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Posted
18 hours ago, judge007 said:

Oh my god!

 

If you were to create something similar for Skyrim . . .

Christmas twice in one year!

Maybe the yps + Bimbos of Skyrim?

Posted

Hi,
Great mod! Good work 👍
It's perfect for sandbox play.

Special thanks for the wide range of customization options!

 

 

Скриншот 06-01-2026 144718.jpg

Posted (edited)
1 hour ago, TiredGamer said:

Maybe the yps + Bimbos of Skyrim?

BOS and YPS have indeed been one of the inspirations for MSMA, but I feel BoS has set out to do a different thing. 

In BoS there are two big stages
- before the curse, (where the corruption varies), and one can try to slow it down with temporary cures (but nothing major bimbo-wise happens there as far as I know) 
- after the curse, when BAM, corruption hits 100, fate is sealed,  then everything comes as a waterfall(stages might come slower, or faster, but they are implacable and happen either way regardless of one's actions).  

The content itself, I feel, is mostly bimbo end-game,  quest stories, and companions that are set,  rather than a procedural interplay of gameplay mechanics and systems that happens at various stages of bimbo progression.

Player is generally on the receiving end, but can rarely turn the tables via game mechanics,  and break the minds of enemies or anything in that direction.
They are being made less effective on the battlefield, but no alternate game mechanic way is provided to defeat the enemies to compensate.
There are dialogues, there are stories/quests, there is an increased willingness from the player character to start sex scenes without the player necessarily having a choice, or just giving away their armor/clothing,  but there are no bespoke cravings based on what types of bimbo action the player has done, and little bimbo specific skills that would differentiate "good bimbo-ing" vs "bad bimbo-ing".

I felt the most interesting parts can happen in the middle-ground progression, during that tug-of-war, and not at the tail end, so I wanted a mod that explores THAT part and the fragile equilibrium that might be attained there.
 

And instead of going to pester the mod author to build the mod the way I wanted it, which seemed presumptuous, I said that I would build a separate one, that aligns with my vision of what an alt bimbo mod might be, could that bimboness be an alternate way to power, rather than just a curse?


Even outside of the Bimbo mods universe, in spicy playthroughs of F4 with a female protagonist, was kinda one-sided; the player is just abused, and abused some more, and then more abused, and there is no way to turn that on its head, reverse the power balance mid sex-act, and have the NPC enemies' mind break instead.  and have THEM suffer bad consequences instead.

Without trying to downplay or take anything away or impose my vision on the BoS mod, which is a totally kickass and inspiring mod, just that it has a different premise/ aim.

 

Edited by MSM_Alice
Posted
3 hours ago, TiredGamer said:

Maybe the yps + Bimbos of Skyrim?

I was thinking more on the lines of Troubles of Heroine, Public Whore, Sexy Adventures and Thief.

 

But your idea is intriguing as well!

Posted
2 hours ago, MSM_Alice said:

BOS and YPS have indeed been one of the inspirations for MSMA, but I feel BoS has set out to do a different thing. 

In BoS there are two big stages
- before the curse, (where the corruption varies), and one can try to slow it down with temporary cures (but nothing major bimbo-wise happens there as far as I know) 
- after the curse, when BAM, corruption hits 100, fate is sealed,  then everything comes as a waterfall(stages might come slower, or faster, but they are implacable and happen either way regardless of one's actions).  

The content itself, I feel, is mostly bimbo end-game,  quest stories, and companions that are set,  rather than a procedural interplay of gameplay mechanics and systems that happens at various stages of bimbo progression.

Player is generally on the receiving end, but can rarely turn the tables via game mechanics,  and break the minds of enemies or anything in that direction.
They are being made less effective on the battlefield, but no alternate game mechanic way is provided to defeat the enemies to compensate.
There are dialogues, there are stories/quests, there is an increased willingness from the player character to start sex scenes without the player necessarily having a choice, or just giving away their armor/clothing,  but there are no bespoke cravings based on what types of bimbo action the player has done, and little bimbo specific skills that would differentiate "good bimbo-ing" vs "bad bimbo-ing".

I felt the most interesting parts can happen in the middle-ground progression, during that tug-of-war, and not at the tail end, so I wanted a mod that explores THAT part and the fragile equilibrium that might be attained there.
 

And instead of going to pester the mod author to build the mod the way I wanted it, which seemed presumptuous, I said that I would build a separate one, that aligns with my vision of what an alt bimbo mod might be, could that bimboness be an alternate way to power, rather than just a curse?


Even outside of the Bimbo mods universe, in spicy playthroughs of F4 with a female protagonist, was kinda one-sided; the player is just abused, and abused some more, and then more abused, and there is no way to turn that on its head, reverse the power balance mid sex-act, and have the NPC enemies' mind break instead.  and have THEM suffer bad consequences instead.

Without trying to downplay or take anything away or impose my vision on the BoS mod, which is a totally kickass and inspiring mod, just that it has a different premise/ aim.

 

Perhaps something along the lines of Deadly Drain with an avatar of Sheogorath, or Molag Bal riding the PC's brain?

Just wild speculation, of course. Your imagination astounds me, so do what you're going to do . . .

 

The thing I like the most about your mod is how well it connects to a lot of other mods.

Posted (edited)
1 hour ago, judge007 said:

Perhaps something along the lines of Deadly Drain with an avatar of Sheogorath, or Molag Bal riding the PC's brain?

Just wild speculation, of course. Your imagination astounds me, so do what you're going to do . . .

 

The thing I like the most about your mod is how well it connects to a lot of other mods.

If I fi ever go in that direction, a hybrid mix of Dibella, Sanguine,  Nocturnal and Sheogorath.
Maybe Dibella Sanguine Nocturnal and Sheogorath had a wild party in their "college days", and something happened, and they created a something, let's call it a "chaos seed" that now resides in the player and has the potential of either four.
 
Agent Bimbo (Nocturnal Path  -  Might also be Mephala instead)  

Airhead Bimbo (Sheogorath Path)  
Power Bimbo (Sanguine path)
Bimbo In Denial (Dibella Path, or maybe Meridia since Dibella is Aedra and not Daedra) 

Maybe Dibella plays part and ties up the four above in a different way. 

Molag Bal is... a bit too evil for my taste. 

 

 

The theme is that the player will eventually, after several story acts, ascend and reach some form of transcended entity state. 

If that is a spirit of love, ora succubus, or a spirit of madness, or a spirit of the night, up to them, but in the end, they should have their own realm, and if that realm is a paradise or a corrupted hellscape, that isbecause of the path taken/choices made. 
That was part of the design ideas I had for the TES6 version of this.

Edited by MSM_Alice
Posted

Hello happy new year

 

Alice i think i have a little problem with the morph at level 7 (tested wit cbbe sevenbase)(im actually usig cbbe coldsteelj body (extreme deformation)https://www.deviantart.com/coldsteelj/art/Fallout-4-WeightGain-mod-ssbbw-730902010)

No gravity ? can you help me ? how can y correct this plz

maybe for future update try to use rad morphing reduxe slider -600 % to + 600% 

i think its a very good mod(addition ^^)

Msma is a very good mod keep going :)

Capture-d-ecran-2026-01-06-163727.png

Posted (edited)
2 hours ago, renhoff said:

Hello happy new year

 

Alice i think i have a little problem with the morph at level 7 (tested wit cbbe sevenbase)(im actually usig cbbe coldsteelj body (extreme deformation)https://www.deviantart.com/coldsteelj/art/Fallout-4-WeightGain-mod-ssbbw-730902010)

No gravity ? can you help me ? how can y correct this plz

maybe for future update try to use rad morphing reduxe slider -600 % to + 600% 

i think its a very good mod(addition ^^)

Msma is a very good mod keep going :)

Capture-d-ecran-2026-01-06-163727.png

Hello

In MSMA, I am only setting a standard name for morph weight there, in a range that is valid. 
Not doing anything funky.
I am only developing on Fusion girl, I don't have CBBE installed,  but int heory the morph names and ranges should be okay. 
Nothing out of the ordinary should happen on CBBE.

I am not familiar with  " cbbe coldsteelj body (extreme deformatiom), but by the look of it, it seems true to its name. That is an extreme deformation.
Maybe you have more mods that alter that value, like Rad Morphing redux, and that is what makes it go up to an aberant value.?

 

Anyway, it is easy to simply scale down the intensity of the morph values that are being applied by MSMA.
It is a slider in the MSMA MCM. You can dial them down even to 0. ( but you will have to wait until the next adjustment effect for themto take effect, to force you to go to Marina and try spending some BP for a rescale) 

Edited by MSM_Alice
Posted

After many hours of playing, I'm a bit tired of the vanilla music. My music volume settings are somewhere around 5-10% of the overall volume.

 

Is it possible to adjust the mod's track volume separately from the vanilla music?

 

I like the mod's music, but I'm too lazy to go into the settings and change the volume every time.

 

Posted

Mephala is literally the Daedric Prince of sex and secret murder.  Sex is literally a part of her worship to the point where the Dunmer. are the most blatantly sexually open people in Tamriel.  Agent Bimbo fits some of her niche cults but power bimbo is much more appropriate for more mainstream Mephala worship.  Honestly all aspects of bimbo have a home in Mephala's worship depending on which lore you follow but wife swapping, casual flings, one night stands born out of boredom, all of these fit with her.  Nocturnal's background doesn't really involve sex.

 

Airhead fits better with Sanguine.  He's all about getting lost in hedonistic pleasure and becoming an airhead definitely qualifies.

 

Sheogorath is a bit of a weird subject.  There's plenty of lore where he challenges the other Daedra to a contest to create something like what you are describing and completely turns it on it's head.  A depraved bimbo gaslighting herself into believing she isn't a bimbo fits so well with his deal it's kind of scary.

 

It's all speculation I guess until TES 6 comes our if it happens in our lifetimes.  Either way it's a fun thing to try to figure out.

 

Posted
11 hours ago, MSM_Alice said:

Yes, in broad lines, it is exactly what Mimirue said. 
This mod's Sexfight starts when an AAF animation starts. It does not matter as much what mod started the AAF animation; who the actors are in it (aside from the player, who has to be present) is not a limiting factor.  You can limit a bit what types of animations are eligible for sexfight in terms of whether it has an aggressive tag or not, or a non-sex tag or not.  Sexfight on non-sexual intimacy (hugs, kisses, slow dances, but no penetrative sex) is possible. Much harder to win if you don't have the appropriate Bimbo specialist skills, though, as the sex challenge answer cost is 4x by default.
 

If you have AAF animations for a certain race and a mod to start those AAF animations, Sexfightt should latch on to that, no matter the context. 
Just make sure you patch your Violate mod if you want to surrender to those, as Violate only knows how to handle the races that are patched in it.
This is done separately / independently of MSMA.

The Violate mod is a special case and needed bespoke integration work because, in order for things to feel meaningful, I had to do custom work so that 

- On a sexfight win, the NPC punishment is only done at the end, after all scenes are done (not immediately after each scene) 

- On a sexfight win, the Player punishments that Violate would apply (restraints, item theft and and whatnot) are skipped. 
- On a sexfight loss, some additional events might happen. 

Killing enemies via sexfight or not depends on whether you have toggled that on in the sexfight settings, if you are using that toggle to suppress bad outcomes  (there's a hotkey), and if they are set in the game engine as essential or not.
This mod runs a kill command on them at the end if death by orgasm is enabled, and they had a qualifying intense orgasm, and bad outcomes for NPC are not player-suppressed.  That kill command will kill anyone for good if they are not set as essential.
You can also choose to toggle off death and enable paralysis-only as the default bad outcome for NPCs, or only daze as an outcome if you want things to be even lighter for them. 

 

Thanks, I will check it out.

Posted
1 hour ago, mk1234s said:

After many hours of playing, I'm a bit tired of the vanilla music. My music volume settings are somewhere around 5-10% of the overall volume.

 

Is it possible to adjust the mod's track volume separately from the vanilla music?

 

I like the mod's music, but I'm too lazy to go into the settings and change the volume every time.

 

I don't think there's a way to do diferentiate that. I don't know of any.
But maybe some crafty way of editing the file archives and manually removing the vanilla music files from them instead might work? ( backup everything first, ofc) 

Posted (edited)
47 minutes ago, mercplatypus said:

Mephala is literally the Daedric Prince of sex and secret murder.  Sex is literally a part of her worship to the point where the Dunmer. are the most blatantly sexually open people in Tamriel.  Agent Bimbo fits some of her niche cults but power bimbo is much more appropriate for more mainstream Mephala worship.  Honestly all aspects of bimbo have a home in Mephala's worship depending on which lore you follow but wife swapping, casual flings, one night stands born out of boredom, all of these fit with her.  Nocturnal's background doesn't really involve sex.

 

Airhead fits better with Sanguine.  He's all about getting lost in hedonistic pleasure and becoming an airhead definitely qualifies.

 

Sheogorath is a bit of a weird subject.  There's plenty of lore where he challenges the other Daedra to a contest to create something like what you are describing and completely turns it on it's head.  A depraved bimbo gaslighting herself into believing she isn't a bimbo fits so well with his deal it's kind of scary.

 

It's all speculation I guess until TES 6 comes our if it happens in our lifetimes.  Either way it's a fun thing to try to figure out.

 



Then maybe 

 

Agent Bimbo (Claviculs Vile, due to the politics angle of the Agent/Spy )  

Airhead Bimbo (Sanguine)  
Power Bimbo (Mephala)
Bimbo In Denial (Sheogorath) 


Anyway TES6 is at least 2 years away :)
 

Edited by MSM_Alice
Posted
Quote

I don't think there's a way to do diferentiate that. I don't know of any.
But maybe some crafty way of editing the file archives and manually removing the vanilla music files from them instead might work? ( backup everything first, ofc) 

 

I can't implement this myself.

I asked because I have sliders from other mods in my sound settings. But your answer is fine. Thank you.

 

 

Скриншот 07-01-2026 000800.jpg

Posted

Just in case, I'll let you know.
The "Numpad +\-" hotkeys don't work with the "Player Comments and Head Tracking" mod enabled.

Posted (edited)
1 hour ago, mk1234s said:

Just in case, I'll let you know.
The "Numpad +\-" hotkeys don't work with the "Player Comments and Head Tracking" mod enabled.

Thank you.
Is there any issue with mapping the hotkeys on a different button?

Player Comments and Head Tracking is already on the compatibility problem list, for another reason. 


image.png.c91e991198f06b581ffe5dd300034cff.png

Edited by MSM_Alice
Posted
1 hour ago, mk1234s said:

 

I can't implement this myself.

I asked because I have sliders from other mods in my sound settings. But your answer is fine. Thank you.

 

 

Скриншот 07-01-2026 000800.jpg

Indeed, sound effects do have categories, and those categories can be set to be visible or not in the audio menu.
Even new ones can be defined. 

Music, however, does not seem to support multiple categories; it appears to be lumped into one big category, called "Music".
Unlike Sounds, it seems it cannot have distinct music categories. 

Posted (edited)
Quote

Is there any issue with mapping the hotkeys on a different button?

Player Comments and Head Tracking is already on the compatibility problem list, for another reason. 

 

My comment wasn't worded precisely. As I understand it, there are some overlaps with your mod. Damn, this isn't the first time I've encountered "Player Comments and Head Tracking" conflicting with something. But it's a really cool mod; it adds immersiveness to the experience.

 

How exactly does it conflict with this mod? Apart from the fact that I can't access its functionality via a hotkey, I've played about 10 hours with both mods, and I enabled an alternate camera in AAF scenes. The "Queen of Hearts" commentary was always displayed and there was voice, but maybe I'm missing something due to the conflict?

 

In the description, you specified that the "Queen of Hearts comment" parameter should be set to 1. Could you be more specific about the parameter name? There are about 5,000 lines in "config.json," and I can't find this parameter using "ctrl + f."

 

----

 

There's a stripped-down version of the mod that only allows head rotation. Could this mod cause a conflict?

https://gamer-mods.ru/load/fallout_4/gejmplej/player_head_tracking/128-1-0-6328

 

 

Edited by mk1234s
Posted (edited)
2 hours ago, mk1234s said:

 

My comment wasn't worded precisely. As I understand it, there are some overlaps with your mod. Damn, this isn't the first time I've encountered "Player Comments and Head Tracking" conflicting with something. But it's a really cool mod; it adds immersiveness to the experience.

 

How exactly does it conflict with this mod? Apart from the fact that I can't access its functionality via a hotkey, I've played about 10 hours with both mods, and I enabled an alternate camera in AAF scenes. The "Queen of Hearts" commentary was always displayed and there was voice, but maybe I'm missing something due to the conflict?

 

In the description, you specified that the "Queen of Hearts comment" parameter should be set to 1. Could you be more specific about the parameter name? There are about 5,000 lines in "config.json," and I can't find this parameter using "ctrl + f."

 

----

 

There's a stripped-down version of the mod that only allows head rotation. Could this mod cause a conflict?

https://gamer-mods.ru/load/fallout_4/gejmplej/player_head_tracking/128-1-0-6328

 

 

image.thumb.png.fac9c7597d04425a081f150e886b33f0.pngThis one, but if it works for you on the default value ( 1) ( esp if tested for 10 hours) , it is best to leave it on 1. 
USe 0 only if there are issues//problems. as on o, there are lines that migth get cut short.

 

 

To me, it was reported as making sound lines not play correctly/ get cut short. 
I couldn't reproduce it on my side, though.

Edited by MSM_Alice
Posted

Hi,

In the first subparagraph of paragraph 12 of the description:

 

Quote

There is an MCM level bias slider for charm/prostitution customers that, if used,  can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option.

 

this parameter is meant: "Prostitution or Influence Level Bias" ?

Posted (edited)
1 hour ago, mk1234s said:

Hi,

In the first subparagraph of paragraph 12 of the description:

 

 

this parameter is meant: "Prostitution or Influence Level Bias" ?

Yes.  customer/targets in prostitution (or charm/sex-for-influence) will be treated as having their level + level bias ( the value of that setting).

So if they are a level 10 NPC, and the level bias setting is -4, then, when the AP cost per challenge for them is computed, they will be treated as level 10-4= 6, so as a level 6 NPC instead of level 10.  (Easier challenges)
If they are level 10 and level bias is 4, they will  be treated as a level 14 NPC  (harder challenges) 


This was added because there was some feedback at the start that prostitution is too hard for lower-level bimbos, so that is a difficulty slider. 
Normal default value should be 0 bias, but I altered it to start at -2 so things are a bit easier out of the gate. 

 

Other things are influencing that level bias too, for instance,
Sex Attributes, Sex fame, values greater than 50,  additionally bias levels up, values lower than  50 bias levels down. 

This reflects the fact that customers would have higher performance expectations from someone who they perceive as a professional/experienced working girl, vs a newcomer, where they'd be less demanding.

Edited by MSM_Alice
Posted

Hello,

 

I am quite far along with the mod and gameplay.  My character is quite well endowed, so sitting, using CWSS, walking fast, jumping causes the AP and eventually the health to be impacted.  I don't necessarily wish to have the character get everything reduced.  (My experiences with body morphs have taught me to just let it do its thing, and don't touch it!)  QoH's suggests frequently that the character need to get clothing that supports her Bimbo status.  I have invested in a lot of the clothing and accessories, I am wondering if there are certain clothes that I have in the inventory that I am just not realizing are suited for the new Bimbo Body issue that my character is experiencing.  

 

Example, I have been using a lot of the easy girl and TRS outfits.  Should I be using the NR outfits, not sure what outfits QoHs is recommending?  I have obtained nearly all of the available clothing options from Marina.  I have not utilized ASA and K-girl as often.  Not asking you to list all of the clothing items, but more so the type or group of clothing that would limit the penalties.  Thanks again for all of your work and help you have been providing!

Posted (edited)
6 hours ago, nefer385 said:

Hello,

 

I am quite far along with the mod and gameplay.  My character is quite well endowed, so sitting, using CWSS, walking fast, jumping causes the AP and eventually the health to be impacted.  I don't necessarily wish to have the character get everything reduced.  (My experiences with body morphs have taught me to just let it do its thing, and don't touch it!)  QoH's suggests frequently that the character need to get clothing that supports her Bimbo status.  I have invested in a lot of the clothing and accessories, I am wondering if there are certain clothes that I have in the inventory that I am just not realizing are suited for the new Bimbo Body issue that my character is experiencing.  

 

Example, I have been using a lot of the easy girl and TRS outfits.  Should I be using the NR outfits, not sure what outfits QoHs is recommending?  I have obtained nearly all of the available clothing options from Marina.  I have not utilized ASA and K-girl as often.  Not asking you to list all of the clothing items, but more so the type or group of clothing that would limit the penalties.  Thanks again for all of your work and help you have been providing!

Hello

 

If QoH comments that you need better supporting gear, it usually means you are either not using any hypersexual-tagged clothing purchased from Marina or, for some reason, it is not seen as such. You need that to offset the very real physical strain from moving fast with the increased chest size. Gravity is unforgiving.


If you want to still sprint or run with a massive chest and without the extra AP drain, (because always walking works as a solution, but it is indeed rather slow),
before suggesting  "cheat"  options (turning the feature off in MCM, or changing the default chest weight threshold where these things would naturally happen), I want to make sure you are using the normal solution: wearing hypersexual gear.

 

Reducing or increasing the chest or butt size at Marina via her service menu is perfectly safe, and getting a chest reduction to move more easily is a perfectly valid way of approaching things if you do not want to wear supporting clothing. 


What does the bimbo report addendum usually tell you, is the mod seeing your character as wearing Hypersexual gear?
Also, what does the bimbo addedum / stats reports report the chest size to be at?



Hypersexual gear is very good for supporting the extra weight of your player character, and with it, your character can be more sporty while still having a big chest.
Level-appropriate hypersexual gear is the best, but any hypersexual gear will help, as even when it might not entirely prevent the AP drain, but it will reduce the amount.

Hypersexual items are only: 
- Gotten directly from Marina
- Regular items, transformed in her blue storage trunk via her service menu for a Bimbo Point cost.  (must have the available armor mod slot for ballistic weave, because hypersexual tag is an armor mod that installs in that slot. If you are an experienced modder and you can figure out which mod that is, you can spawn once such a mod with console commands - it is uncraftable for now-  and install it at any armor bench, and avoid using the blue tunk transform functionality.)

The instances of the same armor/clothing items obtained from any other sources or spawned with the game console  (with the notable exceptions of NR clothing) will not, by default, be considered legitimate Hypersexual unless they have the ballistic weave mod slot and are "infused" with hypersexuality functionality in her blue chest.


Sitting or using CWSS, though, really shouldn't do a lot of that AP drain (aside from the very narrow moment of sitting down or getting up), which should normally only happen when moving with greater amplitude, like running or sprinting, or at most the initial moment when sitting or getting up.
But not while sitting still on a chair. 
I need to test that and see how it can happen, and maybe add some extra checks there

Edited by MSM_Alice
Posted (edited)
On 1/8/2026 at 2:16 AM, nefer385 said:

My character is quite well endowed, so sitting, using CWSS, walking fast, jumping causes the AP and eventually the health to be impacted. 



All of that being said, does not change that sitting on furniture or using a shower cabin shouldn't have been treated as if the player was running or sprinting. 
That was a bug.

Here is an interim version with that fixed, but be warned, I am in the middle of adding the social interactions quest, and that is not finished, so there may be extra oddities and loose ends here.    Though did my best to comment it out, as I only want to release it when it is proper functional and fun and not half-baked,  but who knows, something might have slipped by.


V 1.0280
Changelog:

  • The Motion penalties for big chest/butt/belly should correctly identify the moment the player is sitting on furniture, and not trigger in such occasions 
  • The Motion penalties for big chest/butt/belly should correctly identify the moment the player surrenders in AAF violate, and auto stop
  • The Motion penalties for big chest/butt/belly should correctly identify the moment the player enters Bleedout, and should auto-stop.
  • Ligher DD restraints, such as nipple clamps, plugs, should no longer change the context menu to " I'm restrained, need to do something about it" menu; only the more serious motion-limiting restraints should do that now
  • Added a morality actor value to NPCs to decide how their behaviour would lean in later social interaction. Added the social interaction quest  and script, and variables infrastructure (but it should do nothing for now)

 

Edit: deleted for effectiveness/space management.
Please Download newer versions, from the newer posts or from the main page. 

 

Edited by MSM_Alice

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