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Posted (edited)
1 hour ago, Popek4321 said:

I have a question, has anyone had a problem where when he talks to the driver, everything is fine, he is ready, he gets up from the seat and goes to cast a spell, but when he casts the spell he continues or walks away slowly?

Conceivably, another mod could be overriding the driver's AI package with a higher priority one, but that doesn't seem very likely.  The driver has to reach his casting spot, so a city overhaul mod that happens to place something in the way could interfere.  You might generate a Papyrus log and post the file here to see if that uncovers any errors.

Edited by Hex Bolt
Posted
On 1/8/2025 at 7:56 PM, Hex Bolt said:

Ah, I wasn't aware of that, other than the Frostfall harness being enchanted.  I don't really plan a direction change.  Since Redux has been static since 2019, and it had the known bug with the rehabilitation program, I just wanted to give LE players an updated version with that fix, the new carts, and a fresh coat of paint.  I chose the "Redux 2" name to convey the idea that this is just a continuation of Redux, rather than a reimagining of the concept.

 

S.L.U.T.S. is a mature mod that does what it should, thanks to the efforts of DocClox and MrEsturk.  Future updates will likely be more polishing (I have more dialog updates in the works), any customization options that make sense, and a few quality-of-life enhancements like import/export of settings.

 

  If any of the items found in the Redux is also any indication, MrEsturk had planned for a letter delivery quest and perhaps selling girls to S.L.U.T.S since there is a harness that item description that it's for a girl that's been volunteered

Posted (edited)
18 hours ago, Hex Bolt said:

Conceivably, another mod could be overriding the driver's AI package with a higher priority one, but that doesn't seem very likely.  The driver has to reach his casting spot, so a city overhaul mod that happens to place something in the way could interfere.  You might generate a Papyrus log and post the file here to see if that uncovers any errors.

Thankz for you quick answer <3. This is log from papyrus and some image, what does it look like

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.26.32.74.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.28.57.86.png

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Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.30.05.16.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.43.49.53.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.46.30.81.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.46.36.59.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.46.44.99.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.46.54.71.png

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 14.09.32.85.png

Papyrus.0.log

Elder Scrolls V  Skyrim Screenshot 2025.01.23 - 13.26.32.74.png

Edited by Popek4321
Posted (edited)
1 hour ago, Popek4321 said:

This is log from papyrus and some image, what does it look like

If you have more than one picture, it's usually best to enclose them in a spoiler section (it's the Eye icon on the formatting bar), so pages can load quickly and be easy to scroll through for others who might not need to see those images.

 

From what I can see in the log, your game is having problems.  I think those problems are interfering with this mod.

 

The less serious problem is ZAP 9.  You're getting many zazWhp_NPCscript errors from it.  Unless you really need something from ZAP 9, I would switch to ZAP 8 or 8+.  Version 8 is much smaller, and the whipping function (if you use it) works correctly.  Eliminating those ZAP script errors would benefit you.

 

The more serious problem is that your game blew up just after SLUTS equipped the pony gear:

 

Spoiler

[01/23/2025 - 02:02:53PM] Suspended stack count is over our warning threshold, dumping stacks:
[01/23/2025 - 02:02:53PM] VM is freezing...
[01/23/2025 - 02:02:53PM] VM is frozen
[01/23/2025 - 02:02:53PM] Dumping stack 11182:
[01/23/2025 - 02:02:53PM]     Frame count: 0 (Page count: 0)
[01/23/2025 - 02:02:53PM]     State: Waiting on other stack for call (Freeze state: Freezing)
[01/23/2025 - 02:02:53PM]     Type: Normal
[01/23/2025 - 02:02:53PM]     Return register: None
[01/23/2025 - 02:02:53PM]     Has stack callback: No
[01/23/2025 - 02:02:53PM]     Stack trace:
[01/23/2025 - 02:02:53PM]         [alias din_PlayerRef on quest din_Main (1E000D62)].din_PlayerScript.OnItemRemoved() - (requested call)
[01/23/2025 - 02:02:53PM]             [param 0]: [Armor < (31140054)>]
[01/23/2025 - 02:02:53PM]             [param 1]: 1
[01/23/2025 - 02:02:53PM]             [param 2]: None
[01/23/2025 - 02:02:53PM]             [param 3]: [ObjectReference < (1A002DF5)>]

 

This is just the start of the stack dumps.  After 3700 more lines of stack dumps, your game did recover, but this is pretty serious.  The quest din_Main is from Devious Interests.  That mod might very well not be causing a problem on its own.  It might have just become overburdened when several devices were equipped at once or because your game perhaps had already become unstable.

 

I suggest, as a test, trying the SLUTS with a new game and reduced set of mods.  Use ZAP 8 rather than ZAP 9 and leave out Devious Interests at first.  You might also temporarily leave out any script-heavy mods (such as combat overhauls).  Test the SLUTS startup in that new game.  Hopefully, it will work okay.  Test it a few times and be sure that it works.  Then, enable Devious Interests and try it again.  If that works, add back any script-heavy mods that you had temporarily removed and test it again.  This should show you what the problem might be.  If everything works after adding back all of your mods (except ZAP 9), then the problem was either ZAP 9 or a game that had just become unstable.

Edited by Hex Bolt
Posted
2 hours ago, Ixmore said:

If any of the items found in the Redux is also any indication, MrEsturk had planned for a letter delivery quest and perhaps selling girls to S.L.U.T.S since there is a harness that item description that it's for a girl that's been volunteered

It's hard to tell what might be unfinished versus simply abandoned because the idea didn't work out.  In regard to the Harness of Conscription, that's for use on the PC when she falls into deep debt.  "I've got some bad news: I'm afraid you've fallen into a debt beyond what your escrow funds could cover.  I'll start an arrears for you to work off.  You are a conscripted pony now until you have worked off your debt.  You are required to wear this harness marking you such."

Posted

Thank you for your suggestion, I will try to do it when I have some time, but taking exams at university is exhausting, so for now I have to wait, but as soon as there is something new, I will let you know

Posted

Version 2.0.2

 

New/Fixed:  Enslavement from Simple Slavery now works more than once.
- Unfortunately, if you have already had the SLUTS enslavement outcome in your playthrough, this fix doesn't work.

 

New:  Arrears debt and the count of your times enslaved are now displayed on the MCM System page.
- Enslavement count was not tracked before, so it will display as 0 if you already had the slavery event.

 

Changed:  Since the Simple Slavery start can now be done multiple times, the dialog has been streamlined so that the driver doesn't explain the situation after the first time.

 

Changed:  If you get sent to Simple Slavery while pulling the cart, and if you ignore Simple Slavery's warnings not to proceed with the auction because you're wearing SLUTS quest devices, and if SLUTS is chosen as the auction outcome, the cost of freeing you will be added to arrears debt and you will be released.  It would be bad to try to start a new mission while you're still working on the previous one.

 

With regard to the Simple Slavery fix (I assume that the limitation wasn't a design decision), the fix will not work if you have already been enslaved by SLUTS in your current playthrough.  Once the old SLUTS enslavement quest runs, it's stuck and won't work again.  I'm really sorry, but I couldn't find a way around that.  I do NOT recommend it, but if you want to risk it, uninstalling SLUTS, cleaning the save, and reinstalling the newest version should work.  If you have not been sent to SLUTS by SS yet in your playthrough, version 2.0.2 allows multiple enslavements (no new or clean save required).

  • 2 weeks later...
Posted

Does the S.L.U.T.S corporation have other employees other than yourself?  I'd love to just see other girls pulling carts here or there.  Even better if they could replace the horses in carriage mods so they can actually be used to pull their carriages around!

Posted
8 minutes ago, kamithemoon said:

Does the S.L.U.T.S corporation have other employees other than yourself?  I'd love to just see other girls pulling carts here or there.  Even better if they could replace the horses in carriage mods so they can actually be used to pull their carriages around!

I would direct you to the S.L.U.T.S Resume mod that works on expanding it, this mod only polishing what's there in redux.

Posted
10 minutes ago, kamithemoon said:

Does the S.L.U.T.S corporation have other employees other than yourself?  I'd love to just see other girls pulling carts here or there.  Even better if they could replace the horses in carriage mods so they can actually be used to pull their carriages around!

The premise and the writing certainly suggest that there are other employees, but adding them to the world goes well beyond the modest goals I had for reviving and maintaining SLUTS Redux.  If they're present, players will want to be able to interact with them, steal their cargo, and so on, and it would end up being more than just a cosmetic addition.  Adding devious devices to various NPCs can also increase script load.  So, we'll just have to imagine that the girls are out there.

Posted
2 hours ago, Hex Bolt said:

The premise and the writing certainly suggest that there are other employees, but adding them to the world goes well beyond the modest goals I had for reviving and maintaining SLUTS Redux.  If they're present, players will want to be able to interact with them, steal their cargo, and so on, and it would end up being more than just a cosmetic addition.  Adding devious devices to various NPCs can also increase script load.  So, we'll just have to imagine that the girls are out there.

It wasn't until you mentioned it just now but upon reflection, I guess I would probably try and steal their cargo... lol.  I'm honestly not sure how Devious Devices work as I'm a VR player and while it does work for us, you can't really see your body so it's not so great.  So I wanted NPCs to wear them instead for me to enjoy =D.

Posted
On 2/6/2025 at 12:10 PM, Hex Bolt said:

The premise and the writing certainly suggest that there are other employees, but adding them to the world goes well beyond the modest goals I had for reviving and maintaining SLUTS Redux.  If they're present, players will want to be able to interact with them, steal their cargo, and so on, and it would end up being more than just a cosmetic addition.  Adding devious devices to various NPCs can also increase script load.  So, we'll just have to imagine that the girls are out there.

 I know your just polishing, but here me out on this part. There should be an instance of seeing a SLUTS pony if you try to start the quest as a male, you will be presented with one with your job to escort her to her destination.

Posted (edited)
1 hour ago, Ixmore said:

There should be an instance of seeing a SLUTS pony if you try to start the quest as a male, you will be presented with one with your job to escort her to her destination.

I don't know is a cart will attach to an NPC without making changes to the SLUTS scripts, and AI pathfinding is pretty bad.  To have any meaning, this mod would have to handle failures and cargo loss by the NPC pony girl, plus reattaching the cart after the bandits are done.  That's a fun idea but a fair amount of work for something that might be rather glitchy.

 

The Company wouldn't want to pay for an escort, anyway.  That cuts into the profit.  Their SLUTS professional pony girls are motivated to do a good job!  If this one wasn't gagged, I'm sure she'd tell you that she appreciates a challenge.  An escort would just be a distraction for her.

Edited by Hex Bolt
Posted
Just now, Xuvish said:

The sluts headquarters for this version.

 


Was it changed from the location near Riften?

You're thinking of SLUTS resume (an entirely separate mod). SLUTS Redux does not have a HQ (although maybe someday when @Hex Bolt is bored he'll make one).

Posted
1 hour ago, Xuvish said:

The sluts headquarters for this version.

Ah, okay.  As @Psalam said, headquarters is a feature added in the Resume version.  Redux 2 is a continuation of Redux, so it doesn't have the content that Scrab added in Resume.

 

I made Redux 2 so that players on Skyrim LE aren't left with a version that was last updated in 2019.  Redux 2 fixes the bugs with the Rehabilitation program and with not working more than once as a Simple Slavery outcome.  Redux 2 adds cart choices, using models that players had posted in the Redux topic, adds some new MCM options, limits the dirtification to just the period when you're pulling the cart (I think Resume removed that entirely), and does some polishing.

Posted

To help avoid confusion, I've added a clear statement at the top of the mod page that Redux is separate from Resume and does not contain that mod's unique content.  For ease of reference, I also added a summary of the features from Redux 1.

Posted
22 minutes ago, Xuvish said:

I am getting a error that my DCL and POP patches are missing there esp for sluts.

 

Do we need the patches anymore?

This mod does not need a patch, and I'm not aware of a need for DCL or POP to be patched for SLUTS to work, so I'd say no.

Posted
1 hour ago, cowow47603 said:

I started playing Death Stranding and had the horrific realization that it reminded me of this mod.

The pay is better here.  But then, isn't everything better in Skyrim?

Posted

Man, just this weekend I tried the old redux I still had in archive and it didn't load the cart. Then I tried the last LE version of resume and it didn't load the devious devices. So I figured my freight hauling days are over. I come on here and the first thing I see is this and its working perfectly fine.

 

Thank You. 

 

You are doing the lord's work. The lord's filthy, filthy work 😉

Posted (edited)
2 hours ago, ltadams2247 said:

You are doing the lord's work.

Lord Sanguine.  It wouldn't surprise me if he's the mysterious "Backer".

 

Edited by Hex Bolt

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