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Posted

Been running through the latest version, testing Apropos issues, but I'll list my experience so far.

 

House Delivery - Working as normal.

Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps.

Trap - Works fine.

Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me.

Companions - Works fine.

Giant - Haven't had it come up yet, despite reloading a lot.

 

The most issues seems to relate to the Jarl's Horse quest. I'll list the issues -

 - Sex with the horse does not always trigger the 'calm' quest stage.

 - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing.

These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading.

After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log.

 

Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.

 

The problem with the dialog should be fixed with version 1.05b. and it would be got if you could upload your papyrus log just to be sure.

Posted

 

Been running through the latest version, testing Apropos issues, but I'll list my experience so far.

 

House Delivery - Working as normal.

Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps.

Trap - Works fine.

Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me.

Companions - Works fine.

Giant - Haven't had it come up yet, despite reloading a lot.

 

The most issues seems to relate to the Jarl's Horse quest. I'll list the issues -

 - Sex with the horse does not always trigger the 'calm' quest stage.

 - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing.

These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading.

After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log.

 

Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.

 

The problem with the dialog should be fixed with version 1.05b. and it would be got if you could upload your papyrus log just to be sure.

 

 

There you go. Loaded immediately before last act with Jarl, went through with it to completion, quest remains open. Quit to desktop, Papyrus log grabbed. Hope it's of use.

 

Papyrus.0.7z

Posted

third post in a row must be a new highscore.

 

Somebody said the cant talk to additional giant. you i use the "oncrosshairrefchange" event which gets triggered when you target a entite somethis the UI does not update and shows the text for the interaction etc. but you should still be able to just talk to them (press E or what ever active is bound to) and get some dialog options.

 

i can talk to them but i cant chose the dialog option the only way to end the dialog was to tab it down.

 

edit: looks like it was on my end. tryed it again and it worked this time.

Posted

Possible as the quest demand that there is a giant camp in the hold you are in therefor it will not start when there is non.

 

As for the dialog thanks i problably forgot to add the quest end script to that dialog.

 

Edit: RP makes a edit to Hroki as she is taked as a Child in the default game which mainfct did in his days.

 

Edit2: if you want to make your owne quest you need to esm-ifiy my esp and then ust make a normal quest and add it to the mf_prostitutionQuestList so it get choosen by the inn keeper but i recomment holding of on that for some more time until i have finished my randomquest frame work or at least until i am happy about it release a quick guide on how to add quest yourself.

 

 

would be good to know what the quests demand. for futer testing, its just a pain in the ass when you are trying a few hours to get a random quest and in the end you get that you are in the wrong place.^^

 

never got that hroki is taged as a child maybe becouse she gets modifyed by a loot of other mods befor RP. think i will delete your changes to get her gorgorius look back.^^

 

dont think that i can wait that long. i know everytime you change somthing my work will be instandly for the ass but... i can call that practice. are you fine with a upload here?

and i think its the better way than spaming suggestions.

Posted

 

Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy.

 

I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. :)

 

[... snip huge post of good ideas ...]

 

big reply

 

 

Well as I said in my post the math I used was just as a example. So was not suggestion on exact amounts.

 

As for the the discount the main reason i suggested keeping that owed to the same % is for simplicity. I am all for making the mod more complicated but only to a point. Plus most of the stuff could be on sliders like exist now so people can raise or lower how much the inn keeper takes.

 

As for the high classed actually I think that would be best served with different quests later, plus I think location. I didn't mention this cause I see this as a expansion instead of tweaking the current.

 

But my idea was one had to work their way up the taverns. So to start off they had to get a job at a town tavern, Riverwood etc, then once they hit a certain rank, they could get a letter inviting them to a larger area like Whiterun, and more experience and get a letter to go to Windhelm and each. Tier of towns/cities would have more high end quests which would result in more pay. Screw up enough and get some low end quests like maybe get sent to a miners camp to live in a tent for awhile serving poor miners who can't afford much.

 

Though i think that is something to save for a expansion after the core of the mod is completely done.

 

Posted

 

 

WALL OF MOTHERFUCKING TEXT

 

 

Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy.

 

I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. :)

 

Note the numbers I am using are examples to make a point. The math might need to be tweaked.

 

Food Service

 

 

Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically.

 

Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well.

 

Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home.

 

How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night.

 

Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold.

 

Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip.

 

Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt.

 

Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help.

 

Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt.

 

 

 

Prostitution general

 

 

Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold.

 

Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed.

 

Debt - In addition to any debt already owed from the  food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day.

 

Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak.

 

Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree.

 

Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married.  This plug in would be optional, a toggle that could be turned on for those that use arousal.

 

Hardcore

Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution.

 

Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week.

 

Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp.

 

Solicitation - Must take the NPC someplace private. Chances for things to go wrong.

5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made.

5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made.

15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made.

 

Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it.

 

 

General mod tweaks.

 

 

Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working.

 

Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty.

 

Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place.

 

3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns.

 

 

Tweaks to some of the special quests.

Home Delivery

 

Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's.

 

 

Companions

 

 

Change the NPC you need to talk to Aelia perhaps, rewarding the boys. I would also remove the wolves and drop it to just 2 werewolves who each take a turn. I say this cause 2 of the male companions eventually die leaving only 2 of them. This way the quest will always fit the lore of whats going on. Early on no one knows who the two are, later obviously it is the two left alive.

 

The reason i say remove the wolves is it doesn't really match the companions who don't keep wolves and some people might not be ok with wolves but would be ok with werewolves. Dogs/wolves could be added to another quest later.

 

 

Military Camp

 

 

I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper.

 

Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet.

 

 

Be my Mare

 

 

Add a quest bucket given to the NPC as a temporary item put in their inventory.

 

Filling the bucket - After having sex with the horse there is a 20% chance nothing ends up in the bucket, PC is to slow and ends up covered with horse cum inside/outside. 20% that the bucket is 1/4 full, 20% it ends up half full and 20% chance it ends up 3/4 full and 20% it ends up full.

 

The more of the bucket is full the bigger the bonus. The PC can attempt to fill the bucket again(since you have the horse as no chance to steal it when you click E to activate have a dialogue option show up to mount the horse again. Each time the PC has sex with the horse again they are more likely to fill the bucket but each time there is a 25% chance they exhaust the horse and get paid a lot less.

 

Returning the horse - Have a option to turn down the additional sex and just collect your gold.

 

Jarl - Have a option to turn down the Jarl as well.

 

Non repeatable - doesn't make much sense this quest could be done more than once. So instead I have a idea for a follow up once you completed it once.

 

Follow up quest - Once a week the PC gets a letter from the Jarl to come to see them. Since the PC did such a good job last time calming the horse the jarl wants the PC to do it again. This time no bucket and the horse is somewhere near the jarls house/lodge house. Just have sex with the horse and return to the jarl to inform them the deed is done.

 

 

Giant

 

have not had a chance to do this one yet so have no input yet.

 

 

Lured to be raped

 

Only changes I would make are the follow.

The thugs and rapist only take one turn each. Either two at a time or singles.

The inn keeper can get your gear back but it adds to your debt owed.

 

 

Orc Fort

 

I only have two suggestions for this one.

For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn.

 

My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more.

 

 

Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do.

 

 

 

 

 

ANOTHER WALL OF MOTHERFUCKING TEXT

 

 

Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy.

 

I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. :)

 

[... snip huge post of good ideas ...]

 

I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be.

 

For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense.

 

To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level.

 

Some ideas for modifiers:

  • Speachcraft, naturally
  • Sexual experience ... the more they have the better they can sell.
  • willingness ... perhaps track how often they have turned a request down.
  • client arousal ... higher the better of course
  • PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate.

I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client.

 

The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt.

 

Additional edit:

PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code.

 

 

 

I like some of your suggestion but these are really complex and some event not be possible with my knowledge or even limited by the game.

 

Good example for that is the food quest. there are level list of food items but the big problem is the dialog. the dialog is hand written and ,to my knowledge, can not be generated. there is the possibility to use global variables in spoken dialog but it will probably break the quest for old saves which i want to avoid the most.

 

I saved them for now and will read them when i have some quite time on my hands.

I have to run them through a software developing process to know if they are possible and how.

 

 

Ok if I am understanding this, then for example on the food quest every single food request must be hand written yes? Why not ask for help form us? I would be more than happy to write some lines of dialogue if I knew exactly what you needed done.

 

As for breaking saves it seems what most mods do to help with that is add a enable and disable mod button. You click it to turn the mod off and make a clean save. Then when you go to update a new version that makes a lot of changes it doesn't screw up the saved games. I don't know exactly what goes into that but it seems to work for all the mods that do it.

 

But seriously if you need or want help on anything with this mod, just ask. I would be happy to help in my limited capacity and I bet others would to. :)

 

Posted

I've been testing the newest ver. of you mod and so far - very satisfied. No CTD's. I would like to ask you one favor when find the time. You see, I noticed lot's of freezings in home deliveries when it come to FFM animations.It is happening regardless place or house or city.  MMF and all other single sex animations works great in every city, but FFM. Thank you.

Posted

 

 

Been running through the latest version, testing Apropos issues, but I'll list my experience so far.

 

House Delivery - Working as normal.

Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps.

Trap - Works fine.

Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me.

Companions - Works fine.

Giant - Haven't had it come up yet, despite reloading a lot.

 

The most issues seems to relate to the Jarl's Horse quest. I'll list the issues -

 - Sex with the horse does not always trigger the 'calm' quest stage.

 - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing.

These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading.

After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log.

 

Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.

 

The problem with the dialog should be fixed with version 1.05b. and it would be got if you could upload your papyrus log just to be sure.

 

 

There you go. Loaded immediately before last act with Jarl, went through with it to completion, quest remains open. Quit to desktop, Papyrus log grabbed. Hope it's of use.

 

 

 

Mh dont see anything crashing. it is possible that the save game is saving everything and its mom.

I will check if i forgot to add the quest end script to it. but one more questions how many times did the jarl do you?

 

 

So the companion quest used to work, now the game CTDs after the first werewolf.

 

Still crashing, here's a log http://pastebin.com/7hFK1KhX

 

 

 

Yeah cant realy do anything about CTD it is practically Skyrims way of saying F.U. Did try out the CTD Patch / END Boost stuff i wrote on the mod page? If not you might want to give it a try it worked for me at least.

 

 

Possible as the quest demand that there is a giant camp in the hold you are in therefor it will not start when there is non.

 

As for the dialog thanks i problably forgot to add the quest end script to that dialog.

 

Edit: RP makes a edit to Hroki as she is taked as a Child in the default game which mainfct did in his days.

 

Edit2: if you want to make your owne quest you need to esm-ifiy my esp and then ust make a normal quest and add it to the mf_prostitutionQuestList so it get choosen by the inn keeper but i recomment holding of on that for some more time until i have finished my randomquest frame work or at least until i am happy about it release a quick guide on how to add quest yourself.

 

 

would be good to know what the quests demand. for futer testing, its just a pain in the ass when you are trying a few hours to get a random quest and in the end you get that you are in the wrong place.^^

 

never got that hroki is taged as a child maybe becouse she gets modifyed by a loot of other mods befor RP. think i will delete your changes to get her gorgorius look back.^^

 

dont think that i can wait that long. i know everytime you change somthing my work will be instandly for the ass but... i can call that practice. are you fine with a upload here?

and i think its the better way than spaming suggestions.

 

 

Just check TES5Edit for conflicts and then load RP before the others.

 

As for modding sure that is how i startet. you have to unpack the RP bsa file into your data folder so you have the script files. but beware loose files overwrite the files inside the BSA so if i release a new update you have to unpack it again.

 

Also the MF_Handler and mf_config (see attachment) will be your friends. Confgi contains the MCM Menu Variables of RP and Handler hast most of the utility methods i use.

 

Also your quest should not Extend Quest but MF_RandomQuest it is part the framework script i'm working on.

And once your quest is done you just add it to the mf_ProstitutionQuestList per drag&drop.

And this is also the main conflict point of my long term goal.

 

I want RP to be a base mod with some quest but the possibility to add more through addition mod by other ppl so they can add more quest but before that will happen i have to find a way to add quest to the list without the other mods editing it and i dont know how to do that yet.

 

 

I've been testing the newest ver. of you mod and so far - very satisfied. No CTD's. I would like to ask you one favor when find the time. You see, I noticed lot's of freezings in home deliveries when it come to FFM animations.It is happening regardless place or house or city.  MMF and all other single sex animations works great in every city, but FFM. Thank you.

 

Just go to whitrun all quest work there that is where i test them in general.

 

 

 

 

WALL OF MOTHERFUCKING TEXT

 

 

Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy.

 

I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. :)

 

Note the numbers I am using are examples to make a point. The math might need to be tweaked.

 

Food Service

 

 

Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically.

 

Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well.

 

Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home.

 

How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night.

 

Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold.

 

Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip.

 

Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt.

 

Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help.

 

Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt.

 

 

 

Prostitution general

 

 

Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold.

 

Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed.

 

Debt - In addition to any debt already owed from the  food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day.

 

Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak.

 

Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree.

 

Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married.  This plug in would be optional, a toggle that could be turned on for those that use arousal.

 

Hardcore

Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution.

 

Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week.

 

Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp.

 

Solicitation - Must take the NPC someplace private. Chances for things to go wrong.

5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made.

5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made.

15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made.

 

Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it.

 

 

General mod tweaks.

 

 

Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working.

 

Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty.

 

Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place.

 

3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns.

 

 

Tweaks to some of the special quests.

Home Delivery

 

Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's.

 

 

Companions

 

 

Change the NPC you need to talk to Aelia perhaps, rewarding the boys. I would also remove the wolves and drop it to just 2 werewolves who each take a turn. I say this cause 2 of the male companions eventually die leaving only 2 of them. This way the quest will always fit the lore of whats going on. Early on no one knows who the two are, later obviously it is the two left alive.

 

The reason i say remove the wolves is it doesn't really match the companions who don't keep wolves and some people might not be ok with wolves but would be ok with werewolves. Dogs/wolves could be added to another quest later.

 

 

Military Camp

 

 

I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper.

 

Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet.

 

 

Be my Mare

 

 

Add a quest bucket given to the NPC as a temporary item put in their inventory.

 

Filling the bucket - After having sex with the horse there is a 20% chance nothing ends up in the bucket, PC is to slow and ends up covered with horse cum inside/outside. 20% that the bucket is 1/4 full, 20% it ends up half full and 20% chance it ends up 3/4 full and 20% it ends up full.

 

The more of the bucket is full the bigger the bonus. The PC can attempt to fill the bucket again(since you have the horse as no chance to steal it when you click E to activate have a dialogue option show up to mount the horse again. Each time the PC has sex with the horse again they are more likely to fill the bucket but each time there is a 25% chance they exhaust the horse and get paid a lot less.

 

Returning the horse - Have a option to turn down the additional sex and just collect your gold.

 

Jarl - Have a option to turn down the Jarl as well.

 

Non repeatable - doesn't make much sense this quest could be done more than once. So instead I have a idea for a follow up once you completed it once.

 

Follow up quest - Once a week the PC gets a letter from the Jarl to come to see them. Since the PC did such a good job last time calming the horse the jarl wants the PC to do it again. This time no bucket and the horse is somewhere near the jarls house/lodge house. Just have sex with the horse and return to the jarl to inform them the deed is done.

 

 

Giant

 

have not had a chance to do this one yet so have no input yet.

 

 

Lured to be raped

 

Only changes I would make are the follow.

The thugs and rapist only take one turn each. Either two at a time or singles.

The inn keeper can get your gear back but it adds to your debt owed.

 

 

Orc Fort

 

I only have two suggestions for this one.

For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn.

 

My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more.

 

 

Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do.

 

 

 

 

 

ANOTHER WALL OF MOTHERFUCKING TEXT

 

 

Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy.

 

I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. :)

 

[... snip huge post of good ideas ...]

 

I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be.

 

For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense.

 

To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level.

 

Some ideas for modifiers:

  • Speachcraft, naturally
  • Sexual experience ... the more they have the better they can sell.
  • willingness ... perhaps track how often they have turned a request down.
  • client arousal ... higher the better of course
  • PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate.

I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client.

 

The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt.

 

Additional edit:

PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code.

 

 

 

I like some of your suggestion but these are really complex and some event not be possible with my knowledge or even limited by the game.

 

Good example for that is the food quest. there are level list of food items but the big problem is the dialog. the dialog is hand written and ,to my knowledge, can not be generated. there is the possibility to use global variables in spoken dialog but it will probably break the quest for old saves which i want to avoid the most.

 

I saved them for now and will read them when i have some quite time on my hands.

I have to run them through a software developing process to know if they are possible and how.

 

 

Ok if I am understanding this, then for example on the food quest every single food request must be hand written yes? Why not ask for help form us? I would be more than happy to write some lines of dialogue if I knew exactly what you needed done.

 

As for breaking saves it seems what most mods do to help with that is add a enable and disable mod button. You click it to turn the mod off and make a clean save. Then when you go to update a new version that makes a lot of changes it doesn't screw up the saved games. I don't know exactly what goes into that but it seems to work for all the mods that do it.

 

But seriously if you need or want help on anything with this mod, just ask. I would be happy to help in my limited capacity and I bet others would to. :)

 

 

 

The problem is not that is handwritten the problem is that it is a tedious work to add all that dialog, add conditions ,add scripts etc. but as i was writing i think i had an idea how to solve the random food problem.

 

It is possible to use global variables in dialog lines i could use 3 to make the order and the use 5-7 more to add the dialog to the inn keeper, but have to check how that will work out and if it works good enough.

post-166868-0-21614500-1395244118_thumb.png

Posted
And this is also the main conflict point of my long term goal.

 

sounds like a leveled list for quests, are they mergable with wrye bash?

Posted

germanicus, on 19 Mar 2014 - 3:22 PM, said:snapback.png

I've been testing the newest ver. of you mod and so far - very satisfied. No CTD's. I would like to ask you one favor when find the time. You see, I noticed lot's of freezings in home deliveries when it come to FFM animations.It is happening regardless place or house or city.  MMF and all other single sex animations works great in every city, but FFM. Thank you.

 

Just go to whitrun all quest work there that is where i test them in general.

 

 

>>>>> Thank for the reply. I did. As a matter of fact, the first freezing happened in Whiterun.  As I said no matter which city.

Posted

 

germanicus, on 19 Mar 2014 - 3:22 PM, said:snapback.png

I've been testing the newest ver. of you mod and so far - very satisfied. No CTD's. I would like to ask you one favor when find the time. You see, I noticed lot's of freezings in home deliveries when it come to FFM animations.It is happening regardless place or house or city.  MMF and all other single sex animations works great in every city, but FFM. Thank you.

 

Just go to whitrun all quest work there that is where i test them in general.

 

 

>>>>> Thank for the reply. I did. As a matter of fact, the first freezing happened in Whiterun.  As I said no matter which city.

 

 

Woops wrong quote. but still dont know what would cause them as i did not change anything on the quest for quit some time.

Still you could try the CTD Patch / ENBoost stuff.

 

 

 

Possible as the quest demand that there is a giant camp in the hold you are in therefor it will not start when there is non.

 

As for the dialog thanks i problably forgot to add the quest end script to that dialog.

 

Edit: RP makes a edit to Hroki as she is taked as a Child in the default game which mainfct did in his days.

 

Edit2: if you want to make your owne quest you need to esm-ifiy my esp and then ust make a normal quest and add it to the mf_prostitutionQuestList so it get choosen by the inn keeper but i recomment holding of on that for some more time until i have finished my randomquest frame work or at least until i am happy about it release a quick guide on how to add quest yourself.

 

 

would be good to know what the quests demand. for futer testing, its just a pain in the ass when you are trying a few hours to get a random quest and in the end you get that you are in the wrong place.^^

 

never got that hroki is taged as a child maybe becouse she gets modifyed by a loot of other mods befor RP. think i will delete your changes to get her gorgorius look back.^^

 

dont think that i can wait that long. i know everytime you change somthing my work will be instandly for the ass but... i can call that practice. are you fine with a upload here?

and i think its the better way than spaming suggestions.

 

 

I meant you with go to whiterung all quest should work there as i test them there in general.

 

 

And this is also the main conflict point of my long term goal.

 

sounds like a leveled list for quests, are they mergable with wrye bash?

 

 

It is a form list down know if wyre can merge them but if it can then its no skin off my back but a solution for my problem.

Posted

 

 

 

Been running through the latest version, testing Apropos issues, but I'll list my experience so far.

 

House Delivery - Working as normal.

Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps.

Trap - Works fine.

Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me.

Companions - Works fine.

Giant - Haven't had it come up yet, despite reloading a lot.

 

The most issues seems to relate to the Jarl's Horse quest. I'll list the issues -

 - Sex with the horse does not always trigger the 'calm' quest stage.

 - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing.

These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading.

After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log.

 

Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.

 

The problem with the dialog should be fixed with version 1.05b. and it would be got if you could upload your papyrus log just to be sure.

 

 

There you go. Loaded immediately before last act with Jarl, went through with it to completion, quest remains open. Quit to desktop, Papyrus log grabbed. Hope it's of use.

 

 

 

Mh dont see anything crashing. it is possible that the save game is saving everything and its mom.

I will check if i forgot to add the quest end script to it. but one more questions how many times did the jarl do you?

 

SNIP

 

He did the PC 4 times. First time as normal, second time he mentioned 'not enough to be bred yet', third time 'I won't be outdone by my own horse', fourth time 'only have time for one more'.

Saved after the third act, reloaded and done the fourth act several times, quest didn't ever end, just remained pointing at the Jarl.

 

Posted

Ah ok, well hopefully your idea works then. If not it is not a big deal, just something I thought would be cool to be added.

 

Still the offer stands if you need/want help with anything just ask. i am sure more than a few of us would be happy to help in any way we could.

Posted

Tried the latest version - works like a charm! Thank you for this awesome tweak!! Only one tiny thing - my male PC gets female clients who wants oral performed on them, but instead when the animation plays they perform oral on my PC.

Posted

Small issue. I got the werewolf quest and at the end the screen went to black but nothing further happened.

 

I got round it by saving then reloading which pushed it forward to the end

Posted

Two issues, testing with the latest (testing in Whiterun):

 

1. The giant quest often fails to fill aliases for some reason.  Starting the quest manually, I was able to get it to initialize on 3rd try.  This makes it very unlikely to come up in the random formlist selection.  Minor nit: once it did start, the farmhand was placed too close to the patrol path of one of the giants, we kept getting interrupted and killed during the preliminaries. 

 

2. The orc camp, the followup dialogue with the orc hunters triggered immediately (feels like it was intended to occur on the way out of camp), and if I agreed to stay, the character was frozen in mid-camp permanently, as the hunters headed off into the sunset.  Seems like maybe there was an AI package conflict preventing that stage from concluding properly.  Had to use console to rescue that save.

Posted

Great additions there, loved them! :)

 

Here are a couple of things I've noticed so far that might need tweaking; in the giants' camp quest, it would be better to move the target npc a bit farther off from the camp; I've been having trouble with giants turning violent because we're too close and so I ended up using "moveto player" to get him away from the camp and later when the mission starts AND because I'm using Spectators Crowd the npc creeps his way to the middle of the camp to watch and cheer and I end up watching him get his ass kicked while my pc is getting impaled, lol, good thing the npc is set to essential, otherwise this would have broken the quest.

 

The text for this quest might need some refinement as well but so far, I'm happy and impressed. Great Job! :)

Posted

So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients

 

Any fixes?

 

Posted

 

 

 

 

 

Been running through the latest version, testing Apropos issues, but I'll list my experience so far.

 

House Delivery - Working as normal.

Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps.

Trap - Works fine.

Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me.

Companions - Works fine.

Giant - Haven't had it come up yet, despite reloading a lot.

 

The most issues seems to relate to the Jarl's Horse quest. I'll list the issues -

 - Sex with the horse does not always trigger the 'calm' quest stage.

 - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing.

These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading.

After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log.

 

Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.

 

The problem with the dialog should be fixed with version 1.05b. and it would be got if you could upload your papyrus log just to be sure.

 

 

There you go. Loaded immediately before last act with Jarl, went through with it to completion, quest remains open. Quit to desktop, Papyrus log grabbed. Hope it's of use.

 

 

 

Mh dont see anything crashing. it is possible that the save game is saving everything and its mom.

I will check if i forgot to add the quest end script to it. but one more questions how many times did the jarl do you?

 

SNIP

 

 

He did the PC 4 times. First time as normal, second time he mentioned 'not enough to be bred yet', third time 'I won't be outdone by my own horse', fourth time 'only have time for one more'.

Saved after the third act, reloaded and done the fourth act several times, quest didn't ever end, just remained pointing at the Jarl.

 

 

 

Sound like the typical savegame not cooperation stuff. Just end the quest manually per console.

Type "setstage mf_prostitute_stablebang 100" and then "stopquest mf_prostitute_stablebang".

The error you mention was fixed with version 1.05b but apparently skyrim savegames does not acknowledge quest/script changes on running quests.

 

 

Small issue. I got the werewolf quest and at the end the screen went to black but nothing further happened.

 

I got round it by saving then reloading which pushed it forward to the end

 

mh. can you please check or upload your papyrus script?

 

Also was excatly does happend? do you at least get a loading screen?

 

Two issues, testing with the latest (testing in Whiterun):

 

1. The giant quest often fails to fill aliases for some reason.  Starting the quest manually, I was able to get it to initialize on 3rd try.  This makes it very unlikely to come up in the random formlist selection.  Minor nit: once it did start, the farmhand was placed too close to the patrol path of one of the giants, we kept getting interrupted and killed during the preliminaries. 

 

2. The orc camp, the followup dialogue with the orc hunters triggered immediately (feels like it was intended to occur on the way out of camp), and if I agreed to stay, the character was frozen in mid-camp permanently, as the hunters headed off into the sunset.  Seems like maybe there was an AI package conflict preventing that stage from concluding properly.  Had to use console to rescue that save.

 

1. Aha interesting never happened to me. will see what i can do about that. As for the placement i will see what i can do about that. Also can you tell my at which camp does that happen?

2. Yeah orc quest currently is a bit buggy for some unknown reasons.

 

So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients

 

Any fixes?

 

Check the MCM Menue for the Solicitation mode per default it is set to "active"

Posted

I like your concept of orgies. Since you did a great job with orcs, giants and companions, what do you think about idea to make one with bard college and some with jarls.

Posted

So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients

 

Any fixes?

 

... also, try setting your stride to 1 instead of 0. I used 1 and maxed out rank quickly when I was testing.

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