 2 : textures\zaz\metalmanacle.dds_n.dds
 104 : Slot 1 : textures\slavepose\streetlight01.dds
 104 : Slot 2 : textures\slavepose\streetlight01_n.dds

 



Thank you for attention.

SexoutNG96 16Eh Patch.rar

SexoutNG96 NIFsTextures Patch.rar

KF files - mtidle pamtidle.rar

post-698918-0-51137900-1455696457_thumb.jpg

post-698918-0-71229300-1455696465_thumb.jpg

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Yes, of course. Thanks you for the link.

 

P.S. I'm little hasted in the last message and didn't wrote that there is a small lack with dog's penis NIF. I must warn that there is a new diffuse texture, but UV do not correctly sets for it (as for the original texture). It seems stretched. Sorry for that, I just learning how to do this. But there is good news, Throg penis looks good. :)

 

 

SexoutNG96 16Eh Patch.7z

SexoutNG96 NIFsTextures Patch.7z

KF files - mtidle pamtidle.7z

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Yes, of course. Thanks you for the link.

 

P.S. I'm little hasted in the last message and didn't wrote that there is a small lack with dog's penis NIF. I must warn that there is a new diffuse texture, but UV do not correctly sets for it (as for the original texture). It seems stretched. Sorry for that, I just learning how to do this. But there is good news, Throg penis looks good. :)

 

It is great that you are willing to spend the time to work on the issues that arise in mods here as well as give a realistic update on the potential issues with the current versions of your fixes. Not only does it help the community but many times you can get the help you need to work on those minor issues you run into as you learn. It is a benefit for all LL members when people contribute with whatever skills they have be it texture/mesh artist to script writers to just those that help support those mod authors that spend their time slaving away giving us the great mods we all enjoy (like Odessa and her mountain of mods she supports and develops :))

 

P.S. your English is very good for a non English speaker. It is very understandable and can be followed easy enough.

 

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It is great that you are willing to spend the time to work on the issues that arise in mods here as well as give a realistic update on the potential issues with the current versions of your fixes. Not only does it help the community but many times you can get the help you need to work on those minor issues you run into as you learn. It is a benefit for all LL members when people contribute with whatever skills they have be it texture/mesh artist to script writers to just those that help support those mod authors that spend their time slaving away giving us the great mods we all enjoy (like Odessa and her mountain of mods she supports and develops :))

 

P.S. your English is very good for a non English speaker. It is very understandable and can be followed easy enough.

Exactly so, sir. It's time to do something useful and as the saying goes 'By gamers, for gamers' ))

Great respect to all modders for their hard work. Just nice when getting something useful and it works like a clockwork.

There huge amount of information like a Bethesda formats and specifications, NIFScope, GECK, GIMP, Blender and etc. make some crazy, but together we'll get through it, I think so.

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It is great that you are willing to spend the time to work on the issues that arise in mods here as well as give a realistic update on the potential issues with the current versions of your fixes. Not only does it help the community but many times you can get the help you need to work on those minor issues you run into as you learn. It is a benefit for all LL members when people contribute with whatever skills they have be it texture/mesh artist to script writers to just those that help support those mod authors that spend their time slaving away giving us the great mods we all enjoy (like Odessa and her mountain of mods she supports and develops :))

 

P.S. your English is very good for a non English speaker. It is very understandable and can be followed easy enough.

Exactly so, sir. It's time to do something useful and as the saying goes 'By gamers, for gamers' ))

Great respect to all modders for their hard work. Just nice when getting something useful and it works like a clockwork.

There huge amount of information like a Bethesda formats and specifications, NIFScope, GECK, GIMP, Blender and etc. make some crazy, but together we'll get through it, I think so.

 

 

Yes and with Odessa and others here on the site it can be done without someone loosing their mind. :D. There is great support for modding here and many can tap into this. Glad someone else is helping out where they can.

 

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  • 2 weeks later...

Recently found an issue with my game. I tried having sex with one of my companions, who proceeded to just stand around. Looking at the console, I could see a "sexoutactrunfull" error of 1. Used player.dispel xx0397df which got the sex animations to play after seeing that recommended to someone else with the same problem as a temporary solution. However, now I'll get stuck not being able to move when the animation finishes. Enableplayercontrols, playidle, enable/disable, tcl, tfc...nothing works to unfreeze my character, or even seems to work at all.

 

 

SetConsoleOutputFilename >> 'HelpMe'
Sexout Legacy Begin (2015-11-23): Started for Theral Rad (00000014)
Converting NX Call
fnSoNXClr Sexout:Start:: Theral Rad (00000014)
SexoutActRunFull (v2015-12-05) Called by: 0C0C1A3D
** Dumping Array #113 **
Refs: 2 Owner 0C: Sexout.esm
[ actora ] : Theral Rad (00000014)
[ actorb ] : Cheyenne (2F000B48)
[ cbitema ] : Cheyenne Strapon Removal Token (2F0AA097)
[ cbitemb ] : Cheyenne Strapon Removal Token (2F0AA097)
[ isoral ] : 1.000000
fnSARF: Locked actor (00000014 -- Theral Rad).
fnSARF: Locked actor (2F000B48 -- Cheyenne).
fnSARF: Invoking CallSort CIOS on Theral Rad (00000014)
CSES: (v 2016-01-09) Starting for: Theral Rad(00000014)
Sexout Version is: '96(b100)
CSES: Normalize finished, checking sanitizer.
 : fnSexoutGetArArgs Theral Rad(00000014), Sexout:Start:44::
NGSAN: Validating animation choices
fnSoRandAct: In randomizer
fnSoRandAct: 2 actors, skeletons: FF
 : fnSexoutGetArArgs Theral Rad(00000014), Sexout:Start:44::
Sexout Random Picker: 52 animations possible for these actors
Sexout Random Picker: 19 animations left after filtering on flag: oral
Sexout Random Picker: 14 animations left after filtering on plugin: *Any* (No furniture)
Sexout Random Picker: 14 animations left after filtering against black list
Valid anim choices: 234, 236, 231, 232, 233, 234, 235, 236, 237, 238, 239, 241, 242, 243, 
fnSAN: Actor: Theral Rad (Sexout:Start:44::), isAnal: 0, isOral: 1, isVaginal: 0
NGSAN (44): Returning SUCCESS (v 2015-11-21)
CSES (44): initializing actors
fnSoNXClr Sexout:Started:: Theral Rad (00000014)
fnSoCSv: Theral Rad (00000014) 'Sexout:Start:44::' -> Theral Rad (00000014) 'Sexout:Started::'
fnSoNXClr Sexout:Started:: Cheyenne (2F000B48)
fnSoCSv: Theral Rad (00000014) 'Sexout:Start:44::' -> Cheyenne (2F000B48) 'Sexout:Started::'
fnSoNXClr Sexout:Start:44:: Cheyenne (2F000B48)
CSES (44): clearing selfkey
fnSoNXClr Sexout:Start:44:: Theral Rad (00000014)
CSES (44): kickoff
SexoutNGBES Init. v 2015-11-21
Scaling A from 1 to 1.0
Scaling B from 1 to 1.0
fnSoNXClr Sexout:Core:Cleanup Theral Rad (00000014)
fnSoNXClr Sexout:Core:Cleanup Cheyenne (2F000B48)
SexoutNGBES (44): SEU: Stage 0.030998 0 -> 10
Sexout: Begin legacy hooks event: 
** Dumping Array #1307 **
Refs: 1 Owner 0C: Sexout.esm
[ actorA ] : Theral Rad (00000014)
[ actorB ] : Cheyenne (2F000B48)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-Started
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting spunk spell start hook (49004727) on Cheyenne (2F000B48)
soAPS: Start. v 2015-11-22
Positioning Active. Theral Rad (A) selected
** Dumping Array #1340 **
Refs: 1 Owner 51: SexoutPosNew.esp
[ A ] : Theral Rad (00000014)
[ B ] : Cheyenne (2F000B48)
soAPS: Start. v 2015-11-22
SexoutNGBES (44): SEU: Stage 0.077999 10 -> 11
SexoutNGBES (44): Casting undress on player.
SexoutNGBES (44): SEU: Stage 0.047001 11 -> 12
SNGUndress (44): Found Outfit - Tomb Raider (P6) (0D006EA2) on Theral Rad (00000014)
SNGUndress (44): Added Outfit - Tomb Raider (P6) (0D006EA2) on Theral Rad (00000014)
SNGUndress (44): Found Lara Croft Gloves (0D00D4A3) on Theral Rad (00000014)
SNGUndress (44): Added Lara Croft Gloves (0D00D4A3) on Theral Rad (00000014)
SNGUndress (44): Found Lara Croft Gloves (0D00D4A3) on Theral Rad (00000014)
SNGUndress (44): Added Lara Croft Gloves (0D00D4A3) on Theral Rad (00000014)
SNGUndress (44): Found Plasma Pistol (GRA) (05000855) on Theral Rad (00000014)
SNGUndress (44): Added Plasma Pistol (GRA) (05000855) on Theral Rad (00000014)
SNGUndress (44): Found Tomb Raider Backpack (0D006BA7) on Theral Rad (00000014)
SNGUndress (44): Added Tomb Raider Backpack (0D006BA7) on Theral Rad (00000014)
SNGUndress (44): Theral Rad (00000014) undress stage transition from 0 -> 10
SNGUndress (44): Removing 'Outfit - Tomb Raider (P6)' from Theral Rad (00000014)
SNGUndress (44): Removing 'Lara Croft Gloves' from Theral Rad (00000014)
SNGUndress (44): Removing 'Lara Croft Gloves' from Theral Rad (00000014)
SNGUndress (44): Removing 'Plasma Pistol (GRA)' from Theral Rad (00000014)
SNGUndress (44): Removing 'Tomb Raider Backpack' from Theral Rad (00000014)
SNGUndress (44): Theral Rad (00000014) undress stage transition from 10 -> 100
SNGUndress (44): Theral Rad (00000014) undress stage transition from 100 -> 110
SexoutNGBES (44): SEU: Stage 0.259983 12 -> 13
SexoutNGBES (44): SEU: Stage 1.025948 13 -> 14
SexoutNGBES (44): SEU: Stage 1.017944 14 -> 100
soAPs: Done Init for Cheyenne
soAPS - Plugin: Sexout.esm, anim: 234
soAPS: ActorB is: Cheyenne. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Cheyenne (2F000B48) PlayIdle SNG234B
SNGUndress (44): Found Jill Valentine BSAA outfit (28000EA9) on Cheyenne (2F000B48)
SNGUndress (44): Added Jill Valentine BSAA outfit (28000EA9) on Cheyenne (2F000B48)
SNGUndress (44): Found Fire Axe (0011A8B9) on Cheyenne (2F000B48)
SNGUndress (44): Added Fire Axe (0011A8B9) on Cheyenne (2F000B48)
SNGUndress (44): Found Jill Valentine Cap (28000EAA) on Cheyenne (2F000B48)
SNGUndress (44): Added Jill Valentine Cap (28000EAA) on Cheyenne (2F000B48)
SNGUndress (44): Found Jill Valentine Cap (28000EAA) on Cheyenne (2F000B48)
SNGUndress (44): Added Jill Valentine Cap (28000EAA) on Cheyenne (2F000B48)
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 0 -> 10
SNGUndress (44): Removing 'Jill Valentine BSAA outfit' from Cheyenne (2F000B48)
soAPs: Done Init for Theral Rad
SNGUndress (44): Removing 'Fire Axe' from Cheyenne (2F000B48)
SNGUndress (44): Removing 'Jill Valentine Cap' from Cheyenne (2F000B48)
SNGUndress (44): Removing 'Jill Valentine Cap' from Cheyenne (2F000B48)
soAPS - Plugin: Sexout.esm, anim: 234
soAPS: ActorA is: Theral Rad. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Theral Rad (00000014) PlayIdle SNG234A
SexoutNGBES (44): SEU: Stage 0.015999 100 -> 101
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 10 -> 100
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 100 -> 110
Sexout: Theral Rad (00000014) PlayIdle SNG234A
Sexout: PlayerREF.GetFIK: 1
Sexout: Cheyenne (2F000B48) PlayIdle SNG234B
Sexout: Cheyenne (2F000B48) PlayIdle SNG234B
SexoutNGBES (44): SEU: Stage 15.004116 101 -> 200
SexoutNGBES (44): Finish now triggered for Theral Rad (00000014).
Sexout: Begin legacy hooks event: 
** Dumping Array #1000 **
Refs: 1 Owner 0C: Sexout.esm
[ actorA ] : Theral Rad (00000014)
[ actorB ] : Cheyenne (2F000B48)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting spunk spell end hook (49005E16) on Cheyenne (2F000B48)
Sexout Legacy hooks: Casting Sex End Event (0E036F6F) on Cheyenne (2F000B48)
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (44): SEU: Stage 0.015999 200 -> 201
SexoutNGBES (44): SEU: Stage 0.280983 201 -> 300
NGK Knockdown Cheyenne 682
NGK Knockdown Theral Rad 802
SexoutNGBES (44): SEU: Stage 0.530968 300 -> 301
fnSoNXClr Sexout:Start:: Theral Rad (00000014)
NGClean (v 2015-11-21) (44 0): Started on 'Cheyenne' (2F000B48)
NGClean (44 20): T=Cheyenne (2F000B48) CBD=<no name> (00000000)
NGClean (44 20): stage 0 -> 20 for Cheyenne (2F000B48)
SexoutNGBES (44): SEU: Stage 0.015999 301 -> 1000
NGClean (44 30): stage 20 -> 30 for Cheyenne (2F000B48)
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 110 -> 200
SNGUndress (44): Equipping 'Jill Valentine BSAA outfit' on Cheyenne (2F000B48)
SNGUndress (44): Equipping 'Fire Axe' on Cheyenne (2F000B48)
SNGUndress (44): Equipping 'Jill Valentine Cap' on Cheyenne (2F000B48)
SNGUndress (44): Equipping 'Jill Valentine Cap' on Cheyenne (2F000B48)
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 200 -> 1000
SNGUndress (44): Cheyenne (2F000B48) undress stage transition from 1000 -> 2000
NGClean (44 31): stage 30 -> 31 for Cheyenne (2F000B48)
NGClean (44 40): stage 31 -> 40 for Cheyenne (2F000B48)
NGClean (44 200): stage 40 -> 200 for Cheyenne (2F000B48)
NGClean (44 1000): stage 200 -> 1000 for Cheyenne (2F000B48)

 

 

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'97 beta 6 has some fixes in it that may help, it will become stable when I get round to it.

 

The stuck with no controls issue is an engine bug, I've encountered it a few times but never been sure exactly what causes it. Does it always happen?

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