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Posted

Just tried it out, remembered why I didn't like this mod so much despite how great it is.

 

I just don't know what sex poses to turn on for the mod so almost all the time I keep getting debug message saying "no consensual pose for ___ animation. This will not work" I always thought all consent ones are on Normal list while all aggressive ones are on Aggressive list. I have entirely different poses on them & this mod only runs on Normal list (many other mods suffer this as well so I think it's the Sexlab)

Posted

There is an option in sexlab to restrict aggressive animations. Turn that off, so aggressive ones will be used along with the consensual ones. It still counts as consensual act but the triggering mod has a wider selection of available anims. Else you need at least one animation in the consensual tab per act (oral, anal, vaginal, solo) enabled or it bugs out.

Posted

 

 

Contratulation sir you have finshed the quest. You should have got the quest complete mesage at this stage. PLease check your quest log if that quest ist still active. The should have said something about that you should go after he is done, at least he did in my tests.

 

Yes the quest is still active even after days of waiting. I i had to end it from MCM every time.

#######################################################################

 

Anyway great work so far. I`m hoping for some "Home Delivery" quest involving dogs/spider pets. Or some random quests involving Giants or Trolls or Falmers or Draugr (or any creatures) :wub:. I`m soooooooooo greedy! :D

 

 

Ah found it thanks. misst a dialog branch with did not set the quest to it end stage. I will push a new version by tomorrow evening until then you can just open the consol and type "setstage mf_prostitute_stablebang 100" and it should end.

 

Posted

I just finished the Companions storyline and the werewolf quest still points to where Kodlak would be sitting the first time you talk to him.

Posted

 

Ok, I forgot to place it back into the load order, but it didn't matter...

 

Still having troubles with home delivery quest with more than 1 person involved. The stripping animation loop bug is fixed, at least. After being had by both, I just stand there and so do they, let it sit for an hour real time, and still did not advance, and wasn't able to move.

 

Horse quest, (( not really my thing, but wanted to test it )) just got it for the first time... It stuck, after letting the horse do it's thing, all cum spilled out thing popped up... Apparently I wasn't given the bucket? had to force advance it to the next stage, and it finished fine, both the stable master and his helper had me, then paid me... (( Would love to pass over the horse having me as an option, and just going straight to having the stable master. )) If I get it again, I am just going to decline letting the horse have me, and hope the stable master does ;)

 

Question : Why is it that the females are only doing it once? when the males will do it repeatedly? I am bi, and it takes a lot of effort to try to keep the bi setting in Sexlab cause of this imbalance.

 

How did you get the stable master and his helper to "have" you? :)

And how did you spilled the cum? It always partially fills the bucket.

 

In my case:

- i can fill the bucket partially or full if i talk to the horse again after he mated my char the first time;

- if i partially fill the bucket the stable master mates me and gives me half of the bonus;

- if the bucket is full the stable master "tests" me himself to see if i`m fit for the jarl;

- the jarl step never finishes. He mates me 3 times (to prove he`s better than the horse), gives me some jewels then says i should leave and mates me one last time .. and nothing else happened. I waited days/weaks and still nothing, quest is still active and pointing to the jarl.

 

I restarted the quest 4-5 times it`s always the same. Maybe it`s not finished?

 

 

I had to force advance the quest...

 

`

help MF_Mysterious

sqs id

Player.SetStage ID #

`

 

Then it tells me, to go to the stable master

 

... I know I am having conflicts withe some of my mods, not sure which ones are causing the main conflicts tho, with 100+ mods active we can say that I am lucky my game even runs :)

Posted

So i dont have any "rivals" apparently ? And how do i trigger the quests when i reached the necessary rank ? And also no one comes to talk to me (female)

Posted

So i dont have any "rivals" apparently ? And how do i trigger the quests when i reached the necessary rank ?

 

End your walking around work, which ends that quest. Then talk to the inn keeper again and ask if they still have work. If you are of high enough rank they will offer you one new job. If you have advanced a lot, you can end the conversation and start it again to see more new job offers.

Posted

 

You can do it the same way i do it. Accept a random quest and then start another one per console.

do a "help mf_prostitute" and look for the quest section and then just do "startquest <name>"

 

As for the walking quest diversity i already have that on my list. the current dialog tree is a mess and totaly jumbled up. by the look of it i have to fell and burn it and that work with the ashes. Probably even make a new quest so it does not required a new save game.

 

Ok I will try that for testing the quests then.

 

No worries on the walking around one for right now though. If I could offer some advice.

 

For the next update just fix any current bugs and then let us help you tweak the current different quests you can do to make them all better. After that you release it as a finished product basically that only will get updates that expanded on it. Anyways just a suggestion, I do like the mod a lot but feel it could use a bit more polish in spots before it gets expanded more.

 

Posted

Hi- I updated from 0.81b to the current (I think it's 1.04a) hoping soliciting in and around inns would be fixed, but it's not.

 

Before I updated, telling the innkeeper I wanted to walk around and look for customers resulted in strange behavior:

 

1. I would get a notice "A client is approaching" but nobody would ever show up; AND

2. Everbody I asked if they would like to have some fun said "I'm interested. Let's see..." and that was that. They never said no, or yes, or anything else. Asking them again if they wanted to have some fun resulted in "Maybe later" or similar forms of "no." No matter who I ask, all over town, the result is the same. Zero clients.

 

So the bottom line is that in-house solicitation just didin't work, period. I hit "reset all quests" and "stop all animations" many times hoping to jump-start solicitation, which worked when I first installed the mod, but nothing worked.

 

So after updating and running the batch file as instructed, I now get another type of failure when I tell the innkeeper I will walk around and look for customers:

 

1. She says OK and I should wear "this" so everybody knows I'm on the job but she doesn't give me anything (or even tell me what it is) and I'm already wearing an Amulet of Dibella (not the sanctified one but a vanilla one); AND

2. Nothing else happens at all. No clients approach, and I do not have any dialog option to ask NPCs if they're looking for some fun. The entire process just dies with the inkeeper's first response.

 

So the bottom line is that in-house solicitation just doesn't work, period. Please, can you tell me what is going wrong and what I can do about it?

 

Thanks-

Posted

Hi- I updated from 0.81b to the current (I think it's 1.04a) hoping soliciting in and around inns would be fixed, but it's not.

 

Before I updated, telling the innkeeper I wanted to walk around and look for customers resulted in strange behavior:

 

1. I would get a notice "A client is approaching" but nobody would ever show up; AND

2. Everbody I asked if they would like to have some fun said "I'm interested. Let's see..." and that was that. They never said no, or yes, or anything else. Asking them again if they wanted to have some fun resulted in "Maybe later" or similar forms of "no." No matter who I ask, all over town, the result is the same. Zero clients.

 

So the bottom line is that in-house solicitation just didin't work, period. I hit "reset all quests" and "stop all animations" many times hoping to jump-start solicitation, which worked when I first installed the mod, but nothing worked.

 

So after updating and running the batch file as instructed, I now get another type of failure when I tell the innkeeper I will walk around and look for customers:

 

1. She says OK and I should wear "this" so everybody knows I'm on the job but she doesn't give me anything (or even tell me what it is) and I'm already wearing an Amulet of Dibella (not the sanctified one but a vanilla one); AND

2. Nothing else happens at all. No clients approach, and I do not have any dialog option to ask NPCs if they're looking for some fun. The entire process just dies with the inkeeper's first response.

 

So the bottom line is that in-house solicitation just doesn't work, period. Please, can you tell me what is going wrong and what I can do about it?

 

Thanks-

 

I can try to help you... What sex lab mods do you have installed?

Also, if you are using a slider, I have seen a report, that requires your base shape to be at least 0.94 in scale, bellow that, sexlab will not respond, as it considers anything under 0.93 to be children, so it won't go further....

 

Also, when you get the hmmm, I'm interested, they should start fallowing you, then you talk to them again to get started with the act...

 

Without the Sexlab Framework installed there are no animations, and without FNIS Generator, that you have to run every time you add or remove mods with animations you will just stand there and do nothing.

 

edit : Figured I would add my load order for the auxiliary mods for Sexlab Framework. As this line up works best for me.

post-340504-0-02500800-1394785211_thumb.png

Posted

I have a strange problem with the dialogue in this mod, the chat options sometimes change from what appear to be the option in the old, pre tweaked mod to the new version and vice versa. This happens on a new save and I only have the tweaked version installed.

 

Anyone else getting this?

Posted

Why do i have to go talk to customers/they never ask by themselves ?

 

You have to set to "both" in the MCM.... Default is "Active"

 

Refer to attached pic to guide you

post-340504-0-62495600-1394795967_thumb.png

Posted

I just finished the Companions storyline and the werewolf quest still points to where Kodlak would be sitting the first time you talk to him.

 

Oh yes, that could cause an issue... I hope the target NPC is changed to one of the other members, or that quest will break, as the old guy does not return... In the mean time, use console command

 

help Kodlak

player.placeatme <id of Kodlak>

 

so you can still talk to him for the quest line...

Posted

Hi- I updated from 0.81b to the current (I think it's 1.04a) hoping soliciting in and around inns would be fixed, but it's not.

 

Before I updated, telling the innkeeper I wanted to walk around and look for customers resulted in strange behavior:

 

1. I would get a notice "A client is approaching" but nobody would ever show up; AND

2. Everbody I asked if they would like to have some fun said "I'm interested. Let's see..." and that was that. They never said no, or yes, or anything else. Asking them again if they wanted to have some fun resulted in "Maybe later" or similar forms of "no." No matter who I ask, all over town, the result is the same. Zero clients.

 

So the bottom line is that in-house solicitation just didin't work, period. I hit "reset all quests" and "stop all animations" many times hoping to jump-start solicitation, which worked when I first installed the mod, but nothing worked.

 

So after updating and running the batch file as instructed, I now get another type of failure when I tell the innkeeper I will walk around and look for customers:

 

1. She says OK and I should wear "this" so everybody knows I'm on the job but she doesn't give me anything (or even tell me what it is) and I'm already wearing an Amulet of Dibella (not the sanctified one but a vanilla one); AND

2. Nothing else happens at all. No clients approach, and I do not have any dialog option to ask NPCs if they're looking for some fun. The entire process just dies with the inkeeper's first response.

 

So the bottom line is that in-house solicitation just doesn't work, period. Please, can you tell me what is going wrong and what I can do about it?

 

Thanks-

 

Same exact issue but sometimes when I ask they do accept, and the animation plays then I can't collect the gold because the option isn't there, the text is the same to initiate the animation.

The innkeeper also tells me to wear this, but I never receive anything, says looking for client and never finds one so I have to look for one myself with the option set on both.

When I go back to 0.81b everything works fine.

Posted

 

Why do i have to go talk to customers/they never ask by themselves ?

 

You have to set to "both" in the MCM.... Default is "Active"

 

Refer to attached pic to guide you

 

 

 

 

Why do i have to go talk to customers/they never ask by themselves ?

 

Did you set from MCM the "Solicitation" option to "BOTH"?

 

attachicon.gifScreenShot14.jpg

 

Thanks, to both of you.

One last annoying question before i stop, in the military camp quest, why do i instantly loose the bet when the other girl doesnt even have sex in the whole quest ?

Posted

 

 

Why do i have to go talk to customers/they never ask by themselves ?

 

You have to set to "both" in the MCM.... Default is "Active"

 

Refer to attached pic to guide you

 

 

 

 

Why do i have to go talk to customers/they never ask by themselves ?

 

Did you set from MCM the "Solicitation" option to "BOTH"?

 

attachicon.gifScreenShot14.jpg

 

Thanks, to both of you.

One last annoying question before i leave, in the military camp quest, why do i instantly loose the bet when the other girl doesnt even have sex in the whole quest ?

 

 

I never had that problem. Maybe conflicts with other mods? I tested this on new character with only this mod and Sanguine+

 

Do you use "Shorter Cell Respawns - Half or Quarter"? I noticed that it breaks the "home delivery" quest and some other quests that involve multiple NPCs at the same time. The Half version works like 90% of the time. Quarter always breaks "home delivery".

 

Posted

I just wanted to say I really like this mod. The random quests with the stories are the best. I hope this part of the mod will be expanded with more creature stories. Like, helping a wizard with a draugr experiment by exhausting them with sex, and the whole thing goes wrong and SHAZAM -> Draugr gangbang. Or maybe you get booked for a party where you have to entertain the guests by having sex with them or doing some creatures sex in front of them and it gets more and more depraved as the evening progresses.. I don't know. Anyway such stories would make the whole thing much more entertaining. And again... wonderful mod.

Posted

 

 

 

Why do i have to go talk to customers/they never ask by themselves ?

 

You have to set to "both" in the MCM.... Default is "Active"

 

Refer to attached pic to guide you

 

 

 

 

Why do i have to go talk to customers/they never ask by themselves ?

 

Did you set from MCM the "Solicitation" option to "BOTH"?

 

attachicon.gifScreenShot14.jpg

 

Thanks, to both of you.

One last annoying question before i leave, in the military camp quest, why do i instantly loose the bet when the other girl doesnt even have sex in the whole quest ?

 

 

I never had that problem. Maybe conflicts with other mods? I tested this on new character with only this mod and Sanguine+

 

Do you use "Shorter Cell Respawns - Half or Quarter"? I noticed that it breaks the "home delivery" quest and some other quests that involve multiple NPCs at the same time. The Half version works like 90% of the time. Quarter always breaks "home delivery".

 

 

 

Nope, and the home delivery works fine

 

Posted

I got stuck in Home Delivery a couple of times last time I played:

 

Stuck, as in, at a point everyone is frozen in place and pc can't move, can't initiate dialog etc.

I as able to un-stick both times by running the Cleanup function of Defeat. No idea why it worked, but so far it has worked whenever I got frozen in place this way.

Also, to be clear, getting unstuck allowed me to complete the quest without further issues.

Hope this is useful.

 

 

Posted

is there a chance to get my custom barkeeper outfit back with this mod, or still vanilla now?

I just double check there should be no problems with custom cloths etc. as the inn keeper are not changed.

 

I just finished the Companions storyline and the werewolf quest still points to where Kodlak would be sitting the first time you talk to him.

 

 

I just finished the Companions storyline and the werewolf quest still points to where Kodlak would be sitting the first time you talk to him.

 

Oh yes, that could cause an issue... I hope the target NPC is changed to one of the other members, or that quest will break, as the old guy does not return... In the mean time, use console command

 

help Kodlak

player.placeatme <id of Kodlak>

 

so you can still talk to him for the quest line...

 

 

Ah. didnt know hew would vanish. Does some quest trigger this?

I choose him as he is something like the chief of the companions if remember correctly

 

 

 

Ok, I forgot to place it back into the load order, but it didn't matter...

 

Still having troubles with home delivery quest with more than 1 person involved. The stripping animation loop bug is fixed, at least. After being had by both, I just stand there and so do they, let it sit for an hour real time, and still did not advance, and wasn't able to move.

 

Horse quest, (( not really my thing, but wanted to test it )) just got it for the first time... It stuck, after letting the horse do it's thing, all cum spilled out thing popped up... Apparently I wasn't given the bucket? had to force advance it to the next stage, and it finished fine, both the stable master and his helper had me, then paid me... (( Would love to pass over the horse having me as an option, and just going straight to having the stable master. )) If I get it again, I am just going to decline letting the horse have me, and hope the stable master does ;)

 

Question : Why is it that the females are only doing it once? when the males will do it repeatedly? I am bi, and it takes a lot of effort to try to keep the bi setting in Sexlab cause of this imbalance.

 

How did you get the stable master and his helper to "have" you? :)

And how did you spilled the cum? It always partially fills the bucket.

 

In my case:

- i can fill the bucket partially or full if i talk to the horse again after he mated my char the first time;

- if i partially fill the bucket the stable master mates me and gives me half of the bonus;

- if the bucket is full the stable master "tests" me himself to see if i`m fit for the jarl;

- the jarl step never finishes. He mates me 3 times (to prove he`s better than the horse), gives me some jewels then says i should leave and mates me one last time .. and nothing else happened. I waited days/weaks and still nothing, quest is still active and pointing to the jarl.

 

I restarted the quest 4-5 times it`s always the same. Maybe it`s not finished?

 

 

I had to force advance the quest...

 

`

help MF_Mysterious

sqs id

Player.SetStage ID #

`

 

Then it tells me, to go to the stable master

 

... I know I am having conflicts withe some of my mods, not sure which ones are causing the main conflicts tho, with 100+ mods active we can say that I am lucky my game even runs :)

 

 

Like said befor there currently is no bucket item. It is just a metaphysical being watching your every step and if it is pleased by your performance it fills it self automagicaly. The chance of filling itselfe is a quadratic equaction base on the number of creatures you had sex with. And if someone can aproximate it you will be part of something.

 

 

Hi- I updated from 0.81b to the current (I think it's 1.04a) hoping soliciting in and around inns would be fixed, but it's not.

 

Before I updated, telling the innkeeper I wanted to walk around and look for customers resulted in strange behavior:

 

1. I would get a notice "A client is approaching" but nobody would ever show up; AND

2. Everbody I asked if they would like to have some fun said "I'm interested. Let's see..." and that was that. They never said no, or yes, or anything else. Asking them again if they wanted to have some fun resulted in "Maybe later" or similar forms of "no." No matter who I ask, all over town, the result is the same. Zero clients.

 

So the bottom line is that in-house solicitation just didin't work, period. I hit "reset all quests" and "stop all animations" many times hoping to jump-start solicitation, which worked when I first installed the mod, but nothing worked.

 

So after updating and running the batch file as instructed, I now get another type of failure when I tell the innkeeper I will walk around and look for customers:

 

1. She says OK and I should wear "this" so everybody knows I'm on the job but she doesn't give me anything (or even tell me what it is) and I'm already wearing an Amulet of Dibella (not the sanctified one but a vanilla one); AND

2. Nothing else happens at all. No clients approach, and I do not have any dialog option to ask NPCs if they're looking for some fun. The entire process just dies with the inkeeper's first response.

 

So the bottom line is that in-house solicitation just doesn't work, period. Please, can you tell me what is going wrong and what I can do about it?

 

Thanks-

 

 

Hi- I updated from 0.81b to the current (I think it's 1.04a) hoping soliciting in and around inns would be fixed, but it's not.

 

Before I updated, telling the innkeeper I wanted to walk around and look for customers resulted in strange behavior:

 

1. I would get a notice "A client is approaching" but nobody would ever show up; AND

2. Everbody I asked if they would like to have some fun said "I'm interested. Let's see..." and that was that. They never said no, or yes, or anything else. Asking them again if they wanted to have some fun resulted in "Maybe later" or similar forms of "no." No matter who I ask, all over town, the result is the same. Zero clients.

 

So the bottom line is that in-house solicitation just didin't work, period. I hit "reset all quests" and "stop all animations" many times hoping to jump-start solicitation, which worked when I first installed the mod, but nothing worked.

 

So after updating and running the batch file as instructed, I now get another type of failure when I tell the innkeeper I will walk around and look for customers:

 

1. She says OK and I should wear "this" so everybody knows I'm on the job but she doesn't give me anything (or even tell me what it is) and I'm already wearing an Amulet of Dibella (not the sanctified one but a vanilla one); AND

2. Nothing else happens at all. No clients approach, and I do not have any dialog option to ask NPCs if they're looking for some fun. The entire process just dies with the inkeeper's first response.

 

So the bottom line is that in-house solicitation just doesn't work, period. Please, can you tell me what is going wrong and what I can do about it?

 

Thanks-

 

Same exact issue but sometimes when I ask they do accept, and the animation plays then I can't collect the gold because the option isn't there, the text is the same to initiate the animation.

The innkeeper also tells me to wear this, but I never receive anything, says looking for client and never finds one so I have to look for one myself with the option set on both.

When I go back to 0.81b everything works fine.

 

Sry to say it to you but it will never work. I hade to change the solicitation quest meta data which are stored in your savegame and there for are only active if you create a new game.

 

I have a strange problem with the dialogue in this mod, the chat options sometimes change from what appear to be the option in the old, pre tweaked mod to the new version and vice versa. This happens on a new save and I only have the tweaked version installed.

 

Anyone else getting this?

 

This is normal Skyrim dialog stuff. You can define the dialog option base on the calculated response. The first thing you see is the default dialog option without a response choosen. Once the response is choosen from the possible responses the correspondion dialog option replaces the default option.

Posted

 

I just finished the Companions storyline and the werewolf quest still points to where Kodlak would be sitting the first time you talk to him.

 

Oh yes, that could cause an issue... I hope the target NPC is changed to one of the other members, or that quest will break, as the old guy does not return... In the mean time, use console command

 

help help Kodlak

player.placeatme <id of Kodlak>

 

so you can still talk to him for the quest line...

 

 

Ah. didnt know hew would vanish. Does some quest trigger this?

I choose him as he is something like the chief of the companions if remember correctly

 

Yes Kodlak dies in the Companions quest. So you should change that NPC. I would recommend Eorlund Gray-Mane, at Skyforge. He is related to the Companions.

 

Btw i love the idea with the giants quest :wub: . I hope you`ll add more of those type of quests

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