Hex Bolt Posted Wednesday at 10:28 PM Author Posted Wednesday at 10:28 PM 7 minutes ago, Psalam said: I don't need to. The "arms" of the cart will move with me - the cart doesn't move.  This happened six times (all in one run). I was going for the blue uniform bonus. That's strange. Just the other day, I did this and had some problems where I just had to click on the cart to tether again. I'll do some more testing.
Psalam Posted Wednesday at 10:59 PM Posted Wednesday at 10:59 PM 29 minutes ago, Hex Bolt said: That's strange. Just the other day, I did this and had some problems where I just had to click on the cart to tether again. I'll do some more testing. I thought that it was strange too. That's why I thought that I'd better let you know. As I mentioned, I can work around it. 1
CaptainJ03 Posted Thursday at 05:52 AM Posted Thursday at 05:52 AM 10 hours ago, Psalam said: I've tried the new version and the SDB animation works perfectly! Now you know there is a "but" coming. But, after the animation plays the cart is frozen (won't move). I've used my tricks and can get past this but I thought that you would want to know. I can confirm that for AE. The butt slap animation breaks the connection to the cart. I've reverted to the previous version of the mod, as the Arch Mage isn't doing SLUTS runs in this playthrough. Â When doing multiple runs, I quicksave after I've gotten the contract, exit, resume. Haven't tried your Shift-E, Shift-Space cycle yet. 1
Hex Bolt Posted Thursday at 05:54 AM Author Posted Thursday at 05:54 AM 1 minute ago, CaptainJ03 said: I can confirm that for AE. The butt slap animation breaks the connection to the cart. Thanks. I'll prioritize a fix.
Psalam Posted Thursday at 10:01 AM Posted Thursday at 10:01 AM 4 hours ago, CaptainJ03 said: I can confirm that for AE. The butt slap animation breaks the connection to the cart. I've reverted to the previous version of the mod, as the Arch Mage isn't doing SLUTS runs in this playthrough. Â When doing multiple runs, I quicksave after I've gotten the contract, exit, resume. Haven't tried your Shift-E, Shift-Space cycle yet. As I mentioned, they're not really mine. Those are just the hotkeys given by the mod. The cycle just seems to be a near universal fix.
Hex Bolt Posted Thursday at 11:52 AM Author Posted Thursday at 11:52 AM Okay, I have a fix, but I want to test it a bit more before publishing it. So far, with this fix I haven't seen the butt slap untether the PC from the cart. As I'd suspected, it's a simple change to the script that SLUTS uses to interface with the butt slap mod.  A detail to be aware of is that the interface duplicates some of the butt slap code, and that's where I made the fix. So, if SLUTS initiates the butt slap, it's fixed, but if Slap da Butt decides to do the slap, it will still untether you. However, you're unlikely to see that while you're on the job. The only time I saw it happen was when I was near the dispatcher and he got handsy before I could talk to him. Being untethered didn't matter then, because the cart was right there and the next stage was going to tether me to the cart again. If you're concerned about that, set the butt slap chance to 0 or make the cooldown long. SLUTS ignores those parameters and always gives pony girls a butt slap sendoff. 1
Hex Bolt Posted Thursday at 08:41 PM Author Posted Thursday at 08:41 PM Version 2.0.8 Â Fixed: Â Butt slaps would untether you from the cart. Fixed: Â Hidden cargo weight could sometimes get swept into the escrow chest on multi-leg runs.
CaptainJ03 Posted Friday at 11:41 AM Posted Friday at 11:41 AM 14 hours ago, Hex Bolt said: Version 2.0.8 Â Fixed: Â Butt slaps would untether you from the cart. Fixed: Â Hidden cargo weight could sometimes get swept into the escrow chest on multi-leg runs. Thank you for the quick update. This works now (on AE) 1
Psalam Posted Friday at 05:59 PM Posted Friday at 05:59 PM A quick check on LE (one run) makes it appear to be fixed there as well. Thanks. 2
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