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Posted
1 hour ago, CaptainJ03 said:

But you can ask the dispatcher to release you

I have never tried to do that but are you saying that if I was indentured to SLUTS that they'd let me out of harness?

 

BTW - clearly someone is reading this Thread.

Posted
6 hours ago, Psalam said:

I have never tried to do that but are you saying that if I was indentured to SLUTS that they'd let me out of harness?

No, not when you're in debt. In that case you can ask a dispatcher on the route (not sure if it works with the one who gave you the task) to let you sleep on a haystack. You don't have to run nonstop through the night.

Posted (edited)
10 hours ago, Psalam said:

I have never tried to do that but are you saying that if I was indentured to SLUTS that they'd let me out of harness?

To follow up on my previous answer - if you reach your destination and Mpphh! trough the first dialogue - don't tell him that you have a delivery, just let him take off the bridle. Unteher from the cart (Shift-E) and go about your business. Though still in an armbinder, you can do busines, prostitute yourself or whatever else you fancy, sleep in a proper bed, and only when you're ready for the next run, reclaim your cart and tell the dispatcher of the delivery that has been stood there all night long.

 

This mod in incompatible with Cursed Loot anyway, so in my setup I have no negative effect on walking around helplessly bound.

Edited by CaptainJ03
typo
Posted

Version 2.0.3

 

Changed:  Moved the Solitude tether location to flat ground.
Fixed:  The invisible extra weight items were getting swept into the escrow chest rather than staying with you for the haul.

 

This is a small update to fix the Add Weight feature, which mistakenly made you heavier after you reclaimed your gear rather than during your haul.  That could be pretty annoying, so I wanted to get the fix out right away.

 

I also applied a change that might fix a problem that was reported for quest markers to reclaim your gear not disappearing.  I didn't test it, and based on past experience, it won't remove existing stuck quest markers, just hopefully prevent more from getting stuck.

 

(I'd mistyped "hopefully" above as "hopefilly".  There's probably potential for a pony girl song or limerick, but that's outside my skill set.  Something to think about the next time your filly is hauling freight.)

Posted
16 hours ago, Hex Bolt said:

Version 2.0.3

 

Changed:  Moved the Solitude tether location to flat ground.

Yes, that looks much better!

 

16 hours ago, Hex Bolt said:

I also applied a change that might fix a problem that was reported for quest markers to reclaim your gear not disappearing.

Does not work on an old save, but I didn't expect that. That's Skyrim for you...

Posted

A moment's silliness 
 

Spoiler

Hopefilly, Hopefilly please make my day,
Hopefilly, Hopefilly take this cargo away

 

Riften, Solitude, and Markarth await
Please hurry, or you will be late
Hope rises when they hear your prancing hooves
Shouts of 'the pony girl comes' ring from the rooves

 

Hopefilly, Hopefilly please make my day,
Hopefilly, Hopefilly take this cargo away

 

Posted
3 minutes ago, xyzxyz said:

Hi, what is this mod doing differently than SLUTS resume (the old version that works for LE)?

The carts are different, and this version retains the road dirt effect (but unlike original Redux, it limits accumulating dirt to sex while you're pulling the cart).  If you have an old version of Resume that works on LE, you might want to keep it.  That's up to you.  You can look at Resume's change logs to see what was changed up to the version that you have.  Redux 2 is a continuation of Redux, which you probably have used at some point in the past.  It just offers an updated, maintained version for players on LE, with a few enhancements.  It's not intended to have all the features of Resume.

  • 4 weeks later...
Posted

Has anyone made a patch for this game to replace the neon colors and modernistic imagery with something ... medieval? 

Posted
32 minutes ago, sen4mi said:

Has anyone made a patch for this game to replace the neon colors and modernistic imagery with something ... medieval? 

Choose black leather for the pony gear, no "livery" (the neon tattoos), and the cart without the logo -- all black or brown.

Posted
On 5/7/2025 at 6:34 PM, Hex Bolt said:

Choose black leather for the pony gear, no "livery" (the neon tattoos), and the cart without the logo -- all black or brown.

Thank you.

  • 2 months later...
Posted
7 minutes ago, xyzxyz said:

Do I still need the old sluts mod as base for this?

No.  This is a new version, a complete replacement for the original SLUTS Redux.

Posted

The rehabilitation programm seems to be not working. The guard took me to the driver and they gave me a 50 gold debt but I can't actually talk to the driver anymore. No way to do the carriage runs at all.

Posted
1 hour ago, xyzxyz said:

The rehabilitation programm seems to be not working. The guard took me to the driver and they gave me a 50 gold debt but I can't actually talk to the driver anymore. No way to do the carriage runs at all.

If you have Cursed Loot installed - their crime and prison overhaul messes up with this mod (and any other that touches it)

Posted
28 minutes ago, CaptainJ03 said:

If you have Cursed Loot installed - their crime and prison overhaul messes up with this mod (and any other that touches it)

I don't. Only prison overhaul and devious interest that do something with the prison system.

Posted
On 8/1/2025 at 11:12 AM, CaptainJ03 said:
On 8/1/2025 at 9:18 AM, xyzxyz said:

 

If you have Cursed Loot installed - their crime and prison overhaul messes up with this mod (and any other that touches it)

Even without any mods that touch the prison system this mod behaves the same. No dialogue options to start working after they told you the debt.

Posted
On 7/31/2025 at 7:54 PM, Hex Bolt said:

No.  This is a new version, a complete replacement for the original SLUTS Redux.

Is the rehabilitation programm working for you?

Posted (edited)
3 hours ago, xyzxyz said:

Is the rehabilitation programm working for you?

Yes.  I punched a guard, accepted rehab, appeared beside the cart, the driver immediately started his "welcome to rehab" talk, and then the job started.

 

You seem to be having trouble with your game.  I noticed during the past few days that you've mentioned problems with several mods that the author couldn't figure out and that other players don't seem to be having.  As a test, you might try starting a new game with just the minimum mods installed for these mods (SexLab, Aroused, ZAP, DD) to see if things work better for you.  Use an alternate start, move yourself to Whiterun ("COC WhiterunPlainsDistrict01" in the console, punch a guard, and see how that works.  Other mods could be interfering, you might have script lag, or other factors.  There's no way for me to know why it doesn't work for you, but since it seems to be okay for other players, there's probably something that you can adjust in your mod set that might help.

Edited by Hex Bolt
Posted (edited)
10 minutes ago, Hex Bolt said:

Yes.  I punched a guard, accepted rehab, appeared beside the cart, the driver immediately started his "welcome to rehab" talk, and then the job started.

Hmm, the job never starts for me. Do you want a log? Maybe it shows why it's not working.

Do I have to be a worker of the organization befor already?

Edited by xyzxyz
Posted
10 minutes ago, xyzxyz said:

Hmm, the job never starts for me. Do you want a log?

I don't think that would tell me anything about this problem.  I did add a second paragraph to my previous post that you probably didn't see while you were typing this one.

 

11 minutes ago, xyzxyz said:

Do I have to be a worker of the organization befor already?

No.  It's not even necessary to read the advertisement flyer.

Posted (edited)
1 hour ago, Hex Bolt said:
1 hour ago, xyzxyz said:

 

I don't think that would tell me anything about this problem.  I did add a second paragraph to my previous post that you probably didn't see while you were typing this one.

Tried it on another char with DD 5.2 and it works. Are you certain it runs on DD 4.2? Because that was the DD in the mod setup that never worked.

 

Edited by xyzxyz
Posted
2 hours ago, Hex Bolt said:

You seem to be having trouble with your game.  I noticed during the past few days that you've mentioned problems with several mods that the author couldn't figure out and that other players don't seem to be having.  As a test, you might try starting a new game with just the minimum mods installed for these mods (SexLab, Aroused, ZAP, DD) to see if things work better for you.  Use an alternate start, move yourself to Whiterun ("COC WhiterunPlainsDistrict01" in the console, punch a guard, and see how that works.  Other mods could be interfering, you might have script lag, or other factors.  There's no way for me to know why it doesn't work for you, but since it seems to be okay for other players, there's probably something that you can adjust in your mod set that might help.

Edited 2 hours ago by Hex Bolt

Only other mod I didn't find an explanation for is Prison Overhaul. It probably is fighting with other mods for the last place in my load order (because too many mods need that place to work apparantly)^^

Posted

Mods that add buildings near the carriage drivers somehow often interrupt their path finding. Please mention that as incompatibility.

For example the reward chest in solitude is in a wall and Thaer won't get back to his normal position.
He unlocked the pony on an earlier run but won't do it on a second run. After the "Oh, you're one of us" he just doesn't do anything.

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