Thyken Posted July 1, 2017 Posted July 1, 2017 I'm still loving the heck out of this mod, but after achieving Level 5 slavery once it does feel like I've seen most of what's there to see. Two things: 1. After reaching Level 5 slavery and getting the options to go free, I tried selecting the "join faction but remain a slave" option, which is supposed to let me keep the collar, but it just ended up releasing me anyway and I don't have the collar. I can't find any difference in the way the NPCs react to me versus the join faction option. Is that normal and this ending is just kind of unfinished? 2. I still can't figure out a way to get the Cage Event to trigger. I've tried getting enslaved by various bandits in Mistwatch who are near locked cages or cells, and midnight keeps coming and going without any change. Are there only a specific few locations where this is supposed to work? Do I need the official DLC? I have made sure that the option is active in config. And I guess a more open ended question would be, if I've already tried slavery with bandits all way to Level 5, is there anyone else I should try getting enslaved by to experience different content? im having issues with his first point as well. any idea whats going on?
LesboIsBesto Posted July 1, 2017 Posted July 1, 2017 Yes, stated a bit earlier in this thread sanguine now enslave you and it is as easy to get free with the "Can i go now?" dialogue option. I don't like this though, if sanguine uses the same enslavement mechanic from the regular NPC in Nirn then it'll be just more of the same. As for the animations, you probably have something installed which allows you to chose and is disregarded by SD+. Or something, I don't get a choice when I go talk to sanguine. This may have spread to other potential owners now. I surrendered to Elenwen in the embassy after freeing myself from Sanguine & now some of her triggered animations are overridden by Zap ones. Although it may be just because she's not a normal NPC, just wanted to try her cuz I have a kink for high elves, especially Thalmor & wanted to see how it would go ( ͡° ͜ʖ ͡°). Doesn't go well with SD+ unfortunately cuz being restricted to the embassy makes it hard to fulfill some requirements, she'll change cells really quick resulting in the chain shocking me for being too far & at one point she was placed in the main room you go to for that party in the main quest so I had to use that tcl command to reach her. Am going to see if Maria Eden produces any better results so if I can get her outside the embassy & free myself of Maria Eden enslavement, I can trigger SD+ with her in a major city so the 2 mods don't conflict.
bicobus Posted July 1, 2017 Posted July 1, 2017 A long shot, but try to disable the option in zaz that actually do what you are describing. I don't remember the name because I never explore the zaz MCM. If you are wearing devious devices, zaz may detect them and chose proper animations instead. There is a similar feature in DDi.
Dudemeisterino Posted July 1, 2017 Posted July 1, 2017 Unfortunately the mod is unplayable to me and I haven't found any solution to these problems. I am running the latest version (359). Issue 1: Whenever I load a game, it says "SD+ updating to version: 2017041024" and opens a box saying "cancelling enslavement for update" which results in losing any progress I've made so far. I've tried to update PapyrusUtil as suggested in a previous post. It did not work. Issue 2: Every now and then, completely random, it says "You are enslaved to a master that has been removed from master races. Your enslavement was terminated" resulting in the loss of all progress as well, even though the race is completely normal just as always. What can be the issue here? #1: you need to install SD+, save then reload that save so that it can continue to properly install itself thus the "updating to version" notification. This is due to some routines who can only run during a game restoration (load savegame), other mods requires it as well, so it's always a good idea to do a save & reload after you finished to install all your stuff. #2: no idea what causes this, skyrimll will have more to say when real life allow him more time to get back to modding. Thanks a lot, bicobus. Saving and reloading before actually getting into the mod did the job.
slaveyan Posted July 1, 2017 Posted July 1, 2017 sir, i play SD+ 3.59. but when i be enslave, why can not wear cuffs and collar? i am a chinese , my english is bad , dont mind
bicobus Posted July 1, 2017 Posted July 1, 2017 sir, i play SD+ 3.59. but when i be enslave, why can not wear cuffs and collar? i am a chinese , my english is bad , dont mind Those devices get equipped dynamically and you'll not have them equipped right away or even every time.
slaveyan Posted July 2, 2017 Posted July 2, 2017 sir, i play SD+ 3.59. but when i be enslave, why can not wear cuffs and collar? i am a chinese , my english is bad , dont mind Those devices get equipped dynamically and you'll not have them equipped right away or even every time. when i be enslave , system say "master chain and collared me" , but i dont look collar and cuffs on my body
bicobus Posted July 2, 2017 Posted July 2, 2017 I don't know man. You'd have to be sure that the DD requirements are properly installed, that bodyslide was ran, that you do get locked into stuff, etc etc.
LesboIsBesto Posted July 2, 2017 Posted July 2, 2017 I don't know man. You'd have to be sure that the DD requirements are properly installed, that bodyslide was ran, that you do get locked into stuff, etc etc. Same thing happens to me strangely enough. Leg cuffs & chains never appear on my person or appear as equipped on my inventory except during Simple Slavery auctions, even though the game says they're equipped during SD+ enslavement & I also know they're equipped because the I get the dialogue to ask someone to free me from my chains & leg cuffs. Also sometimes crawling removes the wrist cuffs unless my mistress forces me to crawl.
bicobus Posted July 2, 2017 Posted July 2, 2017 Crawling removing devices is intended, as the devices may conflict with the crawling animations. You should at least have a collar, the rest isn't wholly important.
LesboIsBesto Posted July 2, 2017 Posted July 2, 2017 Crawling removing devices is intended, as the devices may conflict with the crawling animations. You should at least have a collar, the rest isn't wholly important. Ah well alrighty then. I think it mainly happens with leather cuffs at least as iron ones are staying on during crawling & during the SS auction, I had iron leg cuffs but I haven't tested that yet. Just hope the leash game works properly soon. Also btw, It's a little disturbing that I've found that even kids in cities like Whiterun will use dialogue that SD+ adds when you're a slave O.o (and Braith even used the one that made the Submit/Resist options popup!)
017333 Posted July 3, 2017 Posted July 3, 2017 Is there a chance of optional integration for the mod Beeing Female if playing as a female PC? I noticed that the whipping from your master can sometimes cause damage to the fetus. When they have a mood for punishment, it can create a problematic interaction between each mod, unless that's considered more "realistic". Could there be a check put in that causes the master to be more lenient or punish in a different way if the player character is pregnant? But then again, you might call the risk extra incentive not to upset the master, so I could see an argument going for either outcome. It's not necessarily bad, even though Beeing Female penalizes you for taking pretend damage since it's effectively blind to SD+. Perhaps there could be an event where the master attempts to impregnate the player character? Maybe because offspring could be sold on the black market by the slaver lucratively? Maybe the master wants an heir of their own, and will try to knock the PC up leading to temporarily much more frequent sexual attempts? That kind of thing. It would be especially useful as an extra motivation for creature slavers, since they don't have much going for them as yet, but purposefully breeding with you could be one of them. But then again it might be redundant since they are all about food/sex right now anyway. I dunno, just rattling off some ideas.
DeepBlueFrog Posted July 3, 2017 Author Posted July 3, 2017 Crawling removing devices is intended, as the devices may conflict with the crawling animations. You should at least have a collar, the rest isn't wholly important. Ah well alrighty then. I think it mainly happens with leather cuffs at least as iron ones are staying on during crawling & during the SS auction, I had iron leg cuffs but I haven't tested that yet. Just hope the leash game works properly soon. Also btw, It's a little disturbing that I've found that even kids in cities like Whiterun will use dialogue that SD+ adds when you're a slave O.o (and Braith even used the one that made the Submit/Resist options popup!) The dialogues with kids should definitely not happen. Do you have a mod to make the kids killable by any chance? The way those mods work is to end up treating kids like any adult NPC. SexLab has its own way of excluding kids in that context but that kind of check is not accessible to filter dialogue conditions. Is there a chance of optional integration for the mod Beeing Female if playing as a female PC? I noticed that the whipping from your master can sometimes cause damage to the fetus. When they have a mood for punishment, it can create a problematic interaction between each mod, unless that's considered more "realistic". Could there be a check put in that causes the master to be more lenient or punish in a different way if the player character is pregnant? But then again, you might call the risk extra incentive not to upset the master, so I could see an argument going for either outcome. It's not necessarily bad, even though Beeing Female penalizes you for taking pretend damage since it's effectively blind to SD+. Perhaps there could be an event where the master attempts to impregnate the player character? Maybe because offspring could be sold on the black market by the slaver lucratively? Maybe the master wants an heir of their own, and will try to knock the PC up leading to temporarily much more frequent sexual attempts? That kind of thing. It would be especially useful as an extra motivation for creature slavers, since they don't have much going for them as yet, but purposefully breeding with you could be one of them. But then again it might be redundant since they are all about food/sex right now anyway. I dunno, just rattling off some ideas. I will add that to the list, thanks. I already have internal check for Beeing Female status but I am not acting on it yet.
bicobus Posted July 3, 2017 Posted July 3, 2017 If those are children put into the game by "being female", those actors are a bit weird to down right creepy.
LesboIsBesto Posted July 3, 2017 Posted July 3, 2017 Crawling removing devices is intended, as the devices may conflict with the crawling animations. You should at least have a collar, the rest isn't wholly important. Ah well alrighty then. I think it mainly happens with leather cuffs at least as iron ones are staying on during crawling & during the SS auction, I had iron leg cuffs but I haven't tested that yet. Just hope the leash game works properly soon. Also btw, It's a little disturbing that I've found that even kids in cities like Whiterun will use dialogue that SD+ adds when you're a slave O.o (and Braith even used the one that made the Submit/Resist options popup!) The dialogues with kids should definitely not happen. Do you have a mod to make the kids killable by any chance? The way those mods work is to end up treating kids like any adult NPC. SexLab has its own way of excluding kids in that context but that kind of check is not accessible to filter dialogue conditions. Funny, I have it for Special Edition but I never bothered to get it for OG Skyrim so no I don't. Also on that issue with the cuffs, I tested the zbf black iron cuffs that you can craft which go on both the legs & arms and the leg ones stick through all animations (though they don't have chains) & the wrist ones don't appear on my person but my arms are still in the restrained position & register with everything else appropriately, even crawling. Can't remove them by myself though like I can remove gags, blindfolds, & the separate steel ankle cuffs but I assumed that's normal.
017333 Posted July 4, 2017 Posted July 4, 2017 I will add that to the list, thanks. I already have internal check for Beeing Female status but I am not acting on it yet. Alright, cool. While I'm at it, I should also mention that being force fed drugs (skooma for example, but probably alcohol too) as part of the mods normal interactions has the same effect as getting whipped - causes damage to the fetus. Perhaps neither of those things should be happening when pregnant unless there is a reason for them to happen, because outside of the mods code failing to account for those situations, (at least for now) I've just rationalized it away in the meantime as the master wanting to forcibly abort it as part of the punishments or something like that. But doing that every time, is a wasted opportunity on their part.
frozenflowers Posted July 4, 2017 Posted July 4, 2017 Just checking, is this mod compatible with Slaverun? I'm thinking of trying that out but don't really want to go through the trouble of uninstalling anything.
strawberrysnolf Posted July 4, 2017 Posted July 4, 2017 Also having the Problem with:"Your collar compels you to drop your weapon when attacking your owner"Of course no spells or weapons selected. Even on new game q_qHere's my loadorder: https://pastebin.com/PiQdBMP4Someone's having an idea?Thankies!
sairus323 Posted July 4, 2017 Posted July 4, 2017 and just when I thought everything is normal: I have several animations problems with SD: 1) slow crawling works only when i move forward, backward, forward-left and backward-right, in other directions game shows standing walikng animation instead.2) after I'm getting "vine rape" animation (spriggan infection) my character animation is breaking until I leave the location (showing animation "crouch strafe left" when standing and "holster sword" when I'm jumping) 3) when I transfered to Sanguine Dreamworld animation is breaking permanently (loading earlier save helps)... my character shows "strafe run left" animation when standing still and lot of other wrong animations when trying to do anything (even when Sanguine punishing my character)... thats only the list i found... FNIS used several times and i used basic animations only ("gender specific animations" and "skeleton arm fix") any ideas how to fix it?
jvdaniels Posted July 4, 2017 Posted July 4, 2017 I'm still seeing the scenario where the owner cannot be killed after the "going for a walk..." process starts. He can before, but not after. I did a complete reload of skyrim and the mods, tried enslavement through being defeated, submission, and Simple Slavery all with the same results. This is with new games as well as existing saves. As reported before, reloading the previous version 3.5.8 works fine.
AthenaLiandry Posted July 5, 2017 Posted July 5, 2017 Can't find the Frostfall patch for the latest version; am I missing it somewhere? Help appreciated! Thanks.
bicobus Posted July 5, 2017 Posted July 5, 2017 Frostfall patch has been moved to "warm bodies" for performances reasons. It is available there: http://www.loverslab.com/files/file/1663-obscure-patches-2017-03-19/ Under "warm bodies plus", no need for the original mod.
AthenaLiandry Posted July 5, 2017 Posted July 5, 2017 Frostfall patch has been moved to "warm bodies" for performances reasons. It is available there: http://www.loverslab.com/files/file/1663-obscure-patches-2017-03-19/ Under "warm bodies plus", no need for the original mod. So I won't need http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/ ? Thanks so much by the way!
nogoe Posted July 5, 2017 Posted July 5, 2017 So, I take it the forced doggystyle animations is an intentional part of the mod now?
GeorgiaCav Posted July 6, 2017 Posted July 6, 2017 I know this has been addressed before (I think) but I can't seem to find the relevant posts or anything on Github about it. I'm just wondering how common it is and whether I just missed a step somewhere. My owners will say "Follow me and don't drag your feet" and I get the "Your owner is going for a walk..." popup, but then they just stand there. Forever. T-waiting, etc. has no effect. I'm running pretty much the full panoply of recommended/related mods, plus ME, immersive and inconsequential NPC's, various and sundry others, including DFW and DFWS. If you've had this problem before, assume I have the mod that caused it. I will post a log if it's necessary, and I'm going to try moving SD+ around in my LO, but I was just wondering if this is a common thing with a known set of solutions.
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