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Posted
1 hour ago, MSM_Alice said:

Given the number of systems and mechanics, I was thinking about how to better explain them, as the help pages in the MCM seem rather unused. 
Was thinking of creating some flavor loading screens that explain a bit the less-understood core systems, or at least raise awareness of them.

If you were to pick the top three tips and tricks that you wish someone would have spelled out to you, out of the gate, what would those be?

It seems like the core stuff might be too complex to fit on a loading screen. The best thing would be to figure out how to explain how each of the core stats work other than that i would say explain a bit about infiltration and non lethal uses.

Posted
1 hour ago, MSM_Alice said:

Given the number of systems and mechanics, I was thinking about how to better explain them, as the help pages in the MCM seem rather unused. 
Was thinking of creating some flavor loading screens that explain a bit the less-understood core systems, or at least raise awareness of them.

If you were to pick the top three tips and tricks that you wish someone would have spelled out to you, out of the gate, what would those be?

For me the way how cravings affect the MSMA stats like size princes. Getting to high sex addiction results in stats increasing in the background and if the player does not check them often, it can lead to unwanted/unexpected bimbo lvl ups. I did not know that, and I thought the bimbo school is buged or something because those effects slingshot my stats (tartget CVTs) back to where they originally wrere in a metter of ingame hours. QoH or Marina could explain that (even occasionally) I think.

Posted
2 hours ago, hiono said:

It seems like the core stuff might be too complex to fit on a loading screen. The best thing would be to figure out how to explain how each of the core stats work other than that i would say explain a bit about infiltration and non lethal uses.

Yes, there will be a bunch of loading screens, probably.
If I get the top three wishlists from 4+  people, I will probably have a robust 12 or so loading screen that might do a better job of tutorializing the mechanics that are trickier to grok naturally.

Posted

What is missing the most for me is what are the different bimbo skills and the perks given by some bimbo skills. For example, I often choose the bimbo in denial route, but there is a time when I must choose from another specialisation, and it would be good to know that because I already picked the Black widow perk, I have no interest in choosing the power bimbo 1 which also gives this perk.

Posted (edited)
14 minutes ago, krighaur said:

What is missing the most for me is what are the different bimbo skills and the perks given by some bimbo skills. For example, I often choose the bimbo in denial route, but there is a time when I must choose from another specialisation, and it would be good to know that because I already picked the Black widow perk, I have no interest in choosing the power bimbo 1 which also gives this perk.

Thank you. Noted.
As far as I remember, I think I made it so that if you have already unlocked level 1 of a perk, this will give you level 2 of that perk, so it is not wasted. 

Edited by MSM_Alice
Posted (edited)

I HAVE RETURNED!! Queue Dreadnaught meme...

2 months waiting for parts and the performance issues were declared "overheating by dust" -_-

 

Congrats on rolling out the complete prelude! QoH has come a long way, and the systems are running much smoother in my latest run.

 

That said, a few issues have cropped up: Heather (mod companion) and Dogmeat both had their voices overwritten after prostitution events (though I'm going to say not an MSMA problem, it was weird hearing Woofles talk like a settler!) 

 

Had a lockup due to a return from Limbo ending with an immediate return to limbo at the end of an MG3 but this is 80% my fault for teleporting back without toggling invulnerability.

 

QoH has been telling me I've failed sexfights, but the punishments have gone through as expected so it's a minor gripe.

 

Saveflow has been frustrating as it's been triggered by accidental save loads, first load of the session, and attempting to work around black screens and other bugs. Not constantly, but enough that being a Bugthesda game has me sadly questioning it's implementation.

 

The most critical issue though has been the new asset bounce system, levels 1-6 have been fine but at level 7 the minimum size is more than my trunk-upgraded gear can support for some reason. Shame I had to downgrade my assets to find this out too.

 

EDIT

Ramped up the MCM option to max, problem solved! Though that did remind me, looking through Marina's manicures and I couldn't see the longer (GR2) Red Metal or Hot Pink Metal Almond designs. The hot pink ones at least seem thematically necessary, I just prefer the longer red ones so if you have the yen I'd love to see them added. 

 

On 11/30/2025 at 4:22 AM, MSM_Alice said:

@JemappelleRedacted I suspect this was at least part of what was affecting your gameplay experience. 

Just goes to show how long I've been that I have only the vaguest memory of what was glitching 😅

  

On 11/28/2025 at 6:32 PM, MSM_Alice said:

It does work well in parallel with and has synergies with NR,  but probably not CS

This is debatable from an implementation standpoint rather than a thematic one: boiled down, what Sexfight is doing is providing your partner/s with greater pleasure, which in a CS perspective is beneficial for both rebellious (get them off faster=less time with them) and submissive slaves (good girls try to please their owners), QoH is going to have fun anyway, and the Eldritch buggers won't care that she's a slave if she gets them data. Granted, Marina and killing/paralysis aren't conducive to the experience, but cravings are 100% complementary!

 

On 12/9/2025 at 8:41 AM, MSM_Alice said:

Hmmm..... The tattoo-based naming only works if the tattoos are picked by the procedural system, not manually added. 
Would you want to have a manual check?

Yes please! Also, I'd like to request "Hello, my name is X" chest tats to the list, if only because they're thematically apt.

 

  

On 12/10/2025 at 3:11 AM, MSM_Alice said:

So dual-classing specialist tracks should be much easier.

Insert obligatory D&D  joke, I'm going to say Bard/Warlock multiclass 🤣

 

On 1/11/2026 at 5:57 AM, MSM_Alice said:

I'll also look at something like BoundInPublic to see if that could be some form of jail replacement for sex crimes

I do use CaP (never gotten the adult bribe to get out of jail to work though), and while bounty hunters make sense I agree BiP is more in line with wasteland justice...though I'd also argue being thrown into the colosseum (gladiators and/or beasts, both sexual and combat punishment) is also valid.

 

 

Edited by JemappelleRedacted
Posted (edited)

How do I adjust arousal?

It can't be reset. In SA, the recovery time between orgasms is set to 60 seconds. The scene lasts 60 seconds. The character manages to climax and becomes aroused again. (Consensual sex)

If you bring your partner to orgasm (orange), the scene ends, but arousal remains at 30-50 units.

Level 2 Bimbo.

 

P.S. For the sake of an experiment, I initiated sex continuously with the same NPC, the main character was satisfied only after 8 times

Edited by mk1234s
Posted
7 hours ago, mk1234s said:

How do I adjust arousal?

It can't be reset. In SA, the recovery time between orgasms is set to 60 seconds. The scene lasts 60 seconds. The character manages to climax and becomes aroused again. (Consensual sex)

If you bring your partner to orgasm (orange), the scene ends, but arousal remains at 30-50 units.

Level 2 Bimbo.

 

P.S. For the sake of an experiment, I initiated sex continuously with the same NPC, the main character was satisfied only after 8 times

Without more context and or a papyrus log, I can only guess.

It could be that you had an overflowing pool of repressed arousal to work through.
Usually, joy helps you with arousal management. 

Posted (edited)
11 hours ago, JemappelleRedacted said:

I HAVE RETURNED!! Queue Dreadnaught meme...

2 months waiting for parts and the performance issues were declared "overheating by dust" -_-

 

Congrats on rolling out the complete prelude! QoH has come a long way, and the systems are running much smoother in my latest run.

 

Welcome back :)
And thank you!

 

Quote

 That said, a few issues have cropped up: Heather (mod companion) and Dogmeat both had their voices overwritten after prostitution events (though I'm going to say not an MSMA problem, it was weird hearing Woofles talk like a settler!) 

Will take a look, but as far as I know i have no voice overrides on the follower-specific aliases.

 

Did they become the prostitution customer somehow?
If that is what you are referring to, their voice in the start and end prostitution cutscene only,  then it is normal, as I only have one voice for the prostitution end scene. 
Still weird though, as Dogmeat should never be accepted as a valid prostitution target. 

 

Quote

Had a lockup due to a return from Limbo ending with an immediate return to limbo at the end of an MG3 but this is 80% my fault for teleporting back without toggling invulnerability.

Yes, but still there should be some checks there to prevent a soft lock.
Can you provide papyrus log from that event?


 

Quote

QoH has been telling me I've failed sexfights, but the punishments have gone through as expected so it's a minor gripe.

Were they not partially failed ones ? (out of like 5 total enemies, 3 punished, and two evaded? )
Papyrus log should be good.

 

Quote

Saveflow has been frustrating as it's been triggered by accidental save loads, first load of the session, and attempting to work around black screens and other bugs. Not constantly, but enough that being a Bugthesda game has me sadly questioning it's implementation.

For now, I have allowed it to be turned off.
 

 

Quote

The most critical issue though has been the new asset bounce system, levels 1-6 have been fine but at level 7 the minimum size is more than my trunk-upgraded gear can support for some reason. Shame I had to downgrade my assets to find this out too.

 

EDIT

Ramped up the MCM option to max, problem solved! Though that did remind me, looking through Marina's manicures and I couldn't see the longer (GR2) Red Metal or Hot Pink Metal Almond designs. The hot pink ones at least seem thematically necessary, I just prefer the longer red ones so if you have the yen I'd love to see them added. 

Got it.
PApayrus should be good too. But yes, level 7 is a "land of extremes", glad to hear the MCM options covered it though. 
 

Quote

ust goes to show how long I've been that I have only the vaguest memory of what was glitching 😅


I've forgotten what that was referring to.

Edited by MSM_Alice
Posted (edited)

A test version ( that is actually very little tested, less so than 1.0341, above  as I have less time for modding these days) 
1.0343

Changelog:  ( upgrade mid-playthrough should be okay) 

- Added a check so that Level up conversations  don't  start while swimming or submerged  ( a non-conversational level up  is used instead) 
- Added a heads-up pop-up  for the Bimbo Specialist skill points that are gifted via pop-up, to prevent accidentally clicking the wrong class when surprised by the pop-up
- Added a check so context menu conversation with QOH cannot start if there are enemies closer than 3000 Units.
- Added some animation name redefinitions to be less reliant on external names for certain key anims used in key scenes ( NAF user will have to reload XMLs)

- Killing or in general punishing enemies via sexfight should  reduce a bit  Sex Atributes submissiveness ( a bit for each enemy killed/punished this way , but not beyond the midway point will not make the player into dominant on its own ) 

- player arousal will have an additional drop in value at the end of any AAF scene that had a meaningful intensity - orgasm. 
 

MSMA_Act1_[In_Development]_1_0343.zip

Edited by MSM_Alice
Posted
8 hours ago, mk1234s said:

How do I adjust arousal?

It can't be reset. In SA, the recovery time between orgasms is set to 60 seconds. The scene lasts 60 seconds. The character manages to climax and becomes aroused again. (Consensual sex)

If you bring your partner to orgasm (orange), the scene ends, but arousal remains at 30-50 units.

Level 2 Bimbo.

 

P.S. For the sake of an experiment, I initiated sex continuously with the same NPC, the main character was satisfied only after 8 times

Did another test regarding the " too large" support limit, at bimbo levle 7. 

At bimbo level 7, with level 7 bimbo gear from Marina, I can absolutely avoid the ap drain debuff, no ill size-related effects, and this is without having to mess with the MCM default settings. 


There's some other variable at play for you if you had to tweak the MCM to be able to do so. 
- What is your MSM_ChestApp variable value at minimum chest size at level 7 ?
-  Did you have your custom gear updated to level 7 bimbo gear, or was the trunk-upgraded gear from a previous bimbo level?  (that indeed would provide less support)  The level at which you create the gear matters (it does not auto-update on its own after you bimbo-level up).
-  There could also be a case of having engaged in extreme acts with large partners in this playthrough, which forcefully raises your minimum and maximum chest size.  It can happen, but not usual, as it will take a lot of those to increase the minimum beyond what's "supportable" by level 7 bimbo gear.  For those cases, indeed, the MCM sliders are there to help.

Posted (edited)
6 hours ago, MSM_Alice said:

Did another test regarding the " too large" support limit, at bimbo levle 7. 

At bimbo level 7, with level 7 bimbo gear from Marina, I can absolutely avoid the ap drain debuff, no ill size-related effects, and this is without having to mess with the MCM default settings. 


There's some other variable at play for you if you had to tweak the MCM to be able to do so. 
- What is your MSM_ChestApp variable value at minimum chest size at level 7 ?
-  Did you have your custom gear updated to level 7 bimbo gear, or was the trunk-upgraded gear from a previous bimbo level?  (that indeed would provide less support)  The level at which you create the gear matters (it does not auto-update on its own after you bimbo-level up).
-  There could also be a case of having engaged in extreme acts with large partners in this playthrough, which forcefully raises your minimum and maximum chest size.  It can happen, but not usual, as it will take a lot of those to increase the minimum beyond what's "supportable" by level 7 bimbo gear.  For those cases, indeed, the MCM sliders are there to help.

 

The problem is that the sex-fight system ignores the parameter SA "Orgasm cooldown" (Once a player reaches orgasm during sex, they will not become aroused for that number of seconds for the same sex scene). I don't know if this was intentional or a bug.

But this doesn't allow for the release of "arousal" through mutual sex.

The scene starts, the heroine climaxes, and immediately becomes aroused again. Consequently, she's aroused again upon exiting. It's not even the number of arousal units that matters, although it's very difficult to achieve a low value.

For example, if you forcefully stop the scene immediately after orgasm by pressing the "END" key, arousal continues to rise for the few seconds it takes to complete the scene.

 

Bimbo Level 2. Partner is an average sized person

Edited by mk1234s
Posted (edited)
2 hours ago, mk1234s said:

 

The problem is that the sex-fight system ignores the parameter SA "Orgasm cooldown" (Once a player reaches orgasm during sex, they will not become aroused for that number of seconds for the same sex scene). I don't know if this was intentional or a bug.

But this doesn't allow for the release of "arousal" through mutual sex.

The scene starts, the heroine climaxes, and immediately becomes aroused again. Consequently, she's aroused again upon exiting. It's not even the number of arousal units that matters, although it's very difficult to achieve a low value.

For example, if you forcefully stop the scene immediately after orgasm by pressing the "END" key, arousal continues to rise for the few seconds it takes to complete the scene.

 

Bimbo Level 2. Partner is an average sized person

Hello

In the mod's description and help files are, clarifications for all or most of that.


1. MSMA is meant and designed to alter that orgasm cooldown value to illustrate a loss of pleasure control on the bimbo's side.  It is part of the gameplay.
Any high value like  60 seconds on orgasm cooldown  ( 20 minutes in real time on a timescale of 20)   for the player,  is actually game-breaking to all the "loss of pleasure control"  and "midbreak" mechanics, and is rightfully overwritten as long as you have that "overwriting other mods' settings value for the sake of MSMA gameplay" toggled on in the third-party mods page in the MSMA MCM, with a more legitimate value.   
There is a setting specifically telling MSMA is okay to alter (potentially game-breaking high) setting values in other mods that would break MSMA gameplay and flow, to ensure the intended gameplay in MSMA. 
If you start MSMA with "I want to granularly set the settings," you get a pop-up specifically asking you if that is okay. 
If you chose" set all of defaults, no pop-ups," then it is assumed yes.


To sum up this once more:  in order for the mod's systems to work and provide a cohesive bimbo level up experience it, the mod has to, at times,  override key parameters/settings from other mods that would interfere with that.  Orgasm cooldown is one such parameter. It being overwritten, if specifically allowed to be overwritten, is not the problem.
You can naturally chose to toggle that aspect off if you want to, and manually deal with the effects piecemeeal,(if you do that overall, there might be more systems and gameplay mechanics in MSMA that interplay with other mods, will stop working automatically as expected/designed; figuring out the side effects that will have on MSMA system and figuring out manual solutions to those side effects, will be on you. My proposed solution is to let MSMA manage those values as needed.)

 

Examples
- for instance, when you win a sexfight, for that win to matter and for you not to get the punishment from AAF violate applied to you anyway,  even if all enemies are dead,  (like restrains, bound in public, and whatnot), that is done via bespoke work, it is not just something that happens naturally.  Without MSMA,  even if all enemies would die after the last violate scene, you would still get all the punishment effects/restraints as if they were still alive. MSMA monitors their status, and the avoidace of punishment is done by MSMA dynamically changing the AAF violate punishment settings, to stop it from applying the ( now illogical)  punishment that it would apply anyway, so that the flow of events are logical and consistent. Then it restores those settings to what they normally were.
 

- The fact that higher-level bimbos have a harder time controlling themselves and are climaxing more often is done via MSMA managing and overriding dynamically that Orgasm cooldown parameter based on some gameplay rules, and not the static values you put in SA. under Orgasm Cooldown.

- You can turn that permission off for that gameplay by telling MSMA  to stop trying to adjust settings from Violate and SA and all others,  but keep in mind the MSMA experience will be more lackluster. ( or even broken in places)

Extra Pleasure and Arousal 
In MSMA, the extra pleasure system that is parallel to arousal, different than the classical arousal, working in synergy with classical arousal, can generate orgasms, and other effects too.
To avoid writing a novel here again, to explain the extra pleasure system/orgasm quality system, I will just say that the info on how that works is in the MCM pages and in many posts on the thread. 


What is important to remember is that 

a. Moment-to-Moment slow arousal buildup during AAF scenes is still 100% handled by SA.
b. Moment-to-Moment extra pleasure increases/decreases during AAF scenes are still 100% handled by MSMA

MSMA does not make per-tick small adjustments to arousal while in AAF scenes. It does however, alter the "Orgasm cooldown" setting in MSMA  as needed to be correct vis-à-vis your bimbo level/cravings/sizes and pleasure self-regulation capacity. That varying pleasure self-regulation capacity based on bimbo level, gear worn, and whatnot, is part of the gameplay and is meant to vary, and not be a constant (that Orgasm cooldown).  That will enable SA to be able to resume arousal increase faster after having an orgasm.

Any continuous arousal increase you see after you press end (so during the outro phase of the animation) is still, I belive computed and added up by SA itself, not MSMA.
Just that before, if you had a whooping 60-second orgasm cooldown, stopping everything arousal-side after an orgasm, that behaviour on the SA side was being masked, as it was essentially force-setting any AAF scene to one orgasm max per player per the typical duration of an AAF scene (that mods like violate set as their default,  often something like 40 secs total).  So that cooldown/arousal freeze, if set to 60 seconds, would last all the way to the end in most cases, no matter what.
This leads to one arousal-based orgasm per scene max,  something that is a bit more male-specific, and something that I do not want for a lady protagonist. A lady is supposed to be able to have more orgasms per scene than just one.   And a bimbo is supposed to crave more orgasms per scene than just one.
 

MSMA does some conditional adjustment to Arousal, but those don't happen "per frame"

For instance, if you have built up a lot of repressed arousal ( a sub-system that I believe you might not be aware of)  that repressed arousal will gush forward as soon as normal arousal drops under a certain value, and repressed arousal will decrease as it refills normal arousal.
I think this might have been part of what was happening in your case ( aside from the arousal continuing rise on the outro phase of the AAF anim),  you might have also built up a fair amount of repressed arousal.


I did do something in the very latest update to make sure that after a scene where at least one decent orgasm did happen,  some extra arousal is consumed on end, to offset some arousal SA might pump in during the animation outro segment. 
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/108/#findComment-7222282

 

 

 

So to sum up
"How do I adjust arousal"

 

 

Aside from the general: 
Make sure you try the latest version of the mod. ( right now 1.0343)
(That should have a compensation for the arousal that SA continues pump in during the outro phase. )

The usual advices are
1. Have sex with others
2. Make sure you have used up your repressed arousal. 
3. Use Joy Dildo to calm things down, if needed

4. Be aware of the subsystems that alter other mods' settings to ensure MSMA gameplay, and do not simply assume the manual set values are ignored or overwritten for no good reason.

Edited by MSM_Alice
Posted
9 hours ago, MSM_Alice said:

Yes, but still there should be some checks there to prevent a soft lock.
Can you provide papyrus log from that event?

Alas no, I was trying to get a solid test in before reporting so the log has been overwritten. I'll keep an eye out for a repeat.

 

9 hours ago, MSM_Alice said:

Were they not partially failed ones ? (out of like 5 total enemies, 3 punished, and two evaded? )
Papyrus log should be good.

Last fight (2/2 cooked in about 20sec) ended in "Good job, all defeated, win!", linking "also", ending in something to the tune of "you didn't beat them all but they think you're just a slut", so it's like it's trying to start an infiltrate without any survivors. Log provided, but not a major issue...but it DOES have strange mentions of Dogmeat, despite him waiting to start the Hunt Kellog quest.

 

Edit, second last fight: did another one and as he was dying she said "didn't score any mindblowing orgasms but they just think we're a pathetically horny slut". 1/1 in the fight.

 

9 hours ago, MSM_Alice said:

Still weird though, as Dogmeat should never be accepted as a valid prostitution target. 

Strangely, I can't say who Dogmeat picked (so it could be from the prostitution scene), Heather picked a settler who I'd never engaged with and was poledancing in the settlement I started the pro scene in.

 

9 hours ago, MSM_Alice said:

I've forgotten what that was referring to

As I recall, it was followers not talking so you couldn't dismiss them, sounded like you fixed that shortly after my comp went for repairs.

 

On 1/20/2026 at 4:41 AM, MSM_Alice said:

As far as I remember, I think I made it so that if you have already unlocked level 1 of a perk, this will give you level 2 of that perk, so it is not wasted

This is indeed what seems to be happening, so that's a very user friendly touch!

 

On 1/20/2026 at 12:01 AM, MSM_Alice said:

If you were to pick the top three tips and tricks that you wish someone would have spelled out to you, out of the gate, what would those be?

Off the top of my head: 1, Muties are a brutal foe that you need to avoid (or use to speedrun the BLs 😜). 2, if you can't answer any challenges then you can get SOME benefit out of using the sexfight key outside of those challenges to mitigate some of the pleasure induced side-effects, 2a Booze is your friend. 3, as SimpleDude said, manage your cravings before they manage you! Specifically the CVT spiral from ignoring them is the single effect that always sneaks up on me. 3a, be prepared to head back to the bimbo school if you do start spiraling! 

 

Not a load screen thing, but it would be nice to see what the next skill up would be before putting your points into the level up skills. Or access to the full list in game, I rolled it organically into Agent 7, Denial 4, Airhead 2. Shame about Airhead 2, she picked that as she hit the "will bang anything" phase of corruption, so those 100 tickets aren't overly useful.

 

 

Papyrus.0.log

Posted

Hi,

Thanks for the clarification, it's very valuable.

Your mod slightly disrupts the gameplay style I'm used to, but I like it and will continue exploring it.

The mod allows you to use "Joy" to reduce arousal. Is it possible to implement sex with an NPC to reduce arousal, similar to how it works with a sex toy?

For example, if the heroine and NPC have a high "vanilla Affinity", this option becomes available.

Posted (edited)
20 minutes ago, mk1234s said:

Hi,

Thanks for the clarification, it's very valuable.

Your mod slightly disrupts the gameplay style I'm used to, but I like it and will continue exploring it.

The mod allows you to use "Joy" to reduce arousal. Is it possible to implement sex with an NPC to reduce arousal, similar to how it works with a sex toy?

For example, if the heroine and NPC have a high "vanilla Affinity", this option becomes available.

That isan interesting idea.
Indeed, as an AAF scene wraps up,  I could check if the affinity is high between the player and the other( or next)  partner in the actor list, and if  that  is indeed  high, then that Arousal compensation at the end becomes not partial,  but absolute (100%)  regardless of the intensity or number of orgasms had. 

Edited by MSM_Alice
Posted
On 1/22/2026 at 8:20 AM, MSM_Alice said:

Will take a look, but as far as I know i have no voice overrides on the follower-specific aliases.

Not entirely sure on the timing of this one, but I suspect it happened to Harley (Depravity companion) after a PVPK tentacle event that was sexfought to death. Can't say conclusively though, it's possible the triggering event happened after the last sex anim as I just noticed it some 10+min after the last AAF scene.

 

Side note, just killed Kellog by sexfight and it occurred to me (despite being outside the remit of MSMA) that his dialogue going through his lair would be substantially improved if he called out what lead you to end up BL7 🤔

 

For the WH40k fans out there, try listening to Let's Get Pierced without thinking of the Iron Warriors' Unbreakable Litany...Iron Within, Iron Without indeed! 😅

Papyrus.0.log

Posted (edited)

New test version ( upgrade mid-playthrough should be okay)  v 1.0350

  • Most cravings that matter now have a master on/off switch in the MCM It is there for the more cowardly bimbos out there who can't stomach having sex related cravings.
  • Most cravings now have settings that control how much passing of time affects them getting installed/upgraded or not.
    • Now, the passage of time can also "dial down" the possibility of a new craving level being installed or upgraded  (number of acts per unit of time matters,  it is no longer just an accumulation variable for number of acts that marches towards an implacable activation).  How fast these acts go one after another matters too, or if taking some longer breaks between doing the deed accidentally,  some cravings might never develop.  Taking pauses won't lower or remove a craving that's already installed/activated, though, but it may delay new ones ( or upgraded versions of ones you already have)  from being installed/activated.
  • Having sex with partners with whom the player has a high affinity now clears more arousal on end.  @mk1234s
  • I have added a new test loading screen, but I don't know how to force Fallout to show it. It should be ther ein the load screen rotation,  except I have never seen it and don't know how to test it, just because there are so many loading screens in the rotation that it is a gamble if I will ever see mine. It is a custom loading screen reminding the player to set up their implant and sexfight hotkeys. Let me know if you ever see it, please. 

MSMA_Act1_[In_Development]_1_0350.zip

Edited by MSM_Alice
Posted (edited)
1 hour ago, JemappelleRedacted said:

Not entirely sure on the timing of this one, but I suspect it happened to Harley (Depravity companion) after a PVPK tentacle event that was sexfought to death. Can't say conclusively though, it's possible the triggering event happened after the last sex anim as I just noticed it some 10+min after the last AAF scene.

 

Side note, just killed Kellog by sexfight and it occurred to me (despite being outside the remit of MSMA) that his dialogue going through his lair would be substantially improved if he called out what lead you to end up BL7 🤔

 

For the WH40k fans out there, try listening to Let's Get Pierced without thinking of the Iron Warriors' Unbreakable Litany...Iron Within, Iron Without indeed! 😅

Papyrus.0.log 3.95 MB · 0 downloads

There could be a mix of things there. When you mentioned dogmeat or the follower "picking prostitution targets", that means that THAT is likely the prostitution of another mod at play, not the one from MSMA.

In MSMA, the prostitution act is only" doable" by the player, and only with male customers. 
Unless I am misunderstanding what " Dogmeat picking" was. 

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

Unless I am misunderstanding what " Dogmeat picking" was

While I agree it's almost certainly a constellation of factors, by Heather and Dogmeat "picking" I meant the voice overwrite and I was imprecise listing the order of operations: I ran a prostitution scene with a male settler (probably a 500 cap group scene in the shack) and AFTER that Heather was using the voice of a female settler in the same settlement (who had never had sex with anyone) and Dogmeat was using a male settler voice that may or may not have been the same as the initiating male settler. Since followers enter the shack with you that may have been where the swap happened in that instance, but the one with a log above did not have a prostitution scene nor a nearby settler, and may not have been related to a PVPK tentacle scene that was sex-fought.

 

If nothing jumps out at you I'd chalk it up to "Normal for Fallout 4" and just leave a note in case it crops up for someone else 🤷‍♂️

Posted (edited)
1 hour ago, JemappelleRedacted said:

While I agree it's almost certainly a constellation of factors, by Heather and Dogmeat "picking" I meant the voice overwrite and I was imprecise listing the order of operations: I ran a prostitution scene with a male settler (probably a 500 cap group scene in the shack) and AFTER that Heather was using the voice of a female settler in the same settlement (who had never had sex with anyone) and Dogmeat was using a male settler voice that may or may not have been the same as the initiating male settler. Since followers enter the shack with you that may have been where the swap happened in that instance, but the one with a log above did not have a prostitution scene nor a nearby settler, and may not have been related to a PVPK tentacle scene that was sex-fought.

 

If nothing jumps out at you I'd chalk it up to "Normal for Fallout 4" and just leave a note in case it crops up for someone else 🤷‍♂️

Got it. I will take an extra look at how I manage aliases. 

Are you using that toggle where "anyone can talk, instead of just templated NPC"  ?


To de-mystify the process: 

The voice type override method is like so : 


1. A quest has a RefAlias with a forced voicetype
2. That alias is populated by an existing NPC or another 
3. As long as that alias is populated by the NPC, that NPC can talk with that alias's forced voicetype
4. When that alias is cleared, the NPC should no longer be able to talk with that forced voicetype. 
5. Followers ( Dog or not) normally should not be used to populate any of my "talker" aliases, but maybe I slipped somewhere, so I will have to monitor for that. 

6. My "talker" aliases are just a few and are recycled for each new "talker" so that the ability to use a forcetype in theory cannot spread like a cold, as it  cannot be used for more than one NPC at a time. At least in theory


Will have to double-check what happens there. But a voice is not something that an Actor should "catch" by being next to another NPC. 
 

Edited by MSM_Alice
Posted
56 minutes ago, MSM_Alice said:

Are you using that toggle where "anyone can talk, instead of just templated NPC"  ?

The social comments "Allow most NPCs to comment including unique ones" option is 0. Harley just had another swap after she was caught by a tentacle and I had to cancel her animation because it stuck in gathering phase. Added log, the tentacles spawn is somewhere around 06:25:26 I believe, and that hud widget is making the log rather busy unfortunately. 

 

Papyrus.0.log

Posted (edited)

I'm making some progress in figuring out how to do (conditional) load screens properly to use as mod tutorialization  :)

Unfortunatelly F4 does not have some good tools that Skyrim had for managing loading screen precedence, but it does have ONE tool.
Can condition loadingscreen based on the cell the player loads into.


So at least some work can be done this way, if I key the loadingscreen to the cell where Marina is or to the cell where the player loads in when teleporting to Sanctuary, they will be shown more often when loading in those cells,  ( or bimbo limbo or the prostitution shack) so there's less of a dice roll.


The question is: Do we go with "dirty paper grain" or without "dirty paper grain"? ( or " some of it but not as much as here" )? 


 

LOADINGSCREEN2.jpg

LOADINGSCREEN1.jpg

 

Edited by MSM_Alice

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