Kitsudragon Posted August 19, 2017 Posted August 19, 2017 Hi. I just updated all the files for a new playthrough of Skyrim, and I've got a minor problem. Installing SD+ 3.59 and Customizations v7 on restart caused the customization screen to load, but not the main Sanguine's Debauchery menu. So I don't know for certain that it's loaded, or not. Is there a fix for this? Short of having to restart (and recustomize) the game all over again?
Content Consumer Posted August 19, 2017 Posted August 19, 2017 Does anyone use the SD+ Customization Addon mod, with Seekers enabled, and been enslaved by one with that? Does it work properly for you? I'm having some trouble with seekers. I do, but I never got enslaved by a skeever. Huh, maybe I should try that. Seeker, not Skeever Although I just realized that Seekers aren't enabled in there either. Oops. What I really need to do is put in options for all vanilla and DLC races. Sometime.
bicobus Posted August 19, 2017 Posted August 19, 2017 (edited) Do you think it would be possible to create customized scenarios for each races? I think that if a location is interesting and rich enough, it wouldn't be a problem to go back in it from time to time. And if there is a scenario for each race, that would create enough content and avoid the boredom of repetitive tasks if you know what I mean. I think it would be a good compromise for the beast races versus humanoids. The beasts knock you out and bring you into their lairs, with mini fetch quests and whatnot inside. By scenarios, I meant would it be possible through the addon esp to trigger them on enslavement? To know if it is a possibility given by SD+. Edited August 19, 2017 by bicobus
Content Consumer Posted August 19, 2017 Posted August 19, 2017 Do you think it would be possible to create customized scenarios for each races? I think that if a location is interesting and rich enough, it wouldn't be a problem to go back in it from time to time. And if there is a scenario for each race, that would create enough content and avoid the boredom of repetitive tasks if you know what I mean. I think it would be a good compromise for the beast races versus humanoids. The beasts knock you out and bring you into their lairs, with mini fetch quests and whatnot inside. By scenarios, I meant would it be possible through the addon esp to trigger them on enslavement? To know if it is a possibility given by SD+. Technically, yes it would be possible to do something unique depending on which race enslaves you. It wouldn't be all in the addon, because SD+ would have to handle the bulk of the work behind the scenes. But what scenarios? If you're trying to avoid the boredom of repetitive tasks, you're talking about relatively extensive scenarios that would probably end up being identical to base content, just in a different location. EDIT: Just because it's possible doesn't mean it's likely.
bicobus Posted August 19, 2017 Posted August 19, 2017 As I said if the location is interesting (ie. not a wasteland or the middle of the woods), there would be something to do. Think wolfclub but thematically with beasts (and no humanoids). Not supposed to be long, meaningful and hard to escape, just existing as a side story.
DoubleCheeseburger Posted August 19, 2017 Posted August 19, 2017 While we all wait for fixes, I made a few fixes for version 3.5.9 addressed to issues occured by travelling to new Master: - Travelling Master and travelling Thugs will no longer be immortal to non-player characters. So Master or Thug might be killed during the travel; - Travelling should be more stable now. For me Master and Thugs could stop at random point. I tried to fix it, but it can potentially introduce some other issues. In my tests everything was fine though; - NPC Master and Thugs will travel to Mistwatch again now, while non-NPC Master will travel to Gloomreach (if they're even travelling at current state of the mod); - Fast traver by "Are we there yet?" dialog should work now as well; - Slavery tranfer from Master/Thug was broken for me too. So it should be working now. I attached files to this message if someone is interested. New enslavement is not required, but Master must not be in transit, otherwise some fixes will not apply. To install this fix just overwrite your SD+ files using mod manager of your choice. SDPlus 3.5.9 fixes .zip
bicobus Posted August 19, 2017 Posted August 19, 2017 While we all wait for fixes, I made a few fixes for version 3.5.9 addressed to issues occured by travelling to new Master: - Travelling Master and travelling Thugs will no longer be immortal to non-player characters. So Master or Thug might be killed during the travel; - Travelling should be more stable now. For me Master and Thugs could stop at random point. I tried to fix it, but it can potentially introduce some other issues. In my tests everything was fine though; - NPC Master and Thugs will travel to Mistwatch again now, while non-NPC Master will travel to Gloomreach (if they're even travelling at current state of the mod); - Fast traver by "Are we there yet?" dialog should work now as well; - Slavery tranfer from Master/Thug was broken for me too. So it should be working now. I attached files to this message if someone is interested. New enslavement is not required, but Master must not be in transit, otherwise some fixes will not apply. To install this fix just overwrite your SD+ files using mod manager of your choice. Could you please provide the source files and properly explain what you did to the esp? Also skyrimLL would love to get your feedback in the beta thread: http://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/ As it stand, your archive isn't very useful for the development unless skyrimLL say otherwise. But thanks for your interest though, glad to see it.
DeepBlueFrog Posted August 19, 2017 Author Posted August 19, 2017 Thanks for the fixes. Are these script fixes or esp edits? If scripts, the source code will help me incorporate the changes. Ideally you could add the changes to the files on GitHub and do a pull request but if you don't know how to do that, the sources will be enough. If these are esp edits, I will check when was the last time I edited the esp file. I may use yours directly or send you the version I have and ask you to do the edits gain if you don't mind.
Kitsudragon Posted August 20, 2017 Posted August 20, 2017 Thanks for the fixes. Are these script fixes or esp edits? If scripts, the source code will help me incorporate the changes. Ideally you could add the changes to the files on GitHub and do a pull request but if you don't know how to do that, the sources will be enough. If these are esp edits, I will check when was the last time I edited the esp file. I may use yours directly or send you the version I have and ask you to do the edits gain if you don't mind. A quick peek inside the archive shows it's an esp and a script file.
DeepBlueFrog Posted August 20, 2017 Author Posted August 20, 2017 Thanks... I couldn't look at the zip file when I replied originally (from my phone). I looked at it now and I could really use the source code for that script change. And as I suspected, I did make changes to the esp since I last released the mod, so any changes to this esp would have to be reapplied to the new one. I will wait for Trololo's response before doing anything.
DoubleCheeseburger Posted August 20, 2017 Posted August 20, 2017 While we all wait for fixes, I made a few fixes for version 3.5.9 addressed to issues occured by travelling to new Master: - Travelling Master and travelling Thugs will no longer be immortal to non-player characters. So Master or Thug might be killed during the travel; - Travelling should be more stable now. For me Master and Thugs could stop at random point. I tried to fix it, but it can potentially introduce some other issues. In my tests everything was fine though; - NPC Master and Thugs will travel to Mistwatch again now, while non-NPC Master will travel to Gloomreach (if they're even travelling at current state of the mod); - Fast traver by "Are we there yet?" dialog should work now as well; - Slavery tranfer from Master/Thug was broken for me too. So it should be working now. I attached files to this message if someone is interested. New enslavement is not required, but Master must not be in transit, otherwise some fixes will not apply. To install this fix just overwrite your SD+ files using mod manager of your choice. Could you please provide the source files and properly explain what you did to the esp? Also skyrimLL would love to get your feedback in the beta thread: http://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/ As it stand, your archive isn't very useful for the development unless skyrimLL say otherwise. But thanks for your interest though, glad to see it. Sure, I attached another archive to this message which includes source file too. What's comes to .esp changes: 1. I modified AI Package called "_SDAP_thug_escort" to cover more Quest Stages of "_SD_thugslave" (10 and 25). During my tests quest was randomly promoting to 10 Stage and Master/Thug was stopping travelling. 2. I removed "Protected" property for Quest Aliases "_SDRA_master", "_SDRA_thug_1" and "_SDRA_thug_2" at Quest "_SD_thugslave", so Thugs and Master will be mortal to Skyrim dwellers. 3. I changed Match Conditions for Quest Aliases "_SDRA_boss3" and "_SDRA_boss4" to check keyword "ActorTypeNPC" since default condition seemed to be broken and Mistwatch location simply was never used. There must be more logic implemented as users playing with gender restrictions might not transfer to new master if Mistwatch's new master doesn't match gender restriction. That all changes if I remember correctly. I will try to check out beta next weekend or so. Thanks... I couldn't look at the zip file when I replied originally (from my phone). I looked at it now and I could really use the source code for that script change. And as I suspected, I did make changes to the esp since I last released the mod, so any changes to this esp would have to be reapplied to the new one. I will wait for Trololo's response before doing anything. I attached new archive that includes source script now too. I changed Papyrus Fragment for 25 Quest Stage of "_SD_thugslave" quest. Basically, after debugging and testing I found out that variables "kBoss" and "kMaster" were broken, so I reassigned related aliases and used new variables, so fast travel and slavery transfer started to work again. Probably this problem is more incorporated and I don't know why these variables were not working since I have a very little clue about Skyrim modding. SDPlus 3.5.9 fixes.zip
DeepBlueFrog Posted August 20, 2017 Author Posted August 20, 2017 Thanks! I should be able to incorporate these changes directly into my working version. That will be better than sending esp files back and forth. The hardest part of debugging these issues is knowing where to look. This will save me a lot of time.
Awkward Nymph Posted August 20, 2017 Posted August 20, 2017 Does anyone know if there is a way to edit who can enslave you in TES5 edit? I don't know how hard it is to add creatures, but I'd like to.
DeepBlueFrog Posted August 21, 2017 Author Posted August 21, 2017 Does anyone know if there is a way to edit who can enslave you in TES5 edit? I don't know how hard it is to add creatures, but I'd like to. Unfortunately, you cannot do that with TES5edit. You would have to create a small mod, with a quest and a papyrus script that adds to the lists of supported races. And easier way to do that would be to take the SD custom addon from the download area and customize its script to add the races you want to use.
Content Consumer Posted August 21, 2017 Posted August 21, 2017 I should just bite the bullet and add in all vanilla races. Le sigh.
Blacknpink Posted August 21, 2017 Posted August 21, 2017 I'm having trouble with Gold for the Wicked. Regardless of my slavery level, I have no dialogue option to solicit prostitution. The "Dance" spell works but it's only available with unbound hands. Also there seems to be no way to give gold to my master either (other than the "groping hands feel around your inventory" event). Has anyone else had this problem?
LesboIsBesto Posted August 21, 2017 Posted August 21, 2017 Quick question: I wanted to tryout the other options you get when asking your owner permission to leave. I was at slavery level 4 & had all of them available (already checked the Github for details), I tried the option to stay a slave to the faction (join faction, keep collar) but the collar was still removed from me & my enslavement ended. They didn't treat me like a slave anymore & a popup menu appeared for my "former" owner to try & enslave me again. Was that supposed to happen because it freed me even tho I wasn't trying to be freed exactly. Also is DA the only way to get directly enslaved by people who beat you in SexLab Defeat?
VaunWolfe Posted August 21, 2017 Posted August 21, 2017 Not sure if this is known or is being worked on. When I get enslaved and my companion goes along for the ride. She becomes a slave and gets mad and dosent want to talk to me anymore even after I kill the owner and we are no longer slaves. She still dosent want to talk to me. Is it a bug or is she just being a bitch and blameing me for what happened?
Awkward Nymph Posted August 21, 2017 Posted August 21, 2017 Does anyone know if there is a way to edit who can enslave you in TES5 edit? I don't know how hard it is to add creatures, but I'd like to. Unfortunately, you cannot do that with TES5edit. You would have to create a small mod, with a quest and a papyrus script that adds to the lists of supported races. And easier way to do that would be to take the SD custom addon from the download area and customize its script to add the races you want to use. I don't know anything really about scripting, it isn't as easy as just adding facts or races is it? And thanks for replying. I appreciate it.
Zor2k13 Posted August 21, 2017 Posted August 21, 2017 I just remembered an idea for this mod about returning to a former owner, instead of going through the whole enslaved thing again just stick the collar back on and keep whatever the levels were before being released the last time? or have the player wearing some luxury slave stuff and set to a high slavery level again so the owner sees them as they were just before being freed somehow.
Guest Posted August 22, 2017 Posted August 22, 2017 why does my character go into a crawling animation randomly for no reason when i talk to an NPC sometimes im not enslaved .and how do i get out of it ? sometime it wil just kneel .its really annoying it doe this at least twice a day and have to go back to old safes to fix it
xiaomiza Posted August 24, 2017 Posted August 24, 2017 I found that my PC can't enslaved by Vampire, a couple of hours late, it will show a massage that said the PC is enslave by a non master race, enslave will be stop. and another question is I also used the SD-Cage, but the master never lock the PC into the cage(I have Enabled "lock PC into Cage" in MCM). Is anyone knows why? By the way, I use the Better Vampire, and I try to disable it, the problem is still there. Sorry for my poor English.
DerPeter Posted August 25, 2017 Posted August 25, 2017 How do I increase my slavery level? The master always wants to beat my character, but I've found no way of triggering that besides attacking him, which I hope is not the intended course of action.
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