naughtyfemboy Posted November 28, 2021 Posted November 28, 2021 19 minutes ago, DeepBlueFrog said: What you are describing are Daymoyl scenarios, so it shows it is working. If you want to be enslaved, make sure to bump up the chance of SD+ enslavement on Blackout in Daymoyl menu. Also make sure you register external quests in Daymoyl as events from SD+ are not added automatically (that's also done in Daymoyl menu).. thank youu!!! you saved mee i was thinking like i registered but i did load save from earlier and at that save i wasnt registered... i did and it works!! thank youu againn
Cleo Fate Posted November 30, 2021 Posted November 30, 2021 Can someone clarify to me what the percentage sliders in the MCM actually do? Death Alternative's MCM lets me alter the priority of the SD+ events and I'm fairly happy with where I've got everything on that end, at least theoretically. I'm just not sure what effect the settings in this mod's menu actually have on those chances
DeepBlueFrog Posted November 30, 2021 Author Posted November 30, 2021 1 hour ago, Cleo Fate said: Can someone clarify to me what the percentage sliders in the MCM actually do? Death Alternative's MCM lets me alter the priority of the SD+ events and I'm fairly happy with where I've got everything on that end, at least theoretically. I'm just not sure what effect the settings in this mod's menu actually have on those chances DA sliders let you set the chance of a particular SD event happening relative to other DA events. For example: 40 percent chance of enslavement by humans on bleedout, or 20 percent chance of enslavement by falmers The slides in SD+ is an additional percent modifier for all values in DA. If you set it to 100% in SD+, you will get the full change from DA. If you set it to 50% in SD+, you will get 20 and 10 % chance from the example above (half of values set in DA) If you set it to 0% in SD+, you will effectively block enslavement across all SD+ scenarios in DA. I found this will useful to have to fine tune chances of enslavements, without messing about with all the sliders in DA. It is helpful when you want to stop enslavement for a difficult quest (in Sovengarde or the Mind of Madness for example) or if you want to tone it down and focus on quests for a change.
Cleo Fate Posted November 30, 2021 Posted November 30, 2021 36 minutes ago, DeepBlueFrog said: DA sliders let you set the chance of a particular SD event happening relative to other DA events. For example: 40 percent chance of enslavement by humans on bleedout, or 20 percent chance of enslavement by falmers The slides in SD+ is an additional percent modifier for all values in DA. If you set it to 100% in SD+, you will get the full change from DA. If you set it to 50% in SD+, you will get 20 and 10 % chance from the example above (half of values set in DA) If you set it to 0% in SD+, you will effectively block enslavement across all SD+ scenarios in DA. I found this will useful to have to fine tune chances of enslavements, without messing about with all the sliders in DA. It is helpful when you want to stop enslavement for a difficult quest (in Sovengarde or the Mind of Madness for example) or if you want to tone it down and focus on quests for a change. Ah, yeah that makes sense. I actually didn't think DA's system was pure percentages like that
Cleo Fate Posted November 30, 2021 Posted November 30, 2021 (edited) Sorry to bother you again so soon, but my inventory isn't being taken away upon enslavement. Everything stays there. Gold, food, clothing, everything. Clothes will still be "ripped away" (except for boots and jewelry for some reason, and if they use the tunic they don't seem to care what I wear) but that just sends them right back into my inventory regardless Edited November 30, 2021 by Cleo Fate
Gudulba Posted November 30, 2021 Posted November 30, 2021 Recently I have started getting a pop-up message box during fights every now and then showing "An overwhelming craving stops you in your tracks and feeds the lust of your aggressor." -> see pic below. Is this coming from Sanguine Debauchery? Can it be disabled somehow? Interesting thing is that I have had installed this mod for months and this behaviour only started recently. This is the message box:
DeepBlueFrog Posted November 30, 2021 Author Posted November 30, 2021 5 hours ago, Cleo Fate said: Sorry to bother you again so soon, but my inventory isn't being taken away upon enslavement. Everything stays there. Gold, food, clothing, everything. Clothes will still be "ripped away" (except for boots and jewelry for some reason, and if they use the tunic they don't seem to care what I wear) but that just sends them right back into my inventory regardless If you are using the latest version, that is intentional. I am streamlining how enslavement works, and a major issue with the start of enslavement is sending all of the player's inventory away, so I have been experimenting with more strategic items removal. In this version, the master will take away armor and weapons, gold and some random items but will keep the majority of the other items on the player as a pack mule. Why should a master carry your own burdens? That is subject to further changes as I work on it but it is the current state.
DeepBlueFrog Posted November 30, 2021 Author Posted November 30, 2021 4 hours ago, Gudulba said: Recently I have started getting a pop-up message box during fights every now and then showing "An overwhelming craving stops you in your tracks and feeds the lust of your aggressor." -> see pic below. Is this coming from Sanguine Debauchery? Can it be disabled somehow? Interesting thing is that I have had installed this mod for months and this behaviour only started recently. This is the message box: I just checked the code. That message appears only once in a part of the code related to attacks from other NPCs. I have it currently commented out but I can't remember if it is part of the current version available for download or if it is something more recent. That message should not appear in future versions.
Nazguli Tyvek Posted December 2, 2021 Posted December 2, 2021 I'm in the process of updating and I just wanted to know what's the 4 SD VoicePack files about? Are they necessary or are they obsolete? I didn't see anything in the description page mention them (unless I missed it), so I just figured I'd ask.
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 16 minutes ago, Nazguli Tyvek said: I'm in the process of updating and I just wanted to know what's the 4 SD VoicePack files about? Are they necessary or are they obsolete? I didn't see anything in the description page mention them (unless I missed it), so I just figured I'd ask. They are experimental files to add voice to dialogues from SD+ If you want to actually hear Sanguine call you Pink Cheeks, those files are for you. They are a little off at times. Sanguine's voice is a little 'metallic' right now. And some dialogues are still silent for some reason, but overall they add more meat to the mod. 1
Nazguli Tyvek Posted December 2, 2021 Posted December 2, 2021 26 minutes ago, DeepBlueFrog said: They are experimental files to add voice to dialogues from SD+ If you want to actually hear Sanguine call you Pink Cheeks, those files are for you. They are a little off at times. Sanguine's voice is a little 'metallic' right now. And some dialogues are still silent for some reason, but overall they add more meat to the mod. Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files?
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 2 hours ago, Nazguli Tyvek said: Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files? I am still old school and install everything in my Data folder manually, so I am probably not the best person to answer that Maybe some else in the forum installed these voice packs with MO? 1
Balgin Posted December 2, 2021 Posted December 2, 2021 2 hours ago, DeepBlueFrog said: I am still old school and install everything in my Data folder manually, so I am probably not the best person to answer that You are not the only one. I do keep mod backups 'though so that I can replace any damaged mods or check which files to remove to uninstall one. My YPS backup/archive folder is around 9 gigs now!
DeepBlueFrog Posted December 2, 2021 Author Posted December 2, 2021 Just now, Balgin said: You are not the only one. I do keep mod backups 'though so that I can replace any damaged mods or check which files to remove to uninstall one. My YPS backup/archive folder is around 9 gigs now! I have a daily automated backup that saved me more than I can say. In case I miss an issue the day it happened, I also keep a snapshot of a stable 'build' of the whole data folder every few months or so. That saved me many times as well
Balgin Posted December 2, 2021 Posted December 2, 2021 1 minute ago, DeepBlueFrog said: I have a daily automated backup that saved me more than I can say. In case I miss an issue the day it happened, I also keep a snapshot of a stable 'build' of the whole data folder every few months or so. That saved me many times as well You have an automated backup? Mine's manual....
DeepBlueFrog Posted December 3, 2021 Author Posted December 3, 2021 4 hours ago, Balgin said: You have an automated backup? Mine's manual.... I invested in a license of GoodSync .. best purchase I made on a windows PC.
Seeker999 Posted December 3, 2021 Posted December 3, 2021 22 hours ago, Nazguli Tyvek said: Could I install them like any other mod with a mod manager (I'm using nexus's Vortex) or do I have to manually install them? If so, where exactly do I put those files? Yo, I also use Vortex. I have installed around 15 - 20 voice packs from other mods via Vortex (didn't have SD installed that playthrough). Some were loose files and some were .bsa's; all worked fine. 1
kukoricamorzsa Posted December 4, 2021 Posted December 4, 2021 CT77_SD+_Slave_Outfit_SE_(bodyslide) This stuff... where can you get it? What's the serial number? or What is production number? --------------- Ez a cucc... honnan vehető fel? Mi a gyártási száma? "player.additem XXXXXX" ?
DeepBlueFrog Posted December 4, 2021 Author Posted December 4, 2021 A new version is up with these changes: RELEASE NOTES for milestone SD 2021-11-30 Enhancements: Disable random attacks by Dremora and Atronarchs Used more Lore friendly racial slavery outfits Added filters to item removal in hardcore mode Moved Sanguine figurine in Solitude Temple to match changes in Sisterhood of Dibella Updated XPMS/NiO checks for SKSE compatibility Disable 'let me go?' when enslaved to Sanguine Bug Fixes: Devious devices is not removed by blacksmiths anymore SexLab.StripActor triggers an undress animation when Limited removal is ON Check navmesh issues around cage in Dreamworld 1
RoxDox Posted December 5, 2021 Posted December 5, 2021 Im curious how far along the story is now? I was reading this link to your blog from July. https://itsbluefrog.tumblr.com/post/658195249241391104/for-day-6-of-tes-fest-2021-betrayal-i-thought Has any of this been implemented yet?
DeepBlueFrog Posted December 5, 2021 Author Posted December 5, 2021 27 minutes ago, RoxDox said: Im curious how far along the story is now? I was reading this link to your blog from July. https://itsbluefrog.tumblr.com/post/658195249241391104/for-day-6-of-tes-fest-2021-betrayal-i-thought Has any of this been implemented yet? Not much has happened since that post I am afraid. I need to find the mental energy to get started and turn these ideas into quest stages. That hasn't happened yet because of various offline factors, but I have high hopes for the coming weeks with the end of the year.
JocienMontrose Posted December 6, 2021 Posted December 6, 2021 Hi - first a big thanks for this mod, it's been a favourite for years now. ? After I recently intalled Zaz 8.0 I noticed this..... I know from the first page that it's not tested with SD+ yet so I guess this is one problem with v8
DeepBlueFrog Posted December 6, 2021 Author Posted December 6, 2021 3 minutes ago, JocienMontrose said: Hi - first a big thanks for this mod, it's been a favourite for years now. ? After I recently intalled Zaz 8.0 I noticed this..... I know from the first page that it's not tested with SD+ yet so I guess this is one problem with v8 Zaz is not involved with devices in SD+ anymore. If you use the latest version of SD+ (uploaded on Saturday), you will need Devious Devices 5.1 at least.
donttouchmethere Posted December 6, 2021 Posted December 6, 2021 15 minutes ago, DeepBlueFrog said: f you use the latest version of SD+ (uploaded on Saturday), you will need Devious Devices 5.1 at least. uh shiii... Which was the last version that worked with DD4.3?
DeepBlueFrog Posted December 6, 2021 Author Posted December 6, 2021 8 minutes ago, donttouchmethere said: uh shiii... Which was the last version that worked with DD4.3? Not sure.. I worked on a lot of updates towards DD 5.0+ around this summer, so maybe the 2021-01-30 version? Devious Devices has introduced many changes and I have to keep up with them. The same applies to my other Devious Devices mods like Parasites or Stories Devious.
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