Hex Bolt Posted August 10, 2025 Author Posted August 10, 2025 10 hours ago, badbat111 said: im having a problem with the dialog for sex it keeps using zapdoggy but i dont have zapdoggy installed im already at cdt 95% in fnis i tryed editing the script but it gives a error with no info in the script the script when trying to edit propertys is blank can you have a option to use sexlab animations ? Since you've already found where this occurs, maybe you could share that information?
CaptainJ03 Posted August 10, 2025 Posted August 10, 2025 12 hours ago, badbat111 said: could you have a option in settings so when player is 50 meters away from the start ie on the run to the location unkillable bandits from this mod would spawn and chace the player down to rape and steal with a slider bar to adjust the % chance of spawning and how long between spawns like after starting and being raped timers could be 30 seconds 60 seconds 90 seconds 120 seconds I don't think that's the scope of this mod, there are a plethora of other mods that do it. Sexy Adventures would be one of them.
badbat111 Posted August 10, 2025 Posted August 10, 2025 2 hours ago, Hex Bolt said: Since you've already found where this occurs, maybe you could share that information? when i glared at the dispatcher with evil glare or the shake body to have sex it causes the zapdoggy animation i tryed using sexlab change animation button which is O for me but it doesnt change it stays as zapdoggy and becuse of it the npc and player just stands there its not fnis since if i use a matchmaker spell to hit a target and player the animations i use play
badbat111 Posted August 10, 2025 Posted August 10, 2025 2 hours ago, CaptainJ03 said: I don't think that's the scope of this mod, there are a plethora of other mods that do it. Sexy Adventures would be one of them. thank you ill try it out
badbat111 Posted August 10, 2025 Posted August 10, 2025 the zapdoggy is in the dlog in creation kit but sadly i cant edit it it gives errors when trying to edit propertys
badbat111 Posted August 10, 2025 Posted August 10, 2025 (edited) i dont have webp file type couldnt attach mp4 so had to zip the video Edited August 10, 2025 by badbat111
badbat111 Posted August 10, 2025 Posted August 10, 2025 when you see the video you will see how mass matchmaker spell had sex animation but the sluts dialog to trigger sex has a problem >.<
Hex Bolt Posted August 10, 2025 Author Posted August 10, 2025 (edited) 3 hours ago, badbat111 said: the zapdoggy is in the dlog in creation kit No, it's not. The only relationship between that script and the dialog that initiates sex is that the script happens to be associated with the dialog's quest. That script is never used for sex with the dispatcher. What you seem to be experiencing is Devious Device's animation filter, which overrides bound sex with its own choice of animations. 3 hours ago, badbat111 said: i dont have webp file type couldnt attach mp4 so had to zip the video Please, don't do that. That's a 46MB attachment. Ashal has been trying to reduce the storage load on the site's servers to try to help with performance. It would be a good idea to go ahead and delete that file. Edited August 10, 2025 by Hex Bolt
Hex Bolt Posted August 11, 2025 Author Posted August 11, 2025 6 hours ago, badbat111 said: when i glared at the dispatcher with evil glare or the shake body to have sex it causes the zapdoggy animation... SLUTS selects a set of appropriate animations tagged "Vaginal" (as well as "Rough" for the Outrage scene) and tells SexLab to start a scene with them. However, the bound animation filter in Devious Devices can override the chosen animation. I'm acquainted with that filter, so SLUTS will temporarily remove the yoke for sex with the dispatcher to allow an unrestricted selection of animations. Unfortunately, in my testing, that works inconsistently, but I believe that I found that ZAP is causing the problem. In the ZAP MCM, go to ZAP's SexLab page and turn off Override Animations. I can't prove that this is the fix, but animations worked in ten out of ten tests. That patch of road beside the carriage has been worn smooth. Give that a try. For the next update of SLUTS, I will have it turn off that ZAP setting. It probably made sense for players who weren't using DD, but now it's causing conflicts.
badbat111 Posted August 11, 2025 Posted August 11, 2025 that fixed it now the sexlab animations i have installed worked
badbat111 Posted September 3, 2025 Posted September 3, 2025 when bandits rape the player they leave dirt on the player but dispatcher doesnt could you please have dispatcher leave dirt on player ?
Hex Bolt Posted September 3, 2025 Author Posted September 3, 2025 16 minutes ago, badbat111 said: when bandits rape the player they leave dirt on the player but dispatcher doesnt could you please have dispatcher leave dirt on player ? Dirt is only applied while you're on the job and a rape victim (with aggressive animations). This also usually leads to loss of cargo. Consensual sex on the ground doesn't normally apply dirt. Your character has probably had outdoor sex when not working as a pony girl and it's normal for no dirt, right? I do see a reference to "humiliation sex". I assume that this is consensual sex with a dispatcher. Since humiliation is involved, I suppose the guy could get you dirty on purpose. I can add an exception to add dirt after humiliation sex.
etf76816 Posted September 25, 2025 Posted September 25, 2025 Hi, playing on Skyrim SE, installed mod version 2.0.5.7, deleted BSA file, installed SE meshes after, now I've got a problem that the Carriage driver gets out of their carriage, goes to a certain point, tells me I had better move further, and then does nothing, just stands here, not finishing the scene. I've tried moving around on different distances, tried reinstalling the mods, animations (using both fnis and pandora), but nothing works. SLUTS Resume works for me though, but I've started a playthrough with your mod and when i switch the mod to Resume, quest disappears. Any thoughts?
Hex Bolt Posted September 25, 2025 Author Posted September 25, 2025 32 minutes ago, etf76816 said: Hi, playing on Skyrim SE, installed mod version 2.0.5.7, deleted BSA file, installed SE meshes after, now I've got a problem that the Carriage driver gets out of their carriage, goes to a certain point, tells me I had better move further, and then does nothing, just stands here, not finishing the scene. He's probably waiting for your character to move to the designated spot. This is not a common problem, but it's possible that something is blocking the path, especially if another mod has added structures near the carriage. Where did this occur? Do you have a mod that adds things in that area that might interfere? Depending on when you saved, you might be okay if you just stand in a different place when you first talk to the driver, but with more details I might be able to see if something there can be improved. 36 minutes ago, etf76816 said: SLUTS Resume works for me though, but I've started a playthrough with your mod and when i switch the mod to Resume, quest disappears. SLUTS Resume has a significantly different structure than Redux. You should really only use one or the other. It wouldn't be safe to switch from one to the other while one of the quests is running.
shrtjsrtj Posted September 26, 2025 Posted September 26, 2025 6 hours ago, etf76816 said: Hi, playing on Skyrim SE, installed mod version 2.0.5.7, deleted BSA file, installed SE meshes after, now I've got a problem that the Carriage driver gets out of their carriage, goes to a certain point, tells me I had better move further, and then does nothing, just stands here, not finishing the scene. I've tried moving around on different distances, tried reinstalling the mods, animations (using both fnis and pandora), but nothing works. SLUTS Resume works for me though, but I've started a playthrough with your mod and when i switch the mod to Resume, quest disappears. Any thoughts? I just had the same issue, and fixed it by changing "Face Speaker" to Disabled under "Dialogue Mode" in True Directional Movement. I think that's what it was called, going from memory. For me it bugged out a lot more than just SLUTS, but weirdly out of the the three places I tested it was just Whiterun that broke and Markarth and Falkreath both worked fine. It broke almost every mod that took over player controls and moved you around, is it just SLUTS with the issue or do other mods that take over player controls bug out? What about trying different towns to start the hauling, do they break/work? 1
etf76816 Posted September 26, 2025 Posted September 26, 2025 12 hours ago, Hex Bolt said: He's probably waiting for your character to move to the designated spot Sorry, may I be getting the thing wrong? What is the designated spot? I've tried to move to the carriage driver location (where they stand), but nothing happens, tried to move around the location, on different distances, even near the original carriage, but no position seems to be working. Also, I can't get in the cart, character stands up immediately, moreover, when trying to talk to a owner from Submissive Lola, dialog states that there is a scene playing out currently ("My scene is from S.L.U.T.S.: Taking good care of your package"). May the problem be of animations or whatever? 12 hours ago, Hex Bolt said: Where did this occur? It occured first in Whiterun, tried to change location, seems to be the same case in Solitude, Riften and Winterhold as well. 12 hours ago, Hex Bolt said: but it's possible that something is blocking the path, especially if another mod has added structures near the carriage. I don't have such mods, sadly for the case, except simple slavery banners and stuff like that. 6 hours ago, shrtjsrtj said: fixed it by changing "Face Speaker" to Disabled under "Dialogue Mode" in True Directional Movement Sorry, don't have that either. Only "Fuz Ro D-oh" mod that affects speech.
Hex Bolt Posted September 26, 2025 Author Posted September 26, 2025 3 hours ago, etf76816 said: What is the designated spot? There's a place where your character is supposed to walk so the driver can cast the spell to create the cart. It's not visibly marked. Unless this has drastically changed in Resume, it works the same way. 3 hours ago, etf76816 said: I can't get in the cart, character stands up immediately... Cart or carriage? You're not supposed to be able to climb into the carriage, just click on it to travel, and from your description the SLUTS cart would not have appeared yet. 3 hours ago, etf76816 said: moreover, when trying to talk to a owner from Submissive Lola, dialog states that there is a scene playing out currently ("My scene is from S.L.U.T.S.: Taking good care of your package"). May the problem be of animations or whatever? This confirms what I had suggested earlier, that the SLUTS scene is waiting for your character to walk to the spot where the dispatcher will create the cart. There's no animation at that point. Something in your game is preventing the scene from proceeding, probably by blocking your character from walking to the spot where the cart will be created. shrtsrtj had a good suggestion about the possible cause of your problem, with True Directional Movement (if you're using that mod, or anything like it that affect player character movement). 3 hours ago, etf76816 said: It occured first in Whiterun, tried to change location, seems to be the same case in Solitude, Riften and Winterhold as well. I've seen it work at Whiterun and Solitude, so it's not a problem with the location. Something that you have installed is interfering with your character's ability to automatically walk to the hitching spot so the scene can progress.
etf76816 Posted September 28, 2025 Posted September 28, 2025 Hello, giving an update. Found out what was the cause: Aroused Creatures SE. For some reason that mod breaks the scene, without it everything works (even though sometimes carriage driver casts the spell and just stands here, happens sometimes). Any thoughts on is it fixable?
Hex Bolt Posted September 28, 2025 Author Posted September 28, 2025 9 hours ago, etf76816 said: Hello, giving an update. Found out what was the cause: Aroused Creatures SE. For some reason that mod breaks the scene, without it everything works (even though sometimes carriage driver casts the spell and just stands here, happens sometimes). Any thoughts on is it fixable? You had confirmed earlier that the SLUTS scene was active (the message from Submissive Lola), so that's good. I suppose it's possible, but I don't see how Aroused Creatures could directly break the SLUTS scene while it's running, but perhaps something might be doing it indirectly. The problem might be specific to your mod list or your current game; conceivably, it could work okay in a new game. Presumably, the carriage horse is factor, so an obvious thing to try is to toggle off Mod Enabled in the Aroused Creatures MCM or turn off creature-initiated sex and wait a minute before talking to the dispatcher.
Nad_maximum Posted October 1, 2025 Posted October 1, 2025 I know it is stupid question, but is it possible to install it midgame?
Hex Bolt Posted October 1, 2025 Author Posted October 1, 2025 10 hours ago, Nad_maximum said: I know it is stupid question, but is it possible to install it midgame? It's fine to install mid-game. 1
aziko___ Posted December 10, 2025 Posted December 10, 2025 unlike resume this worked mid game so thanks
j773251a Posted December 12, 2025 Posted December 12, 2025 hi, thanks for this mod. can you please help me. i'm new to modding but doing the best i can on my own but failing. i'm running SSE 1.6.1170. i orgininally downloaded sluts resume, but realized sexlab p+ was too complicated to install. the mod would not start the rehab quest this way. i uninstalled this mod using the left panel of MO2 and deleted the zip file. then i installed sluts redux 2 which ran the rehab quest just fine. the problem i'm having is i have invisible feet, and the inital tattoos and tail plug did not show up. the head meshes, and the yoke did show up (although i was unable to change to the breast harness when i tried). i've built the tail plugs that i saw in bodyslide, but i don't think i saw all the available options that looked like they should be included... i even checked every box the group drop down and batch built everything just to be safe.... still invisible feet and no tail plug or tattos. i did run another quest by walking up to the carriage driver and requesting a mission, and this time some bright yellow tattoos did show up, but still no tail and invisible feet i've run loot and used sseedit quick atuo clean to where there are no warnings in loot (i put devious devices, DDNG, and sluts at the bottom of the load order to give it priority) i see 4 .esm file conflicts from devious devices 5.2 and devious devices NG conflicts but i don't know how to resolve them. i also downloaded ssedit, but i haven't figured out how to use it... watched to youtube tutorial, but looks quite complicated. another less bothersome problem i have is that anytime i'm attacked while pulling the cart, i get disconnected and can't reconnect afterwards. only way to resolve is by saving, exiting and reloading... i've been able to avoid this problem by just running away from any attackers i only have about 80 mods: sluts redux 2 submissive lola resubmission practical defeat and all the requirements of the above mods + some suggested addons. any help would be greatly appreciated. thanks in advance
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