Cleo Fate Posted November 30, 2021 Posted November 30, 2021 (edited) Sorry to bother you again so soon, but my inventory isn't being taken away upon enslavement. Everything stays there. Gold, food, clothing, everything. Clothes will still be "ripped away" (except for boots and jewelry for some reason, and if they use the tunic they don't seem to care what I wear) but that just sends them right back into my inventory regardless Edited November 30, 2021 by Cleo Fate
Gudulba Posted November 30, 2021 Posted November 30, 2021 Recently I have started getting a pop-up message box during fights every now and then showing "An overwhelming craving stops you in your tracks and feeds the lust of your aggressor." -> see pic below. Is this coming from Sanguine Debauchery? Can it be disabled somehow? Interesting thing is that I have had installed this mod for months and this behaviour only started recently. This is the message box:
DeepBlueFrog Posted November 30, 2021 Author Posted November 30, 2021 5 hours ago, Cleo Fate said: Sorry to bother you again so soon, but my inventory isn't being taken away upon enslavement. Everything stays there. Gold, food, clothing, everything. Clothes will still be "ripped away" (except for boots and jewelry for some reason, and if they use the tunic they don't seem to care what I wear) but that just sends them right back into my inventory regardless If you are using the latest version, that is intentional. I am streamlining how enslavement works, and a major issue with the start of enslavement is sending all of the player's inventory away, so I have been experimenting with more strategic items removal. In this version, the master will take away armor and weapons, gold and some random items but will keep the majority of the other items on the player as a pack mule. Why should a master carry your own burdens? That is subject to further changes as I work on it but it is the current state.
DeepBlueFrog Posted November 30, 2021 Author Posted November 30, 2021 4 hours ago, Gudulba said: Recently I have started getting a pop-up message box during fights every now and then showing "An overwhelming craving stops you in your tracks and feeds the lust of your aggressor." -> see pic below. Is this coming from Sanguine Debauchery? Can it be disabled somehow? Interesting thing is that I have had installed this mod for months and this behaviour only started recently. This is the message box: I just checked the code. That message appears only once in a part of the code related to attacks from other NPCs. I have it currently commented out but I can't remember if it is part of the current version available for download or if it is something more recent. That message should not appear in future versions.
Nazguli Tyvek Posted December 2, 2021 Posted December 2, 2021 I'm in the process of updating and I just wanted to know what's the 4 SD VoicePack files about? Are they necessary or are they obsolete? I didn't see anything in the description page mention them (unless I missed it), so I just figured I'd ask.
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 16 minutes ago, Nazguli Tyvek said: I'm in the process of updating and I just wanted to know what's the 4 SD VoicePack files about? Are they necessary or are they obsolete? I didn't see anything in the description page mention them (unless I missed it), so I just figured I'd ask. They are experimental files to add voice to dialogues from SD+ If you want to actually hear Sanguine call you Pink Cheeks, those files are for you. They are a little off at times. Sanguine's voice is a little 'metallic' right now. And some dialogues are still silent for some reason, but overall they add more meat to the mod. 1
Nazguli Tyvek Posted December 2, 2021 Posted December 2, 2021 26 minutes ago, DeepBlueFrog said: They are experimental files to add voice to dialogues from SD+ If you want to actually hear Sanguine call you Pink Cheeks, those files are for you. They are a little off at times. Sanguine's voice is a little 'metallic' right now. And some dialogues are still silent for some reason, but overall they add more meat to the mod. Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files?
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 2 hours ago, Nazguli Tyvek said: Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files? I am still old school and install everything in my Data folder manually, so I am probably not the best person to answer that Maybe some else in the forum installed these voice packs with MO? 1
Balgin Posted December 2, 2021 Posted December 2, 2021 2 hours ago, DeepBlueFrog said: I am still old school and install everything in my Data folder manually, so I am probably not the best person to answer that You are not the only one. I do keep mod backups 'though so that I can replace any damaged mods or check which files to remove to uninstall one. My YPS backup/archive folder is around 9 gigs now!
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 Just now, Balgin said: You are not the only one. I do keep mod backups 'though so that I can replace any damaged mods or check which files to remove to uninstall one. My YPS backup/archive folder is around 9 gigs now! I have a daily automated backup that saved me more than I can say. In case I miss an issue the day it happened, I also keep a snapshot of a stable 'build' of the whole data folder every few months or so. That saved me many times as well
Balgin Posted December 2, 2021 Posted December 2, 2021 1 minute ago, DeepBlueFrog said: I have a daily automated backup that saved me more than I can say. In case I miss an issue the day it happened, I also keep a snapshot of a stable 'build' of the whole data folder every few months or so. That saved me many times as well You have an automated backup? Mine's manual....
DeepBlueFrog Posted December 3, 2021 Author Posted December 3, 2021 4 hours ago, Balgin said: You have an automated backup? Mine's manual.... I invested in a license of GoodSync .. best purchase I made on a windows PC.
Seeker999 Posted December 3, 2021 Posted December 3, 2021 22 hours ago, Nazguli Tyvek said: Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files? Yo, I also use Vortex. I have installed around 15 - 20 voice packs from other mods via Vortex (didn't have SD installed that playthrough). Some were loose files and some were .bsa's; all worked fine. 1
kukoricamorzsa Posted December 4, 2021 Posted December 4, 2021 CT77_SD+_Slave_Outfit_SE_(bodyslide) This stuff... where can you get it? What's the serial number? or What is production number? --------------- Ez a cucc... honnan vehető fel? Mi a gyártási száma? "player.additem XXXXXX" ?
DeepBlueFrog Posted December 4, 2021 Author Posted December 4, 2021 A new version is up with these changes: RELEASE NOTES for milestone SD 2021-11-30 Enhancements: Disable random attacks by Dremora and Atronarchs Used more Lore friendly racial slavery outfits Added filters to item removal in hardcore mode Moved Sanguine figurine in Solitude Temple to match changes in Sisterhood of Dibella Updated XPMS/NiO checks for SKSE compatibility Disable 'let me go?' when enslaved to Sanguine Bug Fixes: Devious devices is not removed by blacksmiths anymore SexLab.StripActor triggers an undress animation when Limited removal is ON Check navmesh issues around cage in Dreamworld 1
RoxDox Posted December 5, 2021 Posted December 5, 2021 Im curious how far along the story is now? I was reading this link to your blog from July. https://itsbluefrog.tumblr.com/post/658195249241391104/for-day-6-of-tes-fest-2021-betrayal-i-thought Has any of this been implemented yet?
DeepBlueFrog Posted December 5, 2021 Author Posted December 5, 2021 27 minutes ago, RoxDox said: Im curious how far along the story is now? I was reading this link to your blog from July. https://itsbluefrog.tumblr.com/post/658195249241391104/for-day-6-of-tes-fest-2021-betrayal-i-thought Has any of this been implemented yet? Not much has happened since that post I am afraid. I need to find the mental energy to get started and turn these ideas into quest stages. That hasn't happened yet because of various offline factors, but I have high hopes for the coming weeks with the end of the year.
JocienMontrose Posted December 6, 2021 Posted December 6, 2021 Hi - first a big thanks for this mod, it's been a favourite for years now. ? After I recently intalled Zaz 8.0 I noticed this..... I know from the first page that it's not tested with SD+ yet so I guess this is one problem with v8
DeepBlueFrog Posted December 6, 2021 Author Posted December 6, 2021 3 minutes ago, JocienMontrose said: Hi - first a big thanks for this mod, it's been a favourite for years now. ? After I recently intalled Zaz 8.0 I noticed this..... I know from the first page that it's not tested with SD+ yet so I guess this is one problem with v8 Zaz is not involved with devices in SD+ anymore. If you use the latest version of SD+ (uploaded on Saturday), you will need Devious Devices 5.1 at least.
donttouchmethere Posted December 6, 2021 Posted December 6, 2021 15 minutes ago, DeepBlueFrog said: f you use the latest version of SD+ (uploaded on Saturday), you will need Devious Devices 5.1 at least. uh shiii... Which was the last version that worked with DD4.3?
DeepBlueFrog Posted December 6, 2021 Author Posted December 6, 2021 8 minutes ago, donttouchmethere said: uh shiii... Which was the last version that worked with DD4.3? Not sure.. I worked on a lot of updates towards DD 5.0+ around this summer, so maybe the 2021-01-30 version? Devious Devices has introduced many changes and I have to keep up with them. The same applies to my other Devious Devices mods like Parasites or Stories Devious.
donttouchmethere Posted December 6, 2021 Posted December 6, 2021 3 minutes ago, DeepBlueFrog said: Not sure.. I worked on a lot of updates towards DD 5.0+ around this summer, so maybe the 2021-01-30 version? Devious Devices has introduced many changes and I have to keep up with them. The same applies to my other Devious Devices mods like Parasites or Stories Devious. Sneaky ? Not a note in the change logs or requirements. I guess I can see the changes on github? Not even sure what the effect would be if users with DD4.3 update SD+ ?
DeepBlueFrog Posted December 6, 2021 Author Posted December 6, 2021 55 minutes ago, donttouchmethere said: Sneaky ? Not a note in the change logs or requirements. I guess I can see the changes on github? Not even sure what the effect would be if users with DD4.3 update SD+ ? Thanks for the reminder. I updated the requirements on my three mods using Devious Devices. 1
JocienMontrose Posted December 6, 2021 Posted December 6, 2021 Quote If you use the latest version of SD+ (uploaded on Saturday), you will need Devious Devices 5.1 at least. Yep, I use the latest version of SD but I was still on DD4. Now I made the upgrade to DD5 and everything is working fine again. ? Thanks a lot! ?
boita Posted December 6, 2021 Posted December 6, 2021 @DeepBlueFrog Quote Disable random attacks by Dremora and Atronarchs Not sure I understand correctly. Does that mean no more atronach assault popup from the coveted effect ? BTW, last time when I asked out to progress with the Honneybrew meadery, I checked out the FAQ and learned more such as the coveted effect. I learned that a lot of stuff makes sense now, the coveted effects, the assault popup that I was wondering from which mod it comes, the increasing chances to visit Sanguine, makes me appreciate the mod even more.
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