nutluck Posted March 17, 2014 Posted March 17, 2014 I think to make those happy who want creatures and those who don't is a simple tweak to the existing missions. Just when you get the letter perhaps add a letter added to the players inventory so you can read it, This would allow it to go into a bit more detail in the letter enough so the player should know what it is about. Then they can talk to the inn keeper and either take the job or turn the job down. Allowing the PC to take another job. I don't think there needs to be two version of the mod just more options to turn quests are parts of it down. Such as the optional sex in some of the locations like with the mare quest as a example. I am going to think about this for a bit and come back and make a new post about some tweaks to the existing quests that I think would improve them and the mod.
raskolnikova Posted March 17, 2014 Posted March 17, 2014 I disabled the mod that changed the wench clothes, and they are now functional. However, I'd like to set this "alternate" set of wench clothes so that they have the same effect. Is this possible without muddling around too much in the script? I'm not all familiar with Papyrus, though would like to learn. Thanks.
Shinobi7 Posted March 18, 2014 Posted March 18, 2014 I've so far never managed to trigger the random quests... Do I need a fresh game to try these quests? I'm assuming that since I had tried RP some time ago, I need a fresh savegame? (even after a skyrim reinstall?) Also after accepting a sex offer as waitress, my PC automatically switches from Waitress job to prostitution job thereafter. Any idea?
nutluck Posted March 18, 2014 Posted March 18, 2014 For the random quest you have to have so many customers. I believe the default is x5 customers per rank and I believe it takes a rank of 9 for the random quests to show up or 45 customers. You can tweak that by setting the requirement to x1 per rank then you only need 9 customers before you start getting the random letter quests.
traveller_phi Posted March 18, 2014 Posted March 18, 2014 That explains a lot. I figured there was a new special quest per rank, so I was wondering why I didn't get more. I guess it just some ranks that open up new possibilities.
nutluck Posted March 18, 2014 Posted March 18, 2014 That explains a lot. I figured there was a new special quest per rank, so I was wondering why I didn't get more. I guess it just some ranks that open up new possibilities. Yeah i think it is rank 2 lets you find someone else to help work. Assuming you have it on default rank requirements that means 10 customers. Home Delivery quests I think is rank 5 which would be 25 customers by default and the letter quest I think is rank 9 or 45 customers. Going off memory so my ranks might be off a bit. Which for a long term mod works, but for testing it makes it a bit slow. So i set it down to x1 from x5 customers per rank.
Shinobi7 Posted March 18, 2014 Posted March 18, 2014 For the random quest you have to have so many customers. I believe the default is x5 customers per rank and I believe it takes a rank of 9 for the random quests to show up or 45 customers. You can tweak that by setting the requirement to x1 per rank then you only need 9 customers before you start getting the random letter quests. Well, that's also what I thought, only even after 22 customers I never got a letter of any kind... Just home deliveries.
nutluck Posted March 18, 2014 Posted March 18, 2014 For the random quest you have to have so many customers. I believe the default is x5 customers per rank and I believe it takes a rank of 9 for the random quests to show up or 45 customers. You can tweak that by setting the requirement to x1 per rank then you only need 9 customers before you start getting the random letter quests. Well, that's also what I thought, only even after 22 customers I never got a letter of any kind... Just home deliveries. Did you set it down to x1? Also after each rank up you have to quiet working and then ask for more work. So for example if you do 10 customers all in a row on your first job. You would have to ask for work, quiet work and ask for new work like 3 times to see the letters show up. Once for the offer of finding new talent, once for home delievery and then once more again to see the letter. Also I might have the steps off, doing it from memory there might be another step in there as well for ranks.
PubliusNV Posted March 18, 2014 Posted March 18, 2014 One possible problem is if you use Schlongs of Skyrim, this one modifes the Wench outfit as well, if the esp is below MF_Radiant then you will loose the keyword added. Thanks for pointing that out. I had installed the Immersive Wenches mod, but had never seen them work. After moving RP to the bottom of my load order, in the Falkreath tavern there are two of them going at it at the same time.
Shinobi7 Posted March 18, 2014 Posted March 18, 2014 For the random quest you have to have so many customers. I believe the default is x5 customers per rank and I believe it takes a rank of 9 for the random quests to show up or 45 customers. You can tweak that by setting the requirement to x1 per rank then you only need 9 customers before you start getting the random letter quests. Well, that's also what I thought, only even after 22 customers I never got a letter of any kind... Just home deliveries. Did you set it down to x1? Also after each rank up you have to quiet working and then ask for more work. So for example if you do 10 customers all in a row on your first job. You would have to ask for work, quiet work and ask for new work like 3 times to see the letters show up. Once for the offer of finding new talent, once for home delievery and then once more again to see the letter. Also I might have the steps off, doing it from memory there might be another step in there as well for ranks. Yep I set it to x1. But what you said should solve it though... Indeed - I never did quit/restart work. I had no idea... Thanks.
nutluck Posted March 18, 2014 Posted March 18, 2014 No worries and yeah it is one of the things I plan in my suggest post on things to tweak to make the mod better. As it stands to get new options you have to quit working and then start working again. Which doesn't make sense to me.
Vithiss Posted March 18, 2014 Posted March 18, 2014 Hostler Letter quest worked, including reward from the Jarl. And just in case anyone else is as absent-minded as I am: Don't try to do that one in Windhelm if you use Alternate Start LAL and haven't yet been to Helgen... Ulfric will be nowhere to be found. (Boy do I feel dumb )
nutluck Posted March 18, 2014 Posted March 18, 2014 Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. Note the numbers I am using are examples to make a point. The math might need to be tweaked. Food Service Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically. Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well. Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night. Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip. Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt. Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help. Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt. Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed. Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak. Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Hardcore Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution. Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week. Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp. Solicitation - Must take the NPC someplace private. Chances for things to go wrong. 5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made. 5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made. 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made. Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it. General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Companions Change the NPC you need to talk to Aelia perhaps, rewarding the boys. I would also remove the wolves and drop it to just 2 werewolves who each take a turn. I say this cause 2 of the male companions eventually die leaving only 2 of them. This way the quest will always fit the lore of whats going on. Early on no one knows who the two are, later obviously it is the two left alive. The reason i say remove the wolves is it doesn't really match the companions who don't keep wolves and some people might not be ok with wolves but would be ok with werewolves. Dogs/wolves could be added to another quest later. Military Camp I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper. Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet. Be my Mare Add a quest bucket given to the NPC as a temporary item put in their inventory. Filling the bucket - After having sex with the horse there is a 20% chance nothing ends up in the bucket, PC is to slow and ends up covered with horse cum inside/outside. 20% that the bucket is 1/4 full, 20% it ends up half full and 20% chance it ends up 3/4 full and 20% it ends up full. The more of the bucket is full the bigger the bonus. The PC can attempt to fill the bucket again(since you have the horse as no chance to steal it when you click E to activate have a dialogue option show up to mount the horse again. Each time the PC has sex with the horse again they are more likely to fill the bucket but each time there is a 25% chance they exhaust the horse and get paid a lot less. Returning the horse - Have a option to turn down the additional sex and just collect your gold. Jarl - Have a option to turn down the Jarl as well. Non repeatable - doesn't make much sense this quest could be done more than once. So instead I have a idea for a follow up once you completed it once. Follow up quest - Once a week the PC gets a letter from the Jarl to come to see them. Since the PC did such a good job last time calming the horse the jarl wants the PC to do it again. This time no bucket and the horse is somewhere near the jarls house/lodge house. Just have sex with the horse and return to the jarl to inform them the deed is done. Giant have not had a chance to do this one yet so have no input yet. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds to your debt owed. Orc Fort I only have two suggestions for this one. For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn. My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more. Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do.
Guest Posted March 18, 2014 Posted March 18, 2014 there might be a dirty edit with hiroki in markath, havent checkt it yet but she looks weiert ingame and my console says the last mod modified her was rp. quest where all working. exept giant camp. tryed to get the quest in markath but they dont have giant camps so i think thats why it never comes. tryed it with the console aswell same result, iam geting the quest with console in whiterun but its a bit buggy. first thing i notice was that the dialog with the aditional giants isnt working. if you defeat the farmhand you can talk to him again and every time you will get the reward. if you are defeat by him the dialog option: you see i can refuse. appers just like you defeadet him. the quest isnt finishing after you defeated the farmhand and you are back at the in. i was only able to get that quest one time. so i think it isnt repedable. if i wont to make a aditional quest is it working when i fals flag your mod as esm and simple copy one of the natural quest and make my own out of it or are they picked by script and i have to modyfie that one?
danta Posted March 18, 2014 Posted March 18, 2014 So the ork, thief and mare quests don't work for me. The stranger talks to me and go through all the dialog but nothing triggers
traveller_phi Posted March 18, 2014 Posted March 18, 2014 Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. [... snip huge post of good ideas ...] I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be. For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense. To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level. Some ideas for modifiers: Speachcraft, naturally Sexual experience ... the more they have the better they can sell. willingness ... perhaps track how often they have turned a request down. client arousal ... higher the better of course PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate. I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client. The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt. Additional edit: PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code.
korialstraszbob Posted March 18, 2014 Author Posted March 18, 2014 Korial, was wondering if you missed my question from before. Wanted to know if this was possible at all. I wonder... could the mod be altered so that when you're on a quest with a prostitute coworker, it uses any pre-existing prostitute if there's one available? For example, you get the Military Camp job in Markarth, and instead of a spawned coworker, Hroki joins you. And if none exists, then it spawns a coworker. 1. Its just Kori for short 2. Yeah didnt read it.it should be possible but i cant use specific entities but i could use a search for the NPC with the JobWhore Keyword (added by the wench cloths and amulet) Can you make the Beast-quests optional? thats a NO GO for someone. Currently not possible but as i extend my random quest framework it will happen someday until then just talk to your inn keeper and decline the quest Hi - is it possible to add more NPCs to the prostitution faction? I have a mod that adds "wenches" to each city, and obviously it seems fitting they would be a part of this faction, but not sure how it on for them. Check if you don't have another mod which conflicts with the wench outfit... Radiant Prostitution adds a script to it. One possible problem is if you use Schlongs of Skyrim, this one modifes the Wench outfit as well, if the esp is below MF_Radiant then you will loose the keyword added. since i had the same problem a while ago (after switching from SOS light to full version, the light version does not have this problem) i made a little patch file for myself, that is even bashable via WryeBash, this file has both SOS and MF_Radiant as Masters and only edits the wench outfit, so it has all modificatiosn from both mods. if wanted it can surely be added to the base download Radiant-SchlongsPatch.esp Ah thanks will add that to the downloads Hey korialstraszbob I love this mod. I especially like the option to work in a tavern serving food, as this adds to the immersion of playing the game, With the added dynamic of customers sometimes asking for more, sometimes taking more, and of course the prostitution part. Yeah, I loved that too. Unfortunately all the immersion that came from that semi-realistic approach to prostitution goes totally away with the introduction of creatures or giants or whatever. If possible and not too time consuming, korialstraszbob, can we have two separate versions? (one with an immersive approach to prostitution and one with all the other bonus stuff, for those who like it that way) Examples: The Jarl of Whiterun has a cleaning staff. Your PC gets hired to sweep the castle. As your PC goes about sweeping, the occupants of the castle (guards, assistants, other cleaning ladies, and whomever else walks around the castle) may walk up and slap or pinch your PCs ass, ask for some action, or take some action. Of course, you come to find out that there is a little prostitution ring right inside the castle that you can eventually partake in. Or, instead of cleaning staff, maybe messenger, get assigned to be the kings room to only attend to his needs as some other examples. There can be similar situations for the College of Winterhold, the bards college, working in a shop, different factions, blacksmiths assistant. I think the Jobs of Skyrim has a whole bunch of different jobs that can spark the imagination. I really like the idea. And there's a lot of interesting stuff\quests that can be developed on the same line. two version will not happen else the my comment to nameless 701 I disabled the mod that changed the wench clothes, and they are now functional. However, I'd like to set this "alternate" set of wench clothes so that they have the same effect. Is this possible without muddling around too much in the script? I'm not all familiar with Papyrus, though would like to learn. Thanks. you could use TESVEdit and manually add the JobWhore keyword to the armor. I've so far never managed to trigger the random quests... Do I need a fresh game to try these quests? I'm assuming that since I had tried RP some time ago, I need a fresh savegame? (even after a skyrim reinstall?) Also after accepting a sex offer as waitress, my PC automatically switches from Waitress job to prostitution job thereafter. Any idea? as the one who is activly help around the thread and i still can remember the name of already solved your random quest question. When you work as a waitress you should have 2 Dialog options when the customer asks for sex. one is to quit permanently and the other one is just for one customer. It tested it at least it work for me. Question is did you use a older version of RP ? Possible that the save contains something that conflicts with this there might be a dirty edit with hiroki in markath, havent checkt it yet but she looks weiert ingame and my console says the last mod modified her was rp. quest where all working. exept giant camp. tryed to get the quest in markath but they dont have giant camps so i think thats why it never comes. tryed it with the console aswell same result, iam geting the quest with console in whiterun but its a bit buggy. first thing i notice was that the dialog with the aditional giants isnt working. if you defeat the farmhand you can talk to him again and every time you will get the reward. if you are defeat by him the dialog option: you see i can refuse. appers just like you defeadet him. the quest isnt finishing after you defeated the farmhand and you are back at the in. i was only able to get that quest one time. so i think it isnt repedable. if i wont to make a aditional quest is it working when i fals flag your mod as esm and simple copy one of the natural quest and make my own out of it or are they picked by script and i have to modyfie that one? Possible as the quest demand that there is a giant camp in the hold you are in therefor it will not start when there is non. As for the dialog thanks i problably forgot to add the quest end script to that dialog. Edit: RP makes a edit to Hroki as she is taked as a Child in the default game which mainfct did in his days. Edit2: if you want to make your owne quest you need to esm-ifiy my esp and then ust make a normal quest and add it to the mf_prostitutionQuestList so it get choosen by the inn keeper but i recomment holding of on that for some more time until i have finished my randomquest frame work or at least until i am happy about it release a quick guide on how to add quest yourself.
korialstraszbob Posted March 18, 2014 Author Posted March 18, 2014 WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. Note the numbers I am using are examples to make a point. The math might need to be tweaked. Food Service Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically. Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well. Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night. Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip. Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt. Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help. Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt. Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed. Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak. Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Hardcore Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution. Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week. Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp. Solicitation - Must take the NPC someplace private. Chances for things to go wrong. 5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made. 5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made. 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made. Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it. General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Companions Change the NPC you need to talk to Aelia perhaps, rewarding the boys. I would also remove the wolves and drop it to just 2 werewolves who each take a turn. I say this cause 2 of the male companions eventually die leaving only 2 of them. This way the quest will always fit the lore of whats going on. Early on no one knows who the two are, later obviously it is the two left alive. The reason i say remove the wolves is it doesn't really match the companions who don't keep wolves and some people might not be ok with wolves but would be ok with werewolves. Dogs/wolves could be added to another quest later. Military Camp I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper. Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet. Be my Mare Add a quest bucket given to the NPC as a temporary item put in their inventory. Filling the bucket - After having sex with the horse there is a 20% chance nothing ends up in the bucket, PC is to slow and ends up covered with horse cum inside/outside. 20% that the bucket is 1/4 full, 20% it ends up half full and 20% chance it ends up 3/4 full and 20% it ends up full. The more of the bucket is full the bigger the bonus. The PC can attempt to fill the bucket again(since you have the horse as no chance to steal it when you click E to activate have a dialogue option show up to mount the horse again. Each time the PC has sex with the horse again they are more likely to fill the bucket but each time there is a 25% chance they exhaust the horse and get paid a lot less. Returning the horse - Have a option to turn down the additional sex and just collect your gold. Jarl - Have a option to turn down the Jarl as well. Non repeatable - doesn't make much sense this quest could be done more than once. So instead I have a idea for a follow up once you completed it once. Follow up quest - Once a week the PC gets a letter from the Jarl to come to see them. Since the PC did such a good job last time calming the horse the jarl wants the PC to do it again. This time no bucket and the horse is somewhere near the jarls house/lodge house. Just have sex with the horse and return to the jarl to inform them the deed is done. Giant have not had a chance to do this one yet so have no input yet. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds to your debt owed. Orc Fort I only have two suggestions for this one. For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn. My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more. Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do. ANOTHER WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. [... snip huge post of good ideas ...] I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be. For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense. To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level. Some ideas for modifiers: Speachcraft, naturally Sexual experience ... the more they have the better they can sell. willingness ... perhaps track how often they have turned a request down. client arousal ... higher the better of course PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate. I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client. The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt. Additional edit: PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code. I like some of your suggestion but these are really complex and some event not be possible with my knowledge or even limited by the game. Good example for that is the food quest. there are level list of food items but the big problem is the dialog. the dialog is hand written and ,to my knowledge, can not be generated. there is the possibility to use global variables in spoken dialog but it will probably break the quest for old saves which i want to avoid the most. I saved them for now and will read them when i have some quite time on my hands. I have to run them through a software developing process to know if they are possible and how.
korialstraszbob Posted March 18, 2014 Author Posted March 18, 2014 third post in a row must be a new highscore. Somebody said the cant talk to additional giant. you i use the "oncrosshairrefchange" event which gets triggered when you target a entite somethis the UI does not update and shows the text for the interaction etc. but you should still be able to just talk to them (press E or what ever active is bound to) and get some dialog options.
xboronx Posted March 18, 2014 Posted March 18, 2014 Great that you continue improving this nice mod . Home delivery seems to work now, had 2 so far without problems. Took the hardcore 20 clients per rank option, so it is still a while till i see the new quests. One small bug: If i leave town i don't seem to get the bounty from the innkeeper anymore, despite having enabled the option stick to current town.
Vithiss Posted March 18, 2014 Posted March 18, 2014 A lot of good ideas, which inspired a couple in me. Apologies in advance if these are outlandishly difficult to accomplish, I don't yet understand enough about modding to be sure on my own. Rank limited to individual holds: If you start out in Whiterun, for example, you would have the same rank there, Rorikstead and Riverwood, but not in Markarth. If you go to a different hold, rank starts from scratch. Expertise (from SL) and other modifiers would still carry over though. And/or a new quest where one innkeeper "introduces" the pc to another hold capital's innkeeper (example: Hulda tells you that her friend Elda in Winterhold has asked for some help). Some other sort of differentiation between "city" inns and "rural" inns. An expensive courtesan working the Old Hroldan inn? Seems unlikely, for example. Or Rorikstead with its farmers and guards, may only offer the lowest paying jobs. I really like the "Hate Rape" thing in SD+ for immersion - something that took race and the like into account hold by hold would be nice, but I think that would be complicated. Still, a dunmer courtesan in Windhelm seems like they'd have a hard time of it, that sort of thing. Having to give the innkeeper in Riften more because she has to give the Guild a cut would also fall under this I guess, at least in terms of being hard to implement. Added to things you would owe the innkeeper for: a routine, end of shift restoration potion for healing and disease cure. No more profit in a tainted whore than in tainted food after all. it would be nice, for low level characters especially, if radiant quests included transport to the location via fade-out teleporting or something. Getting killed or enslaved on the way to work is inconvenient to say the least. There are also a lot of things that I like about RP as is, and that I would like to see still be possible: I like being able to set the bonuses and innkeepers' cut - I usually go for very low bonuses and high cut, but the flexibility is good. I like that I can have different characters play through different ways: One who only approaches other women, though if men approach her she usually accepts; another who always turns down anal requests; another who is a racist and uses the lowlife like you option with elves, and so on. I like that some people tip generously and others pay the bare minimum.... and some just don't pay at all. I like that you don't ever have to take any particular radiant quest. Just ideas. Use them, change them, disregard them as you see fit. Thank you for keeping RP going and growing!
most_wanted Posted March 18, 2014 Posted March 18, 2014 WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. Note the numbers I am using are examples to make a point. The math might need to be tweaked. Food Service Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically. Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well. Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night. Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip. Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt. Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help. Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt. Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed. Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak. Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Hardcore Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution. Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week. Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp. Solicitation - Must take the NPC someplace private. Chances for things to go wrong. 5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made. 5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made. 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made. Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it. General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Military Camp I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper. Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds to your debt owed. Orc Fort I only have two suggestions for this one. For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn. My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more. Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do. ANOTHER WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. [... snip huge post of good ideas ...] I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be. For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense. To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level. Some ideas for modifiers: Speachcraft, naturally Sexual experience ... the more they have the better they can sell. willingness ... perhaps track how often they have turned a request down. client arousal ... higher the better of course PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate. I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client. The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt. Additional edit: PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code. Read it all. Really great ideas guys, with only (lol) 80% of these changes I'd consider the mod to be complete. The only thing I'd add is some more interaction with the guards (so some "action" once in a while as an alternative to the x gold due). you could use TESVEdit and manually add the JobWhore keyword to the armor. Good to know. I also had in mind to use a custom mesh for the outfit. Kori can I suggest to add this information to the main page? I'm pretty sure there's a lot of people with a custom wench outfit (that fits the bodytype of their choice) (and I guess you could add the keyword to any other dress to make it usable by the mod, correct?)
Guest Posted March 18, 2014 Posted March 18, 2014 Been running through the latest version, testing Apropos issues, but I'll list my experience so far. House Delivery - Working as normal. Military Camp - Works for the most part, but two issues. Firstly, the wench occasionally does not spawn. Reloading generally fixes this. Secondly, the 'bet' always results in the wench claiming victory despite never actually doing anything. She mills around and cooks or sleeps. Trap - Works fine. Orc Camp - Haven't actually had it crop up yet, but it worked fine beforehand for me. Companions - Works fine. Giant - Haven't had it come up yet, despite reloading a lot. The most issues seems to relate to the Jarl's Horse quest. I'll list the issues - - Sex with the horse does not always trigger the 'calm' quest stage. - The third option with the horse, the double one, greys out and then sticks on that indefinitely without the 3rd act playing. These two issues fixed by reloading a few times, but the final issue did not resolve regardless of reloading. After the final act with the Jarl, I get a load of jewelry and told to get out immediately, but nothing happens after this. The active quest remains pointing at the Jarl and won't proceed with the quest. I can probably duplicate this if you need a Papyrus log. Anyway, great work, really liking the expanded dialogue and more elaborate situations in the new events. Keep it up.
xboronx Posted March 18, 2014 Posted March 18, 2014 Very nice suggestions Vithiss. If this is possible it would be really great to have like 10 MCM pages, 1 for each hold. Maybe you could have sliders for client preferences etc., then you could customise each hold, for example making riften a high risk high reward location, falkreath into something really sleazy, markath with all the miners rather cheap, solitude into a high pay but high requirement hold for courtesians etc. Finally if some clients would request to whip you would also be great. A random whipping scene would play then and maybe you could also include some devious devices and some mean customers leave you locked in an armbinder and other toys afterwards and refuse to pay Just suggestions of course, feel free to use any of them if you like them.
korialstraszbob Posted March 18, 2014 Author Posted March 18, 2014 Great that you continue improving this nice mod . Home delivery seems to work now, had 2 so far without problems. Took the hardcore 20 clients per rank option, so it is still a while till i see the new quests. One small bug: If i leave town i don't seem to get the bounty from the innkeeper anymore, despite having enabled the option stick to current town. it not a bug its a feature. i deactivated it because it did not really work the problem ist that you can leave the whiterun inn and walk around the city without triggering the bounty but when you try the same in riverwood. the second you leave the inn there the bounty gets trigger that is what i wanted to fix but totally forgot until you mentioned it. WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. Note the numbers I am using are examples to make a point. The math might need to be tweaked. Food Service Ok for the food service I think there needs to be a lot more choices of food that can be ordered. Greater chance of messing the orders up basically. Clothing - When you take the food service job you get a regular tavern wench outfit one of the long dress ones and must wear it to serve food, something fitting for males here as well. Work Time - can only work between 6pm and 2am, when the tavern would be getting ready to start getting people all the way up till most people head home. How often NPC's order - I would limit it so each NPC can only be serviced food once a night but can be serviced alcohol all night. Side Jobs - If no one has ordered for a bit you can go talk to the Inn keeper and they might ask you to go cook a few things giving you the required ingredients to make the food, or ask you to sweep the floors, or chop wood to bring in for the fire. These jobs would mostly be in the early service time and earn the PC a little gold. Earning - you keep any tips and 10% of the price for your service. Any orders you get wrong and the customer gets the order for free and you pay out of pocket the price of the meal to the tavern keeper. That keeps the customer happy and why the inn keeper keeps you around even if you screw up. Tip amount is randomly generated from 0% to 30% at 5% intervals, the higher speech skill the PC has the higher the chances of a good tip. Debt - If you screw up enough and go in debt and can't pay it. The inn keeper gives you a choice they call the guard and you get thrown in prison or become a prostitute as a way to pay off your debt. Hardcore option - In this mode the PC gets a debt of 250gp right off for the serving dress, which they have to pay back. As long as the PC turns a profit each night the debt is just tracked until payed off. If the PC fails to earn a profit and goes into further debt see below. In addition each day the PC owes the inn keeper 50gp for room and board. They are given enough food each day for mods like RND or Ineed for the mods that require you to eat and drink each day. Plus the PC can sleep in a bed at the inn each night. Becoming a live in tavern help. Debt - Like the normal debt but each day the total debt goes up by 5% from the amount owed. If no payment is made that day the debt goes up by 10% instead. If the PC goes in debt 2 nights in a row or goes over 250gp then they get the offer of become a prostitute or have the guards called. This might seem a bit harsh and it is, the idea is to get the PC to become a prostitute to get out of debt. Prostitution general Work Time - In the tavern the PC is expected to work from 6pm till 2am though is not required. Can work in the inn or anywhere in the hold. Paying the inn keeper - 50% of all the gold earned from turning tricks goes to the inn keeper including bonus gold from tips or ranks. As long as the quest is running the PC must once a week visit the inn keeper and pay them their cut. Failing to do so will result in the inn keeper sending thugs to collect the PC. Which will add 1k of debt owed, 5k if one or more of the thugs was killed. Debt - In addition to any debt already owed from the food service, clothes, thugs, the PC must also pay 100gp a day to the Inn keeper for room, board and bribing the guards to look the other way. This will get the PC a room to sleep in and enough food to live on each day. Special quests - Pay is the same but 50% of all earned goes to inn keeper same as regular. The major change with this is once a in game hour the PC can go talk to the inn keeper and ask if they have any special jobs. These would be the letter or home delivery quests. This way they can only be gotten and done while the PC is on the clock so to speak. Solicitation - NPC's will only agree to have sex once every 4 in game hours. After 4 hours they have a 10% chance to agree to have sex again, adding 10% every 2 hours to a maximum of 60%. If the PC approaches the NPC and the NPC turns them down they have a option to offer a discount or 50% to entice the NPC adding a bonus of 25% to the chance they agree. Arousal plug-in - Giving the option to use arousal mod with this. The chance a NPC agree's to sex is based on their arousal -30. So any NPC with a arousal of 30 or less will always turn down a offer unless you offer them a discount as above. So a NPC with a 100 arousal would have a base chance of 70% to say yes. If the NPC is in a relationship there is a -25% chance and -50% if they are married. This plug in would be optional, a toggle that could be turned on for those that use arousal. Hardcore Clothing - current clothing works but getting it is not a gift it puts the PC 500gp in debt. If it is stolen or lost the PC at any time can ask for a new outfit but at the cost of 500gp. Must be wearing outfit to be able to do any prostitution. Debt - as above but the debt goes up but 5% a day and 10% a day if the debt is not payed down at least some each week. Thugs - The cost of the thugs is 100gp each per level and their level matches the PC's. So a 30th level PC has 3 30th level thugs come to get them and ends up with a debt of 9k. When the thugs approach the PC they are given a chance to come quietly, if the PC fights back the thugs sample the product before returning the PC to the inn keeper/pimp. Solicitation - Must take the NPC someplace private. Chances for things to go wrong. 5% chance they rape the PC instead after they are alone. The NPC tells the NPC they was unhappy lying about what happened, PC still owes 50% of the gold to the inn keeper they should have made. 5% chance they claim to be unsatisfied and refuses to pay. When the PC tells the inn keeper they are told the customer was unhappy and the PC still owes 50% of the gold they should have made. 15% chance the customer was not fully pleased and only pays half of the agreed upon amount. Leaving the PC earning nothing as the inn keeper still takes 50% of what should have been made. Yes the above seem overly harsh but that is the point, hardcore should be about the feeling of forced or enslaved prostitution where the PC gets into a position where they get stuck and have to struggle to get out of it. General mod tweaks. Special quests - once a in game a hour while working solicitation the PC can talk to the inn keeper and get one of the special quests. They can only be done while working. Starting a special quest - When the PC asks about a job they are told here is a letter(for all quests), look it over and let the inn keeper know if they want to do it. PC opens the letter that gives a rough description of the quest. Enough the player should know what to expect roughly(such as the mare quest being a horse). After reading the letter the PC can then talk to the inn keeper and either agree or turn down the quest. If they agree the letter is removed and the quest starts. If the quest is turned down the keep the letter and at any time can go back and accept the quest later while on duty. Turning down a quest after starting it - If the PC agrees to take a job and then changes their mind they can go back and tell the inn keeper just that but still owes the inn keeper their share. Since the inn keeper already told the customer the PC was coming and now has to hire a new prostitute on short notice to take the PC's place. 3sums - option to turn off 3sums. I say this cause there is so few current animations they get old after awhile and some people prefer for customers to just take turns. Tweaks to some of the special quests. Home Delivery Right now there is nothing more I would change other than i have several idea's for more variations on this quest. But I will wait on that as I feel the mod needs a bit of tweaking before expanding it more. When you are ready I will share the additional idea's. Military Camp I have trouble seeing a pimp sending their prostitutes out with out a guard. I would add a guard or two to act as escorts for the PC and the other prostitute. The guards cost 100gp extra owed to the inn keeper. Each unwounded soldier can only have sex once, either with the PC or the NPC. Once all the soldiers have had sex once the mission is finished. Which ever PC or NPC had more soldiers wins the side bet. Lured to be raped Only changes I would make are the follow. The thugs and rapist only take one turn each. Either two at a time or singles. The inn keeper can get your gear back but it adds to your debt owed. Orc Fort I only have two suggestions for this one. For the orgy must gather all the male orcs in the camp before it can be started. I would also have the orcs head to the middle of the fort instead of follow the PC around. Less chance of odd things happen. Just let the PC approach ask them to meet in the middle of the fort for a orgy and the NPC orc heads there to wait. Once all the males but the chief is gathered the PC goes there and talks to any of the orcs to start the orgy, where each orc takes a single turn. My next suggestion is that all the animations be anal only. The orcs are only allowed to breed if they are found worthy and become the chief. Vaginal sex is for breeding so anal would allow the orcs to have sexual release while having no chance of breeding. It seems to fit the lore of the orcs and makes them stand out a bit more. Ok this is a huge huge post. Later I will add a post about some additional quest idea's I have about half a dozen or so idea's. Hopefully you like the critics and suggestions. I just feel it would make the mod better and appeal to a wider range of people. This way everyone could get what they wanted with a few setting tweaks or the option to turn down the quests they don't want to do. ANOTHER WALL OF MOTHERFUCKING TEXT Ok I do have a number of idea's for new quests and stuff for this mod but I think some of the current quests and parts of the mod need to be tweaked and polished a bit. below is some of my suggestions on things I feel would improve the mod and make it more suitable for everyone to enjoy. I am including a optional hardcore mod to make things harder and more immersive on how many young women and men get into prostitution in the first place. This should be a toggle that can be turned on or off, of course you might not want to do this but I think it would be cool, but obviously I am biased since it is my idea. [... snip huge post of good ideas ...] I do like the idea to make prostitution more difficult, rather than simply spend some time and make a huge wad of cash at the end. Under the current version I have set the innkeeper cut to be 150%, which might push things to the point some scenes might not manage to make me a profit. I kind of like that idea better than the innkeeper taking a straight 50% no matter what that may be. For the offering half price, I don't think the innkeeper should agree to that. Rather perhaps the PC has the option to offer a 25% discount. Innkeeper would still get their cut based on the original price, but the PC will only see half the profit. Makes more sense. To expand on that concept, perhaps have tiers of prostitution. This would require some significant modifiers to the chance a customer says yes. A high class prostitute can command higher prices than a basic working girl, but will find convincing customers a much more daunting task. A virgin with low speachcraft skill should expect to have no real chance landing a client if she is billing herself as a high class. When the PC starts the random prostitution quest, they could have options as to the class they will be billing themselves, then it is up to them if they can actually sell themselves at that level. Some ideas for modifiers: Speachcraft, naturally Sexual experience ... the more they have the better they can sell. willingness ... perhaps track how often they have turned a request down. client arousal ... higher the better of course PC arousal ... below 35 should be a negative (PC appears uninterested in sex), between 35 and 50 neutral, 50 to 80 a bonus (PC looks ready for action), above 80 the modifier starts dropping again, they start looking too desperate. I like the idea of a PC arousal modifier. Gives the PC some work to do to manage their own arousal to maximize their effectiveness. Also ties in with the tiers, a gutterslut can still find clients willing to spend a few coin even if their own arousal has bottomed out. The high class one will not be able to service as man clients a night as she needs to build up her arousal to even have a chance to score her next client. The tier could also modify the modifiers. Say the bottom tier has a 0.2X multiplier applied to all the modifiers, a client just looking for a warm hole to use won't care much for all the pluses or minuses. But the top tier may be a 4.0X multiplier, the PC needs to be at the top of her game to land a client, and even a small deviation from that could cost her her chance, and turn what would have been a high profit night into a zero that does nothing for getting her out of debt. Additional edit: PC arousal modifier could make way for aphrodisiacs in the game. The innkeeper could sell them to the PC, and then it is up to the PC if they can manage their use to increase her profit more than the potions cost her. Poor management skills, or even poor luck, and these could help push the PC further into debt. Just to be clear, this is a potion for the PC to use on herself, trying to slip it to the customers would be another trick altogether, and probably much harder to code. Read it all. Really great ideas guys, with only (lol) 80% of these changes I'd consider the mod to be complete. The only thing I'd add is some more interaction with the guards (so some "action" once in a while as an alternative to the x gold due). you could use TESVEdit and manually add the JobWhore keyword to the armor. Good to know. I also had in mind to use a custom mesh for the outfit. Kori can I suggest to add this information to the main page? I'm pretty sure there's a lot of people with a custom wench outfit (that fits the bodytype of their choice) (and I guess you could add the keyword to any other dress to make it usable by the mod, correct?) yeah you could add the keyword per tes5edit but i want to add something like arouse has in its MCM Menu where you can add your own cloth but i don't know if this will work for the NPC scenes and i still need to figure out how they did it.
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