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Posted

"Constance" comes with vanilla game and she is updated by hearthfire.attachicon.gifconstance.jpg

 

mh odd. cant see anything that whould made her in compatible. Is she the main client or a guest?

 

 

Noticed a small bug/issue.

 

In Whiterun if you go into the Guard's Barracks you get flagged with a bounty. Looks like the script thinks you've left town

 

EDIT: Same if you go into shops in Whiterun as well

 

EDIT 2: Same if you return to the Bannered Mare as well

 

Is it only me that's getting this?

 

I cleared the "Restrict to current Innkeeper's Town" checkbox which stopped the problem, maybe that should read Inn rather than Town

 

mh that odd. it should check if your starting Location has a common parent with your new location of the type Habitation.

Do be honest i only check it if you start running away but not if you reenter the inn or other ppl houses.

 

Edit: ok this is confirmed it is bugged will see if i can fix it.

Posted

Uploaded new Version 1.05e:

  • StableQuest: on bucket fill chance calculation cap creature Sexlab stat to 20 so result does not overflow
  • Inn Quest: Fixed Restrict to inn keeper town. Used Wrong Keyword and also forgot a negation
  • No more empty equipped clots option in MCM if naked
  • Updated JContainers to 0.62

If you changed the MF_RP_Config.json don't overwrite it while updating it will just reset it to default.

 

Also added E_Nigmas and WaxenFigures conversation to the mod post as help

 

Edit: also add constance michael to my to do list

Posted

ok the problem with the horse is gone, it was never a problem to start with. now i found a real problem in the ORC quest. after the orcs take a turn when ti comes to the 3 way sequences they just stand there and do nothing o-o? any suggestions?

Posted

 

 

mh that odd. it should check if your starting Location has a common parent with your new location of the type Habitation.

Do be honest i only check it if you start running away but not if you reenter the inn or other ppl houses.

 

Edit: ok this is confirmed it is bugged will see if i can fix it.

 

 

Thanks for fixing it, just tested it and it's working properly

Posted

Um. Just so ya know, I just installed the latest version and it tried to overwrite a whole buncha j-files from Apropos. You guys are using some similar file names, including one like 'JArray' or something, I can run it again if you want specifics. I told it not to overwrite, but now I'm worried it's not gonna function, so let's get testing I suppose.

Posted

Um. Just so ya know, I just installed the latest version and it tried to overwrite a whole buncha j-files from Apropos. You guys are using some similar file names, including one like 'JArray' or something, I can run it again if you want specifics. I told it not to overwrite, but now I'm worried it's not gonna function, so let's get testing I suppose.

 

You have to override - it may not work properly as Apropos bundles older JContainers plugin version.

That's the second side of the medal - bundling shared resource may cause issues if new version gets overridden by old one. The good side is convenience

Posted

Uploaded new Version 1.05e:

  • StableQuest: on bucket fill chance calculation cap creature Sexlab stat to 20 so result does not overflow
  • Inn Quest: Fixed Restrict to inn keeper town. Used Wrong Keyword and also forgot a negation
  • No more empty equipped clots option in MCM if naked
  • Updated JContainers to 0.62

If you changed the MF_RP_Config.json don't overwrite it while updating it will just reset it to default.

 

Also added E_Nigmas and WaxenFigures conversation to the mod post as help

 

Edit: also add constance michael to my to do list

 

Cheers for the update, have a question about the orc quest though.

 

I did the quest yesterday and went to the orc camp fine and started and finished the orgy but then I had a dialogue box with 2 options appear but before i could pick one another animation started (i think it was either from SD+ or lovers victim in response to my char being nude) and the dialogue box disappeared and one of the orcs went hostile so i ran away.

 

So what should have happened after i'd picked either dialogue option?

 

EDIT: new question as well :) The quest person for the companions has now changed to vilkas from kodlak (due to kodlak dying during the companion quest) but after your complete the quest its possible to cure both farkas and vilkas so there not werewolves anymore and can go to sovngarde, if you do that what will happen to the companions RP quest?

 

Would hope it will still work and vilkas could just be pimping for some real werewolves

Posted

ok the problem with the horse is gone, it was never a problem to start with. now i found a real problem in the ORC quest. after the orcs take a turn when ti comes to the 3 way sequences they just stand there and do nothing o-o? any suggestions?

 

Reset your animations in SL MCM manu. If it doesn't help, uninstall it and reinstall it. You may want to reset all the quests i MCM menu under radiant prostitution.And, always run the FNIS afterwards.

Posted

 

Uploaded new Version 1.05e:

  • StableQuest: on bucket fill chance calculation cap creature Sexlab stat to 20 so result does not overflow
  • Inn Quest: Fixed Restrict to inn keeper town. Used Wrong Keyword and also forgot a negation
  • No more empty equipped clots option in MCM if naked
  • Updated JContainers to 0.62

If you changed the MF_RP_Config.json don't overwrite it while updating it will just reset it to default.

 

Also added E_Nigmas and WaxenFigures conversation to the mod post as help

 

Edit: also add constance michael to my to do list

 

Cheers for the update, have a question about the orc quest though.

 

I did the quest yesterday and went to the orc camp fine and started and finished the orgy but then I had a dialogue box with 2 options appear but before i could pick one another animation started (i think it was either from SD+ or lovers victim in response to my char being nude) and the dialogue box disappeared and one of the orcs went hostile so i ran away.

 

So what should have happened after i'd picked either dialogue option?

 

EDIT: new question as well :) The quest person for the companions has now changed to vilkas from kodlak (due to kodlak dying during the companion quest) but after your complete the quest its possible to cure both farkas and vilkas so there not werewolves anymore and can go to sovngarde, if you do that what will happen to the companions RP quest?

 

Would hope it will still work and vilkas could just be pimping for some real werewolves

 

 

Well as i never completed the companion quest i dont know whats going on there and you spoilering me did not help at all ;)

As long as Vilkas does not die all works fine as the hole werewolfe thing is just an unrelated dream of some drunken ass prostitute *cough cough*

 

Um. Just so ya know, I just installed the latest version and it tried to overwrite a whole buncha j-files from Apropos. You guys are using some similar file names, including one like 'JArray' or something, I can run it again if you want specifics. I told it not to overwrite, but now I'm worried it's not gonna function, so let's get testing I suppose.

 

i will try to always bundle the latest version of JContainers so you can save overwrite it.

 

ok the problem with the horse is gone, it was never a problem to start with. now i found a real problem in the ORC quest. after the orcs take a turn when ti comes to the 3 way sequences they just stand there and do nothing o-o? any suggestions?

 

Yeah the Orc quest is currently bug for some people and i down know why will see if i can find anything.

Posted

Uploaded new Version 1.05f

  • Orc Camp Quest: Improved Orc Chief Wait AI Package
  • Orc Camp Quest: It is now possible to have as many green dick as you want
  • Orc Camp Quest: Added some Male orc because some Camps are in dire need of them
  • Orc Camp Quest: Improved LocationChange Script so The hunters don't catch you on the way to the mine that belongs to the camp

Forgot to mention you now have to talk to the orc chief again to start the orgy. Will add that to the next update .

Posted

Uploaded new Version 1.05f

  • Orc Camp Quest: Improved Orc Chief Wait AI Package
  • Orc Camp Quest: It is now possible to have as many green dick as you want
  • Orc Camp Quest: Added some Male orc because some Camps are in dire need of them
  • Orc Camp Quest: Improved LocationChange Script so The hunters don't catch you on the way to the mine that belongs to the camp

Forgot to mention you now have to talk to the orc chief again to start the orgy. Will add that to the next update .

 

 

ty i will try this out and hopefully it fixes the bug.

much appreciate your hard work

Posted

 

 

Uploaded new Version 1.05e:

  • StableQuest: on bucket fill chance calculation cap creature Sexlab stat to 20 so result does not overflow
  • Inn Quest: Fixed Restrict to inn keeper town. Used Wrong Keyword and also forgot a negation
  • No more empty equipped clots option in MCM if naked
  • Updated JContainers to 0.62

If you changed the MF_RP_Config.json don't overwrite it while updating it will just reset it to default.

 

Also added E_Nigmas and WaxenFigures conversation to the mod post as help

 

Edit: also add constance michael to my to do list

 

Cheers for the update, have a question about the orc quest though.

 

I did the quest yesterday and went to the orc camp fine and started and finished the orgy but then I had a dialogue box with 2 options appear but before i could pick one another animation started (i think it was either from SD+ or lovers victim in response to my char being nude) and the dialogue box disappeared and one of the orcs went hostile so i ran away.

 

So what should have happened after i'd picked either dialogue option?

 

EDIT: new question as well :) The quest person for the companions has now changed to vilkas from kodlak (due to kodlak dying during the companion quest) but after your complete the quest its possible to cure both farkas and vilkas so there not werewolves anymore and can go to sovngarde, if you do that what will happen to the companions RP quest?

 

Would hope it will still work and vilkas could just be pimping for some real werewolves

 

 

Well as i never completed the companion quest i dont know whats going on there and you spoilering me did not help at all ;)

As long as Vilkas does not die all works fine as the hole werewolfe thing is just an unrelated dream of some drunken ass prostitute *cough cough*

 

Good good, apologies for spoiling a vanilla quest in a game thats now been out 3 years :P

Posted

currently just bug fixing and improving existing content but i have a couple more random quest planned.

 

Don't worry, i am sure your fans have a bunch of idea's for you once you are done with polishing things. :)

 

Posted

Alright, so I tried this mod, rushed through with some new char simply to see what it is about and I have to say: Yeah, I like it! :lol:

 

Some things I want to highlighten that make this mod very nice:

 

1. The whole prostitution-stuff is not just "Talk and fuck right there on the floor". Instead you can go somewhere else, which is nice. Also that you have to first get hired yourself by the inkeeper and cannot earn everything for yourself - makes sense!

 

2. Dialogue! And once more: dialogue! The more the better I say, because that's how atmosphere is created...

 

3. The bonus-quests: Yes, in a way these are in fact the things that make this mod great I'd say. Whoring yourself in taverns - okay, but rather tedious after a while. A Gangbang with Orcs? A train-run at a military-camp? Wonderful! The stable-quest? Funny (though surely not for everybody, but skippable for those people, a good idea I say). Or the companion-quest? Again (forseeable!) beast-content, which I like. But what really was funny was the whole "story" Vilkas tells you what "really" (?) happened. I really would like more of such things...

 

4. The future possibilites?: I am no modder, but I suppose that this mod might be rather easy to add-on to? With additional random-quests added/contributed over time? At least it doesn't seem to be overy complicated in the way that it conflicts with other stuff much, and it also isn't some epic super-quest where everything builds upon the other (A reason why the planned "Player and Slavery Mod" makes me a bit concerned, due to its ambitiousness)

 

So yeah, I hope you keep it coming (no pun intended), and especially that you are in the mood to add more quests/content over time. Maybe I contradict myself a bit, but at least some follow-up-quests to the already existing ones might be nice (returning to the stable: The Jarl wants to meet this exqusite mare he heard about? He and some guests?? The Orcs want some nasty ritual performed to please Malacath? Or something similar for the companions + Hircine (They need a "deer" to hunt, though not to kill it? *cough*)...Just some fantasies your mod is responsible for!

 

Okay, enough wall of text :shy: 

 

Posted

Yeah i'm currently polishing the available content.

 

As for new Content i already have 6 more quest written down and thanks to Earendil , the wizard who made JContainers, i now have a way to add more random quest without them conflicting with each other. Once i tested this i will release a little Script and a tutorial on how to add more random quest, prerequisite is that you know how to quest in skyrim, which is not hard.

Posted

I haven't been playing Skyrim for a while and just downloaded the latest version of Radiant Prostitution, 1.05f. In version history I saw that some new random quests were added. I’ve played the mod for quite some time, and so far the only new content available for me was companion quest, which, I think, is very good. The only strange thing with this quest is that inn keepers keep sending me on this quest even from Solitute. Is it supposed to be like this?

 

But how I can start Giant quest and Stables quest? And, are there any new quests apart from these two?

Posted

Yeah as the companions have there headquarter in whiterun.

 

There are currently 3 new Quest, Stable, Companion and Giant, compared to the "vanilla" RP.

 

Also a question that came to me just now.

 

Did someone actually try to change the "MF_RP_config.json" to add there own Custom starting cloths or used the MCM Menu to add Custom Work Cloths?

Posted

Hey

 

I have a feature request that I hope isn't too terrible for the mod to have.

 

Basically now that there are multiple sidequests that involve giants, orc camps and so on, could you make MCM options to disable the possibility of certain quests to happen or being displayed in the quest dialogue? For example, have "Bestiality quests enabled" tickbox to determine if you can get horse/giant quest, just like now you can configure the chance of a female/male approaching you for prostitution. Another thing is the possibility of an option to pre-determine the gender on a quest like home deliviery or or camp, so that if you are playing a gay character you could only get males, or if you are straight then you only get the opposite sex and so on, although this might be difficult or just time consuming.

 

Thanks

Posted

So where or when can I start Giant and Stable quests? I spent some time in Whiterun and there I was sent on Fan, Ork and Companions quests several times. I went to Solitute, and there again I was sent on Companions quest two times in a row. Are there some new dialoge lines to start these new quests, which I don't see?

Posted

im really sad to say that i proofed skse 1.70 alpha to bring 3 seconds delay at quicksave and very common ctd on quickload. this disappeared after move back to c version with skse 1.16.

rp is the only mod i had which uses that skse alpha, so it makes no sense for me to keep those hard disadvantages for some more orcs ...

you should not have gone to that Alpha skse and stayed with the solid 1.16. maybe you think it over and move back ?

 

i join the question above, same progress here with 100 + Clients and no horse or giant. but i do like your werewolf scene. i made my own manual Translation of rp c and f hard style.

Posted

I am hoping that my suggestion concerning prostitute coworkers gets implemented (if it hasn't already; I haven't played Skyrim lately so I've yet to implemented RP Tweaked in my plugin list yet).  I had wanted to get the camp job to work where a follower working as a prostitute would join you on the camp job, rather than a randomly generated lass appears as your coworker.

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