Saviorsrd Posted February 1 Posted February 1 On 1/29/2026 at 5:34 PM, MSM_Alice said: Glad to hear it!. It is indeed one of the must-haves listed on the main page. Thank you @Heinzelman for stepping in  @Moacir Jr How could I word this , so that it is understood better that it is really best to install them to see that the text fit on screen?   Probably I would write it as something like this:  Soft (Required) Dependencies  These mods are required for MSMA to function the way it should. The game should boot and be playable without these if you need to remove them to resolve some other issue, but they need to be installed whenever starting a new game. They should also be re-enabled whenever you don't need to have them disabled. 1
MSM_Alice Posted February 1 Author Posted February 1 (edited) New version (loose files version, until I am also done with my testing, then I will make a BA2 version for textures and materials.) Upgrade mid-playthrough should be okay Changelog - Added 20 new MSMA- specific loading screens - Solved some bugs with long nail removals when using shower cabins ( and a few other instances) - And corrected that one QoH audio line flagged by  @JemappelleRedacted  0001A132_1.wav   See the download link 3 posts down.  Edited February 2 by MSM_Alice 1
MSM_Alice Posted February 2 Author Posted February 2 (edited) New version 1.0390 . (loose files version, I will make a BA2 version for textures and materials when I have a version with more stuff ready) Upgrade mid-playthrough should be okay Changelog   More social system stuff : Added a first iteration of the system of loss of dialogue control when cravings are left unattended. By default, the system is off, has to be turned on manually in the MCM for testing. The default " tick" threshold that decides what "unattended craving for long enough" means probably has to be brought down a bit for testing, if not testing as a high-level bimbo. Details: When active, if effect-generating cravings go unattended for a while (thresholds for " a while" are MCM configurable in the general setting), then any dialogue with any viable human male will be overridden with prostitution dialogue (will repeat again and again until the cravings are soothed - but there will be a small breathing room of about 20-30 seconds or so after each act so you can sneak in some other dialogue then). Right now, it just jumps to the regular prostitution dialogue.  The threshold "ticks" are not seconds, but a unit that takes into account more than just time. Higher-level bimbos gain more "ticks" per second than lower-level bimbos. A level 7 bimbo generates ~ fifty times more " ticks per second than a level 1 bimbo. There's no specific audio right now, only some placeholder dialogue text for the skeleton to work. The system supports more granularity than what is visible now, though (it will be visible after I add the actual dialogue) There are two distinct thresholds of loss of control (the first one will just prompt the player into enthusiastic prostitution without the option of backing down with the first male they come across, but the player can still charge for services;  the second ( higher) threshold of loss of control means does the same but eventually the sex act will be done for free without expecting any payment). can have different reactions/dialogue also based on the current bimbo level Can have different reactions based on the bimbo specialist (probably not a bimbo/bimbo in denial will be able to resist better) can have different dialogue based on the particular craving that triggered the threshold (I might shorten the prostitution dialogue, and pre-choose the type of sex act, based on that ). Cravings supported now : - regular sex - Anal sex - Oral Sex - Provided orgasms - received orgasms - bodycount - dick mileage - fluid volume - gangbang craving See download link two posts down.   Edited February 2 by MSM_Alice
MSM_Alice Posted February 2 Author Posted February 2 (edited) Because the next steps here will all be about the social layer spect (and its ties to bimboness and cravings) I looked about how I would go about changing the vanilla player audio lines to illustrate bimbo progression too. I think I need to create that as a separate plugin (maybe a Light ESL that does not take space in the load order) because I think I need to build it on top of not just the base game, but BaseGame + Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community .  And the mod addon that edits the vanilla voicefiles, also needs to have the playercomments and head tracker mod as a master Or I will have to build it twice. It seems that mod edits a lot of the very same quests where my new lines would go.  Edited February 2 by MSM_Alice 1
MSM_Alice Posted February 2 Author Posted February 2 The two versions above had a bug I introduced when working on the Nail re-equiper, and weapons would also get equipped with "can't remove"Â I knew it was a reason I wasn't putting them on the main page Fixed now : MSMA_Act1_[In_Development]_1_0391_loosefiles.zip
krighaur Posted February 2 Posted February 2 1.0391 works fine  I like the idea about loss of dialogue control  For someone who said he would have less time, it seems it doesn't slow your progress with mod
MSM_Alice Posted February 2 Author Posted February 2 26 minutes ago, krighaur said: 1.0391 works fine  I like the idea about loss of dialogue control  For someone who said he would have less time, it seems it doesn't slow your progress with mod Some things are in flux  . The lack of time might be a bit later.
brostermac Posted February 2 Posted February 2 Is it me or this mod have script lag on crafting or delay talking to npc on another zone.Â
Mimirue17 Posted February 2 Posted February 2 Have you tested .391 with a new game starting in the vault? 1st time ever the vault door opening animation does not play and you basically have to coc out and force start. Have never had this happen. 1
Mimirue17 Posted February 2 Posted February 2 Interesting, all I added was Nuka Ride and a few other items that have been in my load order on and off in play through like Pervert and its requirements. I removed the bashed patch and it works now. Use of Wrye Bash is debated but I have had success with it, until now. Something in the combo I added doesn't play nice. It not this mod I believe as going with stable version before development ones did the same thing, no vault door opening animation. 1
Mimirue17 Posted February 2 Posted February 2 Ok found the issue, it was a dev version of Pervert mod, all is fine once again in my mod list 😜 1
JemappelleRedacted Posted February 2 Posted February 2 On 2/2/2026 at 4:22 AM, MSM_Alice said: And corrected that one QoH audio line Much better, though I have yet to encounter it in the wild this run.  14 hours ago, MSM_Alice said: Player Comments and Head Tracking I have a vague recollection that this interferes with something from LL in a critical game breaking manner. I also want to say it's a really common/high value mod, but for the life of me I can't remember what🤔😑  13 hours ago, MSM_Alice said: Nail re-equiper This reminds me, anyone else been having issues with Overboss piercings defaulting to Strict, even though MCM is set to Loose? Not sure if it's other piercings as well, but the OB ones pitch a fit and spawn a duplicate when I throw them into Marina's chest for bimbo upgrading (persistent issue, been around for ages, keep forgetting to mention).  10 hours ago, brostermac said: Is it me or this mod have script lag on crafting or delay talking to npc on another zone. Can't say I've seen anything outside the usual for FO4.  21 hours ago, MSM_Alice said: loss of dialogue control when cravings are left unattended Full disclosure, I didn't tweak the settings, however....this is massively intrusive at B7. I don't rightly know how to get 40 orgasms/day without ramping up every single other craving and getting mindbroken, but that leads to every bump pass with a DC guard leading to a prostitution event, and at least Swatter-boy having to be dealt with before trying to get his collectible job. As with Harrassment (which I had to disable because my companion kept blackmailing me and breaking my pipboy with dodgy restraint code), cool idea in theory, in practice it makes life quite difficult.  Loadscreens: suffering from success, ramped the chance up a lot so I at least get them frequently but they tend to only show on short loads so I don't get to enjoy them or read the full text 😠 Wedge: first time I managed the entire thing without a hitch, including the Piete Betrayal 🥳  Mammary overload and skills: took In-denial 5 for the permanent Hypersex buff (impressed you made a conversation for a B7 level up into denial btw, though "Mental Gymnastics" is hilarious in context!), with B6 gear the support was patchy and occasionally triggered but stopped when I stood still for a few seconds. Not sure if this is intended, as it was inconsistent with previous level up behaviour. Also, probably ought to not trigger when swimming (or hijack with a comment about swimming helping your back?)  I had more thoughts, but they just got derailed by a request for assistance -_- Keep up the excellent work though! 1
akpwow Posted February 3 Posted February 3 Hi, its really good mod. I enjoy it so far. I has a minor problem, i have try to search it in topic but i can't find it. Sorry if i miss it somehow  I cant change equipment during sex scene if it initialize from this mod using equipment manager ( \ ). My equipment simply don't show up in the selection But when i initialize  sex scene using AAF (home) my equipment is there and can be equip / un equip normally.  Is there any missing setting i miss in MCM?  Thx
MSM_Alice Posted February 3 Author Posted February 3 7 hours ago, akpwow said: Hi, its really good mod. I enjoy it so far. I has a minor problem, i have try to search it in topic but i can't find it. Sorry if i miss it somehow  I cant change equipment during sex scene if it initialize from this mod using equipment manager ( \ ). My equipment simply don't show up in the selection But when i initialize  sex scene using AAF (home) my equipment is there and can be equip / un equip normally.  Is there any missing setting i miss in MCM?  Thx Hello. I don't have any particular setting related to that. I wasn't even aware there was an equipment manager that woulda allow changing equipment during AAF scenes. To be honest . It might be related more to the mod that starts the scene. Maybe Violate scene do not allow for EQ changes?
MSM_Alice Posted February 3 Author Posted February 3 (edited) New version with the social interaction due to overpowering craving has been expanded upon a fair bit. Still no audio files for the new voices, but the subtitles and structure are there. I just need to generate the voices at this point. 1.0400 - mid-playthrough upgrade should be okay in theory  Changes: The Unattended intense cravings now "announce" themselves on installation via a few quick line exchanges between the player and QOH( different depending on the craving and its intensity).  Player tells QOH what they are feeling/craving, QOH lets them know at  (more frequent at first, then less frequent later on) that these cravings cannot be calmed down with masturbation or dildos, that the implant will require proper partners for them.  - Now the system is not a toggle on/off 0 or 1, but 0,1,2,3,4,5 (modes of operation). mode1 - Having unattended cravings occasionally forces the player into prostitution scenes with nearby friendlies after a short dialogue. If the intensity is lower, the player will still charge something for the services, if the intensity is high player will be brought to desperation by the cravings and will do it for free. The type of act depends on the triggering source craving. Does not affect enemies, sentient or not. mode 2- Also adds to the above, potential combat auto-surrender to sentient enemies if the cravings are really intense (overrides the surrender popup, if used). Does not affect animals/beasts mode 3- Also adds potential combat auto surrender to sentient enemies if the craving sare there (don't have to be max intense)  (overrides surrender popup) Does not affect animals/beasts mode 4- Also adds to the above potential autosurrender also to animals/creatures if the cravings are really intense (overrides surrender popup). Mode 5- Also adds to the above potential autosurrender to animals/creatures if the cravings are there- don't have to max intense  (overrides surrendered popup)  Currently, companions are exempt (won't be part of this system), won't auto-engage with the player on it. I might reconsider this later. This system is not meant to replace or affect the charm aspect of charm and prostitution. The charm will have its own expansion related to cravings, where the player will be able to be wooed by a flirtatious/handsome NPC, if they hav etoo many active cravings that make them more vulnerable to being wooed. The " handsome flirtatious NPC" system will be a separate system. This one is strictly about unattended cravings and how they make the player lose control and want to soothe the cravings with the first available partner they come across, with little regard for consequences.  Known issues: - These unattended cravings right now are not listed in the on-demand bimbo reports Until I build a UI for them, to check how many extra ticks each quialifying cravings has generated and how close they are to being over the threshold, where they can cause loss of control, you can type Help variable_name in the console. The variable names for the cravings currently in this system are These ticks only increase if their respective craving is instilled, unfulfilled, and active.  - The audio for the voices is yet to be recorded. - The min delay between forced prostitution acts is not exposed in the mcm. If you want to test and trigger this behavior faster, you may want to a. Set the Unmet Cravings Punishment Latency down to 1 from the default 4 ( see screenshot above) , or else you might have to wait forever for these ignored cravings to start producing these effects. b. Set the two thresholds for loss of control lower.  Download link here https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/113/#findComment-7232187  Edited February 4 by MSM_Alice
MSM_Alice Posted February 3 Author Posted February 3 (edited) 17 hours ago, JemappelleRedacted said: Full disclosure, I didn't tweak the settings, however....this is massively intrusive at B7. I don't rightly know how to get 40 orgasms/day without ramping up every single other craving and getting mindbroken, but that leads to every bump pass with a DC guard leading to a prostitution event, and at least Swatter-boy having to be dealt with before trying to get his collectible job. As with Harrassment (which I had to disable because my companion kept blackmailing me and breaking my pipboy with dodgy restraint code), cool idea in theory, in practice it makes life quite difficult.  Thank you. Please see the new version above, changes quite a bit on that system. Not sure that would happen with the piercings in the transformation trunk, will look. The system wasn't really meant to change jewelry.piercings but armor. The overboss piercings are more special as they are a two-piece item. Will test the equipment mode problem with them, but plerase make sure you test the " permanent equip mode" related issues it on the latest version, and two versions ago, there was a new bug which has been fixed. straightforward. The swimming part makes sense logically, is a bit annoying technically as there is no straightforward ongoing swim checker, needs to be built in a more roundabout way with a periodic magic effect that is reequipped as long as the player is swimming or something like that. The swim check is only available in the Condition window in CK, not exposed conveniently in Papyrus. In papyrus, we only have a "swim start" event, and that is it. But no swim stop, Will put it on the list. Glad to hear you're experiencing less isssues with wedge. I will chalk it up to changing the teleport system to be fast-travel based rather than ".moveto()" based. There is nothing special for B6for the extra weight support, but it is true that sometimes one needs to stop running and start running again for the extra support to be "seen" and to work. That is true for any level, not just level 6. Edited February 3 by MSM_Alice
Mimirue17 Posted February 3 Posted February 3 curious, is there added lines during sex scenes that are not main QoH lines? Think they were whisper like - so good, go faster etc kind of things? This came up during gang bang type of scenes in longer sessions - 3 or 4 scenes in series mostly 2-3 partners (was pervert mod party scenes after training with Ivan)
MSM_Alice Posted February 3 Author Posted February 3 2 minutes ago, Mimirue17 said: curious, is there added lines during sex scenes that are not main QoH lines? Think they were whisper like - so good, go faster etc kind of things? This came up during gang bang type of scenes in longer sessions - 3 or 4 scenes in series mostly 2-3 partners (was pervert mod party scenes after training with Ivan) Those might be part of the sounds put there by the animation author themselves Â
Mimirue17 Posted February 3 Posted February 3 also, can there be a longer delay before all the non-support lines for large sizes? only B3 but have been enlarged even further with sex with Deathclaws and Mutants at a stage earlier then you can take all their juices.  What happens is after sex you start getting notifications of your sizes are too large for athletics - both front and back - in the time between sex and redress....happens almost everytime there is a slight delay at the end of multiple scenes before the redress.  You also may get the music playing as well.  If there was a 20 second delay or so you would have re-equipped the Bimbo gear and would be supported again and saved 30 seconds of QoH lines that overwrite any other dialogue that you are trying to have or interact with or the transition phase if there is one.
Mimirue17 Posted February 3 Posted February 3 9 minutes ago, MSM_Alice said: Those might be part of the sounds put there by the animation author themselves  interesting - I will see what animations are playing next time - just know they were furniture scenes with DP,
hiono Posted February 3 Posted February 3 (edited) 4 hours ago, MSM_Alice said: New version with the social interaction due to overpowering craving has been expanded upon a fair bit. Still no audio files for the new voices, but the subtitles and structure are there. I just need to generate the voices at this point. 1.0400 - mid-playthrough upgrade should be okay in theory  Changes: The Unattended intense cravings now "announce" themselves on installation via a few quick line exchanges between the player and QOH( different depending on the craving and its intensity).  Player tells QOH what they are feeling/craving, QOH lets them know at  (more frequent at first, then less frequent later on) that these cravings cannot be calmed down with masturbation or dildos, that the implant will require proper partners for them.  - Now the system is not a toggle on/off 0 or 1, but 0,1,2,3,4,5 (modes of operation). mode1 - Having unattended cravings occasionally forces the player into prostitution scenes with nearby friendlies after a short dialogue. If the intensity is lower, the player will still charge something for the services, if the intensity is high player will be brought to desperation by the cravings and will do it for free. The type of act depends on the triggering source craving. Does not affect enemies, sentient or not. mode 2- Also adds to the above, potential combat auto-surrender to sentient enemies if the cravings are really intense (overrides the surrender popup, if used). Does not affect animals/beasts mode 3- Also adds potential combat auto surrender to sentient enemies if the craving sare there (don't have to be max intense)  (overrides surrender popup) Does not affect animals/beasts mode 4- Also adds to the above potential autosurrender also to animals/creatures if the cravings are really intense (overrides surrender popup). Mode 5- Also adds to the above potential autosurrender to animals/creatures if the cravings are there- don't have to max intense  (overrides surrendered popup)  Currently, companions are exempt (won't be part of this system), won't auto-engage with the player on it. I might reconsider this later. This system is not meant to replace or affect the charm aspect of charm and prostitution. The charm will have its own expansion related to cravings, where the player will be able to be wooed by a flirtatious/handsome NPC, if they hav etoo many active cravings that make them more vulnerable to being wooed. The " handsome flirtatious NPC" system will be a separate system. This one is strictly about unattended cravings and how they make the player lose control and want to soothe the cravings with the first available partner they come across, with little regard for consequences.  Known issues: - These unattended cravings right now are not listed in the on-demand bimbo reports Until I build a UI for them, to check how many extra ticks each quialifying cravings has generated and how close they are to being over the threshold, where they can cause loss of control, you can type Help variable_name in the console. The variable names for the cravings currently in this system are These ticks only increase if their respective craving is instilled, unfulfilled, and active.  - The audio for the voices is yet to be recorded. - The min delay between forced prostitution acts is not exposed in the mcm. If you want to test and trigger this behavior faster, you may want to a. Set the Unmet Cravings Punishment Latency down to 1 from the default 4 ( see screenshot above) , or else you might have to wait forever for these ignored cravings to start producing these effects. b. Set the two thresholds for loss of control lower. MSMA_Act1_[In_Development]_1_0400_loosefiles.zip 242.85 MB · 1 download I like the idea of the unattended cravings causing the player to go crazy but it is a problem at the higher bimbo levels because things like giving oral is considered an acute craving and they have very short cooldowns. I just put the amount up so there would be some wiggle room whether you wanna change that is up to you because youve given the options to make it not a problem already. How youve expanded the mod is really great i cant wait to see when you add the story  Edit: it seems i misunderstood how it works and thought you could change how many craving you concurrently and you wouldnt be forced into scenes but only delay but maybe you should change it to you only gain the ticks when you have a certain amount of unmet cravings instead. Edited February 3 by hiono 1
JemappelleRedacted Posted February 3 Posted February 3 14 hours ago, akpwow said: I cant change equipment during sex scene This is Violate's "Strip Victims" setting, you can turn it off and it'll use AAF's strip settings (and should allow manual adjustments). Might reset this myself actually, sick of getting redressed lol.  6 hours ago, MSM_Alice said: Not sure that would happen with the piercings in the transformation trunk, will look. Pretty sure the trunk is just a symptom of the forceequip system not quite registering properly, it lets me drop or move to a container, but it won't let me unequip them. Further, they come with a Weave slot so they're perfectly valid targets, and since you generally swap them out at Marina (and AAF leaves them equipped) it gives maximum flexibility for your wardrobe for a minimum BP cost without risking issues arising from stripping. Also, you have 2 versions of the OB set, one with clit ring and one without (I actually use the clit ring for MSMA and enchanting purposes, Hypersexual Boob Support and 5 legendary effects on something raiders and mutants tend to enjoy you wearing is very Agent Bimbo 😅There's a thought, actually...Bimbo Legendary effects for a Legendary Bimbo!)  6 hours ago, MSM_Alice said: In papyrus, we only have a "swim start" event, and that is it. But no swim stop Hmm, due to an engine design "flaw", we do know the swim animation overrides other animations (this is why you can't fight in the water, can't run aiming and shooting since swimming has priority), so maybe there's a shortcut using an animation check? Very, very minor issue though.  6 hours ago, MSM_Alice said: There is nothing special for B6for the extra weight support Not quite what I meant, with the new system I haven't been pumping the boob/butt sizes manually, so on level up 2 things happen: you get a size increase, and your items are no longer in sync with your level. This means that you suffer a catastrophic loss of structural integrity and are slowed to a crawl until you return to Marina for a refit (since there's bonus support from level-correct gear). I just happened to use my B6-7 level up to get In Denial 5 and noticed the odd behaviour.  Denial 5 gives permanent, level-correct Hypersexual buff (so on level up these issues can be ignored), but the system also seems to be picking up on out-of-sync equipment and triggering the overburdened effect. When you stand still it registers Denial 5's buff and removes the effect, then after a short span of movement it desyncs to your gear level and punishes you again. Nothing to do with B6, just an odd level up induced logic quirk.   1
MSM_Alice Posted February 3 Author Posted February 3 (edited) Update 1.410, mid-playthrough upgrade should be good Changes from the above: - The "overriding behaviour" craving system is now fully voiced. - added a MCM setting for minimal duration/cooldown between frindlies starting the conversation that leads to mandatory sex, just in case it is needed. - changed a few defaults - corrected some more bugs/edge cases - now there's a 20-second grace period after the AAF scene where the weight debuffs don't apply (to allow re-equip time in silence) @Mimirue17 - The inplant stat window that lists active cravings now also warns if this kind of behaviour-overriding cravings are present too. - Companions are back to being able to participate in all this. - QOH will do some tutrialization on why ending animations with End is not ideal ( for the first three time the player does this in a aplythrough.   See download link here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/113/#findComment-7232187   Edited February 4 by MSM_Alice 1
MSM_Alice Posted February 4 Author Posted February 4 3 hours ago, hiono said: I like the idea of the unattended cravings causing the player to go crazy but it is a problem at the higher bimbo levels because things like giving oral is considered an acute craving and they have very short cooldowns. I just put the amount up so there would be some wiggle room whether you wanna change that is up to you because youve given the options to make it not a problem already. How youve expanded the mod is really great i cant wait to see when you add the story  Edit: it seems i misunderstood how it works and thought you could change how many craving you concurrently and you wouldnt be forced into scenes but only delay but maybe you should change it to you only gain the ticks when you have a certain amount of unmet cravings instead. 1.410 also has a delay between those scene if you want to space them out even further. You can set: - how fast cravings install - how fast craving upgrade - the " tick" threshold needed to accumulate for the "overriding" behaviour to begin - the mandatory cooldown between two scenes caused by "overriding" behavior I trust there are plenty of tools to tune this so that it does not feel overwhelming, even at bimbo level 7.
MSM_Alice Posted February 4 Author Posted February 4 Felt optimistic about this latest version, so it is now on the main page too.
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