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Posted (edited)
31 minutes ago, krighaur said:

second is better, and she is a nice bimbo ! ;) 

Hmm...there will be  quite a few of them ( some more smutty, some less so) 
Should I also make those collectible cards/magazines in the world, too?

 

 


4 magic dildos tutorialisation:
image.thumb.png.53b3cdd1142705856a3ec0acec95bc63.png



Or Beware of supermutants  - do not trivialize them, loadscreen.


image.thumb.png.fb2ca35d7eef9a2806af841b2695fab7.png
 

 


Or award them if you actually do the thing?
(If you actually press the menu implant hotkey once and the sexfight hotkey once, meant you actually set up those hotkeys:  
" Good job, here is the magazine for having done so." 

 

Edited by MSM_Alice
Posted (edited)

Also, in terms of style choices, not sure what would make most sense the loading screens
 


 

 


The more heavily cartoonified they are they start being too child-like,  and they have spiciness, the combination slides quickly into problematic territory and that's an instant no. 


More heavily stylized, flat colors
AB7.thumb.jpg.9af5ac7b00ef369bef224afe3a836eaf.jpg

Stylized but more realistic
AB6.thumb.jpg.3bf999716e962e7c844c881f63d51649.jpg


More photo-realistic: 
AB4.jpg.d3f4e8816ca0b4b9839dd0bdbcb93163.jpg

 

 

More Colour comics style
AB3.jpg.9a927367688ab27dddc3024570b103bb.jpg

 


[\spoiler]

Edited by MSM_Alice
Posted (edited)
1 hour ago, grantupton said:

If it's useful (at all) Nuka Ride has the optional mod to change the Main Menu screens using => https://www.nexusmods.com/fallout4/mods/74187 under the "Recpommended Mods section "Random Main Menu - In the optional folder of MEGA I uploaded about 12 main menus for Nuka Ride, which can be displayed randomly if you have this mod installed."

It is.
You mean as a means for tutorialisation, or in general for the vibe?

Edited by MSM_Alice
Posted

If it works, then both, either/or.

The Main Menu replacement could be used for thematic purposes

Not sure if you are able to pick up an tips/tricks from this re: your Loading Screen replacements.

 

Either way, keep up the excellent work.

Posted
12 hours ago, JemappelleRedacted said:

While I agree it's almost certainly a constellation of factors, by Heather and Dogmeat "picking" I meant the voice overwrite and I was imprecise listing the order of operations: I ran a prostitution scene with a male settler (probably a 500 cap group scene in the shack) and AFTER that Heather was using the voice of a female settler in the same settlement (who had never had sex with anyone) and Dogmeat was using a male settler voice that may or may not have been the same as the initiating male settler. Since followers enter the shack with you that may have been where the swap happened in that instance, but the one with a log above did not have a prostitution scene nor a nearby settler, and may not have been related to a PVPK tentacle scene that was sex-fought.

 

If nothing jumps out at you I'd chalk it up to "Normal for Fallout 4" and just leave a note in case it crops up for someone else 🤷‍♂️

If you have Autonomy Enhanced installed, that is the culprit. If not, well... it should not happen :D

Posted (edited)
8 hours ago, grantupton said:

If it works, then both, either/or.

The Main Menu replacement could be used for thematic purposes

Not sure if you are able to pick up an tips/tricks from this re: your Loading Screen replacements.

 

Either way, keep up the excellent work.


Well if it is for the vibe I will go full  metaphorical and Elite Beat Agents with it :D
Conquest by Beaver it is! 

backgroundvideo.jpg.d0ae6e3943b49268bec4ff3fc880e862.jpg
 

 

These are not your grandma's molerats!

 

And  video with a bit of music
https://www.veed.io/view/d1879b65-5fdc-4521-9bbc-7699412efc56?source=editor&panel=share

 

Just imagine, doing some drugs, then a bunch of mole rats come out of the ground and do a musical number.  :D

Edited by MSM_Alice
Posted
35 minutes ago, MSM_Alice said:


Well if it is for the vibe I will go full  metaphorical and Elite Beat Agents with it :D
Conquest by Beaver it is! 

backgroundvideo.jpg.d0ae6e3943b49268bec4ff3fc880e862.jpg
 

 

These are not your grandma's molerats!

 

And  video with a bit of music
https://www.veed.io/view/d1879b65-5fdc-4521-9bbc-7699412efc56?source=editor&panel=share

 

Just imagine, doing some drugs, then a bunch of mole rats come out of the ground and do a musical number.  :D

 

You are one "crazy BIMBO" ... but we like a bit of crazy in this topic 

Posted (edited)
14 hours ago, MSM_Alice said:

The question is: Do we go with "dirty paper grain" or without "dirty paper grain"? ( or " some of it but not as much as here" )? 

I was going to say grain for authenticity, but without looks much nicer. Actually I probably made the same call with one or more of the adult texture replacers for mags and billboards/posters now that I think of it.

 

13 hours ago, MSM_Alice said:

Also, in terms of style choices, not sure what would make most sense the loading screens

1 fits better with in game mags (from what I can recall of vanilla at least), 3 feels more apt for loading screens, 2 has something weird going on with her left eye but stylistically they all work...I find myself drawn towards 2-4, 3 more than the others.

 

11 hours ago, MSM_Alice said:

You mean as a means for tutorialisation, or in general for the vibe?

Not great for tutorials, they have some nice splash screens and music but it just covers the main menu while loading the game. That said, an MSMA version with your music would be an excellent addition (particularly if you can have it alongside the NR one).

 

EDIT: Okay, now I'm imagining a blonde bombshell in an open labcoat pointing at a whiteboard in a classroom with the tutorial message written on it and I'm 100% on board 😅

 

3 hours ago, MSM_Alice said:

 

Just imagine, doing some drugs, then a bunch of mole rats come out of the ground and do a musical number.  :D

I was not prepared for this first thing in the morning without coffee 🤣 

 

Actually...Wild Wasteland perk anyone? Replace Magnolia with the Beaver Band (and a train tunnel, and a flower with bees, and a glowing one for rad glow babe 😂)

 

6 hours ago, SimpleDude said:

If you have Autonomy Enhanced installed, that is the culprit. If not, well... it should not happen :D

Hmm, I deleted it for mod cap reasons but I DO have InCap, which has a similar system in a more focused remit. You might be onto something 🤔

ETA: No mention on the InCap support thread, but still seems possible

Edited by JemappelleRedacted
Posted (edited)

Hi,

Is there any way to fix nipples that stick out through clothing?

When the heroine is excited

 

Скриншот-20260124-164656.jpg

Edited by mk1234s
Posted (edited)
6 hours ago, mk1234s said:

Hi,

Is there any way to fix nipples that stick out through clothing?

When the heroine is excited

 

Скриншот-20260124-164656.jpg


That clothing in theory, should have vertices and morphs too and should bump up itself too. 
At any rate, you can 


a. wait until they go back to normal, then reduce the intensity of the nipple morph ( global variable, so you can go in console and say

Set MSMA_MorphIntensity_Nipples to 0.5 , 

or lower, default is 1.00). It will take effect next time.

 

or
b. stop the nipple from going hard when around as a feature altogether ( in MCM) 

Edited by MSM_Alice
Posted

I'm tryng to purchase a outfit from this hollowgram but its being very stubborn, I have the hotkey set and have enough currency(16 points). Do I need to do something besides just push the button?

Posted (edited)
12 minutes ago, Riot445 said:

I'm tryng to purchase a outfit from this hollowgram but its being very stubborn, I have the hotkey set and have enough currency(16 points). Do I need to do something besides just push the button?


Nothing else, no.


Assuming
a. you are indeed a valid bimbo and have a bimbo level that is equal to or surpasses the level of the clothing you want to purchase.
b. you didn't already buy that suit in the past (the second time around, you will need caps to re-buy it. Only the initial unlock/purchase is done with bimbo points.) 

What does the help screen say? Can you involve the hologram help screen for that specific item?



What button are you pressing ?
You can operate Marina's hologram with the default keys ( in which case purchase will be pageup - the dedicated key) , or with the manually mapped hotkeys ( in which case purchase will be whatever hotkey you set up for MarinaPgUp equivalent. 
Which method are you using?

Can you provide a papyrus log?

Edited by MSM_Alice
Posted (edited)
5 minutes ago, Riot445 said:

Any gear I try and upgrade in the trunk displays an error

The gear you put in the trunk must be
A, - just one piece 
B. - the type of clothing/armor that has the ballistic weave armor mod slot. 

Else is not upgradable.


Have you used any of the risky debug options in the MCM to stop being a bimbo, so you only have the sexfight, and nothing else?
That might also explain why these do not work for you. 

Edited by MSM_Alice
Posted
2 minutes ago, MSM_Alice said:

The gear you put in the trunk must have the ballistic weave slot.  Else is not upgradable.


Have you used any of the risky the debug option  in the MCM, to stop being a bimbo, so you only have the sexfight, and nothing else ?
That might also explain why these do not work for you. 

No I haven't. I remapped the keybind to the z key because my keyboard does not have the page up keyimage.png.ae2ccdc3efb6c6829517a31c1b8ec473.png

Posted (edited)
9 minutes ago, MSM_Alice said:


Nothing else, no.


Assuming
a. you are indeed a valid bimbo and have a bimbo level that is equal to or surpasses the level of the clothing you want to purchase.
b. you didn't already buy that suit in the past (the second time around, you will need caps to re-buy it. Only the initial unlock/purchase is done with bimbo points.) 

What does the help screen say? Can you involve the hologram help screen for that specific item?



What button are you pressing ?
You can operate Marina's hologram with the default keys ( in which case purchase will be pageup - the dedicated key) , or with the manually mapped hotkeys ( in which case purchase will be whatever hotkey you set up for MarinaPgUp equivalent. 
Which method are you using?

Can you provide a papyrus log?

What help screen?

Edited by Riot445
Posted

So this is the first time i heard the music from your mod, i keept seeing the messages but no music, then saw my music setting was off.  The music is realy catchy and fun

Posted (edited)
5 hours ago, Riot445 said:

What help screen?

The one invoked by the MarinaInsertKey.

There might be a bug there with the hotkey-based approach, as opposed to the default mode of doing things. 

Will look into it.

Edited by MSM_Alice
Posted
4 hours ago, LatencyRemix said:

So this is the first time i heard the music from your mod, i keept seeing the messages but no music, then saw my music setting was off.  The music is realy catchy and fun

Thank you. Do you have the bespoke music pack installed ( the separate zip file), or are you using just the music in the mod zip file?

Posted
4 hours ago, MSM_Alice said:

Do you have the bespoke music pack installed ( the separate zip file), or are you using just the music in the mod zip file?

I thought i did have the extra music pack, seems i downloaded it but forgot to install XD so just the music thats in the nomral file 1.0350 one.

Posted
4 hours ago, LatencyRemix said:

I thought i did have the extra music pack, seems i downloaded it but forgot to install XD so just the music thats in the nomral file 1.0350 one.

Yes, you were missing out on most of the music :)

Posted (edited)

1.0360 - Upgrade mid-playthrough is, in theory, okay. 

  • First crop of conditional loadscreens that aim to tutorialize various aspects of the game. 
  • Added MCM Page with settings related to the Loadscreens
  • Added loadscreens to 
    • Advise the player to set and use the implant hotkey and Sexfight hotkey ( this is the only loadscreen that may appear before the mod is started at the exit from the vault). It should no longer appear after the implant hotkey and sexfight hotkey have been used at least once.
    • Advise theplayer what to do when stretching is detected. 
    • Advise the player about alcohol 
    • Advise the player about the danger of supermutants (only until a few encounters with supermutants have been had) 
    • Advise the player about the danger of ignoring cravings ( only if active cravings are on)
    • Advise the player to comb their hair if uncombed 
    • Advise the player to fix makeup if bad looking 
    • Advise the player to take a bath if dirty 
    • Advise the player not leave jizz on skin for too long
    • Advise the player on how to make caps if low on caps ( only when low on caps, but will stop showing after engaging in prostitution 3+ times)
    • Advise the player on the advantages of store credit when dealing with shopkeepers ( when low on caps and if the prostitution act count is below 20 ) 
    • - advise the player about the Nyphomania spiral
  • Some load screens ( not all)  have three different illustrations
  • - A minimum spiciness one,
  • - a medium spiciness one, and
  • - a max spiciness One( depraved one) 



Which you get depends on the settings you set in the Loading Screen MCM.


Let me know if you see them and if they seem logical.

I feel I will have to test the load screens a fair amount before putting it on the main page. 


Edit: 
Deleted for space management, see next version below. 

 

Edited by MSM_Alice
Posted (edited)

1.0361 - Upgrade mid-playthrough is, in theory, okay. 

  • Corrected a few inaccuracies on the existing loading screens.
  • Added a few more loading screens (tattoos, Dildo friends, killing via sexfight, and a few others) 
  • Fixed an older bug related to some unlinked script properties related to the passage of time in two scripts

 

If you are testing the screens, it might be worth boosting their probability ( over the vanilla ones) for a while, in the MCM settings for LoadingScreens.
- boost  the chance 80% the important ones ( from  the default 50%)
- maybe boost to  50% the less important ones( up from default 5%) 

MSMA_Act1_[In_Development]_1_0361.zip

Edited by MSM_Alice
Posted (edited)
11 hours ago, MSM_Alice said:

1.0360 - Upgrade mid-playthrough is, in theory, okay. 

  • First crop of conditional loadscreens that aim to tutorialize various aspects of the game. 
  • Added MCM Page with settings related to the Loadscreens
  • Added loadscreens to 
    • Advise the player to set and use the implant hotkey and Sexfight hotkey ( this is the only loadscreen that may appear before the mod is started at the exit from the vault). It should no longer appear after the implant hotkey and sexfight hotkey have been used at least once.
    • Advise theplayer what to do when stretching is detected. 
    • Advise the player about alcohol 
    • Advise the player about the danger of supermutants (only until a few encounters with supermutants have been had) 
    • Advise the player about the danger of ignoring cravings ( only if active cravings are on)
    • Advise the player to comb their hair if uncombed 
    • Advise the player to fix makeup if bad looking 
    • Advise the player to take a bath if dirty 
    • Advise the player not leave jizz on skin for too long
    • Advise the player on how to make caps if low on caps ( only when low on caps, but will stop showing after engaging in prostitution 3+ times)
    • Advise the player on the advantages of store credit when dealing with shopkeepers ( when low on caps and if the prostitution act count is below 20 ) 
    • - advise the player about the Nyphomania spiral
  • Some load screens ( not all)  have three different illustrations
  • - A minimum spiciness one,
  • - a medium spiciness one, and
  • - a max spiciness One( depraved one) 



Which you get depends on the settings you set in the Loading Screen MCM.


Let me know if you see them and if they seem logical.

I feel I will have to test the load screens a fair amount before putting it on the main page. 


Edit: 
Deleted for space management, see next version below. 

 

The upgrade from v0350 to v0360 worked fine on Fallout v1.11.191 and I saw 2 x Thematic Loading screen popups so far "the dangers of alcohol" and "wash yourself you dirty little ..."  Will test out v0361 later on

Edited by grantupton
Posted (edited)
11 minutes ago, grantupton said:

The upgrade from v0350 to v0360 worked fine on Fallout v1.11.191 and I saw 2 x Thematic Loading screen popups so far "the dangers of alcohol" and "wash yourself you dirty little ..."  Will test out v0361 later on

Thank you.

There's a 1.0362 on the main page. 
Aggregated changelog and official main page update (🙂 had to push the update as there were some older bugs that I found specific to Act1, introduced when i achanged some aspects about time management a few versions back,  that had to be fixed )

 

 

1.0362 - Mid-playthrough upgrade is, in theory, okay

(but you might see some loading screens that think you are doing some things for the very first time).
 

  • First crop of conditional loadscreens that aim to tutorialize various aspects of the game. 
  • Added MCM Page with settings related to the Loadscreens
  • Added conditional loadscreens to 
    • Advise the player to set and use the implant hotkey and Sexfight hotkey ( this is the only loadscreen that may appear before the mod is started at the exit from the vault). It should no longer appear after the implant hotkey and sexfight hotkey have been used at least once.
    • Advise theplayer what to do when stretching is detected. 
    • Advise the player about alcohol 
    • Advise the player about the danger of supermutants (only until a few encounters with supermutants have been had) 
    • Advise the player about the danger of ignoring cravings ( only if active cravings are on)
    • Advise the player to comb their hair if uncombed 
    • Advise the player to fix makeup if bad looking 
    • Advise the player to take a bath if dirty 
    • Advise the player not leave jizz on skin for too long
    • Advise the player on how to make caps if low on caps ( only when low on caps, but will stop showing after engaging in prostitution 3+ times)
    • Advise the player on the advantages of store credit when dealing with shopkeepers ( when low on caps and if the prostitution act count is below 20 ) 
    • Advise the player about the Nyphomania spiral
    • Advise the player about the depraved Tattoos
    • Advise the player about the Ability to kill via sexfight
    • Advise the player about Dildofriends
    • Advise the player about too heavy Belly
    • Advise the player about too heavy Chest
    • Advise the player about choosing a sex mantra( sexfight enemy "targeting" rule)
  • Some load screens (not all) have three different supporting illustrations. Which one you get depends on the settings you set in the Loading Screen MCM. On upgrade, there will be a prompt that asks for your preference.
    • A minimum spiciness one,
    • A medium spiciness one, and
    • A max spiciness one (depraved one) 
  • Time based belly deflation now takes into account TimeScale and compensates for it having other values than the standard 20,  to maintain deflation speed consistent with the real-life time goal.  (before people who were using a lower, more realistic timescale on survival mode had to wait forever for deflation to happen, and had to alter deflation speeds via the console. shouldn't be needed anymore)
  • Fixed an older bug related to some unlinked script properties related to the passage of time in two scripts (surprised it didn't generate more issues)
  • ... there are quite a few changes,  if things get dicey, the previous 1.0321 is still on the thread in the last few post pages. But hopefully no one has to dig for it... 


If you are testing the load screens, it might be worth boosting their probability ( over the vanilla ones) for a while, in the MCM settings for LoadingScreens.
- boost  the chance 80% the important ones ( from  the default 50%)
- maybe boost to  50% the less important ones( up from default 5%) 

Edited by MSM_Alice

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