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Sanguine Debauchery (SD+) (January 2025)


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Posted
9 minutes ago, Lyman the Lunatic said:

 

Same version. Maybe an MO 2 thing? I'm running skyrim on MO 2.

 

I can't help you there I am afraid.. I am not using any mod organizers.

I am going old school and shoving everything in my Data folder :)

 

Maybe someone else can comment on that?

Posted
50 minutes ago, DeepBlueFrog said:

 

I can't help you there I am afraid.. I am not using any mod organizers.

I am going old school and shoving everything in my Data folder :)


Ah ok, I used to stuff everything in Data as well. I just don't know how to manually install FOMOD stuff so the habit sticks. Maybe I'll try again without MO.

Posted
1 hour ago, Lyman the Lunatic said:


Ah ok, I used to stuff everything in Data as well. I just don't know how to manually install FOMOD stuff so the habit sticks. Maybe I'll try again without MO.

 

I use a copy of NMM in offline mode just as a FOMOD reader. 

I tried to move to Vortex when it became available and it was a disaster for my load order. It added .vortex_backup files all over the place and really messed up my settings.

Posted

Okay, I'm pretty sure Public Playing conflicts with SD now. I just updated Devious Devices so I do know your mod could find the gears to tie my char. with. But she's punished anyway for some reason.

Posted
5 hours ago, Lyman the Lunatic said:

Okay, I'm pretty sure Public Playing conflicts with SD now. I just updated Devious Devices so I do know your mod could find the gears to tie my char. with. But she's punished anyway for some reason.

 

Better compatibility with DD5.1 will be coming at the end of this month. I have fixed some issues with it already in the development version.

Posted (edited)

4 voice packs were do i put them do i have to combine them in one folder. NMM does not even show them in the folder. and i cant find any guild that shows me what to do. says nothing about time in the installation page. if i did not down load them and see them in my 2021 update folder i would not know thy existed :P if any one could help ? 

 

Edited by RamsesSilent
  • 3 weeks later...
Posted (edited)

Yo, i have crash after sleeping on Sanguine Altar in Honningbrew Meadery. Skyrim LE.

I downloaded DDhotfix, and Rebuilded Facegen Data in CK. Nothing replaces theese files. I also placed sd+ esp on the bottom of my load order.

I am using Devious Devices 5.1.  Zaz V8+.

I also runned FNIS Nemesis and Bodyslide, just to be sure.

Still crashing, few seconds afer arriving to Sanguines realm.

Things that replaces files from XPMSE are AllGearedUp Exported Meshes, Bakas ABC, and SD+

Any ideas?

 

EDIT: Aaaand it crashes when trying to sleep anywhere else. And before going to sleep i set change to visit dream world to 0% to avoid that.

Edited by moody132
Posted
On 10/15/2021 at 8:08 PM, moody132 said:

Yo, i have crash after sleeping on Sanguine Altar in Honningbrew Meadery. Skyrim LE.

I downloaded DDhotfix, and Rebuilded Facegen Data in CK. Nothing replaces theese files. I also placed sd+ esp on the bottom of my load order.

I am using Devious Devices 5.1.  Zaz V8+.

I also runned FNIS Nemesis and Bodyslide, just to be sure.

Still crashing, few seconds afer arriving to Sanguines realm.

Things that replaces files from XPMSE are AllGearedUp Exported Meshes, Bakas ABC, and SD+

Any ideas?

 

EDIT: Aaaand it crashes when trying to sleep anywhere else. And before going to sleep i set change to visit dream world to 0% to avoid that.

 

Are you sure you are using the LE version of the mod?

 

I can't think of anything that would cause a crash when going to Dreamworld, other than texture/meshes issues and that's usually a SE thing.

Posted
18 hours ago, DeepBlueFrog said:

 

Are you sure you are using the LE version of the mod?

 

I can't think of anything that would cause a crash when going to Dreamworld, other than texture/meshes issues and that's usually a SE thing.

Yeah I am sure. I was there few times already, i am playing with it now for 120+ hours, only recently this happend, after finding the altar. Well, i will try to figure it out, for now i'm just avoiding it. 

Posted
On 12/16/2013 at 8:35 AM, DeepBlueFrog said:

 

SD+ Known issues

 

Experimental Special Edition conversion.

 

Graciously provided by Adviser69 - See attached files to this post.

 

I am still trying to find a good solution in-game but that workaround seems to be working for now.

 
See a full list of known issues here:
 
- Compatibility issues with other mods: https://github.com/MinLL/SDPlus/labels/Compatibility
 
You can help by providing detailed feedback and testing, or even better, patches (you don't need to submit them through github.. you can just share them by Private Message and I will integrate the changes).
 
Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only.
 

--------------------------------------------------------------------------------------------------------------------------

Ideas
 
 

--------------------------------------------------------------------------------------------------------------------------

Past compatibility
 
- I attached a version of SD+ 3.59 - the last version that was compatible with DDi 3 (version of SD+ after 3.6 are compatible with DDi4)
 
 
 

SD362-SSE-main.7z 27.5 MB · 1,532 downloads

SD362-SSE-textures.7z 66.59 MB · 1,639 downloads

 

Freezes my game

Posted

Is there anything that's supposed to happen when summoned spriggan tries to rape player? _SDAS_SummonedSpriggan only sends "PCSubStripped" and "PCSubSex" events and doesn't anything but stripping player. I tried searching for these events  butcouldn't find any script listening to them. Is this is how it's supposed to work? Can i disable this without editing spriggan's script?

Posted
13 minutes ago, Kjellrid said:

Is there anything that's supposed to happen when summoned spriggan tries to rape player? _SDAS_SummonedSpriggan only sends "PCSubStripped" and "PCSubSex" events and doesn't anything but stripping player. I tried searching for these events  butcouldn't find any script listening to them. Is this is how it's supposed to work? Can i disable this without editing spriggan's script?

 

If you are using a recent version of the mod, that quest has been moved to SexLab Parasites.

 

 

Posted
5 minutes ago, DeepBlueFrog said:

If you are using a recent version of the mod, that quest has been moved to SexLab Parasites.

Oh, damn. Thanks. Is it safe to disable and reset as much as I can from MCM and update to a new version, right?

Posted
14 minutes ago, Kjellrid said:

Oh, damn. Thanks. Is it safe to disable and reset as much as I can from MCM and update to a new version, right?

 

There is always a risk of something going wrong but it is always better to make a mod still enabled and dormant, instead of disabling the mod are removing it from an active game.

  • 2 weeks later...
Posted

Hello anyone!

New to this mod, I would actually like to ask a question before installing it: reading the pdf, it says that the master's behavior changes depending on weather he is in or outdoors.

If he starts indoors, will he eventually get outdoors?

Also, it says that outdoors it will walk to a place. What happens when he gets there?

Sorry if the answers are already somewhere and I missed them

Posted

Hi I've loved this mod for years now, but there were always this part that I didnt like and just kind of ignored, but for this gameplay I cant just ignore it, so the question is:

Is the a way to turn off or delete the scrip that make animals enslave you or fuck you just because you pass near them???, I using a wood elf druid so I have way too much contact with animals, but I still want the creature enslavement (rieklings, gigants, trolls and falmers) kind of goblin slayer

Posted
On 11/6/2021 at 10:04 AM, xyzfs said:

Hello anyone!

New to this mod, I would actually like to ask a question before installing it: reading the pdf, it says that the master's behavior changes depending on weather he is in or outdoors.

If he starts indoors, will he eventually get outdoors?

Also, it says that outdoors it will walk to a place. What happens when he gets there?

Sorry if the answers are already somewhere and I missed them

You can make him/her walk outside, he/her never go out by itself, I remenver that part, and after all my hours of play I can say that he never gets there

  • 3 weeks later...
Posted (edited)

Hi,

 

I recently reinstalled Skyrim with this mod and everything worked just fine until the Anniversary Edition. I used the patcher to return to Skyrim SE but since then I have an issue with this mod. Every time my PC get enslaved by an NPC, the message box saying "Your master bind you etc" appears a few times (3-4 times), my PC gets punished, left to ponder her fate and then it happens again in a loop. I also keep receiving notifications about slave allowance points increasing or decreasing all the time with +1 or -1 values. I already tried to reinstall the mod, then to reinstall the game (patching it again to SSE) and then reinstalling SD+. This exact same configuration worked seamlessly until now, I never had a problem... I use Vortex. Any idea of what could I do? Thanks in advance

Edited by BorosBorosBoros
Posted
4 minutes ago, boros84 said:

Hi,

 

I recently reinstalled Skyrim with this mod and everything worked just fine until the Anniversary Edition. I used the patcher to return to Skyrim SE but since then I have an issue with this mod. Every time my PC get enslaved by an NPC, the message box saying "Your master bind you etc" appears a few times (3-4 times), my PC gets punished, left to ponder her fate and then it happens again in a loop. I also keep receiving notifications about slave allowance points increasing or decreasing all the time with +1 or -1 values. I already tried to reinstall the mod, then to reinstall the game (patching it again to SSE) and then reinstalling SD+. This exact same configuration worked seamlessly until now, I never had a problem... I use Vortex. Any idea of what could I do? Thanks in advance

Yes if you read any of the posts around most all of the mods you would have learned to wait before upgrading to AE. Revert back to previous version of Skyrim and it will work. There are posts all around about doing that.

Posted
6 minutes ago, BigOnes69 said:

Yes if you read any of the posts around most all of the mods you would have learned to wait before upgrading to AE. Revert back to previous version of Skyrim and it will work. There are posts all around about doing that.

 

Thanks, I'll try to patch it again and see if I can make it work

Posted

i am having problem i think that cause of myself being a dumb but i have to ask it cause i cant find anything about that.

i have all the mods required and when i die there is just two things happening :

who killed me is robbing me and leaving and becomes to neutral creature

or someone saves me  

and yes daymoyl is active 

can anyone help me please :( 

Posted
11 minutes ago, naughtyfemboy said:

i am having problem i think that cause of myself being a dumb but i have to ask it cause i cant find anything about that.

i have all the mods required and when i die there is just two things happening :

who killed me is robbing me and leaving and becomes to neutral creature

or someone saves me  

and yes daymoyl is active 

can anyone help me please :( 

 

What you are describing are Daymoyl scenarios, so it shows it is working.

 

If you want to be enslaved, make sure to bump up the chance of SD+ enslavement on Blackout in Daymoyl menu.

Also make sure you register external quests in Daymoyl as events from SD+ are not added automatically (that's also done in Daymoyl menu)..

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