krighaur Posted August 1, 2025 Posted August 1, 2025 (edited) Hello, I use Fusion Girl. When I use the armor station to add the "hypersexualized MSMA clothing keyword, the cloth lose it's FG bodyslide (the boobs:butt pops out of the cloth) EDIT ; strange, if I unequip/reequip the cloth it revert back to FG shape !!!!!????? Edited August 1, 2025 by krighaur
MSM_Alice Posted August 1, 2025 Author Posted August 1, 2025 (edited) 2 hours ago, krighaur said: Hello, I use Fusion Girl. When I use the armor station to add the "hypersexualized MSMA clothing keyword, the cloth lose it's FG bodyslide (the boobs:butt pops out of the cloth) EDIT ; strange, if I unequip/reequip the cloth it revert back to FG shape !!!!!????? Hmm using the armor station to add the clothing keyword is a bit out of the ordinary, and not something that is supported by design. One is supposed to use Marina's menu functionality for that, place your custom item in her trunk, and pay the bimbo point cost for it and have her bimbofy that item for your current bimbo level. Edited August 1, 2025 by MSM_Alice
Mimirue17 Posted August 1, 2025 Posted August 1, 2025 (edited) 1 hour ago, MSM_Alice said: Hmm using the armor station to add the clothing keyword is a bit out of the ordinary, and not something that is supported by design. One is supposed to use Marina's menu functionality for that, and pay the bimbo point cost for it.. I do not buy any clothes from Marina, only trinkets, piercings and tats. The low level offerings are not very good so I add the hypersexualized weave on some boots and if I level bimbo level use trunk to upgrade it. Level 1 should really just be heels and heel boots in my opinion from easy girl or the other one from same author I forget it's name. Only downside of them is you can't change color so have to have black and or red ones probably. I can list the one I regularly use after work if you want. I would buy them from Marina then. Now this is coming from someone who does not use 1 piece outfits, always modular outfits so take that into consideration as to what works for you. I buy glasses, collar and gloves and 75% of the piercings. Upgrade boots and butt as required by implant. And normally get the pornstar tat set. Edit: sorry ment level 0 clothes for heels and heel boots (knee or thigh high) Edited August 1, 2025 by Mimirue17
Leowulf Posted August 1, 2025 Posted August 1, 2025 49 minutes ago, MSM_Alice said: Hmm using the armor station to add the clothing keyword is a bit out of the ordinary, and not something that is supported by design. One is supposed to use Marina's menu functionality for that, and pay the bimbo point cost for it.. Maybe this is the problem I am having. I do not know my bimbo clothing level, but the Numpad * key tells me that my clothing and bimbo level (7) are out of synch so I am not receiving the full benefit. How do I know my bimbo clothing level? I have like 3 pieces of clothing where I added the Hyper-Sexual Weave through the armor workbench. Am I not supposed to do that?
Mimirue17 Posted August 1, 2025 Posted August 1, 2025 5 minutes ago, Leowulf said: Maybe this is the problem I am having. I do not know my bimbo clothing level, but the Numpad * key tells me that my clothing and bimbo level (7) are out of synch so I am not receiving the full benefit. How do I know my bimbo clothing level? I have like 3 pieces of clothing where I added the Hyper-Sexual Weave through the armor workbench. Am I not supposed to do that? The ones you add are level 0 bimbo. As you level to 1 and on you have to go to Marina and put those items in her trunk one at a time and pay bimbo points to sync then to your current bimbo level. You will repeat this process every time you gain a bimbo rank
MSM_Alice Posted August 1, 2025 Author Posted August 1, 2025 (edited) 1 hour ago, Leowulf said: Maybe this is the problem I am having. I do not know my bimbo clothing level, but the Numpad * key tells me that my clothing and bimbo level (7) are out of synch so I am not receiving the full benefit. How do I know my bimbo clothing level? I have like 3 pieces of clothing where I added the Hyper-Sexual Weave through the armor workbench. Am I not supposed to do that? Indeed you are not supposed to do that. Just as Mimirue17 said, using the armor workbench is not the way here. Use's Marina 's menu (place the item in her trunk beforehand), pay the bimbo point cost and she will build it for your current bimbo level. Edited August 1, 2025 by MSM_Alice
MSM_Alice Posted August 1, 2025 Author Posted August 1, 2025 (edited) 1 hour ago, Leowulf said: Maybe this is the problem I am having. I do not know my bimbo clothing level, but the Numpad * key tells me that my clothing and bimbo level (7) are out of synch so I am not receiving the full benefit. How do I know my bimbo clothing level? I have like 3 pieces of clothing where I added the Hyper-Sexual Weave through the armor workbench. Am I not supposed to do that? No Armor bench needed. Bimbos' long nails are too precious to ruin by working the armor bench. Edited August 1, 2025 by MSM_Alice 2
JemappelleRedacted Posted August 2, 2025 Posted August 2, 2025 17 hours ago, MSM_Alice said: Thank you so much for sending the entire log. I learned a lot about what was happening by looking at it. Looking at the log of a new user, with a different modloadout, is always an opportunity to understand how my mod works with other mods, and make everything better. 1. The likely cause of the crash was that something deleted the player entity at the end of that scene. <snip> 2. The scene with Wedge Vicks and Piete high on Nuka rush ( that seems to have been started after a Codsworth scene), did generate 14 (healthy) sexfight challenges from Wedge. I see no reason why they wouldn't flash, but the sexfight was on, and challenges did occur. Maybe it was too bright in the middle of the day, and the flashing was overpowered by the brightness of the sun or the ENB you happened to be using at the time? Did you hear the challenge sounds (or perhaps you were playing without sound at the time)? Additionally, I found that: 3. <snip> Not a critical issue, but ruins the atmosphere. Would take this opportunity to acknowledge that synths/ cockubots should have some silly sex lines for sexfight challenges, and will put that on the To DO list. 4. The backup invisible moaners that I spawn for non-human sex actors do return a log trace, ar not able to receive the alpha transparency if their AI is disabled. Not critical, but I will correct that so it does not clutter the log with unnecessary traces. 5. The log traces of the new auto picker system do not account for the fact that wedge scenes do not have "auto exit on all cooked", and it lasts beyond the moment when all actors are cooked (as in most other cases, the AAF animation auto-exits when all are cooked). In that moment, the newpicker returns "none" and the system fall sback to the old "pick a random actor" mode, but the new log trace subroutine does not know that, and panicks that the picked actor is "none". Again, nothing critical for the game logic, the game logic is sound, just the debug trace logic is flawed. Will correct that so they don't clutter the log. On a separate note from MSMA : The fact that some key action-type assets are missing causes AAF to generate a lot of frozen script stacks. "Count of running and suspended stacks is over our warning threshold, dumping stacks:" There are a ton of freezing script stacks with : "*warning* [086] action ID "Edge150s" not found. "*warning* [086] action ID "Female Sounds" not found. " "*warning* [086] action ID "Ohh_Action" not found. " If those are corrected, the script lag on your install might get better (no direct connection with MSMA). There's also a lot of properties onSimSettlements 2 that cannot be bound, is this an older save that has some of those mods be updated mid-playthrough? Thank you for acknowledging the music. I did put a LOT of effort and an insane amount of iterative tweaks to ensure it is funny and adds to the atmosphere :D. 1: Never said it was MSMA, in fact I did warn you it was going to be a noisy log...but frankly I'm beyond impressed you got even that much info out of it! 2: Don't use an ENB, and don't recall the Coggy scene but I'm inclined to say it probably was a sound off, visibility impaired issue as you say. 3: I look forward to seeing what you come up with for them 😁 4,5: If it makes your life easier, probably worth it. 6: God I wish I knew what did that, updated to the Discord one and it just threw all that at me. SS2 and AAF haven't been updated for quite a while, and this is the ?5-6th fresh character since then. Addendum: maybe UAP, go figure -_- Semi related note, my non-testing character sadly has broken MSMA (they always resist, even with B3 and 14-30 level advantage, but as I said this was an established playthrough so I'm not going to worry too much), but I found the music controls in MCM while turning off the combat nerf so I can rush AR, Ivy, Lima Outpost, and Heather! 🥳 Not a fan of the track Ick, but so long as I don't start singing along to the rest I think I'll be alright lol.
Leowulf Posted August 2, 2025 Posted August 2, 2025 I figured out that the crashing issues I was having were mainly due to Sim Settlements 2. That mod makes my game very unstable for some reason, which is a shame because it was fun when I used it in a previous installation. Aside from that, I have a 24-core i9, so I messed with the configurations in the ini files to use them all, and the game was way more stable after that and removing SS2.
JemappelleRedacted Posted August 3, 2025 Posted August 3, 2025 14 hours ago, Leowulf said: I figured out that the crashing issues I was having were mainly due to Sim Settlements 2. That mod makes my game very unstable for some reason, which is a shame because it was fun when I used it in a previous installation. Aside from that, I have a 24-core i9, so I messed with the configurations in the ini files to use them all, and the game was way more stable after that and removing SS2. I mean, it has a huge stack of scripts running to do "neat", story related things...eventually. One of the few replies I could access said they were getting more requests for the story side than the settlement system, so even if it is still under development they're not going to fix our problem. Might see if I SS1 still works, that'd save me something like 22 script logs of processor strain 😱 On 8/2/2025 at 1:27 AM, MSM_Alice said: If anyone knows some good sources to learn about how to set up camera motions, please let me know. I've been playing with some custom scenes, but I can't seem to get the camera to do any cinematic motions. Ironically, SS2 has cinematic scenes where it zooms out and orbits a city plan being executed, complete with stirring music. Kinggath also tend to document things well so they might have a tutorial you can follow. Otherwise, as Mimirue said, JB has a lot of experience with custom dialogue camera usage (and its' drawbacks) On 8/2/2025 at 6:29 AM, MSM_Alice said: One is supposed to use Marina's menu functionality for that, place your custom item in her trunk, and pay the bimbo point cost for it and have her bimbofy that item for your current bimbo level. I did wonder about this, as amongst other thing everyone always forgets Red Metal GR2 Almond nails and they can't be bimbo'd by Marina. That, and NR World Patch has a drop-box of goodies so I was wearing Gage's outfit and heels, OB Body and Clit piercings, Silver Earrings, Red Metal Almond nails from Marina, Nuka Cop glasses and hat, but was desynched because the nails were B-0. This goes back to my original point 7 (I'll get there soonTM, I swear!), I take it the intent is for SAKR to give a baseline and then going to Marina gets you a buff, but only if at least 1 item matches the B-level? Far more interesting, I had a bonus for putting an Icestorm Blazer over my outfit, because it was an extra "exposed" item...but this is 100% on-brand, see JB's excellent setup for Kali's Assistant Addendum: music only plays if Bimbo system is on, and the UAP thing was a different Error 86, so my day is 80% less awesome than expected...anyone know how/if you can search for things like "Edge150s" in xEdit to narrow down the problem? 🤞
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) This is a bit more experimental. needs more testing (there might be some bugs) , and probably more tweaking so not going on the front page just yet until i am sure that it works okay and that the experience is ok. 0.7700 1. All synths now have their own bespoke sounds in sexfights/challenges. ( just like humans and supermutants) 2. Added a system for Bimbo silly actions at high arousal (should be quite configurable in MCM). Bimbos Above a certain level, start being silly above certain arousal levels. that means Their nipples get hard (thank you again @JB. for the info, and @skyrimfet for the idea) they start giggling every now and then they might do some suggestive animations every now and then (if safe to do so, and if idling around, and not otherwise engaged) - uses Daily Life Of Hookers - Animation - LoversLab . If not installed uses a vanilla dance anim. their face expression changes. Edit: Deleted, please use 0.7701 a few posts down, which is even better. Edited August 4, 2025 by MSM_Alice 1
JemappelleRedacted Posted August 4, 2025 Posted August 4, 2025 On 8/2/2025 at 1:27 AM, MSM_Alice said: If anyone experiences the punish arrays desync bug/ pop-up on the latest builds (0.7692 or newer) , please let me know and keep the papyrus log :D. Not sure if this is a desync, but your script said to report it so here you go: PVPK called tentacle spawn while other mutants were still attacking, interrupted the event, mutants followed up. No crash, first event was 10:28:25, report message was at 11:36:59. No luck tracking down the Error 86 spam, probably need a replacement for Hightech Vision just to stop the debug spam, and I did actually sing along to "10 Orgasms" and "Beaver haunts the wasteland" 🤦♂️ Papyrus.0.log
Mimirue17 Posted August 4, 2025 Posted August 4, 2025 going to have to do some testing on that Patch to add the high count animations. Based on some of the comments in that mods support its saying use that OR UAP and UAP is a requirement for some of the mods I use - soft or hard is yet to be determined. Not sure how those high count animations are going to be encountered as the story progresses, but currently will no be used as I strictly stay below level 3 bimbo and will go back to previous saves to fix it if I ever go level 3. The game becomes pretty unplayable for questing past level 2 so for now will not go past it. That will probably change as the rest of the story opens up and focusing more on this mod then other mods like FSD
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) 1 hour ago, JemappelleRedacted said: Not sure if this is a desync, but your script said to report it so here you go: PVPK called tentacle spawn while other mutants were still attacking, interrupted the event, mutants followed up. No crash, first event was 10:28:25, report message was at 11:36:59. No luck tracking down the Error 86 spam, probably need a replacement for Hightech Vision just to stop the debug spam, and I did actually sing along to "10 Orgasms" and "Beaver haunts the wasteland" 🤦♂️ Papyrus.0.log 17.94 MB · 1 download Hello! Thank you! I did not find the word" desync" in the log, so probably that is not the nature of the issue here. What was my script saying about the nature of this issue, what precisely is the problem that it was suggesting that you report? There is a lot of noise in the log so I don't know what is the problem that should be looking for at the two moments you listed. The fact that some attackers, by their attack, can interrupt a PVPK-started AAF Scene, and then the violate-started AAF event follows seems like it should be the normal flow of events, negotiated between PVPK and Violate. Unless I am misunderstanding/overlooking something. I fully support the singing along! ❤️ Edited August 4, 2025 by MSM_Alice
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) 56 minutes ago, Mimirue17 said: going to have to do some testing on that Patch to add the high count animations. Based on some of the comments in that mods support its saying use that OR UAP and UAP is a requirement for some of the mods I use - soft or hard is yet to be determined. Not sure how those high count animations are going to be encountered as the story progresses, but currently will no be used as I strictly stay below level 3 bimbo and will go back to previous saves to fix it if I ever go level 3. The game becomes pretty unplayable for questing past level 2 so for now will not go past it. That will probably change as the rest of the story opens up and focusing more on this mod then other mods like FSD Thank you so much for taking the time to test. As far as MSMA is concerned , the high headcount anims only need: - Savage Cabbage's Anim pack - Indarello's anim patch. Both linked in the description. Nothing else is required. If we are talking about the limit used by AAF Violate (and not quest-specific anims), the 6P one unlocks at bimbo level 2. 7P, 8P,9P, 10P unlock at bimbo level 3,4,5,6 respectively. From what point of view do you trust the game becomes unplayable past bimbo level 3? You mean trying to perfectly manage all cravings at all times, 100%? That kind of perfect craving management does indeed get impossible after level 3, but that's not a must / not a required goal in itself. I did some tests and played till meeting the railroad as a bimbo level 7, no major issues. Edited August 4, 2025 by MSM_Alice
Mimirue17 Posted August 4, 2025 Posted August 4, 2025 (edited) 13 minutes ago, MSM_Alice said: Thank you so much for taking the time to test. As far as MSMA is concerned , the high headcount anims only need: - Savage Cabbage's Anim pack - Indarello's anim patch. Both linked in the description. Nothing else is required. If we are talking about the limit used by AAF Violate (and not quest-specific anims), the 6P one unlocks at bimbo level 2. 7P, 8P,9P, 10P unlock at bimbo level 3,4,5,6 respectively. From what point of view do you trust the game becomes unplayable past bimbo level 3? You mean trying to perfectly manage all cravings at all times, 100%? That kind of perfect craving management does indeed get impossible after level 3, but that's not a must / not a required goal in itself. I guess my point is the Indarello patch and UAP are not both supposed to be active in the comment section of Indarello's mod. UAP is a requirement for alot of mods, though I am working on figuring out if its soft or hard requirement. And yes I was referring to keeping cravings under control level 3 or higher, with size and fluids being the hardest to manage without relying on Codsworth (the fluids seem to be kind of unrealistic as even at level 3 I have had sex with 20 plus people and still fell short) edit: the testing I am doing is pulling UAP and seeing what mods do not work properly if any or what can be done to fix any issues that pop up Edited August 4, 2025 by Mimirue17
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) 22 minutes ago, Mimirue17 said: I guess my point is the Indarello patch and UAP are not both supposed to be active in the comment section of Indarello's mod. UAP is a requirement for alot of mods, though I am working on figuring out if its soft or hard requirement. And yes I was referring to keeping cravings under control level 3 or higher, with size and fluids being the hardest to manage without relying on Codsworth (the fluids seem to be kind of unrealistic as even at level 3 I have had sex with 20 plus people and still fell short) edit: the testing I am doing is pulling UAP and seeing what mods do not work properly if any or what can be done to fix any issues that pop up Okay. Please let me know what conclusion you reach. I do have both, and haven't observed key problems so far. If it turns out they do conflict is some key way, and you can;t have both, I could add the needed extra definitions that so far only exist in the XMLs in Indarello's patch, as separate new entry specific to MSMA just for those anims. So you can have and keep UAP (and not worry about any aspect of Indarello's patch that might conflict with UAP). Edited August 4, 2025 by MSM_Alice
Mimirue17 Posted August 4, 2025 Posted August 4, 2025 (edited) 8 minutes ago, MSM_Alice said: Okay. Please let me know what conclusion you reach. I do have both, and haven't observed key problems so far. If it turns out they do conflict is some key way, I could add the needed extra definitions that so far only exist in the XMLs in Indarello's patch, as separate new entry specific to MSMA just for those anims. I have just noticed a lot of misaligned animations, off left or right - up or down and strap ons are being bent to side or below due to this. So trying to figure out what is causing all this that did not happen before installing things one at a time to figure out where the issues start (all the files that are considered patches by the 'manual') almost all Lieto animations are off - Rhozima, SC and BP70 are all pretty good still testing others. Edited August 4, 2025 by Mimirue17
JemappelleRedacted Posted August 4, 2025 Posted August 4, 2025 (edited) 3 hours ago, MSM_Alice said: What was my script saying about the nature of this issue, what precisely is the problem that it was suggesting that you report? There is a lot of noise in the log so I don't know what is the problem that should be looking for at the two moments you listed. It just happened again, again PVPK tentacles start, called off early due to combat, "Please report this error", Violate continued as expected, no information provided. If I had to guess, it's probably the way PVPK spawns tentacles (looks like only 1 tentacle at start and end of event, but multiple appear for the animation). If it didn't ask for a report, I wouldn't have mentioned it. EDIT: [08/04/2025 - 11:36:54AM] MSMAdebug:Something is fishy with participants reports on tattoo overlay applicaton. Partipant in the current scene are more then they are in the entire violate scene. [08/04/2025 - 11:36:59AM] MSMADebug: Please report if you see this, this should be an impossible situation. That said, I think you're right and that was the exact message. And since PVPK is involuntary but not Violate, that's pretty close to what's happening. Edited August 4, 2025 by JemappelleRedacted
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) 32 minutes ago, JemappelleRedacted said: It just happened again, again PVPK tentacles start, called off early due to combat, "Please report this error", Violate continued as expected, no information provided. If I had to guess, it's probably the way PVPK spawns tentacles (looks like only 1 tentacle at start and end of event, but multiple appear for the animation). If it didn't ask for a report, I wouldn't have mentioned it. It just says "Please report this error", and nothing else ? I do not understand what specifically is the error that the mod asks you to report. I am looking for this specific string letter by letter "Please report this error" and I am not finding it MSMA anywhere Is the message different somehow? Is the text actually " MSMADebug: Please report if you see this, this should be an impossible situation." If so , I think I know what the problem is. It is one violate scene starting after another sex scene under 2-3 seconds. ,or something along those lines. That is a scenario that I did not guard against. Will put some extra checks. This is useful. Edited August 4, 2025 by MSM_Alice 1
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) I have a new version to test, and I have faith this one might be good enough for the front page. (but still will test some more). - I made sure the flavor bimbo Anims on high arousal are not happening in water/ while submerged/while swimming (wasn't doing that before). - Corrected a few more edge cases on activations there. - Added a proper initialization for them on a new game. - Adjusted the warning (it is now log-only, unless critical) for the case where AAF scenes are following each other too fast, and sexfight punish does not have time to apply. Made sure I had some extra checks on post AAF punish. @JemappelleRedacted - added some MSMA-specific AAF XML definitions for the high headcount ganbang anims from SavageCabbage (so in theory they'd work also without Indarello's patch, if only Savage Cabbage and MSMA itself are installed and nothing else). This is so people won't think they are forced to chose between UAP and Indarellos @Mimirue17 if you can let me know that they indeed validate and do work without Indarello's patch on your system as well, that would be grand. I've never done XML re definitions for AAF animations until now, but given all great examples I had, I think they should be okay. @Mimirue17 in terms of volume collection requirement re per day for bimbos level 3 and up, keep in mind that story-wise, the extra planar entities assume that a bimbo, once allowing herself to really go wild (level 3 and more) , if not going crazy on human body-count, will probably experiment with all sorts of partners, not just regular humans. Supermutants, robots and so on. Those do provide higher fluid volume per act, so you can meet that collection goal with fewer acts per day than if you focus only on humans. But indeed, if you want to hold on to some shreds of self-respect, level 1 and 2 is where that is. Edit: 0.7702 now up on the main page. Edited August 4, 2025 by MSM_Alice 1
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) Added a new version, tweaks to guard against silly giggles sometimes going off mid aaf scenes or in between violate rounds. Pretty confident that if Mimirue confirms high headcounts anims are working without the Indarello patch, this one goes up on the main page. Edited February 19 by MSM_Alice
MSM_Alice Posted August 4, 2025 Author Posted August 4, 2025 (edited) It is up on the main page now @skyrimfet Edited August 4, 2025 by MSM_Alice
skyrimfet Posted August 4, 2025 Posted August 4, 2025 @MSM_AliceI’m just taking a break at work to grab something to eat and saw your notification. Can’t wait to check it out Thanks! :3 :3 :3 1
t3mplarbot Posted August 4, 2025 Posted August 4, 2025 Thank you very much for this. It is super refreshing to see someone working passionately. Thank you again. 2
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